https://en.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=50.102.70.50 Wikipedia - User contributions [en] 2024-11-02T10:34:21Z User contributions MediaWiki 1.44.0-wmf.1 https://en.wikipedia.org/w/index.php?title=Doomwyte&diff=1042043507 Doomwyte 2021-09-02T22:52:31Z <p>50.102.70.50: /* Plot */</p> <hr /> <div>{{EngvarB|date=September 2017}}<br /> {{Use dmy dates|date=September 2017}}{{Infobox book | &lt;!-- See Wikipedia:WikiProject_Novels or Wikipedia:WikiProject_Books --&gt;<br /> | name = Doomwyte<br /> | title_orig = <br /> | translator = <br /> | image = DoomwyteUS.PNG<br /> | image_size = 200px<br /> | caption = UK first edition cover<br /> | author = [[Brian Jacques]]<br /> | illustrator = [[David Elliot (illustrator)|David Elliot]]<br /> | cover_artist = [[Troy Howell]]<br /> | country = United Kingdom<br /> | language = English<br /> | series = [[Redwall]]<br /> | genre = [[Fantasy novel]]<br /> | publisher = [[Puffin Books]]<br /> | release_date = 2 October 2008<br /> | media_type = Print (hardback and paperback)<br /> | pages = 400 pp ''(first edition)''<br /> | isbn = 978-0-14-138437-5<br /> | preceded_by = [[Eulalia!]]<br /> | followed_by = [[The Sable Quean]]<br /> }}<br /> <br /> '''''Doomwyte''''' is the 20th novel in the ''[[Redwall]]'' series by [[Brian Jacques]]. It was released on 2 October 2008 in the United Kingdom and on 16 October 2008 in the United States.&lt;ref&gt;{{Cite web|url=https://www.goodreads.com/book/show/2856130-doomwyte|title=Doomwyte (Redwall, #20)|website=www.goodreads.com|access-date=2018-10-04}}&lt;/ref&gt;&lt;ref&gt;{{Cite web|url=https://www.barnesandnoble.com/w/doomwyte-brian-jacques/1100171681|title=Doomwyte (Redwall Series #20)|last=Noble|first=Barnes &amp;|website=Barnes &amp; Noble|language=en|access-date=2018-10-04}}&lt;/ref&gt;<br /> <br /> == Book divisions (English) ==<br /> *Book 1: The Raven<br /> *Book 2: A Prince's Descendants<br /> *Book 3: Baliss<br /> <br /> == Plot ==<br /> <br /> The magpie Griv, resting from a storm just outside a window, listens to the story the young mouse Bisky is telling, about how his ancestor Gonff the Mousethief stole four great jewels from the Great Doomwyte Idol. However, the listeners, all fellow youngsters and Dibbuns, disbelieve the story. The young Redwallers have a pillowfight which the squirrel Dwink (who was especially sceptical of Bisky's tale) started. Griv leaves for the lair of the Doomwytes, of which she is a member, and tells the Wytes' leader, Korvus Skurr, about the jewels.<br /> <br /> Bisky and Dwink are caught in their fight by the infirmary keeper Brother Torilis, who reports them to Abbot Glisam. While reporting to Abbot Glisam, Bisky tells him of his story. Samolus Fixa, a relative of Bisky's, overhears them and confirms to Glisam that there is truth in Bisky's story. Samolus, Bisky and Dwink dig through the Abbey records in the gatehouse, coming upon the journal of Lady Columbine (Gonff's wife), Dinny (Gonff's friend) and Gonff himself. All three tell a similar account of Gonff stealing the jewels and offering them to Columbine, who refuses to have them because they have seen too much evil. Gonff then composes riddles to the location of the jewels.<br /> <br /> Korvus Skurr and his smoothsnake adviser Sicariss hear and believe Griv's story. Thinking that the jewels are within Redwall, Korvus sends crows to kidnap a Redwaller to verify the story. However, a crow is killed by the hare Laird Bosie McScutta of Bowlaynee, and the others subsequently retreat. The Redwallers, having seen this, offer Bosie the position of Abbey Warrior, which he accepts.<br /> <br /> Korvus, not giving up, now sends his best warriors, the Ravenwytes. Led by the crow Veeku, the Ravenwytes are much more skilled (and brave) than their crow counterparts, and finally manage to capture a squirrel Dibbun. Fortunately Bosie comes to the rescue again, killing a Ravenwyte. All the Ravenwytes, except one named Tarul, flee in panic.<br /> <br /> Korvus then makes a pact with the giant adder Baliss, the descendant of Asmodeus from the first book in the series. Although Baliss is blind, his extraordinary sense of smell and touch compensate for this handicap. Korvus offers all his reptiles to Baliss to eat, in exchange for Baliss's services, which the adder agrees. Luck, however, was not on Korvus's side as Sicariss overhears and begins to distrust him.<br /> <br /> The party searching for the jewels, which included Bisky, Dwink, Samolus, Skipper Rorgus, Foremole Gullub Gurrpaw and Gatekeeper Umfry Spikkle, attempt to solve Gonff's riddle, which leads them to the cellar and, from there, to a tunnel. The tunnel eventually splits, and so does the party. Bisky, Rorgus and Umfry go down one, Samolus, Bosie and Dwink go down another, and Foremole Gullub stays behind to guard the rations.<br /> <br /> Tarul, having been starved and nearly deafened due to his hiding place near the belltower, finally sees his chance when two Dibbuns come and ring the bells. However, just as Tarul goes between the bells, Sister Violet comes to help and the bells squash Tarul, resulting in his death.<br /> <br /> Bisky, Rorgus and Umfry encounter Painted Ones at the end of their tunnel, while Samolus, Bosie and Dwink encounter the owl Aluco down theirs. Aluco uses a green jewel to scare away the Painted Ones, and upon close inspection the jewel is revealed to be an eye to the Doomwyte Idol. Aluco agrees to help them, and the company eludes the Painted Ones and re-enter Redwall. However, Bisky is captured by the Painted Ones.<br /> <br /> After Tarul's death, Cellerhog Corksnout Spikkle (Umfry's father) is ordered to dispose of his body. Baliss arrives just as Corksnout is disposing of Tarul. Sensing a quick meal, Baliss attempts to eat Tarul, but instead headbutts Corksnout. Corksnout's spikes are trapped in Baliss's head, festering and infected; Baliss goes insane from the pain and goes after Korvus, whom he blames.<br /> <br /> Bisky, in captivity, is quickly irritated by Jeg, the son of Chief Chigid. He is joined by a Guosim shrew, Dubble, who is escaping from his bully father, Log-a-Log Tugga Bruster. Dubble and Bisky escape but are captured almost immediately by a tribe of bickering mice called the Gonfelins, who are descendants of Gonff and therefore Bisky's distant relatives. The two meet Pikehead Nokko, head of the Gonfelins, and he reveals that they have a Doomwyte jewel. Bisky also meets Nokko's daughter Spingo, and they become great friends.<br /> <br /> Tugga Bruster and the Guosim arrive at Redwall and are from there guided to the Painted Ones' lair to rescue Bisky and Dubble. Unbeknownst to them, Bisky and Dubble are leading the Gonfelins to the Painted Ones' lair anyway. The Redwallers and the Guosim see Baliss thrashing around in madness due to Corksnout's spikes, and are soon ambushed by the Painted Ones. However, the Gonfelins arrive just then and the Painted Ones are heavily outnumbered. This, coupled with the death of their chief, Chigid, prompts many Painted Ones to surrender. Tala, wife of Chigid, swears revenge to Tugga Bruster, who had killed her husband.<br /> <br /> Dubble, upon seeing that Jeg was not with the Painted Ones, chases after him in Mossflower. Jeg had tricked Dwink away from the group and is preparing a fire to burn him when Dubble arrives. After freeing Dwink, Dubble chases after Jeg, and they fight. Before Dubble kills him, Jeg is eaten by Baliss.<br /> <br /> The Redwallers, Guosim and Gonfelins return to Redwall, unbeknownst that Dubble is not with them. Tugga Bruster then gets humiliated by Nokko, and, to get his own, he attempts to steal Aluco's emerald and make it look like Nokko did it. Unfortunately for him he is caught by Dwink, whose footpaw he breaks. However, by that time most of the Abbey had arrived and the Guosim banish Tugga Bruster. After leaving the Abbey, Tugga Bruster is killed by Tala, who was lurking in the ditch by the Abbey.<br /> <br /> Dubble goes into a less familiar part of Mossflower and is attacked by carrion crows. A black otter, Zaran the Black, drives them off and allows Dubble to rest in her home. She tells him that she is plotting revenge against Korvus Skurr and the Doomwytes, because it was Korvus who killed her husband and young one. Zaran is digging above the Doomwytes' lair to make it collapse and cave in, suffocating the inhabitants inside.<br /> <br /> Baliss has arrived at the Doomwytes' lair and has caved in a single entrance, blocking himself and the Wytes' inside. In a panic, the carrion crows and rooks begin frantically eating their reptilian counterparts, with only Sicariss being spared. Baliss is desperately trying to find cool water to stop his pain momentarily. He finds a lake, and is attacked by Welzz, Korvus Skurr's giant pet catfish. Baliss kills him in defence.<br /> <br /> Bisky and Spingo steal a Guosim logboat to sail down the River Moss and attempt to find Dubble. They find him and Zaran above the Doomwytes' lair, doing their tunnelling operation. Bisky and Spingo join but Spingo gets buried alive in a depression. Zaran makes holes for her to breathe while Bisky and Dubble return to Redwall for help.<br /> <br /> At the abbey, Dwink, Rorgus and Foremole are joined in their search by Perrit, a female squirrel. Gonff's next clue frequently cites &quot;Friar's Grace&quot; which turns out to be a clay pot made by Goody Stickle. To Brother Torilis' dismay, the searchers break the pot, revealing another green emerald and the next clue.<br /> <br /> Going on, the clue mentions the &quot;wild sweet gatherers home&quot; which turns out to be outside the Abbey. They eventually find loads and loads of bees, and among them, Blodd Apis, a mad, mentally deranged hedgehog. Despite her madness, Apis is very cunning. She manages to get them all drunk on her mead while she is unaffected because she lives on it. She was about to pour wood ants' juice on them to make her bees sting them to death when Foremole, who proved less potent to the drink, smashes the juice on her. The bees then promptly kill Apis. Searching her body, the searchers find another Doomwyte jewel, a ruby this time.<br /> <br /> Bisky and Dubble arrive just after Dwink, Rorgus, Foremole and Perrit leave. They inform the Redwallers about the situation above the Doomwytes' lair, and Friar Skurpul leads the moles to the rescue as Deputy Foremole. Bisky and Dubble return with loads of Guosim, Gonfelins and Redwall moles. On the way, Dubble is offered the position of Log-a-log. However, he refuses and gives the title to Garul, an older shrew. The moles manage to successfully rescue Spingo, but Skurpul is buried alive in her place.<br /> <br /> Upon seeing the chaos in the Doomwytes' lair, the woodlanders attempt to finish off the dirty work. Bisky, Nokko, Dubble and Bosie attempt to rescue the moles trapped on the ceiling. Four moles fall to their deaths, but the rest are saved.<br /> <br /> Korvus then sees that Sicariss was lying to him all along. After killing the [[smooth snake]], he attempts to escape through a recess in the wall. Zaran was too skilled and had worked too hard to be denied by now, and she promptly kills Korvus. Bosie also suffers a serious wound from Veeku and goes into the Bloodwrath, slaying dozens of Wytes. Eventually, the battle is won and the Wytes defeated.<br /> <br /> However, Baliss is still in the cave. To trap him there, Gobbo, a member of the Gonfelins, makes a fire at the entrance. Bosie, Zaran, Spingo and the mole Frubb collapse the Doomwytes' lair, crushing Baliss inside.<br /> <br /> The party then returns to Redwall, where they have a great feast, mainly composing of Dubble's dishes. The Abbey mourns the death of Skurpul, Ruttur, Rooter and Grabul, the moles who died saving Spingo. Nokko then hands over the last Doomwyte jewel and declares the Gonfelins as citizens of Redwall. Abbot Glisam, seeing that the jewels have seen too much evil, buries them in the memory of the moles on top of the crushed Doomwyte rock.<br /> <br /> Seasons later, Perrit becomes Mother Abbess of Redwall, marries Dwink, and has a daughter named Mittee. Zaran marries Rorgus and has Rorzan, a son. Bisky and Spingo marry and have a daughter, Andio, and Dubble becomes head Friar of the Kitchen. Glisam, having retired as Abbot, becomes Abbey Teacher, teaching the illiterate Umfry Spikkle how to read and write.<br /> <br /> This article is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/legalcode Creative Commons Attribution-ShareAlike 3.0 License]. It uses material from the [https://redwall.fandom.com/wiki/Doomwyte Redwall Wiki article Doomwyte].<br /> <br /> == Main characters ==<br /> <br /> *Bisky<br /> *Dwink<br /> *Samolus Fixa<br /> *Laird Bosie McScutta of Bowlaynee<br /> *Abbess Perrit<br /> *Dubble<br /> *Spingo<br /> *Pikehead Nokko<br /> *Umfry Spikkle<br /> *Zaran the Black<br /> *Skipper Rorgus<br /> *Foremole Gullub Gurrpaw<br /> *Corksnout Spikkle<br /> *Brother Torilis<br /> *Aluco<br /> *Log-a-log Tugga Bruster<br /> *Korvus Skurr<br /> *Sicariss<br /> *Baliss the Slayer<br /> *Veeku<br /> *Chigid<br /> <br /> ==Publication history==<br /> *2008, United Kingdom, Puffin Books {{ISBN|978-0-14-138437-5}} Pub date 2 October 2008, Hardback<br /> *2008, United States, Philomel Books {{ISBN|0-399-24544-8}}, Pub date 16 October 2008, Hardback<br /> == References ==<br /> {{reflist}}<br /> <br /> {{Portal|Children and Young Adult Literature}}<br /> <br /> {{s-start}}<br /> {{succession box<br /> | before = ''[[Eulalia!]]''<br /> | title = [[Redwall|''Redwall'' series]]<br /> | years = (publication order)<br /> | after = ''[[The Sable Quean]]''<br /> }}<br /> {{s-end}}<br /> {{Brian Jacques}}<br /> {{Redwall}}<br /> [[Category:Fictional snakes]]<br /> [[Category:2008 British novels]]<br /> [[Category:Redwall books]]<br /> [[Category:British children's novels]]<br /> [[Category:2008 children's books]]<br /> [[Category:2008 fantasy novels]]</div> 50.102.70.50 https://en.wikipedia.org/w/index.php?title=Salamandastron&diff=1042042500 Salamandastron 2021-09-02T22:46:07Z <p>50.102.70.50: /* Plot summary */</p> <hr /> <div>{{EngvarB|date=September 2017}}<br /> {{Use dmy dates|date=September 2017}}<br /> {{infobox book | &lt;!-- See Wikipedia:WikiProject_Novels or Wikipedia:WikiProject_Books --&gt;<br /> | name = Salamandastron<br /> | title_orig = <br /> | translator = <br /> | image = SalamandastronUK.gif<br /> | caption = UK first edition cover<br /> | author = [[Brian Jacques]]<br /> | illustrator = [[Gary Chalk (illustrator)|Gary Chalk]]<br /> | cover_artist = Chris Baker<br /> | country = United Kingdom<br /> | language = English<br /> | series = [[Redwall]]<br /> | genre = [[Fantasy novel]]<br /> | publisher = [[Hutchinson (publisher)|Hutchinson]] (UK) &amp; Philomel (US)<br /> | release_date = 1992<br /> | media_type = Print (hardback and paperback)<br /> | pages = 336 (UK Hardback) &amp; 391 (US Hardback)<br /> | isbn = 0-09-176433-5 |isbn_note= (UK Hardback) &amp; {{ISBN|0-399-21992-7}} (US Hardback)<br /> | oclc= 26764980<br /> | preceded_by = [[Mariel of Redwall]]<br /> | followed_by = [[Martin the Warrior]] <br /> }}<br /> <br /> '''''Salamandastron''''' is a [[fantasy novel]] by [[Brian Jacques]], published in 1992. It is the fifth book published and eighth chronologically in the ''[[Redwall]]'' series.&lt;ref&gt;{{Cite web|url=https://www.goodreads.com/book/show/7983.Salamandastron|title=Salamandastron (Redwall, #5)|website=www.goodreads.com|access-date=2018-10-04}}&lt;/ref&gt;<br /> <br /> ==Plot introduction==<br /> Ferahgo the Assassin, a terrible weasel warlord, and his son Klitch lead their army of Corpsemakers to Salamandastron, to take over from the Badger Lord, Urthstripe the Strong. Meanwhile, at Redwall Abbey, two stoats run off with the Sword of Martin the Warrior after accidentally killing Brother Hal with a bow and arrow left out from a carnival the night before, and young Samkim, a mischievous squirrel, and his partner Arula the molemaid set off to claim back the sword. As the young squirrel and mole attempt to restore the symbolic weapon, a deadly fever ravages Redwall Abbey. The only hope to stop the disease is an otter named Thrugg and his partner, young Dumble the dormouse. At the same time, Mara the badgermaid leaves Salamandastron with Pikkle Ffolger, her friend the gluttonous hare, only to be tricked by Feragho's son Klitch and his lackey, Goffa. The two join forces with the Guerilla Union of South Stream Shrews of Mossflower (Guosssom) to take the Blackstone from the mysterious badger ghost.<br /> <br /> ==Plot summary==<br /> The book follows the tale of the Badger Lord Urthstripe the Strong and his battle against [[Ferahgo the Assassin]]. Mara, Urthstripe's young adopted daughter, and her hare friend, Pikkle, decide to leave the great mountain stronghold, Mara having become tired of the strict ways of Salamandastron.<br /> <br /> Meanwhile, two stoats, [[Dingeye]] and [[Thura]], have recently deserted Ferahgo's army. They manage to find their way to Redwall Abbey and are taken in by the kind beasts that reside there. While tensions mount as to their presence, the ruling beasts of the Abbey decide they may stay: the two stoats, while rude, have done no harm.<br /> <br /> Mara and Pikkle, meanwhile, have escaped Ferahgo's horde and have taken refuge in a cave. Unfortunately, the cave is inhabited by a sand lizard called Swinkee. A fight ensues, and Mara accidentally pulls off Swinkee's tail. After the fight, Mara and Pikkle ask Swinkee if he can take them to Salamandastron. To get Swinkee to do it, they promise him a large bag of live swampflies and marshworms. Swinkee double-crosses them, however, and leads them straight to a tribe of cannibal toads. They are presented to the chieftain, a large, repulsive, fat toad called King Glagweb. He throws them into a pit where 36 young shrews are kept captive as well, one of these is Nordo, son of Log-a-Log of the Guosssom. The shrews explain what the toads are going to do to them and their escape plan. Later, when they are nearing a feast day, a black acorn drops into the pit, signalling the captives to throw whatever they have at the toads. After a few minutes of hard fighting, Log-a-Logs shrews come and free the captives while fighting and killing the toads. Mara attacks Glagweb, only to be stopped by Log-a-Log, who throws Glagweb into the prison pit, along with a large, healthy, young pike. Later, Log-a-Log asks a boon of Pikkle and Mara, asking them help in retrieving the Blackstone, the symbol of leadership among the Guosssom (Guerilla Union Of South Stream Shrews of Mossflower). He explains he had been ruling only through sheer strength, and that a badger ghost had taken the stone. The trip to the island was treacherous because of the appearance of the Deepcoiler, a large monster residing in the lake that terrorises the Guosssom, along with a conspiracy against Log-a-log launched by a shrew named Tubgutt. When Mara and Pikkle and the Guosssom reach the island, they delve into the islands forest, meeting the 'ghost' badger, who is really a living badger named Urthwyte, the long-lost brother of Mara's father, Urthstripe, and Urthstripes' mother and Mara's grandmother, Loambudd.<br /> <br /> [[Image:SalamandastronUS.jpg|thumb|left|150px|US cover of ''Salamandastron'']]<br /> Meanwhile, a young [[squirrel]] named [[List of Redwall characters#Samkin|Samkim]] and his good [[Mole (animal)|mole]] friend [[List of Redwall characters#Arula|Arula]] are wreaking havoc, as will happen with youngbeasts. They start playing with bows and arrows and frighten one of the Redwall abbey dwellers. One night, a lightning bolt strikes the weathervane of Redwall, and the sword of [[List of Redwall characters#Martin I|Martin the Warrior]] falls from its resting place high above the Abbey grounds and falls at the feet of Samkim, who is dumbfounded by his discovery.<br /> <br /> Dingeye and Thura's stay is cut short when they are forced to flee the Abbey after accidentally killing one of the Redwallers ([[Brother Hal]]) with the same bows and arrows that Samkim and Arula had used. Dingeye and Thura head towards the countryside, with Martin's stolen sword in hand. Samkim and Arula pursue the two beasts, intent on not only rescuing the legendary sword of their Abbey Champion, but exacting vengeance upon the murdering vermin. Thura falls dead from Dryditch fever, and is left behind by Dingeye. His body is discovered by Samkin, Furgle the Hermit, and Arula. Furgle recognises the disease symptoms and goes to warn Redwall. Dingeye, however, is caught by a group of six vermin from Ferahgo's horde, and is beheaded with the Sword of Martin the Warrior. The vermin leader is Dethbrush, and he in turn takes the Sword from Dingeye's headless carcass.<br /> <br /> Back at Redwall, a terrible disease has begun ravaging the Abbey. A local woodvole hermit by the name of Furgle determines that it is Dryditch Fever. Mrs. Faith Spinney mentioned that there is an old wives' tale saying that the Flowers of Icetor from the Mountains of the North boiled in springwater can cure Dryditch Fever, so the brave otter Thrugg sets off to find them. With the [[dormouse]] babe Dumble along for the ride and an injured falcon whom they meet on the road named Rocangus, the trio eventually makes it to the pines where a group of crows terrorise any passerby. After being rescued by Laird McTalon and a group of falcons, Thrugg succeeds in securing the flowers from the ruler of the mountain: the mighty Golden Eagle, Wild King MacPhearsome.<br /> <br /> Mara and Samkin's paths eventually cross when Samkin catches up with Dethbrush in a storm and punches him overboard. He is in turn eaten by the Deepcoiler. Samkin grabs the Sword of Martin the Warrior from the body of Dethbrush before the Deepcoiler can dive. Then, after the Deepcoiler dove, it rose again, attacking Spriggat. Then, when the serpent has Spriggat in its jaws, Samkin stabs the Deepcoiler in the roof of the mouth. The serpent then vanishes. Later, Mara and the Guosim find the body of Deepcoiler and retrieve the Sword from it. Along their way, they meet each other and Mara gives Samkin the Sword. Heading back to Salamandastron, the group arrives to see Salamandastron being sieged by Ferahgo the Assassin, and soon enough in time to find Urthstripe seized by the Bloodwrath, leaping from the towering mountain with Ferahgo in his grasp. After the battle, Ferahgo's son, [[List of Redwall characters#Klitch|Klitch]], is still trapped within Salamandastron. After wandering some way, he gets thirsty and thinks that it is his 'Lucky Day' when he finds some barrels of water. He has forgotten the fact that the Poisoner, hired by Ferahgo, has poisoned all the food and water he saw while on his last mission before his death. Klitch drinks the dregs, and is eventually beset by lances of pain and numbness. He wedges himself on a mountainside opening, and dies of the powerful poison. After Urthstripe's death, Mara, Pikkle, Samkin, Arula, Urthwyte and Loambudd find the badger treasure that Ferahgo was looking for and bury him there.<br /> <br /> Soon after Thrugg, Dumble and MacPhearsome return with the haversack full of the flowers of Icetor, Samkim and Arula, along with Mara and Pikkle, return to Redwall Abbey. The Abbey is cured of the fever and soon, nameday comes upon the abbey. Mara becomes the Badger Mother of Redwall. Urthwyte remains behind as Lord of Salamandastron, along with the surviving members of the Long Patrol.<br /> <br /> ==Characters in ''Salamandastron''==<br /> {{main article|List of Redwall characters}}<br /> *Urthstripe the Strong<br /> *[[Ferahgo the Assassin]]<br /> *Mara<br /> *Wild King MacPhearsome<br /> *Urthwyte the Mighty<br /> *Loambudd<br /> *Tubgutt<br /> *[[Dingeye]]<br /> *[[Thura]]<br /> *Furgle the Hermit<br /> *Mrs. Faith Spinney<br /> *The Long Patrol<br /> **Windpaw<br /> **Big Oxeye (Lieutenant)<br /> **Sergeant Sapwood<br /> **Bart Thistledown<br /> **Moonpaw<br /> **Seawood<br /> **Shorebuck<br /> **Starbob<br /> **Catkin<br /> **Pennybright<br /> **Lingfur<br /> **Barfle<br /> *Migroo<br /> *Raptail<br /> *Dethbrush<br /> *[[Brother Hal]]<br /> *Thrugg<br /> *Thrugann<br /> *Ashnin<br /> *Clarissa<br /> *Brother Hollyberry<br /> *Farran the Poisoner<br /> *Log-a-Log<br /> *Nordo (Log-a-Log's son)<br /> *Sister Nasturtium<br /> *Bremmun<br /> *[[List of Redwall characters#Arula|Arula]]<br /> *[[List of Redwall characters#Samkim|Samkim]]<br /> *King Glagweb<br /> *Goffa<br /> *Swinkee<br /> *Clarence<br /> *Sickear<br /> *Alfoh<br /> *Abbess Vale<br /> *Forgrin<br /> *Laird Mactalon<br /> *Tammbeak<br /> *Rocangus<br /> <br /> == Book divisions (English) ==<br /> *Book 1: Questors and Runaways<br /> *Book 2: Warriors and Monsters<br /> *Book 3: Destinies and Homecomers<br /> <br /> ==Translations==<br /> *([[Finnish language|Finnish]]) ''Salamandastronin aarre''<br /> *(French) ''Rougemuraille : Salamandastron''<br /> **''Tome 1 : Ferrago l'Assassin''<br /> **''Tome 2 : La Fièvre du fossé tari''<br /> **''Tome 3 : Le Serpentissime''<br /> **''Tome 4 : Mara de Rougemuraille''<br /> *(German) ''Die Jagd nach dem Schatz''<br /> **''Von Abenteurern und Ausreißern''<br /> **''Von Kriegern und Ungeheurern''<br /> **''Von Shicksalen und Heimkehrern''<br /> *(Russian) old version – ''Мара, или Война с Горностаем'', new version – ''Саламандастрон''<br /> **''Беглецы и искатели''<br /> **''Воины и чудовища''<br /> **''Живые и мертвые''<br /> == References ==<br /> {{reflist}}<br /> == External links ==<br /> * [https://web.archive.org/web/20050829035551/http://www.redwall.org/dave/salamand.html Plot summary]<br /> <br /> {{s-start}}<br /> {{succession box |<br /> before= ''[[The Bellmaker]]''|<br /> title= [[Redwall|''Redwall'' series]]|<br /> years= (chronological order)|<br /> after= ''[[Redwall (novel)|Redwall]]''<br /> }}<br /> {{succession box |<br /> before= ''[[Mariel of Redwall]]''|<br /> title= [[Redwall|''Redwall'' series]]|<br /> years= (publication order)|<br /> after= ''[[Martin the Warrior]]''<br /> }}<br /> {{s-end}}<br /> {{Brian Jacques}}<br /> {{Redwall}}<br /> [[Category:Fictional badgers]]<br /> [[Category:Children's fantasy novels]]<br /> [[Category:British children's novels]]<br /> [[Category:British fantasy novels]]<br /> [[Category:Redwall books]]<br /> [[Category:1992 British novels]]<br /> [[Category:1992 fantasy novels]]<br /> [[Category:Hutchinson (publisher) books]]<br /> [[Category:1992 children's books]]</div> 50.102.70.50 https://en.wikipedia.org/w/index.php?title=The_Long_Patrol&diff=1042042093 The Long Patrol 2021-09-02T22:43:44Z <p>50.102.70.50: /* Plot summary */</p> <hr /> <div>{{EngvarB|date=September 2017}}<br /> {{Use dmy dates|date=September 2017}}<br /> {{other uses}}<br /> {{Infobox book <br /> | name = The Long Patrol<br /> | author = Brian Jacques<br /> | language = English<br /> | country = United Kingdom<br /> | genre = [[Fantasy novel]]<br /> | publisher = [[Hutchinson (publisher)|Hutchinson]] (UK) &amp; Philomel (US)<br /> | isbn = 0-09-176546-3 <br /> | &lt;!-- See Wikipedia:WikiProject_Novels or Wikipedia:WikiProject_Books --&gt;<br /> | title_orig = <br /> | translator = <br /> | image = LongPatrolUK.jpg<br /> | caption = UK 1st Edition Cover<br /> | illustrator = Allan Curless<br /> | cover_artist = Chris &quot;Fangorn&quot; Baker<br /> | series = [[Redwall]]<br /> | release_date = 1997<br /> | media_type = Print (hardback and paperback)<br /> | pages = 384 (UK Hardback) &amp; 358 (US Hardback)<br /> |isbn_note= (UK Hardback) &amp; {{ISBN|0-399-23165-X}} (US Hardback)<br /> | oclc= 59592093<br /> | preceded_by = [[The Pearls of Lutra]]<br /> | followed_by = [[Marlfox]] <br /> }}<br /> <br /> '''''The Long Patrol''''' is a [[fantasy]] novel by [[Brian Jacques]], published in 1997.&lt;ref&gt;{{Cite web|url=https://www.barnesandnoble.com/w/the-long-patrol-brian-jacques/1029919724?ean=9780142402450#/|title=The Long Patrol (Redwall Series #10)|last=Noble|first=Barnes &amp;|website=Barnes &amp; Noble|language=en|access-date=2018-10-04}}&lt;/ref&gt; It is the tenth book published and the twelfth chronologically in the ''[[Redwall]]'' series, and it was a [[The New York Times Best Seller list|''New York Times'' bestseller]].&lt;ref&gt;{{Cite book|url=https://www.kirkusreviews.com/book-reviews/brian-jacques/the-long-patrol/|title=THE LONG PATROL by Brian Jacques {{!}} Kirkus Reviews|language=en-us}}&lt;/ref&gt;<br /> <br /> ==Plot summary==<br /> [[File:The Long Patrol US.jpg|thumb|left|200px|US cover of ''The Long Patrol'']]<br /> [[List of Redwall characters#Tamello De Fformelo Tussock (Tammo)|Tamello De Fformelo Tussock]] (or Tammo), a young hare who lives at Camp Tussock, longs to be part of the Long Patrol at Salamandastron. However, his father, Cornspurrey De Fformelo Tussock, will not hear of it. He believes that his son is too young to join up.<br /> <br /> Against her husband's wishes, Tammo's mother, Mem Divinia, prepares for him to leave during the night with [[Russa Nodrey]], a wandering squirrel who is a friend of the family. The two then set off to find the Long Patrol. Along the way, they encounter the ferrets Skulka and Gromal. They do eventually meet up with the Long Patrol, but Russa is killed saving a baby badger, who is named Russano by one of the hares, Rockjaw Grang, in Russa's honour.<br /> <br /> Meanwhile, Gormad Tunn, the rat leader of the Rapscallion army has been dying from mortal wounds. The Rapscallions are in fear of Cregga Rose Eyes, the ruler of Salamandastron. Tunn's two sons, Byral Fleetclaw and Damug Warfang, fight to the death to determine who will be the new commander of the Rapscallions. Damug kills Byral through treachery and takes over control of the army, which he commands to move inland.<br /> <br /> At Redwall Abbey, the inhabitants discover that the south wall is mysteriously sinking into the ground. Foremole Diggum and his crew believe the best thing to do is to knock the wall down and re-build it. During the night, a storm brings a tree down on the wall, making the moles' job easier but also leaving the Abbey open to attack. The broken wall reveals a well, which turns out to be part of the ancient castle Kotir. [[List of Redwall characters#Tansy|Abbess Tansy]], Friar Butty, Shad the Gatekeeper, Giygas, and [[List of Redwall characters#Craklyn|Craklyn the Recorder]] investigate below. After a harrowing journey, they find the treasure of [[Verdauga Greeneyes]], the long-dead lord of Kotir.<br /> <br /> The Long Patrol goes to Redwall, hoping to inform the denizens about the threat posed by Damug. At the abbey, the spirit of [[List of Redwall characters#Martin I|Martin the Warrior]] appears to Tammo, instructing him to go in the company of the hare [[Midge Manycoats]] to Damug's camp. Disguised as a vermin seer, Midge advises Damug not to attack the vulnerable abbey directly, but suggests an alternate place and time instead, buying the defenders precious time to prepare themselves.<br /> <br /> When the hare Rockjaw Grang is killed by the Rapscallions, Cregga's dreams direct her to the ridge where Midge has directed the battle to occur. Meanwhile, the Redwallers have gathered all the allies they can find, and with the Long Patrol, they battle a losing effort against the rat hordes. At a crucial point in the battle when it seems Damug has won, Lady Cregga Rose Eyes appears with the rest of the Salamandastron hares. She seizes Damug and strangles him, but he hacks at her face, blinding her in the process. The hares and Redwallers are eventually victorious, and the treasure brought back from Kotir by the Friar Butty is melted down into medals for the creatures that fought in battle. The ridge is named The Ridge of a Thousand after the vermin horde that lost all thousand of their number.<br /> <br /> In the end, Tammo marries the beautiful [[List of Redwall characters#Pasque Valerian|Pasque Valerian]], the healer of the Long Patrol, and travels to Salamandastron. Cregga remains at Redwall Abbey as the new Badger Mother, and Russano, later on, journeys to Salamandastron, with Russa's hardwood stick as his weapon. He will turn out to be one of the only Badger Lords never to be possessed by the Bloodwrath (the berserker rage Cregga and others suffered from).<br /> <br /> ==Characters in ''The Long Patrol''==<br /> {{main article|List of Redwall characters}}<br /> *[[List of Redwall characters#Tamello De Fformelo Tussock (Tammo)|Tamello De Fformelo Tussock (Tammo)]]<br /> *Cornspurrey De Fformelo Tussock<br /> *Mem Divinia<br /> *[[Russa Nodrey]]<br /> *Russano the Wise<br /> *Long Patrol<br /> **Major Périgord Habile Sinistra<br /> **Captain Twayblade Sinistra<br /> **[[List of Redwall characters#Pasque Valerian|Pasque Valerian]]<br /> **Rockjaw Grang<br /> **[[List of Redwall characters#Midge Manycoats|Midge Manycoats]]<br /> **Drill Sergeant Clubrush<br /> **Galloper Riffle Swiftback<br /> **Galloper Algador Swiftback<br /> **Lance Corporal Ellbrig<br /> **Shangle Widepad<br /> **Sergeant Torgoch<br /> **Lieutenant Morio<br /> **Corporal Rubbadub<br /> **Colonel Eyebright<br /> **Tare and Turry<br /> **Trowbaggs<br /> **Deodar<br /> **Furgale<br /> **Reeve Starbuck<br /> **Cheeva<br /> *Gormad Tunn<br /> *Byral Fleetclaw<br /> *[[List of Redwall characters#Damug Warfang|Damug Warfang]]<br /> *[[List of Redwall characters#Arven|Arven]]<br /> *[[List of Redwall characters#Lady Cregga Rose Eyes|Cregga Rose Eyes]]<br /> *Foremole Diggum<br /> *[[List of Redwall characters#Tansy|Abbess Tansy]]<br /> *Friar Butty<br /> *Shad the Gatekeeper<br /> *[[List of Redwall characters#Craklyn|Craklyn the Recorder]]<br /> <br /> == Book divisions (English) ==<br /> *Book 1: The Runaway Recruit<br /> *Book 2: A Gathering of Warriors<br /> *Book 3: The Ridge<br /> <br /> ==Translations==<br /> *([[Finnish language|Finnish]]) ''Jänisten kaukopartio''<br /> *(French) ''Rougemuraille : La Patrouille''<br /> **''Tome 1 : La Fugue de Tammo''<br /> **''Tome 2 : Les Pièges de Mousseray''<br /> **''Tome 3 : Sous les remparts de Rougemuraille''<br /> **''Tome 4 : La Crête des mille''<br /> *(Italian) ''La Pattuglia Delle Dune''<br /> *([[Swedish language|Swedish]]) ''Långa Patrullen''<br /> *(Russian) &quot;Дозорный отряд&quot;<br /> <br /> ==References==<br /> {{Portal|Children's literature}}<br /> {{reflist}}<br /> <br /> {{s-start}}<br /> {{succession box |<br /> before= ''[[The Pearls of Lutra]]''|<br /> title= [[Redwall|''Redwall'' series]]|<br /> years= (chronological order)|<br /> after= ''[[Marlfox]]''<br /> }}<br /> {{succession box |<br /> before= ''[[The Great Redwall Feast]]''|<br /> title= [[Redwall|''Redwall'' series]]|<br /> years= (publication order)|<br /> after= ''[[Marlfox]]''|<br /> }}<br /> {{s-end}}<br /> {{Brian Jacques}}<br /> {{Redwall}}<br /> <br /> {{DEFAULTSORT:Long Patrol}}<br /> [[Category:1997 British novels]]<br /> [[Category:Children's fantasy novels]]<br /> [[Category:British children's novels]]<br /> [[Category:British fantasy novels]]<br /> [[Category:Redwall books]]<br /> [[Category:Hutchinson (publisher) books]]<br /> [[Category:1997 children's books]]<br /> [[Category:1997 fantasy novels]]<br /> [[Category:Books about rabbits and hares]]</div> 50.102.70.50 https://en.wikipedia.org/w/index.php?title=Memoir_%2744&diff=1041854558 Memoir '44 2021-09-01T22:24:16Z <p>50.102.70.50: /* Campaign Books */</p> <hr /> <div>{{italic}}<br /> {{Infobox game<br /> | subject_name=Memoir '44<br /> | image_link=[[Image:Memoir44 USBox.jpg|250px|Box art for the US edition]]<br /> | image_caption=<br /> |designer= [[Richard Borg]]<br /> |publisher= [[Days of Wonder]]<br /> |date= 2004<br /> |illustrator=[[Julien Delval]], [[Cyrille Daujean]]<br /> | players= 2 players,&lt;br&gt;2 teams of up to 3 players&lt;br&gt;or 2 teams of up to 4 for with two copies<br /> | ages= 8 +<br /> | setup_time= 10 minutes<br /> | playing_time= 30–60 minutes<br /> | complexity=Medium<br /> | strategy=Medium<br /> | random_chance=Medium<br /> | skills= [[Dice|Dice rolling]], Hand management<br /> | language = English, French, German (cards only)<br /> | footnotes=<br /> }}<br /> <br /> '''''Memoir '44''''' is a light [[Wargaming|wargame]], or war-themed [[strategy game|strategy]] [[board game]], for two players created by [[Richard Borg]], published in 2004 by [[Days of Wonder]] and illustrated by [[Julien Delval]] and [[Cyrille Daujean]]. The game can also be played with up to six players if played in teams and up to eight players in the &quot;Overlord&quot; scenarios that require two copies of the game. It received the 2004 [[International Gamers Award]] for ''General Strategy, 2-Player'' category&lt;ref&gt;<br /> {{cite web<br /> |url=http://www.internationalgamersawards.net/viewarticle.php?action=more&amp;articleid=21 <br /> |title=2004 International Gamers Awards Finalists and Recipients <br /> |accessdate=2008-02-01 <br /> |archiveurl=https://web.archive.org/web/20071104194256/http://www.internationalgamersawards.net/viewarticle.php?action=more&amp;articleid=21 <br /> |archivedate=2007-11-04 <br /> |url-status=dead <br /> }}&lt;/ref&gt; and [[The Wargamer (website)|The Wargamer]] 2004 ''Award for Excellence''.&lt;ref&gt;<br /> {{cite web<br /> |url=http://www.wargamer.com/reviews/memoir_44/Default.asp <br /> |title=Memoir '44 (Review) <br /> |last=Gade <br /> |first=Pete <br /> |date=2004-07-07 <br /> |publisher=The Wargamer [http://www.wargamer.com] <br /> |accessdate=2008-02-02 <br /> |archiveurl=https://web.archive.org/web/20080518030317/http://www.wargamer.com/reviews/memoir_44/Default.asp <br /> |archivedate=2008-05-18 <br /> |url-status=dead <br /> }}&lt;/ref&gt; The game is published in [[English language|English]] and [[French language|French]] (as '''''Mémoire 44''''') by [[Days of Wonder]].<br /> <br /> ''Memoir '44'' simulates over a dozen of the battles connected with the [[D-Day]] invasions in [[World War II]]. It uses an enhanced version of the same ''Command &amp; Colors'' game system as found in ''[[Battle Cry (game)|Battle Cry]]''.<br /> <br /> ==Gameplay Summary==<br /> [[File:Deskohraní 08-09-29 007.jpg|thumb|Memoir '44]]<br /> Players start the game by choosing a scenario, representing a battle from World War II. Scenarios are available from the manual, the internet, or can be invented by players. The terrain and starting positions are laid out according to the scenario.<br /> <br /> The battlefield, on a [[hex map|hexagon-gridded]] board, is divided into three sections by two red dotted lines, giving each player a left flank, a center and a right flank section.<br /> <br /> Troops are commanded by playing a command card, which orders troops to move, battle and/or execute a special command. There are two types of command cards: Section cards and Tactic cards. Section cards are used to order a move and/or battle in a specific section. These cards indicate in which sections of the battlefield units may be given orders, and how many units may be commanded. Tactic cards allow players to make special moves, battle in a specific way or take special actions, as explained on the card.<br /> <br /> The object of the game is to be the first to win a set number of Victory Medals, usually 4 to 6, depending on the selected battle scenario's victory conditions. A Victory Medal is gained for each enemy unit entirely eliminated from the battlefield. In some scenarios, additional Medals may be gained from the board map itself, for capturing and holding certain terrain hexagons (hexes) or battlefield objectives.<br /> <br /> ==Scenarios==<br /> There are a dozen scenarios in the base game as well as several more in the various expansions. Most of these scenarios are created from famous battles in World War II. Official scenarios (the ones published in scenario booklets and on the Days of Wonder internet site) have full support from the DoW team and are thoroughly playtested to ensure balance between the two players (e.g. not a total overrun of German troops at the start of the Soviet campaign) and others represent tougher battles like the assault on Omaha Beach, where the Allied player has difficulty in crossing the beach inland.<br /> <br /> Another section online is devoted to scenarios the Memoir '44 owners themselves created. These are unofficial and so not playtested by the DoW team, but mostly by the creators themselves. (In rare cases these scenarios are later adopted officially.) These scenarios allow the Memoir '44 player to have experiences designed by other players.<br /> <br /> ==Command cards==<br /> Command Cards are used to order soldiers around the board. Command Cards are divided in two types: Section and Tactic cards. There are a total of 60 Command Cards which is divided into 40 section cards and 20 tactic cards. A Command Card is played first to start each turn, followed by ordering units. After all orders are completed, a player replenishes their hand by drawing a new Command Card from the deck.<br /> <br /> ===Section cards===<br /> Section cards are cards that specify the number of units ordered in a specific section. These numbers run from 1-3 and All (meaning that all the units in a particular section can be ordered). Examples include &quot;Probe Left Flank&quot; (allowing a player to order 2 units on the left flank) and &quot;Assault Right Flank&quot; (allowing a player to order ''all'' units on the right flank).<br /> <br /> A special section card is Recon-1 (with particular section: left, center or right). A player may only order 1 unit in the section stated on the card but at the end of the turn the usual drawing of one Command card is replaced by a choice of one from two Command cards.<br /> <br /> Every turn, a maximum of one card can be played, except for the Ambush Tactic Card, which is played against an action by the other player.<br /> <br /> ===Tactic cards===<br /> Tactic Cards are different from section cards in that they do not specify exactly a number of orders in a certain section. These tactic cards consist of special actions or enhancements to battling (such as adding an extra die).<br /> <br /> Examples include &quot;Armor Assault&quot; (order four tank units, units in Close Assault, next to the enemy unit, may battle with an extra die) and &quot;Medics and Mechanics&quot; (order one unit, roll dice to 'heal/repair' the unit by adding figures according to number of dice, and let it move and battle).<br /> <br /> ==Expansions==<br /> {{Advert|date=October 2012}}<br /> <br /> Days of Wonder has released several expansions to the game. All these expansions require at least one copy of the original game to be played. The expansions are listed in chronological date of release.<br /> <br /> ===Terrain Pack===<br /> This expansion pack consists mostly of new terrain, landmarks and badges, and only 4 scenarios. Its main purpose is to allow for a much greater variety in scenario creation. Using its components players can design a wide variety of new scenarios, and are able to tap into the hundreds of user-developed scenarios from the Memoir 44 website. Examples of tiles include landmarks like a radar station (with optional special rules), roads (which enhance movement), railroads and a train, new bridges and badges (Airborne, engineers).<br /> [http://www.daysofwonder.com/memoir44/en/content/terrain/ Terrain Pack]<br /> <br /> ===Eastern Front===<br /> This expansion pack comes with a new side, the Soviet Union. The Red Army consists of Infantry figures, [[T-34]] tanks and the [[ZIS-3]] Artillery gun. It contains terrain, mainly winter terrain, badges, a Commissar Chip, and extra rules to play one of the 8 new scenarios included with the game.<br /> [http://www.daysofwonder.com/memoir44/en/content/eastern Eastern Front]<br /> <br /> ===Winter / Desert Board Map===<br /> This is a new board for use with the expansions. One side features a desert map for use with the Terrain Pack and Mediterranean Theatre expansion and the other side features a winter map for use with the Eastern Front expansion or snowy scenarios on the Western Front.<br /> Simplified Campaign Rules and Blitz Rules are also added.<br /> [http://www.daysofwonder.com/memoir44/en/content/board/ Winter Desert Board]<br /> <br /> ===Pacific Theatre===<br /> This expansion features the Japanese army including infantry figures, [[Type 95 Ha-Go]] light tanks, and the [[Type 88 75 mm AA Gun]] used as artillery piece. The expansion also features new terrain tiles, all in Pacific style, with jungles, rice paddies and more. Also included are War Ships (destroyer, Aircraft carrier) and the night visibility chart, which influences fighting and range.<br /> [http://www.daysofwonder.com/memoir44/en/content/pacific Pacific Theater]<br /> <br /> ===Air Pack===<br /> This expansion pack, released on December 18, 2007, introduces airplanes into the scenarios. It includes a set of 8 painted miniature planes, air rules for scenarios, updated command cards, and updated scenarios.<br /> <br /> The 8 painted Aircraft are:<br /> USA:<br /> * [[Lockheed P-38 Lightning]]<br /> * [[Curtiss P-40 Warhawk]]<br /> * [[Vought F4U Corsair]]<br /> <br /> United Kingdom<br /> * [[Supermarine Spitfire]]<br /> <br /> Soviet Union:<br /> * [[Yakovlev Yak-1]] (also used for the 7 and 9 series)<br /> <br /> Germany:<br /> * [[Messerschmitt Bf 109]]<br /> * [[Fieseler Fi 156 Storch]]<br /> <br /> Japan:<br /> * [[Mitsubishi A6M Zero]]<br /> <br /> [http://www.daysofwonder.com/memoir44/en/content/airpack/ Air Pack]<br /> <br /> As of December 17, 2013 the Air Pack has been discontinued and is now only available as a PDF download on Days of Wonder's website. [https://www.daysofwonder.com/en/buy/ Link to PDF in The Store]<br /> <br /> ===New Flight Plan===<br /> A whole new air expansion that streamlines and simplifies the rules of the original Air Pack with brand new rules for air to ground and air to air warfare. Alongside new rules, the expansion also included 16 unpainted airplane miniatures, 30 air combat cards, 8 reference cards for the airplanes, 15 nation markers for the airplanes, 18 machine gun markers, 12 bomb markers, 1 rules booklet and 1 booklet with 21 new scenarios. The expansion was released at the end of May 2019. [https://www.daysofwonder.com/memoir44/en/other-expansions/new-flight-plan/ New Flight Plan]<br /> <br /> ===Mediterranean Theatre===<br /> This expansion introduces the British army, consisting of infantry, [[Ordnance QF 25 pounder|25 pounder gun-howitzers]], and [[Crusader tank]]s. It also includes new terrain, obstacles, badges, rules, 8 new scenarios, and a new class of equipment: special weapons.<br /> [http://www.daysofwonder.com/memoir44/en/content/mediterranean Mediterranean Theater]<br /> <br /> ===Campaign Bag===<br /> An olive drab game bag with several pockets. On the outside are Memoir 44 logos and other artwork. It is large enough to store two copies of the original game and all the current expansions. Comes with an additional two-sided paper breakthrough map. On one side of the new breakthrough map is regular terrain. On the other side is a brand new breakthrough scenario called breakthrough to gembloux.&lt;ref&gt;{{cite web|url=http://www.daysofwonder.com/memoir44/en/content/bag/ |title=Memoir '44 Campaign Bag |accessdate=2008-08-07 |publisher=[[Days of Wonder]]}}&lt;/ref&gt;<br /> [http://www.daysofwonder.com/memoir44/en/content/bag/ Campaign Bag]<br /> <br /> ===Battlemap Series===<br /> Days of Wonder also chose to not only create Overlord scenarios for army packs or online only. They started to create battlemaps themselves. These battlemaps are large battles played in Overlord style (or even bigger, as is the case with Tigers in the Snow). Another feature of the battlemaps is that it includes extra materials, like miniatures or new cards. Battlemaps have included &quot;Hedgerow Hell&quot;, &quot;Tigers in the Snow&quot;, &quot;Sword of Stalingrad&quot;, &quot;Disaster at Dieppe&quot;, &quot;Battles of Khalkin Gol&quot;, and &quot;Through Jungle and Desert&quot;. [https://www.daysofwonder.com/memoir44/en/maps-and-boards/battlemaps/ Battlemap Series]<br /> <br /> ==Campaign Books==<br /> Two campaign books have been published by Days of Wonder.<br /> <br /> ===Campaign Book Volume 1===<br /> Campaign Book Volume 1 was published in 2009&lt;ref&gt;http://boardgamegeek.com/boardgame/39861/memoir-44-campaign-book-volume-1&lt;/ref&gt; and contains fifty scenarios and campaign rules in which players can play many of these scenarios together in larger campaigns, some scenarios found in the Campaign Book Volume 1 require the Terrain Pack &amp; Eastern Front. As of December 17, 2013 this volume has been Out Of Print and is now only available as a PDF download.&lt;ref&gt;http://www.daysofwonder.com/memoir44/en/content/cb1/&lt;/ref&gt;<br /> [http://www.daysofwonder.com/memoir44/en/content/cb1/ Campaign Book Volume 1]<br /> <br /> ===Campaign Book Volume 2===<br /> Campaign Book Volume 2 was published in 2011,&lt;ref&gt;http://boardgamegeek.com/boardgame/109090/memoir-44-campaign-book-volume-2&lt;/ref&gt; expanding on the campaign rules found in Campaign Book Volume 1, Campaign Book Volume 2 contains 46 scenarios which are covered in 11 different campaigns. Some scenarios found in the Campaign Book Volume 2 require the Terrain Pack &amp; Pacific &amp; Air Pack.<br /> [http://www.daysofwonder.com/memoir44/en/content/cb2/ Campaign Book Volume 2]<br /> <br /> ==Awards &amp; Honors==<br /> '''[[Memoir 44|Memoir'44]]'''<br /> * 2004 [[Charles S. Roberts Award|Charles S. Roberts Best World War II Boardgame Nominee]]<br /> * 2004 [[International Gamers Award|International Gamers Awards - General Strategy; Two-players]]<br /> * 2004 [[:fr:Tric Trac d'or|France - Nominee Tric Trac]]<br /> * 2005 [[Årets Spill|Årets Spill Best Strategy Game Winner]]<br /> * 2005 [[Games Magazine|Games Magazine Best New Historical Simulation Game Winner]]<br /> * 2005 [[Wargamer.com|Wargamer.com Award of Excellence]]<br /> * 2005 [[Boardgameratings.com|Boardgameratings.com Best 2 player Game]]<br /> <br /> ==References==<br /> &lt;references /&gt;<br /> <br /> ==External links==<br /> * [http://www.memoir44.com ''Memoir '44'' official site], with rules and extra scenarios<br /> * {{bgg|10630|''Memoir '44''}}<br /> * [http://www.brummbar44.com Brummbar '44] Fan site with painting tips and tutorials on making 3d terrain.<br /> <br /> {{Days of Wonder}}<br /> <br /> [[Category:Board games introduced in 2004]]<br /> [[Category:World War II board wargames]]<br /> [[Category:Board games with a modular board]]<br /> [[Category:Days of Wonder games]]<br /> [[Category:Richard Borg games]]</div> 50.102.70.50