https://en.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=71.32.189.229Wikipedia - User contributions [en]2025-01-10T06:29:05ZUser contributionsMediaWiki 1.44.0-wmf.11https://en.wikipedia.org/w/index.php?title=The_Sims_2:_Open_for_Business&diff=41997692The Sims 2: Open for Business2006-03-03T03:05:00Z<p>71.32.189.229: /* Running Businesses */</p>
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<div>{{Infobox CVG| title = The Sims 2: Open for Business<br />
|image = [[Image:Pcpftfront.jpg|114px|The Sims 2: Open For Business]]<br />
|developer = [[Maxis]]<br />
|publisher = [[Electronic Arts]]<br />
|designer = <br />
|engine = <br />
|released = [[Image:Flag of the United States.svg|22px|North America]] [[March 2]], [[2006]]<br>[[Image:European flag.svg|22px|Europe]] [[March 3]], [[2006]]<br />
|genre = [[Simulation]]<br />
|modes = [[Single player]]<br />
|ratings = [[ESRB]]: Teen (T), [[OFLC]]: Mature (M)<br />
|platforms = [[Personal Computer|PC]] ([[Microsoft Windows|Windows]])<br />
|media = [[Compact Disc|CD]]<br />
|requirements = 1000 MHz processor, 256 MB [[Random Access Memory|RAM]] (see [[#System requirements|System requirements]])<br />
|input = <br />
}}<br />
'''''The Sims 2: Open for Business''''' is the third [[expansion pack]] for ''[[The Sims 2]]'', which will be released on [[March 3]] [[2006]] and will allow Sims to rent or own community lots and run their own businesses.<br />
<br />
==Description==<br />
<br />
According to the preview included with ''[[The Sims 2: Nightlife]]'', "''The Sims 2 Open for Business'' Expansion Pack is coming your way early 2006. Create shops, boutiques, entertainment hot spots, home businesses, and more. Hire friendly workers and fire slackers as you strive to keep up with demand. Get ready to take your Sims from rags to riches."<br />
<br />
==New Additions==<br />
<br />
Open for Business will add a lot to each of the different modes of the Sims gameplay, as well as a new music genre.<br />
<br />
=== Running Businesses ===<br />
The entire new concept of running businesses is the game's main new feature, and a new direction for [[The Sims]], as it now includes elements of a [[tycoon game]].<br />
<br />
New features related to the business concept/mode are:<br />
*Sims can make money three different ways: sell Sims items (either crafted or purchased from the buy catalog), charge them to use an item (eg a salon chair) or charge them admission to the lot by the hour (using a ticket machine).<br />
*When selling items, they can purchase and sell on any item from the Buy Mode catalog, for example toilets and teddy bears.<br />
*Though Sim's businesses will be able to sell whatever they want, possibilities include a [[clothing]] boutique, a [[beauty salon]], a high-end [[electronics]] shop, a [[bakery]], a [[flower]] shop, and a [[deli]]. <br />
*Sims can run a business from home, buy a vacant community lot and build on it, or take over a community lot that was previously "owned" by NPCs-- for example, one could buy one of the downtown night clubs or restaurants from ''[[The Sims 2: Nightlife|Nightlife]]'' (if the player has ''Nightlife'', of course).<br />
*Restaurant menus will be customizable, therefore Sims can run any type of restaurant from retro burger joint to gourmet restaurant.<br />
*You will be able to change the layout of the store to best attract browsers, deliver friendly service to loyal customers, and charm high-maintenance shoppers.<br />
*Sims can hire the staff as the business grows, though there will be "[[slacker]]" employees. Employees wages can also be set, as well as their position in the store.<br />
*All Sims in the same family/household as the business owner will become employees.<br />
*Sims will be able to earn talent [[badges]]. They will unlock them by practising the relevant skills (for example, to get Sales badges a sim must attempt sales (whether they sell or not does not matter), and for crafting badges they must work on the crafting objects (robot-making station, flower kiosk, etc). They will unlock new items to create and socials to use on customers (for example the "Dazzle" social).<br />
*As your business rank increases (through increasing customer loyalty), your sims will be able to unlock perks, which can give them an extra boost in cash, grant them new socials to help increase business productivity, reduce the cost of wholesale purchase, and boost their social standing and capabilities. They will not be able to pass these perks to others on death, but can [[mentor]] their family members to give them the skill-based perks.<br />
*Your business will be able to have a mascot. Confirmed mascots include [[Knight|knights]], [[Ninja|ninjas]], and [[Gorilla|gorillas]]. <br />
*[[Secret shopper|Secret shoppers]] will be included. If they have a good time at your store, you get a good review. The reverse will happen if they have a bad time. Your store will get a "Best of The Best" award if you impress them.<br />
*Teens will be able to work, manage, and own stores.<br />
*You determine when your Sim's business is opened or closed. There is an open/closed sign that you can use, or you can simply decide that whenever you visit your community lot business, it's open.<br />
*There is a social option that can transfer the business between family members. When death occurs, the business is autotransferred to an heir.<br />
<br />
=== Around the House ===<br />
*Your sims will be able to craft new items, including [[toys]], [[Floristry|flower arrangements]] or [[Robot|robots]], that can even help with household tasks. These items can be sold, and your Sim's abilty to build these items increases over time.<br />
*There will be over 125 new items, including display cases, a beauty salon chair, a toy [[workbench]], a floral station, cash registers, [[Mission Style|mission furniture]], pet bricks, and water wigglers. There are a lot of new items for children and toddlers, many of which can be crafted.<br />
*New foods include [[pie|pies]] and [[cheesecake]].<br />
*Servo, a popular robot from [[The Sims: Livin' Large|Livin' Large]] will return (as a Gold badge craftable), this time a part of your family, with special motives, different from those of its human counterparts, wants and fears. Servo, when "initialized" can be made as a female or male, and is able to perform all romantic interactions, except "Try for baby". An alternative for Servo would be to adopt.<br />
*In addition, three other robots-- Sentrybot, Hydrobot and Cleanbot-- have been added to the game.<br />
<br />
=== Architecture ===<br />
*[[Elevators]] are a new addition. They will need to be repaired if broken, or Sims will plumet to their deaths. Sims can also have sex ("Woohoo") in elevators-- though doing so dramatically increases their chances of causing a fatal mishap.<br />
*Domed, conical and octagonal roofs in different sizes will be available.<br />
*Split level floors, similar to the foundations currently available but not treated as a different floor, are in the expansion pack.<br />
*Awnings, which are constructed like decks and foundations, are also now available.<br />
*New windows, doors, floors and wall coverings will be available.<br />
<br />
=== Music ===<br />
A new musical genre titled ''[[new wave]]'' will be available, along with its own speaker. For the first time major bands from the [[1980s in music|80s]] will each contribute one of their major hits re-recorded in [[Simlish]], as well as a new, less well-known band, "[[The Epoxies]]". Confirmed artists and their songs are:<br />
<br />
*[[Kajagoogoo]] with "[[Too Shy]]"<br />
*[[Howard Jones]] with "[[Things Can Only Get Better]]"<br />
*[[Depeche Mode]] with "[[Suffer Well]]"<br />
*[[The Epoxies]]<br />
<br />
=== Changes to the Main Game ===<br />
*A new neighborhood type, Shopping District, will be available. A pre-made shopping district, "Bluewater Village" is confirmed. Famlies in the town include a toymaking family that's ready to buy a business, a family with a furniture store, a woman that owns a flower shop, a family bakery, and a rich tycoon that owns a nightclub. <br />
*Doors are now lockable (only yourself, the family, or only the family and personel).<br />
*Yard sales are possible.<br />
*Kids can also run a small business, their own lemonade stand.<br />
*A Sim can own multiple businesses and make money from a business without being there if they hire a manager to run it when the owner sim is not present.<br />
*No aspirations have been added but wants and fears concerning the new content available in OFB have been added.<br />
*Sims can now die on community lots for the first time, but only on owned community lots.<br />
<br />
== Progress ==<br />
<br />
The game was unofficially announced September 13, 2005 in an insert in the previous expansion "The Sims 2: Nightlife" as "Open for Business". This name had been tentative until its official announcement exactly two months later when "Open for Business" was confirmed as the title.<br />
<br />
According to a recent [http://thesims2.ea.com/community/chat_01_19_06.php Chat] about OfB, Maxis is currently "Tuning, bug fixing" and "polishing" the game, so we can assume it is very close to completion. We also, from the chat, learned the release date, March 3, 2006.<br />
<br />
The expansion pack went gold on February 15, and was shipped to retailers on the 28th of February with an official consumer release date of March 2.<br />
However, some territories have already received the game, and some sites give the release date of February 28th 2006. EB Games will release the expansion pack March 1st at their stores.<br />
<br />
==External links==<br />
*[http://thesims2.ea.com/about/ep3_index.php?pid=Expansion_ep3 ''The Sims 2 Open for Business'']<br />
* [http://www.cidadedossims.com.br ''Cidade Dos Sims - 3 anos de dedicação de fãs para fãs... - 2006/Brasilian'']<br />
*[http://www.snootysims.com/ ''Snooty Sims'']<br />
*[http://simsational.co.uk/ ''SimSational'']<br />
*[http://planetthesims.gamespy.com/ ''Planet The Sims'']<br />
*[http://www.simfantastic2.com/ ''Simfantastic 2'']<br />
*[http://www.freewebs.com/simswithspunk/ ''Sims with Spunk'']<br />
<br />
{{The Sims series}}<br />
<br />
<br />
[[Category:2006 computer and video games|Sims 2.3]]<br />
[[Category:The Sims| 2.3]]<br />
[[Category:Windows games|Sims 2.3]]<br />
<br />
[[fr:Les Sims 2 : La bonne affaire]]<br />
[[nl:De Sims 2: Gaan het Maken]]<br />
[[pt:The Sims 2: Open for Business]]</div>71.32.189.229https://en.wikipedia.org/w/index.php?title=The_Elder_Scrolls_IV:_Oblivion&diff=40649930The Elder Scrolls IV: Oblivion2006-02-22T01:39:24Z<p>71.32.189.229: </p>
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<div>{{Future game|Elder Scrolls IV: Oblivion, The}}<br />
{{Infobox CVG| title = The Elder Scrolls IV: Oblivion<br />
| image = [[Image:Oblivion Title.JPG|225px]]<br />
| developer = [[Bethesda Softworks|Bethesda Game Studios]]<br />
| publisher = [[Bethesda Softworks|Bethesda Softworks LLC]] & [[Take Two Interactive]]<br />
| designer = Todd Howard, Executive Producer<br />
| engine = Custom [[Gamebryo|Gamebryo Engine]] using [[SpeedTree|SpeedTree Technology]], Radiant A.I. and [[Havok (software)|Havok 3.0 Physics]]<br />
| released = March 30 2006<br />
| genre = [[Computer role-playing game|RPG]]<br />
| modes = [[Single player]] First-Person & Third-Person view <br />
| ratings = [[Entertainment_Software_Rating_Board|ESRB]]: Teen (T)<br />
| platforms = [[Microsoft Windows]], [[Xbox 360]]<br />
| media = [[DVD-ROM]]<br />
| requirements = [[Xbox 360]] or [[Microsoft Windows|Windows]] '''Recommended:'''<br />3.0 GHz Intel Pentium 4 or equivalent processor<br />1 GB System RAM<br />ATI X800 series or Nvidia GeForce 6800 series or higher video card<br /><br />'''Minimum system Requirements:'''<br />Windows XP<br />512MB System RAM<br />2.0 Ghz Intel Pentium 4 or equivalent processor<br />128MB DirectX 9.0 compatible video card<br />8x DVD-ROM drive<br />4.6 GB free hard disk space<br />DirectX 9.0c (included)<br />DirectX 8.1 compatible sound card<br /><br />
<br />
| input = Keyboard & Mouse or Joystick/Game Controller<br />
}}<br />
'''''The Elder Scrolls IV: Oblivion''''' is a game in the late stages of development by [[Bethesda Softworks|Bethesda Softworks LLC]].<br />
<br />
==Overview==<br />
'''Oblivion''' continues the long tradition of [[The Elder Scrolls]] game series. It is currently confirmed for [[Microsoft Windows]] and [[Xbox 360]]. <br />
<br />
There will also be a "Collector's Edition" for both platforms which will contain a 112-page Pocket Guide to the Empire, a Bonus DVD (including concept art, renders, and a 45-minute (approx) documentary on the making of Oblivion), and a Septim coin replica (the currency of [[Tamriel]], also known as a ''drake''). <br />
<br />
The game, featuring the voices of [[Patrick Stewart]], [[Lynda Carter]], [[Sean Bean]], and [[Terence Stamp]], has been in development since [[2002]] and is claimed as "another leap forward in role-playing with its combination of [[freeform gameplay]] and [[cutting-edge]] [[computer graphics]]."<br />
<br />
''Oblivion'' will feature a custom version of the [[Gamebryo]] [[game engine]], a more involved combat interface utilizing the [[Havok (software)|Havok]] physics engine, state-of-the-art graphics (utilizing True HDR) with some of the lushest forests ever (created with [[SpeedTree|SpeedTree Technology]]), a more robust magical system, and a more interactive stealth system (similar to ''[[Thief (computer game)|Thief: Deadly Shadows]]''), along with many additional features not seen previously in the series. <br />
<br />
The game will take place primarily in the Imperial province of [[Cyrodiil]], including the [[Imperial City, Cyrodiil|Imperial City]], but travel to the realm of [[Oblivion (Elder Scrolls)|Oblivion]] will be possible. Oblivion, the Elder Scrolls version of [[Hell]], is the home of the [[Daedra]] [[The Elder Scrolls IV: Oblivion#The Plane of Oblivion|(see below)]]. <br />
<br />
The death of the Emperor [[Uriel Septim VII]] and the resulting invasion of Daedra start the opening act and thrust the player into "saving the world" right from the start. However, as with any Elder Scrolls game, the main quest is optional and the player is free to explore the world at his or her leisure.<br />
<br />
The [[Microsoft Windows|Windows PC]] edition of the game will also include a new version of [[TES Construction Set|The Elder Scrolls: Construction Set]] (TES:CS). The CS allows for virtually unlimited expansion of the game and includes all of the basic world building tools used by the designers. This feature alone, when included with Morrowind and taken advantage of by a large [[modding]] community, gave it many years of additional replay value.<br />
<br />
[[Image:Oblivionboxcover.jpg|right|150px|thumb|''Oblivion'' Collectors Edition Box Art]]<br />
<br />
===The Plane of Oblivion===<br />
<br />
While the short answer has always been "Oblivion is a version of [[Hell]]," the lore surrounding the realm is actually much more in-depth.<br />
<br />
Oblivion is emptiness, the void, the vast infinite space surrounding the mortal plane of existence in the world of The Elder Scrolls. When a mortal looks up, he cannot comprehend infinity; what he sees is the darkness of space. This vast emptiness is Oblivion. The stars in the sky are the mortals' view of the infinite spheres of the Aedra and [[Daedra]] floating in the void.<br />
<br />
The spheres (or pockets) that make up Oblivion are each ruled by a different Daedric Prince, with each sphere inheriting the attributes of the ruling Prince’s personality. The 16 Princes are: Azura, Boethiah, Clavicus Vile, Hoermius, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Mora, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaernima.<br />
<br />
Even to name these beings as ''good'' or ''evil'' is a misconception. Daedra do not act based upon right or wrong actions, ethics are moot to those whose existence is forever. They simply act as they will. Mortals label Daedra as good or evil depending on their view of this behavior.<br />
<br />
Additionally, Daedra have difficulty understanding how mortals do not fall into despair, what with a mortal's knowledge of their own inevitable death. These inherent misunderstandings on the parts of both Daedra and Mortals towards each other create much of the dichotomy important in understanding the relationship between the two groups, and the struggles which rise up through them.<br />
<br />
It should also be noted that within TES lore, mortals do not die and go to Oblivion. Souls are reborn back into their own realm. In much the same fashion, a [[Daedra]] will not die, but is banished back to its own sphere in Oblivion - the difference being a Daedra's consciousness and form is retained.<br />
<br />
The gates connecting the mortal realm to the infinity of Oblivion have been protected in times past, prevented from opening so long as the emperor's bloodline controls the amulet which binds the pact between gods and men.<br />
<br />
With the gates of Oblivion open, the most aggressive of [[Daedra]] will invade the mortal realms. So while there are many realms in the vastness of Oblivion, the only part that will be available in TES IV is the most "hellish" of all; that is, the most reminiscent of hell and its contents as some real-world religions conceive of it.<br />
<br />
===Game Technology===<br />
====Radiant A.I.====<br />
''Oblivion'' boasts a new [[artificial intelligence]] system, fully developed in house by Bethesda, codenamed 'Radiant AI'. It is a major source of excitement for many of the fans of the series as it aims to counter what was believed to be one of the major flaws of the previous installment (''[[The Elder Scrolls III: Morrowind]]''): the lack of 'life' of the [[Non-player character|NPCs]] in the game. Radiant AI gives every NPC a set of 'needs' (such as hunger) that they will need to fulfill, thus creating a more lifelike world.<br />
<br />
Radiant AI works by giving NPCs a list of goals. Nothing else is scripted. They must decide how to achieve these goals by themselves based on their individual statistics. A hungry NPC might compare his current gold against his moral values to decide whether he will walk to a store and purchase food, or just steal it; a skilled archer can choose to hunt his own [[deer]].<br />
<br />
This has required massive testing, but has even greater long-term flexibility for future NPC AI.<br />
<br />
The following are humorous examples of unexpected behavior discovered during early testing:<br />
<br />
Example 1: One character was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item. <br />
<br />
Example 2: Another test had an on-duty NPC guard become hungry. The guard went into the forest to hunt for food. The other guards also left to arrest the truant guard, leaving the town unprotected. The villager NPCs then looted all of the shops, due to the lack of law enforcement.<br />
<br />
Example 3: In another test a [[minotaur]] was given a task of protecting a [[unicorn]] (there is only one unicorn in the game). However, the ''minotaur'' repeatedly tried to kill the unicorn because he was set to be an aggressive creature. <br />
<br />
Example 4: In one Dark Brotherhood quest, the player can meet up with a shady merchant who sells skooma. During testing, the NPC would be dead when the player got to him. The reason was that NPCs from the local skooma den were trying to get their fix, didn't have any skooma, and were killing the merchant to get it.<br />
<br />
Example 5: While testing to confirm that the physics models for a magical item known as the "Skull of Corruption," which creates an evil copy of the character/monster it is used on, were working properly, a tester dropped the item on the ground. An NPC immediately picked it up and used it on the player character, creating a copy of him that proceeded to kill every NPC in sight.<br />
<br />
Bethesda has been hard at work to fix these issues, balancing an NPC's needs against his penchant for destruction so that the game world still functions in a usable fashion.<br />
<br />
[[Image:ElderScrollsOblivionScreenshot.jpg|right|200px|thumb|Promotional Screenshot for ''Oblivion'']]<br />
<br />
====Middleware used in Oblivion====<br />
[[Image:EmergentLogo.gif|100px]][[Image:Speedtree logo thumb white.jpg|100px]][[Image:Havoklogo.gif|100px]][[Image:FaceGenLogo.JPG|100px]]<br />
<br />
* [[Gamebryo]] 3D graphics engine from Emergent Game Technologies formerly: Numerical Design Limited (NDL)<br />
* [[SpeedTree]] tree rendering from Interactive Data Visualization, Inc (IDV)<br />
* [[Havok (software)|Havok]] physics from Havok Inc<br />
* [http://www.facegen.com/ FaceGen] face generation from Singular Inversions Inc<br />
<br />
=====Gamebryo Engine=====<br />
The Gamebryo 3D graphics engine as described by [http://www.emergentgametech.com/index.php?source=gamebryo-engine Emergent Game Technologies]:<br />
<br />
The Gamebryo engine is both powerful and flexible enough to suit the needs of any type of game, demonstrated by the range of major games that use it: Sid Meier's Pirates!, Civilization IV, Dark Age of Camelot, and Elder Scrolls III: Morrowind, to name a few. Gamebryo runs on every major platform, is already in use for Xbox 360, and will be optimized for use in PlayStation 3. It boasts outstanding, reliable performance, and includes the rendering, animation, and special effects features needed to create any game.<br />
<br />
The Gamebryo run-time engine is a C++ API that features a hierarchical scene graph structure. Multiple culling and sorting techniques are available to reduce CPU usage by drawing only visible objects. The engine's flexibility allows simultaneous use of different sorting techniques in different parts of the scene graph.<br />
<br />
===Release Date===<br />
The developers at Bethesda's game studios currently list the only official release date as "Early 2006." Any changes to the release date will be announced [http://www.theelderscrolls.com/games/oblivion_faq.htm here.] <br />
<br />
Common rumors (some of which have been printed in recent articles) state that the game will be released in March 2006, but when asked directly Bethesda has refused to acknowledge any official word beyond "Early 2006".<br />
<br />
<!-- before editing, please check your sources, are they reliable? If so, do provide a link for your sources (for <br />
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<br />
==Factions==<br />
There are many factions and guilds in Oblivion, several of which can be joined. <br />
<br />
The guilds function effectively as trade unions, where each seeks to control a particular type of job or skill set. When a player joins a guild, it will give them assignments (quests) that allow the player to earn rewards and/or promotion within the guild. The guilds also provide members with training, accommodation, advice and possibly allies. If a player gains enough influence within a guild they can rise to the top and become guild master, which in some cases gives them the authority to promote and demote members.<br />
<br />
Known Factions that can be joined:<br />
* Fighters' Guild (Traditional warriors and mercenaries)<br />
* Thieves' Guild (Outlaws, brigands and rogues of all kinds)<br />
* Mages' Guild (Training in magic, alchemy and access to creating enchanted equipment)<br />
* The Dark Brotherhood (Assassins)<br />
* The Blades (required for main quest completion)<br />
* The Arena (Gladiatorial combat)<br />
<br />
There are also several political factions in each major city vying for power against the Elder Council, which has been left governing Tamriel in the wake of the emperor's death. Many of these additional factions will have quests available, or be part of the main storyline, though to what extent the player can interact with them, or join them is unknown. The Mythic Dawn (Daedra worshipers), will most likely appear as an enemy faction. The Nine Divines and The Imperial Legion, while playing heavily into past elder scrolls games, will most likely be present but not joinable.<br />
<br />
There is also an Arena which you may join as a combatant. Though it's not called the "gladiator's guild," in practice that's what it is. So when you "join the Arena," you are joining an elite group of warriors who fight in matches in the Arena. Winning matches in the Arena can earn you gold or new equipment. You work your way up a circuit (with ranks), all the way to the top. Your arena faction standing is your rank within the competitions.<br />
<br />
Is the Arena a "guild"? Yes and no. "Yes" in the sense that you're joining an organization, and completing Arena matches just as you would quests. "No" in the sense that it's not one of the standard guild structures. When the guilds give you quests, you're potentially sent out anywhere in Cyrodiil; when the Arena gives you a match, you fight that match in the Arena. So the Arena is like the guilds in some ways, very much unlike them in others.<br />
<br />
Betting on fights does NOT require you to join the Arena. Anyone can do that, without ever stepping into the Arena as a combatant to change faction rankings.<br />
<br />
==Playable Races==<br />
The Elder Scrolls IV: Oblivion will have 10 playable races. <br />
<br />
Four of the races are classical human archetypes: <br />
*[[Breton (Elder Scrolls)|Breton]] (Descendants of humans and elves, predisposed toward healing and other magical arts)<br />
*[[Imperials|Imperial]] (The reigning race of [[Tamriel]]; similar to classic [[Romans]])<br />
*[[Nord (Elder Scrolls)|Nord]] (Fair-haired survivors)<br />
*[[Redguards|Redguard]] (Dark-Skinned, Skilled fighters)<br />
<br />
Three types of Aldmeri (Elves):<br />
*[[Altmer]] ([[High Elf]]) <br />
*[[Bosmer]] ([[Wood Elf]]) <br />
*[[Dunmer]] ([[Dark Elf]]) <br />
<br />
And three beast races:<br />
*[[Khajiit]] (A Feline biped race)<br />
*[[Orsimer]] (Orcs, were once elves but Boethiah, a Daedric Prince, ate their leader Trinimac and turned him into Macalath.)<br />
*[[Argonian]] (A [[reptilian humanoid]] race)<br />
<br />
==Official PC Requirements==<br />
The system requirements for the PC are officially as follows:<br />
<br />
'''Recommended:'''<br />
*3 Ghz Intel Pentium 4 or equivalent processor<br />
*1 GB System RAM<br />
*ATI X800 series, Nvidia GeForce 6800 series, or higher video card<br />
<br />
'''Minimum System Requirements: '''<br />
*Windows XP<br />
*512MB System RAM<br />
*2 Ghz Intel Pentium 4 or equivalent processor<br />
*128MB Direct3D compatible video card<br />
*and DirectX 9.0 compatible driver;<br />
*8x DVD-ROM drive<br />
*4.6 GB free hard disk space<br />
*DirectX 9.0c (included)<br />
*DirectX 8.1 compatible sound card<br />
*Keyboard, Mouse<br />
<br />
'''Supported Video Card Chipsets:'''<br />
*ATI X1900 series <br />
*ATI X1800 series<br />
*ATI X1600 series <br />
*ATI X1300 series<br />
*ATI X850 series<br />
*ATI x800 series<br />
*ATI x700 series<br />
*ATI x600 series<br />
*ATI Radeon 9800 series<br />
*ATI Radeon 9700 series<br />
*ATI Radeon 9600 series<br />
*ATI Radeon 9500 series<br />
*NVIDIA GeForce 7800 series<br />
*NVIDIA GeForce 6800 series<br />
*NVIDIA GeForce 6600 series<br />
*NVIDIA GeForce 6200 series<br />
*NVIDIA GeForce FX series<br />
<br />
==Oblivion, The Evolution of TES==<br />
Each iteration of The Elder Scrolls series has been built from the ground up. Over time, many features have been added, removed, or otherwise modified to fit each game.<br />
<br />
===Changes from Previous Elder Scrolls Games===<br />
<br />
*Horse riding has returned, but not carriages.<br />
*You may once again travel via the map; though in a more limited form than was present in Daggerfall.<br />
*You now play as a different breed of [[Khajiit]] than was present in Morrowind.<br />
*Holidays have returned, some will be official downloads.<br />
*Ability to wield [[akimbo (gaming)|dual weapons]] has not returned since Daggerfall.<br />
*Nudity from both the player portrait and creatures has been removed.<br />
*There are no children present in the game world.<br />
*Levitation, Mark, and Recall spells have been removed.<br />
*Enchanting items/weapons is now a perk of membership in the mages guild, and not a player skill.<br />
*Every NPC will include full voice acting (With Patrick Stewart playing the voice of Emperor Uriel Septim).<br />
*The Dark Brotherhood is the predominant local assassins guild, rather than the [[Morag Tong]], which was native only to [[Vvardenfell]].<br />
*You can now purchase homes in each major city.<br />
*The spears skill and weapons have been removed.<br />
*Crossbows and throwing weapons have been removed.<br />
*Bows have been improved in many aspects, including the use of physics on arrow flight.<br />
*Were-wolves/creatures have not returned (though even for Morrowind, these were included later in an expansion).<br />
*Magicka (mana) now regenerates over time.<br />
*Stamina does not drain from running, but plays a more vital role in combat tactics.<br />
*The skills list has been condensed into 21 skills.<br />
*Medium armor as a skill, has been removed; the actual armors which were previously considered medium-class have been moved to the heavy or light armor skills.<br />
*The Unarmored skill has been removed since you can now dodge with the Acrobatics skill.<br />
<br />
===Morrowind vs Oblivion vs Daggerfall size comparison===<br />
It has been confirmed by producer [[Todd Howard]] that the world will be larger than the previous installment in the series: ''[[The Elder Scrolls III: Morrowind]]''.<br />
<br />
For comparison, the total above-ground area of Morrowind's game world was roughly 10 square miles, but the actual landmass was only around 6 square miles and then surrounded by water; not including either of the expansions. <br />
<br />
With Oblivion, the above-ground areas are approximately 16 square miles, considerably less water coverage; plus more than 200 underground dungeon areas and the realm of Oblivion.<br />
<br />
"The realm of Oblivion" in lore is described as infinite; in game terms, you'll be exploring large randomly generated sections of extra-dimensional terrain every time you enter a portal and leave the normal world behind you. This is similar to the random dungeon generation of ''[[The Elder Scrolls II: Daggerfall]]''<br />
<br />
There have been no official size estimates for the playable sections of "the realm of Oblivion".<br />
<br />
Neither Morrowind nor Oblivion has come close to the massive world as it existed in Daggerfall, estimated as being roughly twice the size of Great Britain, with over 15,000 towns, cities, villages, and dungeons. Instead Oblivion aims to bring more life and detail to the world, and not just massive size.<br />
<br />
==External links==<br />
===Official Website links===<br />
[[Image:BethesdaGameStudios.JPG|100px]][[Image:BethesdaSoftworks.JPG|155px]]<br />
* [http://www.theelderscrolls.com/home/home.htm The Elder Scrolls Home Page] - Plus additional links to news articles & interviews.<br />
* [http://www.theelderscrolls.com/games/oblivion_faq.htm Oblivion FAQ] - Official Release Date and Frequently Asked Questions<br />
* [http://www.theelderscrolls.com/codex/team_rpgnextgen.htm A Letter to the fans by Todd Howard] - and links to the Dev Team Diary<br />
* [http://www.elderscrolls.com/forums/index.php?showtopic=186541 Encyclopaedia Oblivionicus] - Every known detail of the game, as collected by the fans on the official Elder Scrolls Forums. This laundry list of features is updated on a weekly basis and is grounded in facts collected from every interview and developer quotes. This "Unofficial Oblivion FAQ" is the go-to guide for every scrap of factual information.<br />
<br />
===Fan Sites===<br />
*[http://bloodandshadows.com/ Blood and Shadows] - Oblivion site for Mature Gamers. Also a site to get your Oblivion news.<br />
* [http://waiting4oblivion.com Waiting4Oblivion] - Fan site with developer quotes, FAQ, articles, interviews, screenshots, fan art & fiction, mod hosting etc.<br />
* [http://www.elderscrolls.net ElderScrolls.Net] - The biggest Russian Elder Scrolls fan-site with news about Elder Scrolls games.<br />
* [http://www.oblivionportal.com Oblivion Portal] - Fan site with links to Oblivion articles or interviews, forums, and an extensive repository of Oblivion information.<br />
* [http://www.oblivionfocus.com Oblivion Focus] - Your source for the latest news, images and information about the upcoming TES IV: Oblivion<br />
* [http://eldervaults.com/index.php The Elder Vaults] - An extensive fan site for the entire Elder Scrolls series.<br />
*[http://www.planetelderscrolls.com Planet Elder Scrolls] - Gamespy site for Elder Scrolls<br />
*[http://elderscrolls.blogspot.com Beyond Oblivion] - Extensive and comprehensive information regarding the Elder Scrolls IV - Oblivion. Features its own forum. <br />
*[http://boards.ign.com/elder_scrolls/b5312/p1 Elder Scrolls Board at IGN] - Intensive talk about any and all Elder Scrolls games.<br />
* [http://www.oblivion-france.com Oblivion France]<br />
<br />
{{ElderScrolls}}<br />
[[Category:2006 computer and video games|Elder Scrolls IV: Oblivion, The]]<br />
[[Category:The Elder Scrolls series|Oblivion]]<br />
[[Category:Xbox 360 games|Elder Scrolls IV: Oblivion, The]]<br />
[[Category:PC games|Elder Scrolls IV: Oblivion, The]]<br />
<br />
[[fr:The Elder Scrolls IV: Oblivion]]<br />
[[no:The Elder Scrolls IV: Oblivion]]<br />
[[sv:Elder Scrolls IV: Oblivion]]</div>71.32.189.229https://en.wikipedia.org/w/index.php?title=Age_of_Mythology:_The_Titans&diff=26843168Age of Mythology: The Titans2005-10-30T02:35:40Z<p>71.32.189.229: </p>
<hr />
<div>{{Infobox CVG| title = Age of Mythology: The Titans<br />
|image = [[Image:Age of Mythology - The Titans Liner.jpg|250px]]<br />
|developer = [[Ensemble Studios]]<br />
|publisher = [[Microsoft Game Studios]]<br />
|designer = <br />
|engine = <br />
|released = [[September 30]], [[2003]]<br />
|genre = [[Real-time strategy]]<br />
|modes = [[Single player]], [[Multiplayer]]<br />
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen (T)<br />
|platforms = [[Microsoft Windows]]<br />
|media = <br />
|requirements = <br />
|input = [[Computer keyboard|Keyboard]], [[Computer mouse|mouse]]<br />
}}<br />
'''''Age of Mythology: The Titans''''' is a [[real-time strategy]] [[Computer and video games|computer game]] [[expansion pack]] of ''[[Age of Mythology]]''. It was developed by [[Ensemble Studios]] and released in [[September]] [[2003]].<br />
<br />
The expansion adds a fourth civilization to the game, the [[Atlantis|Atlanteans]], and 3 new gods, plus many new units, buildings and god-powers. It also included many new features, such as auto-queueing (allows training of units indefinitely as long as there are sufficient resources), and the ability to summon a [[Titan]], a powerful, godlike being which forms the game's focal point. <br />
<br />
==Atlanteans==<br />
The newly added civilization of Atlanteans is much different from the others, because of the focus on mythological and magical powers, including:<br />
* Lack of specific hero units<br />
* Ability to have an arbritary number of heros by converting any human unit to a hero (depending on the resources available)<br />
* Not needing special drop-off points, and having each citizen accompanied by a pack mule<br />
* The scout units, known as Oracles, which are effective only while standing still<br />
* Ability to build town centers at the early ages of the game<br />
* Ability (if Kronos is chosen as Major god) to ''time-shift'' buildings, i.e. move buildings from one place to another<br />
* Ability (if Oranos is chosen as Major god) to build sky passages, which let instant tansportation of people to various places of the map<br />
* Gaia's magical powers of growing lush from buildings, which prevents enemies from building anything on the lush.<br />
* Ability to use certain god powers several times during a game<br />
* God powers that create units hostile to everyone, including the player that invokes them<br />
<br />
Atlantean citizens are much more effective in work than their Greek, Norse or Egyptian counterparts, but cost 3 population units each. They are also much slower to train. Atlanteans gain favour through town centers. The more town centers they control, the faster the rate of favour gain.<br />
<br />
==Scenario==<br />
The scenario is only a third of the length of the one in original, and this time focuses mostly on the [[Atlantis|Atlantean]] civilization and its leader, Arkantos' son, Kastor. Arkantos, who is now a god, also makes a few minor appearances here. The story is set ten years after the events of the Age of Mythology storyline.<br />
<br />
{{spoiler}}<br />
The story begins with [[Cronus|Kronos]], who was still trapped in [[Tartarus]], sending his servant, who is not named in the game but the fans call him ''Kronny'', to possess the body of the Theocrat Krios, an Atlantean leader.<br />
<br />
It then cuts to the '''Norselands''', where the suffering Atlanteans, led by Kastor and Krios, are trying to rebuild their civilization after it was destroyed ten years ago. The Theocrat leads them to a new island home called New Atlantis, saying it was the imprisoned Titans who helped them, and convinces his people, including Kastor, to worship them.<br />
<br />
The [[Ancient Greece|Greeks]] are angered with the Atlanteans' new choice of gods, and wage war against them with the help of the Norse and [[Ancient Egypt|Egyptians]]. Atlantean troops then launch attacks in Egypt, the Norselands and even [[Mount Olympus]].<br />
<br />
All these events were actually part of Kronos' plan to use the Atlanteans to set himself free after his first plan with Gargarensis failed. The Atlanteans had killed the [[Twelve Olympians|Olympians]]' followers and destroyed their temples as they fought in the aforementioned war, which apparently had weakened the power of the Greek gods. This allowed a few minor Titans to escape Tartarus and make way for Kronos and the other Titans.<br />
<br />
These are stopped by Kastor, who realized he was tricked by the possessed Theocrat, along with [[Ajax]] and Amanra from ''Age of Mythology''. The heroes then travel to New Atlantis where Kronos, king of the Titans, is set free by his servant. To stop him, Kastor and his allies summon the benevolent earth [[goddess]], [[Gaia (mythology)|Gaia]], a Titan herself, who defeats Kronos and imprisons him once more. Kastor then kills Krios and becomes leader of Atlantis.<br />
<br />
==Gods==<br />
The three major Atlantean gods are:<br />
*[[Gaia (mythology)|Gaia]]<br />
*[[Cronus|Kronos]]<br />
*[[Uranus (mythology)|Oranos]]<br />
<br />
Minor gods include:<br />
*Classical Age<br />
**[[Leto]]<br />
**[[Oceanus]]<br />
**[[Prometheus]]<br />
*Heroic Age<br />
**[[Hyperion (mythology)|Hyperion]]<br />
**[[Rhea (mythology)|Rhea]]<br />
**[[Theia]]<br />
*Mythic Age<br />
**[[Atlas (mythology)|Atlas]]<br />
**[[Hecate]]<br />
**[[Helios]]<br />
<br />
{{AOE}}<br />
<br />
==External links==<br />
*[http://www.gamerankings.com/htmlpages2/914617.asp?q=Age%20of%20Mythology Collection of Reviews of Age of Mythology: The Titans]<br />
[[Category:2003 computer and video games]]<br />
[[Category:Age of Empires series]]<br />
[[Category: PC games]]<br />
[[fr:Age of Mythology: The Titans]]<br />
[[fi:Age of Mythology: The Titans Expansion]]</div>71.32.189.229https://en.wikipedia.org/w/index.php?title=List_of_Battlefield_1942_mods&diff=25013267List of Battlefield 1942 mods2005-10-07T22:59:58Z<p>71.32.189.229: /* Released mods */</p>
<hr />
<div>This is a list of [[mod (computer gaming)|mod]]s for the [[first-person shooter]] [[computer game]] ''[[Battlefield 1942]]''.<br />
<br />
Like ''[[Half-Life]]'' and some other popular FPS games, ''Battlefield 1942'' has spawned a tremendous number of mods. Most do not progress very far and are abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are [[total conversion]]s that modify content and gameplay extensively. <br />
<br />
A few mods have become popular and are nearly games in their own right. Early modifications of BF1942 are impressive in that there was no [[software development kit|SDK]], but recently a "Mod Development Kit" has been produced [http://www.planetbattlefield.com/mdt/index.shtm]. <br />
<br />
With the release of the BF1942 sequel ''[[Battlefield Vietnam]]'', some mods have either made a new version or have continued development with that game. ''Battlefield Vietnam'' uses an updated version of the [[Refractor 2]] [[game engine]]. Also, many unreleased mods that started as a BF1942 mod, switch to BFV to cover up their slow development, to take advantage of the more advanved engines or in hopes that problems encountered with BF1942 will be solved by a different game engine. Some mods have moved/switched to the computer games ''[[Soldner]]'', ''[[Half-Life 2]]'' or others for the same reasons. (See also: [[List of Battlefield Vietnam mods]])<br />
<br />
A mods popularity rise and fall with releases of both other mods, and other games. For example, the release of Battlefield Vietnam greatly reduced players of the [[Eve of Destruction (game)|Eve of Destruction]] mod as the total number of active players of all mods. A new version release can skyrocket a newly released mod in popularity, as many players try out the new content, only to plummet just as quickly to a smaller player base. New releases will usually garner new players to a mods 'standard player base' enabling it to survive. (See [[Comparisons of Battlefield 1942 mods]])<br />
<br />
''(Lists may be not entirely complete and not up to date)''<br />
<br />
==Released mods==<br />
Incomplete list of released mods ([[as of 2005]]) that have a larger amount of content and changes. (Released mods have a light grey backround.)<br />
<br />
{| {{prettytable}}<br />
|- bgcolor="#CCCCCC"<br />
! Mod Name !! Version !! Site Link !! 1.45 patch version released !! 1.5 patch version released !! 1.6 patch version released<br />
|-<br />
|[[1914 The Great War]]<br />
|.15<br />
|[http://www.thegreatwar.net/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Action Battlefield]]<br />
|1.151<br />
|[http://www.planetbattlefield.com/actionbf/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Band of Brothers (game mod)|Band of Brothers]]<br />
|Beta Release<br />
|No site<br />
| n/a<br />
| n/a<br />
| n/a<br />
|-<br />
|[[Battlefield 1861]]<br />
|.11<br />
|[http://www.ssdr.org.uk/bf1861/index.php Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Battlefield 1918]]<br />
|Release 1 (1.6)<br />
|[http://www.battlefield1918.de/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Battlefield 40k]]<br />
|Release 1 (?)<br />
|[http://www.battlefield40k.com/ Homepage]<br />
| -<br />
| -<br />
| -<br />
|-<br />
|[[Battlefield Dogfight]]<br />
|1.0<br />
|[http://bfdf.bfcentral.se/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Battlefield Grand Prix]]<br />
|2.3<br />No update since Dec. 2003<br />
|[http://www.planetbattlefield.com/bfgp/ Homepage]<br />
|Yes<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Battlefield Interstate 1982]]<br />
|1.6(BF1.5)<br />1.62(BF1.6)<br />1.7<br />
|[http://www.bf1982.com/ Homepage]<br />
| -<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Battlefield Pirates]]<br />
|0.23<br />0.3<br />0.31<br />
|[http://www.innerempire.com/bfpirates/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Battlegroup 42]]<br />
|0.90<br />0.95<br />0.96<br />0.98<br />
|[http://www.battlegroup42.com/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[BiTurboMod]]<br />
|Beta .4a<br />
|[http://www.hslan.de/biturbo/ Homepage]<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Bushwar]]<br />
|0.1 Alpha (restarted)<br />Moved to BF:V<br />
|[http://www.planetbattlefield.com/bushwar/ Homepage]<br />
|Yes<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Call to Arms]]<br />
|Beta Release<br />
|[http://www.planetbattlefield.com/calltoarms/ Homepage]<br />
|?<br />
|?<br />
|Yes<br />
|-<br />
|[[Codename Eagle]]<br />
|1.0 (1.45 compatible)<br />
|[http://www.cenation.net/ Homepage]<br />
|Yes<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Conflict in Somalia]]<br />
|Alpha 0.2 (not 1.6)<br />3(1.6)<br />
|[http://www.cismod.com/ Homepage]<br />
|?<br />
|?<br />
|Yes<br />
|-<br />
|[[Dead Cities]]<br />
|Released<br />
|[http://www.planetbattlefield.com/deadcities/ Homepage]<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Desert Combat]]<br />
|0.7, (DC Final team, .8)<br />
|[http://www.desertcombat.com Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Desert Combat Extended]](DCX)<br />
|0.7.2d (A DC mod)<br />
|[http://www.dcxtended.com/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Desert Combat Realism Mod]]<br />
|Released (A DC mod)<br />
|[http://tanelorn.86ed.net/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Empires]]<br />
|.1 Alpha Test<br>.2. moved to [[Half-Life 2]]<br />
|[http://www.empiresmod.com/ Homepage]<br />
|No<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Eternal Silence]]<br />
|.1 Alpha Test (31.5 MB)<br />Switched to Half Life 2<br />
|No site<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Eve of Destruction (game)|Eve of Destruction]]<br />
|0.31<br />.4<br />also for BF:V<br />
|[http://www.eodmod.com/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Experience WWII]]<br />
|Version: 2.5<br />
|[http://www.xww2.com/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Finn Wars]]<br />
|0.56<br />
|[http://www.finnwars.com/ Homepage]<br />
|No<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Forgotten Hope]]<br />
|0.67<br />
|[http://forgottenhope.bf1942files.com/main.html Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Galactic Conquest]]<br />
|0.1d (1.5)<br />.1e(1.6)<br />.2(1.6)<br />4<br />5<br />
|[http://www.galactic-conquest.net/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Galactic Conquest Extended]]<br />
|a Galactic Conquest mod (GC .2)<br />
|[http://xtended.galactic-conquest.net/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[G.I. Joe (game mod)|G.I. Joe]]<br />
|Minimod .2<br />Alpha 1.1; Stopped because of copyright issues<br />
|[http://www.planetbattlefield.com/gi/ Homepage]<br />
|Yes<br />
|?<br />
|Yes<br />
|-<br />
|[[Homefront]]<br />
|Version: 0.11(1.5)<br />1.2(1.6) Moved to BF:V<br />
|[http://www.planetbattlefield.com/homefront/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Hydro Racers]]<br />
|1.6<br />
|[http://www.planetbattlefield.com/bf2029/hydroracers/ Homepage]<br />
|?<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Infantry Mod]]<br />
|1.3<br />
|[http://infantry.qchal.com/ Homepage]<br />
|?<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Killer Commando]]<br />
|Beta 2<br />
|No site<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Light of the Rising Sun]]<br />
|.45<br />
|[http://lade.s10.xrea.com/lotrs/ Homepage]<br />
|?<br />
|Yes<br />
|Yes <br />
|-<br />
|[[Next Threat]]<br />
|0.2k(1.6)<br />
|[http://nextthreat.networkoperations.us/ Homepage]<br />
|?<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Movie World]]<br />
|0.2<br />
|[http://www.movieworld-mod.com/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Operation Anubis]]<br />
|1.0 (1.45 compatible)<br />Merged into [[Battlegroup 42]]<br />
|[http://operationanubis.uat.edu/ Homepage]<br />
|Yes<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Parallel World (game mod)|Parallel World]]<br />
|0.62<br />No update since Sept. 2003<br />
|[http://www63.tok2.com/home2/mura/eng/index.html Homepage]<br />
|Yes<br />
|?<br />
|?<br />
|-<br />
|[[Recruit Sneider's Mod Collection Plus]]<br />
|Release for BF:1942, RtR, and SW<br />
|[http://anthology.bf1942files.com/ Homepage]<br />
|No<br />
|No<br />
|Yes<br />
|-<br />
|[[Sengoku (game)|Sengoku]]<br />
|Released v5<br />
|[http://lade.s10.xrea.com:8080/modules/news/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Siege (game)|Siege]]<br />
|0.30<br />.31<br />.32<br />
|[http://www.planetbattlefield.com/siege/ Homepage]<br />
|Yes<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Silent Heroes]]<br />
|0.48 Public Beta<br />
|[http://www.silentheroes.se/ Homepage]<br />
|No<br />
|Yes<br />
|Yes<br />
|-<br />
|[[Stargate: Battle of Mankind]]<br />
|Released<br />
|[http://stargate-bfm.net/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Swiss Mod]]<br />
|.3n<br />
| [http://www.team-resistance.ch/ Homepage]<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[Surreal (game)|Surreal]]<br />
|Alpha 15<br /> Alpha 17<br />
|[http://homepage.ntlworld.com/wrallan/surreal/ Homepage]<br />
|?<br />
|?<br />
|Yes<br />
|-<br />
|[[Tactical War]]<br />
|Beta Release<br />Moved to BF:V<br />
|[http://tw.bfworld.net/ Homepage]<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[The Sharpest Point]]<br />
|0.12<br />(moving BF2 after v. 0.12b)<br />
|[http://www.tspmod.com Homepage]<br />
|?<br />
|?<br />
|Yes<br />
|-<br />
|[[Total Retardation]]<br />
|Beta .2<br />
|No Site<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[TurboMOD]]<br />
|Version: 3.3<br />
|No Site<br />
|n/a<br />
|n/a<br />
|n/a<br />
|-<br />
|[[United Teamplayer]]<br />
|1.5<br />
|[http://www.united-teamplayers.com/ Homepage]<br />
|?<br />
|?<br />
|n/a<br />
|-<br />
|[[Warfront]]<br />
|1.0<br />
|[http://warfront.bf1942files.com/ Homepage]<br />
| -<br />
| -<br />
|Yes <br />
|-<br />
|[[Wasteland 2042]]<br />
|Beta 1 Public Release<br />
|[http://www.wl2042.com/ Homepage]<br />
|No<br />
|?<br />
|Yes<br />
|-<br />
|[[Who Dares Wins (game)|Who Dares Wins]]<br />
|Released (also rel. early version released as a DC mod)<br />
|[http://wdw.bf1942files.com/ Homepage]<br />
| -<br />
| -<br />
|Yes<br />
|-<br />
|[[Xtreme Battlefield]]<br />
|1.0 (done, dev. moved to BFV)<br />
|[http://www.planetbattlefield.com/xtremebattlefield/ Homepage]<br />
|?<br />
|n/a<br />
|n/a<br />
|-<br />
|}<br />
*[[Stunts Mod]], [[BF Pro]], [[G-Pack]], [[Ohanami]], [[Castel Del Monte]], [[RX78]], [[RealPlane]]<br />
<br />
==Unreleased mods==<br />
Incomplete list of unreleased ([[as of 2004]]) mods that are in development, or are not totally confirmed to have either died, changed engines, or not release a BF1942 version.<br />
<br />
{| {{prettytable}} width="100%"<br />
|- bgcolor="#CCCCCC"<br />
! Mod Name !! Status !! Site Link<br />
|-<br />
||[[Adamantium Slug]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/as/ Homepage]<br />
|-<br />
|[[Aftermath (game)|Aftermath]]<br />
|No update since May 2003<br />
|[http://www.div3rse.ch/index.php?topgroupid=3 Homepage]<br />
|-<br />
|[[Ancolius]]<br />
|Unreleased<br />
|[http://www.ancolius.com/ Homepage] <br />
|-<br />
|[[Age of War: 40,000]] (Age of War)<br />
|Unreleased<br />
|[http://www.fpscentral.com/forums/forumdisplay.php?s=&forumid=120 Homepage]<br />
|-<br />
|[[Area 51 (game mod)]](Area 51 Mod)<br />
|Unreleased<br />Moved to BF:V<br />
|[http://www.a51mod.com/ Homepage]<br />
|-<br />
|[[Bad Fur Day]]<br />
|Unreleased<br />
|[http://badfurday.bfnation.net/index.php Homepage]<br />
|-<br />
|[[Battlefield 1936]]<br />
|Unreleased<br />
|[http://bf1936.bf1942files.com/ Homepage]<br />
|-<br />
|[[Battlefield Fortress]]<br />
|Unreleased<br />
|[http://www.battlefieldfortress.com/ Homepage]<br />
|-<br />
|[[Battlefield Galactica]]<br />
|Unreleased<br />
|[http://users.skynet.be/bk327436/galactica/index.php Homepage]<br />
|-<br />
|[[Battlefield Stargate: La Reléve]]<br />
|Unreleased<br />
|[http://bf-stargate.gsunited.net/ Homepage]<br />
|-<br />
|[[Bikini Warfare]]<br />
|Unreleased (Moved to Farcry)<br />
|[http://www.bikiniwarfare.com/ Homepage]<br />
|-<br />
|[[Black Hawk Down (game mod)|Black Hawk Down]]<br />
|Unreleased<br />
|[http://www.bhdmod.com/ Homepage]<br />
|-<br />
|[[Canadian Warfare]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/cdnwarfare/ Homepage]<br />
|-<br />
|[[Civilians War]]<br />
|Unreleased<br />
|[http://www.civilians-war.de/ Homepage]<br />
|-<br />
|[[Cold War Conflicts]]<br />
|Unreleased<br />
|[http://www.coldwarconflicts.de.vu/ Homepage]<br />
|-<br />
|[[Cold War Rivals]]<br />
|Unreleased<br />No update since July 2003<br />
|[http://www.teestainstudios.co.uk/coldwarrivals/ Homepage]<br />
|-<br />
|[[Dark Reign]]<br />
|Unreleased (Also for HL2)<br />
|[http://www.planetbattlefield.com/darkreignmod/ Homepage]<br />
|-<br />
|[[Dark Storm]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/darkstorm/ Homepage]<br />
|-<br />
|[[Dice City]]<br />
|Unreleased<br />Moved to BF:V<br />
|[http://www.planetbattlefield.com/dicecity/ Homepage]<br />
|-<br />
|[[Dune 2k]]<br />
|?<br />
|[http://www.cybar-cafe.com/dune2k//forum/index.php Homepage] <br />
|-<br />
|[[Dune: Desert Power]]<br />
|Unreleased<br />
|[http://desertpower.net/ Homepage]<br />
|-<br />
|[[Fight for Victory]]<br />
|Unreleased<br />
|[http://members.home.nl/a.p.oldenhuis/news20page.htm Homepage]<br />
|-<br />
|[[Flashpoint: Balkans]]<br />
|Unreleased<br />Also for BF:V<br />
|[http://fpbmod.bfnation.net/index2.htm Homepage]<br />
|-<br />
|[[FutureScape 2386]]<br />
|Unreleased<br />
|[http://www.futurescape2386.co.uk/ Homepage]<br />
|-<br />
|[[Gettysburg (game mod)|Gettysburg]]<br />
|Unreleased (also HL 2 mod)<br />
|[http://www.zouavegames.com/ Homepage]<br />
|-<br />
|[[Gnomes of Destruction]]<br />
|Unreleased<br />
|[http://members.lycos.co.uk/gnod/ Homepage]<br />
|-<br />
| [[Lord of the Rings (game mod)|Lord of the Rings]]<br />
|Unreleased<br />Moved to BF:V<br />
|[http://bf1942-news.4fans.net/lotr/index.htm Homepage]<br />
|-<br />
|[[Mafia Mod]]<br />
|Unreleased<br />Moved to BF:V<br />
|[http://www.mafiamod.de/index2.php Homepage]<br />
|-<br />
|[[Norwegian Resistance]]<br />
|Unreleased<br />
|[http://www.bfcentral.se/bf1940/index.htm Homepage] <br />
|-<br />
|[[Ocean Warfare Mod]]<br />
|Unreleased<br />
|[http://oceanwarfare.bf1942files.com/ Homepage]<br />
|-<br />
|[[Operation Overlord (game mod)|Operation Overlord]]<br />
|Unreleased<br />
|[http://overlord.nucleardays.com/ Homepage]<br />
|-<br />
|[[Planet Combat]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/planetcombat/ Homepage]<br />
|-<br />
|[[Plastic Wars]]<br />
|Unreleased<br />
|[http://toymod.proboards20.com/ Homepage]<br />
|-<br />
|[[Red Front]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/redfront/ Homepage]<br />
|-<br />
|[[Red Mayhem]]<br />
|Unreleased, formerly named Red Alert<br />Moved To BF:V<br />
|[http://dynamic6.gamespy.com/~redalert/ra2/html/index.php Homepage]<br />
|-<br />
|[[Shattered Skies]]<br />
|Unreleased<br />
|[http://www.xpcgaming.com/shatteredsky/ Homepage]<br />
|-<br />
|[[Sketchville]]<br />
|Unreleased<br />
|[http://www.sketchville.co.uk/ Homepage]<br />
|-<br />
|[[Space Combat]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/scm/ Homepage]<br />
|-<br />
|[[Street Wars]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/streetwars/index.html Homepage]<br />
|-<br />
|[[Strong Holds]]<br />
|Unreleased<br />
|[http://www.planetbattlefield.com/stronghold/index Homepage]<br />
|-<br />
|[[Struggle for Supremacy]]<br />
|Unreleased<br />
|[http://sfs.modpages.com/ Homepage]<br />
|-<br />
|[[The Lost Batallion]]<br />
|Unreleased<br />
|[http://tlb.ausbattlefield.com/ Homepage]<br />
|-<br />
|[[The Morning Of The Rising Sun]]<br />
|Unreleased<br />
|[http://www.resemblesreality.com/PearlHarbor/ Homepage]<br />
|-<br />
|[[Tiberian Aftermath]]<br />
|Unreleased<br />Moved to BF:V<br />
|[http://tiberianaftermath.bf1942files.com/newsite/index.php Homepage]<br />
|-<br />
|[[Total War (game)|Total War]]<br />
|Unreleased<br />
|[http://www.total-war.com/ Homepage]<br />
|-<br />
|[[Transformers Mod]]<br />
|Unreleased<br />
|[http://www.resemblesreality.com/TFMod/ Homepage]<br />
|-<br />
|[[Urban Infiltration]]<br />
|Unreleased (on hold)<br />
|[http://dynamic6.gamespy.com/~urban/ Homepage]<br />
|-<br />
|}<br />
===Dead, inactive and unreleased mods, abandoned names=== <br />
<br />
This a incomplete listing of mods that are very likely inactive, dead, or ended. Also listed are abandoned names, and mods that have moved to other games. Mods that are very likely dead are noted as are mods that have changed games. This list might still include mods that are active or have had a public release.<br />
<br />
Abbreviations:<br />
* BFV &#8211; ''[[Battlefield Vietnam]]''<br />
* HL &#8211; ''[[Half-Life]]''<br />
* HL2 &#8211; ''[[Half-Life 2]]''<br />
* RTR &#8211; ''[[Battlefield 1942| Road to Rome]]'', a BF1942 expansion<br />
* SW - ''[[Battlefield 1942| Secret Weapons]]'', a BF1942 expansion<br />
* UT2003 &#8211; ''[[Unreal Tournament 2003]]''<br />
* UT2K4 &#8211; ''[[Unreal Tournament 2004]]''<br />
<br />
The list, in roughly alphabetical order:<br />
<br />
{| {{prettytable}} width="100%"<br />
|- bgcolor="#CCCCCC"<br />
! Mod Name !! Status !! Site Link<br />
|-<br />
|1882<br />
|Dead<br />
|No site<br />
|-<br />
|Aeolus: Spheres of Influence<br />
|Dead<br />Formerly ZERO: Stolen Property<br />
|No site<br />
|-<br />
|Aerial Combat Environment(ACE)<br />
|Development terminated<br />
|[http://www.planetbattlefield.com/ace/ Homepage]<br />
|-<br />
|African Rebellion:The Liberian War<br />
|Dead<br />
|[http://www.planetbattlefield.com/africanrebellion/index.html Homepage] <br />
|-<br />
|Agents<br />
|Dead<br />Formerly Promode<br />
|No site<br />
|-<br />
|BADLAND<br />
|Stopped<br />
|[http://www.planetbattlefield.com/badland/ Homepage]<br />
|-<br />
|Blitzkrieg<br />
|Active<br />
|[http://blitzkrieg.bf1942files.com/index.shtml Homepage]<br />
|-<br />
|Battlefield 1914<br />
|Former name of 1914 The Great War<br />
|[http://www.bf1914.sg.st/ Homepage]<br />
|-<br />
|Battlefield 1776: Revolutions<br />
|Dead<br />
|No site<br />
|-<br />
|Battlefield 1863<br />
|Dead<br />
|[http://bf1863.nucleardays.com/ Homepage]<br />
|-<br />
|Battlefield 1950 The Forgotten War<br />
|Dead<br />
|No site<br />
|-<br />
|Battlefield 2000<br />
|Former name of Battlefield 2010: Rise of Power<br />
|No site<br />
|-<br />
|Battlefield 2010: Rise of Power<br />
|Formerly Battlefield 2000<br />
|[http://dynamic6.gamespy.com/~ropmod/main/modules.php?name=News&new_topic=3 Homepage]<br />
|-<br />
|Battlefield 2029<br />
|Ended<br />Restarted as Hydroracers<br />
|No site<br />
|-<br />
|Battlefield 2750:Falling Stars<br />
|Moved to UTK4<br />Renamed Battletech: Timelines<br />
|[http://bf2750.battletechmodproductions.com/ Homepage]<br />
|-<br />
|Battlefield 2942<br />
|Work ended/changed to Battlefield: War On Terrorism<br />
|[http://asapstudios.circlehosting.net/ Homepage]<br />
|-<br />
|Battlefield Civil Services<br />
|Moved to BF:V<br />
|No site<br />
|-<br />
|Battlefield Firefighter<br />
|Dead<br />
|No site<br />
|-<br />
|Battlefield: Red Alert<br />
|Moved to BF:V as Battlefield Red Armageddon<br />
|[http://bfra.bf1942files.com/ Homepage]<br />
|-<br />
|Battlefield Vacation<br />
|Dead<br />Alternate name for VacationMod<br />
|No site<br />
|- <br />
|BattleSkies<br />
|Dead<br />
|[http://www.gamerssource.mrphp.com.au/modules.php?name=Content Homepage]<br />
|-<br />
|BattleTech 2750<br />
|Former name of Battlefield 2750: Falling Stars<br />
|No site<br />
|-<br />
|Beyond the Battlefield<br />
|?<br />
|[http://www.beyondthebattlefield.cjb.net/ Homepage]<br />
|-<br />
|Band of Brothers<br />
|Dead<br />
|No site<br />
|-<br />
|Battle of Britain<br />
|Dead<br />
|No site<br />
|-<br />
|BF:Revolutions<br />
|Possible beta test<br />Dead<br />Moved to BFV as Battlefield Jude Virus<br />
|[http://bfr.pc-gaming.org/ Homepage]<br />
|-<br />
|Battle for Baghdad<br />
|Switched to HL2<br />
|No site<br />
|-<br />
|Bullet Time<br />
|Mini-mod<br />Released<br />
|No site<br />
|-<br />
|Black Cross's<br />
|Halted<br />
|[http://blackcrossmod.s5.com/index.html Homepage]<br />
|-<br />
|Black Bag Operations<br />
|?<br />
|No site<br />
|-<br />
|Chindits<br />
|Dead<br />Moved to [[Doom 3]]<br />
|No site<br />
|-<br />
|Command & Destroy<br />
|Dead<br />
|No site<br />
|-<br />
|Command & Conquer: REVIVED<br />
|Former name of Battlefield: Red Alert<br />
|No site<br />
|-<br />
|Cops and Robbers<br />
|?<br />
|[http://copsandrobbers.bf1942files.com/forums//index.php?act=portal Homepage]<br />
|-<br />
|Communist Aggression<br />
|Moved to UTk4<br />
|[http://www.planetbattlefield.com/com/ Homepage]<br />
|-<br />
|CounterTerrorism<br />
|Former name of Flashbang: Counter Terrorism<br />Dead<br />
|[http://www.planetbattlefield.com/flashbang/site.htm Homepage]<br />
|-<br />
|Counter-Field<br />
|Dead<br />
|No site<br />
|-<br />
|Cuban Revolution<br />
|Unreleased<br />
|[http://img4.pingouin.ca/cuban/ Homepage] <br />
|-<br />
|D-Day The Last Hope<br />
|Moved to BF:V<br />
|[http://www.d-daythelasthope.com/ Homepage]<br />
|-<br />
|Dark Shadows<br />
|Dead<br />
|No site<br />
|-<br />
|Dawn of Fate<br />
|Moved to BF:V<br />
|[http://planetbattlefield.com/dof/ Homepage]<br />
|-<br />
|[[Desert Combat]]<br />
|Ended<br />Development team aquired by [[Digital Illusions CE|DICE]])<br />
|[http://www.desertcombat.com/ Homepage]<br />
|-<br />
|Devil Storm<br />
|Dead<br />
|No site<br />
|-<br />
|Dim Malevolence<br />
|Active<br />
|[http://www.planetbattlefield.com/dm/ Homepage]<br />
|-<br />
|Dominant Species<br />
|Moved to UT2003<br />
|[http://www.dominantspecies.net/ Homepage]<br />
|-<br />
|Downtown Dispute<br />
|Formerly Urban Chaos<br />Moved to HL2<br />
|No site<br />
|-<br />
|Dry Land<br />
|Ended/on hold<br />
|[http://www.falc.be/dryland/ Homepage]<br />
|-<br />
|Eastern Battles<br />
|Moved to BF:V<br />
|[http://www.planetbattlefield.com/Easternbattles/ Homepage]<br />
|-<br />
|Engage in Desert<br />
|Dead<br />
|No site<br />
|-<br />
|Exosquad: Liberation<br />
|Dead<br />
|[http://www.planetbattlefield.com/Exosquad/ Homepage]<br />
|-<br />
|Falklands War Mod<br />
|Dead<br />
|No site<br />
|-<br />
|Fallen Comrades<br />
|Dead<br />
|No site<br />
|-<br />
|Finlandia<br />
|Former name of Finnwars<br />
|No site<br />
|-<br />
|Flashbang: Counter Terrorism<br />
|Formerly CounterTerrorism<br />Dead<br />
|No site<br />
|-<br />
|Flatline 44<br />
|Dead<br />
|No site<br />
|-<br />
|Formidable Force - (Battlefield Cintic)<br />
|?<br />
|[http://www.planetbattlefield.com/cintic/home.htm Homepage]<br />
|-<br />
|Gang War<br />
|Dead<br />
|No site<br />
|-<br />
|Gettysburg<br />
|Moved to BF:V<br />
|[http://www.gbmod.net/ Homepage]<br />
|-<br />
|Grand Theft Auto: Dice City (GTA: Dice City)<br />
|Former name of Dice City<br />
|No site<br />
|-<br />
|Gravel Pit<br />
|Dead<br />
|[http://www.gravelpit.ht.st/ Homepage] <br />
|-<br />
|Gundam Battlefield<br />
|Dead<br />
|[http://members.lycos.co.uk/gundambattle/gbmain.html Homepage]<br />
|-<br />
|Hellfire<br />
|Moved to [[Unreal Tournament 2004]]<br />
|[http://hellfire.ph4rt.com/ Homepage]<br />
|-<br />
|Heavy Bombardment<br />
|Dead<br />
|No site<br />
|-<br />
|Infantry Combat<br />
|Dead<br />Released: Version - 1.0 (137 MB)<br />
|No site<br />
|-<br />
|Immediate Action/Immediate Action: Global Conflict<br />
|A HL mod<br />Attempted release BF42<br />Shifted to BF:V<br />
|No site<br />
|-<br />
|Inner Circle<br />
|Name abandoned<br />Joined Homefront mod<br />
|[http://www.planetbattlefield.com/innercircle/ Homepage]<br />
|-<br />
|InstaGib<br />
|Mini-mod<br />Released<br />
|No site<br />
|-<br />
|Inusaba Dogfight Mod<br />
|Beta:1.90 (35.2mb)<br />
|[http://accell.web.infoseek.co.jp/bf1942/DOUJOU/DL.htm Homepage]<br />
|-<br />
|Ji Had<br />
|Dead<br />
|[http://www.jhmod.com/mainsite.php Homepage]<br />
|-<br />
|Knights of Rivendell<br />
|Dead<br />
|No site<br />
|-<br />
|Lego Warz<br />
|Dead<br />
|No site<br />
|-<br />
|Liberation of Seoul<br />
|Dead<br />
|No site<br />
|-<br />
|Lock n' Load<br />
|Dead<br />
|No site<br />
|-<br />
|Malaysian Army <br />
|Dead<br />Moved to HL2<br />
|[http://www.mabf1942.tk/ Homepage]<br />
|-<br />
|Maximum Security (Maximum Security Mod)<br />
|Dead<br />
|No site<br />
|-<br />
|Mech Mod<br />
|Dead<br />
|[http://www.bfmechmod.co.uk/ Homepage]<br />
|-<br />
|Mech Resistance<br />
|Dead<br />
|No site<br />
|-<br />
|Metal and Might<br />
|Dead<br />
|No site<br />
|-<br />
|Menacing Encounter - (Menacing Encounter {{coor dm|59|22|N|18|02|E|}})<br />
|?<br />
|[http://www.defencegaming.org/ Homepage]<br />
|-<br />
|Modern Day<br />
|Dead<br />
|No site<br />
|-<br />
|Modern Day Combat<br />
|Active<br />
|[http://www.geocities.com/bf1942mdc/ Homepage]<br />
|-<br />
|Mod Collection RtR<br />
|Released for RtR<br />
|No site<br />
|-<br />
|Nightfighters<br />
|Moved to BF:V<br />
|No site<br />
|-<br />
|Nuclear Storm: The Korean Conflict<br />
|Moved to BF:V<br />Dead<br />
|[http://www.planetbattlefield.com/worldwar3/ Homepage] <br />
|-<br />
|Operation Firestorm<br />
|Dead<br />
|No site<br />
|-<br />
|Operation Flashbang<br />
|Dead<br />Alternate/old name of Flashbang: Counter Terrorism<br />
|[http://www.planetbattlefield.com/flashbang/site.htm Homepage]<br />
|-<br />
|Operation: Blue Eagle<br />
|Dead<br />
|No site<br />
|-<br />
|Operation Spetsnaz Engagement - (Operation Spetsnaz)<br />
|Dead<br />
|No site<br />
|-<br />
|Operation: Stealth<br />
|Dead<br />
|No site<br />
|-<br />
|Operation: Murker - (The Invasion Of Crete)<br />
|?<br />
|No site<br />
|-<br />
|Operation Phoenix<br />
|Dead<br />
|No site<br />
|-<br />
|Pacific Assault<br />
|Dead<br />
|No site<br />
|-<br />
|Pacific Shores<br />
|Name abandoned<br />Merged into Forgotten Hope<br />
|No site<br />
|-<br />
|Paintball Extreme<br />
|Dead<br />
|No site<br />
|-<br />
|Planet Combat<br />
|Dead<br />
|No site<br />
|-<br />
|Plastic Wars<br />
|?<br />
|[http://www.planetbattlefield.com/plasticwars/ Homepage]<br />
|-<br />
|Platoon<br />
|Dead<br />
|No site<br />
|-<br />
|Platoon Cuban Missile Crisis<br />
|Dead<br />
|[http://www.geocities.com/alaskanwolf17/News.html Homepage]<br />
|-<br />
|Promode<br />
|Dead<br />Development switched to Agents<br />
|No site<br />
|-<br />
|Project Omega Cover Up<br />
|Dead<br />
|[http://www.freewebs.com/wwix/ Homepage]<br />
|-<br />
|Pimp Wars<br />
|Ended<br />Development team joined DC<br />
|[http://dynamic5.gamespy.com/%7Epimp/index.php Homepage]<br />
|-<br />
|Rallyfield<br />
|Dead<br />
|[http://www.planetbattlefield.com/rallyfield/ Homepage]<br />
|-<br />
|Red-Dawn<br />
|Dead<br />
|No site<br />
|-<br />
|Red Horizons<br />
|Dead<br />
|[http://www.planetbattlefield.com/redhorizons/ Homepage]<br />
|-<br />
|Red Alert/(Red Alert 2)<br />
|Changed name to Red Mayhem<br />
|No site<br />
|-<br />
|Red Twilight: The Retreat on the Eastern Front<br />
|Dead<br />
|No site<br />
|-<br />
|Shogun<br />
|?<br />
|No site<br />
|-<br />
|Seas of Venus<br />
|Dead<br />Operation Anubis dev team<br />
|No site<br />
|-<br />
|Shattered Skies<br />
|Dead<br />Team went on to work on operation phoenix<br />
|[http://www.xpcgaming.com/shatteredsky/ Homepage]<br />
|-<br />
|Some Gave All<br />
|Dead<br />
|No site<br />
|-<br />
|Soldier 9's Realism Mod<br />
|Released<br />Renamed/became Experience WW2<br />
|No site<br />
|-<br />
|Starship Troopers<br />
|Former name of Universal Combat<br />Dead<br />
|No site<br />
|-<br />
|Star Trek : Balance of Power<br />
|Dead<br />
|[http://www.planetbattlefield.com/startrek/ Homepage]<br />
|-<br />
|Star Wars Battlefield<br />
|Former name of Galactic Conquest<br />
|No site<br />
|-<br />
|S.W.A.T<br />
|Dead<br />
|No site<br />
|-<br />
|Swat Team<br />
|Dead<br />
|No site<br />
|-<br />
|Swift(Swift: Cover Up)<br />
|?<br />
|[http://swiftmod.bf1942files.com/ Homepage]<br />
|-<br />
|Spy Mod<br />
|Dead<br />
|No site<br />
|-<br />
|Spanish Civil War Mod<br />
|Part of Battlefield 1936's name<br />
|No site<br />
|-<br />
|Struggle for Supremacy<br />
|Dead<br />
|No site<br />
|-<br />
|Street Wars<br />
|Joined by Turf Wars<br />
|No site<br />
|-<br />
|Smugglers Bay<br />
|?<br />
|[http://www.planetbattlefield.com/Smugglers/outline.html Homepage]<br />
|-<br />
|Suburbia (Suberbia)<br />
|Dead<br />
|No site<br />
|-<br />
|Subduction<br />
|Name abandoned<br />Merged into Next Threat<br />
|No site<br />
|-<br />
|Space Combat Mod<br />
|Different from other Space Combat Mod<br />Moved to UT2k4<br />
|[http://www.scmod.com/php/index.php Homepage]<br />
|-<br />
|Tanelorn´s DC Game Balance Mod<br />
|Old name of Desert Combat Realism Mod '(DCRM)'<br />
|No site<br />
|-<br />
|Temple<br />
|Original name of Temple: Jungle Warfare<br />Dead<br />
|No site<br />
|-<br />
|Temple: Jungle Warfare<br />
|Dead<br />Formerly Temple<br />
|No site<br />
|-<br />
|The Battle of Britain<br />
|Alternate name of Battle of Britain<br />Dead<br />
|No site<br />
|-<br />
|The Battle of France<br />
|Dead<br />
|[http://www.planetbattlefield.com/lostcity/TBOF/ Homepage]<br />
|-<br />
|The Great War<br />
|Alternate name of 1914:The Great War<br />
|[http://www.thegreatwar.net/ Homepage]<br />
|-<br />
|The Real War<br />
|Dead<br />
|No site<br />
|-<br />
|The Renegades Mod<br />
|Dead<br />
|No site<br />
|-<br />
|Total Chaos<br />
|Dead<br />Unfinished alpha build released to public<br />Team went on to work on Shattered Skies<br />
|No site<br />
|-<br />
|Trench Rats - (Trench Rats:The Great War)<br />
|Moved to HL2<br />Dead<br />
|No site<br />
|-<br />
|Turf Wars<br />
|Name abandoned merged into Street Wars<br />
|No site<br />
|-<br />
|Unseen Operations<br />
|Dead<br />
|No site<br />
|-<br />
|Urban Gang Warfare: Gateway City<br />
|Dead<br />
|No site<br />
|-<br />
|Universal Combat<br />
|Dead<br />Formerly Starship Troopers<br />
|No site<br />
|-<br />
|USA vs Canada<br />
|?<br />
|[http://www.angelfire.com/bc3/revalationtheoy/index.html Homepage]<br />
|-<br />
|Urban Chaos<br />
|Switched to HL2<br />Renamed Downtown Dispute<br />Dead<br />
|No site<br />
|-<br />
|V: The Final Battle<br />
|Dead<br />
|No site<br />
|-<br />
|VacationMod<br />
|Dead<br />Alternate name Battlefield Vacation<br />
|No site<br />
|-<br />
|Violent Revolution<br />
|Dead<br />
|No site<br />
|-<br />
|Vietnam 1965<br />
|Dead<br />
|No site<br />
|-<br />
|War of Nations<br />
|Dead<br />
|No site<br />
|-<br />
|Warhammer 40K<br />
|Dead<br />
|No site<br />
|-<br />
|Weapons of War<br />
|Name abandonded<br />Merged with BattleGroup42<br />
|No site<br />
|-<br />
|World War 1<br />
|Dead<br />
|No site<br />
|-<br />
|World War 3: Operation Phoenix<br />
|Dead<br />
|[http://www.planetbattlefield.com/phoenix/ Homepage]<br />
|-<br />
|WW3: Invading Army<br />
|Dead<br />
|[http://invadingarmymod.proboards13.com/ Homepage]<br />
|-<br />
|WW3: Chinese Destruction<br />
|Former name of Nuclear Storm: The Korean Conflict<br />
|No site <br />
|-<br />
|ZERO: Stolen Property<br />
|Unreleased<br />Renamed Aeolus: Spheres of Influence<br />
|[http://halo.bungie.org/misc/bf1942mod/ Homepage]<br />
|-<br />
|Zulu Dawn<br />
|Dead<br />
|[http://www.battlefieldzuludawn.20m.com/ Homepage]<br />
|-<br />
|}<br />
<br />
==Other content==<br />
This is a small listing of the endless number of released mini-mods, micro-mods, texture packs, tweaks, and maps, for new and old versions of regular BF or its modifications. (See [http://www.planetbattlefield.com/bf1942/tweakin/addon/] for more)<br />
<br />
{| table border="1" cellpadding="1" cellspacing="0" style="margin:3px; border:3px solid #cccccc; font-size:90%;" align="left"<br />
|-<br />
|'''Mod name'''<br />
|-<br />
|Promode (gameplay mod)<br />
|-<br />
|Football Mod for Bocage in Team DeathMatch)<br />
|-<br />
|SoMuA Fun Mod<br />
|-<br />
|TextureSet Desert Combat<br />
|-<br />
|Nicks Mix <br />
|-<br />
|Kubel Kopter Heli's Mod<br />
|-<br />
|"Coral Insomnia" by MoonQuake <br />
|-<br />
|Wake Evenings by MoonQuake <br />
|-<br />
|Coral Sea 2<br />
|-<br />
|AfriKa Tank Battle <br />
|-<br />
|Jeep Race<br />
|-<br />
|Multiplayer Demo Mod (For BF Demo)<br />
|-<br />
|Tank Mod <br />
|-<br />
|TrueTank Mod (modified tanks)<br />
|-<br />
|B-17 for sp Bocage, Market Garden, Gazala, Iwo Jima and Midway games.<br />
|-<br />
|B-17 Flying Fortress El Alamien<br />
|-<br />
|Road to Rome-InfantryGame Play Pack<br />
|-<br />
|Fragn's Combat Mod, Version: 1.18, 1.9 <br />
|-<br />
|Firepower Mod<br />
|-<br />
|Mephistofo's Skinpacks<br />
|-<br />
|Merciless 1942<br />
|-<br />
|Realistic European Frontline, v0.6 [http://bf42.s31.xrea.com/]<br />
|-<br />
|Forgotten Battles<br />
|-<br />
|The Longest Day Maps [http://www.planetbattlefield.com/longestday/]<br />
|}<br />
<br style="clear: both"><br />
<br />
==References==<br />
*Adapted from [http://www.bfworld.net/forum/index.php?showtopic=613 BF-Mods Link List]<br />
*[http://www.fileshack.com/browse.x?cat=1089 FileShack.com's list of BF1942 mods]<br />
*[http://www.bf1942files.com/file.stuff?body=modlist Battlefield1942Files.com - Mod Index Playable]<br />
*[http://www.bf42.de/index.php?module=filebase&ref_id=11 BF42.de's list in English]<br />
*[http://mods.moddb.com/?mf=t&mf_gme=41 modDB - BF1942 mods]<br />
*[http://www.planetbattlefield.com/bf1942/tweakin/mods/ PlanetBattlefield - Modifications]<br />
*[http://www.bf-1942.nl/info/mods/ bf-1942.nl Modifications]<br />
*[http://forums.thebattlefields.com/showthread.php?t=83 Battlefield 1942 Mods listing (forum post)]<br />
*[http://www.atomicmpc.com.au/forums.asp?s=3&c=12&t=2187 BF1942 Mod Links (forum post)]<br />
*[http://bf1942.nucleardays.com/modules.php?name=Content&pa=showpage&pid=36 Battlefield 1942 Mod Directory]<br />
*[http://www.bf1942files.com/archive.news?s=21&c=1062#news Bf1942files mod news archive]<br />
*[http://forums.teamplaysucks.com/forum/viewtopic.php?t=218 Long list of mods (forum post)]<br />
*[http://bartoz.mine.nu/bf1942.php Long list of mods (at a site)]<br />
*[http://www.wildblood.20m.com/daza/mods.html Battlefield 1942 mods: Early list with short descriptions]<br />
<br />
[[Category:Battlefield 1942 mods]]<br />
[[Category:Computer game mods]]</div>71.32.189.229https://en.wikipedia.org/w/index.php?title=Battlefield_2&diff=21226085Battlefield 22005-08-17T16:45:09Z<p>71.32.189.229: /* New Features */</p>
<hr />
<div>{{Infobox CVG| title = Battlefield 2<br />
|image = [[Image:bf2box.jpg|center|200px|Battlefield 2 box cover]]<br />
|developer = [[Digital Illusions CE]]<br />
|publisher = [[EA Games]]<br />
|designer = <br />
|engine = <br />
|released = [[June 22]] [[2005]] (NA)<br />
[[June 24]] [[2005]] (EU, Australia)<br />
|genre = [[First-person shooter]]<br />
|modes = [[Single player]], [[multiplayer]]<br />
|ratings = [[ESRB]]: Teen (T)<br />
[[PEGI]]: 16+<br />
[[OFLC]]: M 15+<br />
|platforms = [[Microsoft Windows]]<br />
|media = DVD or CD<br />
|requirements = <br />
|input = <br />
}}<br />
'''Battlefield 2''' is a newly-released computer game based on the [[Electronic Arts Battlefield franchise]]. ''Battlefield 2'' was announced in the Spring of [[2004]]. It utilizes a new engine for gameplay, physics, and graphics, as well as other functions. ''Battlefield 2'' is often compared to the popular [[Desert Combat]] mod for ''[[Battlefield 1942]]'' as both games take place in modern times and, after the acquisition of Desert Combat developer [[Trauma Studios]] by [[Digital Illusions CE|DICE]], developers that worked on Desert Combat went to work on ''Battlefield 2''. However, Trauma Studios has since been [http://www.gamecloud.com/article.php?article_id=240 closed]. <br />
<br />
==Overview==<br />
The game is about a hypothetical war in the near future between three powerful factions: the [[United States]] [[Marines]], [[China]], and the fictional [[Middle Eastern Coalition]] (MEC). The battles, however, only feature U.S. vs. MEC and U.S. vs. China. The armies use modern weaponry: The Americans use well-known American weaponry such as the [[Abrams]] tank, the Chinese mostly use Chinese-made copies of [[Soviet]] weapons (such as the [[Type 56]] Assault rifle, though the game calls it an [[AK-47]]), and the Middle Eastern Coalition use mostly [[Russian]] weapons. The various forces still use the trademark feature of the ''Battlefield'' series, the spawning vehicles that any player can hop into.<br />
<br />
''Battlefield 2'' was originally scheduled to be released on [[March 21]], [[2005]], but was delayed until [[June 22]], [[2005]] for North America, and [[June 24]], [[2005]] for Europe and Australia. A version of ''Battlefield 2'' is also being developed for consoles, named ''[[Battlefield 2: Modern Combat]]''.<br />
<br />
Since its release, ''Battlefield 2'' has proven to be one of the most demanding games ever made on user hardware. Users who have 1 GB of RAM, normally a huge amount, have reported slowdowns and stuttering problems. It may well be that the next generation of games make 1 GB of RAM the minimum for smooth play, and 2 GB the recommended. Only time will tell if future developers will follow suit in listing high system requirements in exchange for the best special effects.<br />
<br />
An [[expansion pack]] is being planned for the game, named ''Battlefield 2: Special Forces'', allowing to play six special forces units: [[U.S. Navy SEALs]], British [[SAS]], Russian [[Spetsnaz]], MEC [[Special Forces]], a Rebel group, and insurgents. It will contain six new armies (compared to just three in Battlefield 2), ten new vehicles, twelve new weapons, and eight maps. The release is expected to ship this winter. More info on [http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=expansion_071405 Battlefield 2 site].<br />
<br />
==Bugs & Patches==<br />
A [ftp://largedownloads.ea.com/pub/patches/bf2patch_v_102.exe patch 1.02] has been released to fix memory leaks and other bugs, the former of which was so problematic that at one stage the official Battlefield 2 website was advising users to use the unpatched 'out of the box' version of the game instead of upgrading to patch 1.01<br />
<br />
The previous games in the ''Battlefield'' franchise (''Battlefield 1942'' & ''Battlefield Vietnam'') were also plagued by bugs and gameplay-balance issues in the early released versions, and only became fully stable after a series of patches in the months following the release.<br />
<br />
A v1.03 patch has been [http://www.eagames.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_072205_06 announced] by EA that will include 140 fixes to the game engine and gameplay/balance/exploit issues. Of the biggest updates will be the inclusion much-desired favorites list to the server browser, and a complete revamp of the teamkill punishment system. This patch is expected to be out by late August 2005.<br />
<br />
An unoffical patch allows use of the [http://forum.game-deception.com/showthread.php?t=7739 Ti] series of [[GeForce 4]] cards<br />
<br />
==New Features==<br />
[[Image:bf2.jpg|right|200px|thumb|''Battlefield 2'' screenshot]]<br />
* New gameplay engine, realistic physics and dynamic lighting, material penetration feature, destructible environments.<br />
<br />
* Server admins can set maps to use 16, 32 or 64 player versions to provide the ideal vehicle-to-player ratio, custom maps can be made to scale to fit any number of players.<br />
<br />
* Squads:<br />
** Squads can be password protected to prevent players from joining the squad.<br />
** Players may be invited to join a squad, if accepted, are then moved into that squad.<br />
** A max of 6 players can be a squad (including the squad leader).<br />
** There can be as many as 9 squads per team.<br />
** Squad members, not leaders, have a minimal T key menu for requesting orders, artillery, and munitions.<br />
** All Squad members may use VoIP to talk to each other.<br />
<br />
* Squad Leader Position - Commander and manager of a squad<br />
** Squad Leaders have an extended T key menu for issuing commands.<br />
** Squad Leaders can manage squad by locking or unlocking the squad to new members.<br />
** Squad Leaders may be invite players to join the squad.<br />
** Squad Leaders can set waypoints and orders.<br />
** Squad Leaders are mobile spawn points while friendly flags exist.<br />
** Squad Leaders can talk to the Team Commander.<br />
<br />
* Team Commander Position - strategic role of a battlefield commander directing his forces:<br />
** Players must "apply" before the round. The highest rank gets the position, ties go to a vote.<br />
** Team Commanders can be voted out by team.<br />
** The Team Commander is like any other soldier on the battlefield in that he choses a kit, spawns in, can die, etc.<br />
** Available to the Team Commander are four assets: [[Artillery|Artillery Strike]], [[Reconnaissance_satellite|Satellite Scan]], [[UAV|Predator UAV]] and Supply Drop.<br />
<br />
* Online profiles:<br />
**Rankings from Private all the way to Master Gunnery Sergeant, one's online profile can track kills, weapon usage, medic stats, engineering stats, etc.<br />
**One can have multiple profiles per account (stunt, clan, public, etc.)<br />
**One can unlock [[medals]], special weapon functions, decals, etc.<br />
**There is a special access to forums/download servers.<br />
**Ranking is only available on "official" (EA and EA leased) BF2 servers.<br />
**Ranking/unlockables can be on all servers, but only EA servers record and send back stats.<br />
**EA plans to offer more servers worldwide sponsored by ISP's, etc, provided they meet certain requirements.<br />
<br />
* Battlefield Recorder - will allow the ability to record ingame videos:<br />
**Files are around 1MB in size and are played within the Battlefield 2 engine.<br />
**Camera angles can be changed, as well as the speed.<br />
**Files can be exported to AVI format.<br />
<br />
* Radio commands are now displayed on an ingame menu brought up using the Q key:<br />
**In this mode, the crosshair is replaced with gray circle with radio commands around the circle.<br />
**If menu is activated while aiming at at an object such as a tank and "Spotted" is clicked, it recognizes the tank and sends out an "enemy armor spotted" radio command. Q key spotted units are displayed on teammates' mini-maps for several seconds.<br />
<br />
* Voice-over IP (VOIP) is supported, which allows players to communicate via audio ingame without the need for third-party programs.<br />
** Squadmembers can talk to fellow squad members.<br />
** Squad Leaders can talk to Team Commander or fellow squad members.<br />
** Team Commander can talk to Squad Leaders.<br />
** VoIP is not available between maps, but is available during map start delay.<br />
** VoIP is available while critically wounded, but not when dead.<br />
<br />
* The minimap now shows a white triangle simulating your field of view.<br />
<br />
* Custom shortcuts can load up a server with parameters set in your profile.<br />
<br />
==Ranked Servers and Recent Exploits==<br />
The ''Battlefield 2'' Ranked Server System allows for a means of comparing yourself to other "hardcore" players. According to [[EA Games]] ...<br />
<br />
''Ranked servers will be where the hardcore bump heads and clash knives. All Ranked Servers will be configured to provide the definitive competitive [[Battlefield]] experience. Friendly Fire is on, and TK will be punished by default, so all players will need to use their tools wisely and watch out for the tools that have been deployed by their teammates. If, for example, you have a hankering to be the best sniper to ever stare down the sights of an SVD in [[Battlefield 2]], these are the servers on which you will have to walk the walk. If you’d rather not spend your time trying to figure out where the world’s #1 sniper is popping your melon from, see below.''<br />
<br />
''Ranked servers will be heavily administrated and have Punkbuster on. The integrity of the stats system is of paramount importance to [[EA Games]] (and of course to those participating in it) and so we will be monitoring things constantly. At the end of the day, Ranked servers will be a safe, regulated environment on which the most competitive players will be spending their time. If this environment doesn’t sound right for you, that’s great. That’s what Unranked servers are for.''<br />
<br />
Recent concern has arisen within the community, however, regarding exploits of this ranking system. Users have been known to use a "[[medic]] exploit" where they will simply kill a person, revive him, and then kill him again, thus gaining an extraordinary amount of global points. The [[Battlefield 2]] Community has been crying out to [[EA Games]] regarding these exploits. Sean Decker, the Executive Producer, has recently responded to an email about this, and mentions deleting scores and awards ("or have more drastic actions taken") of exploiting players.<br />
<br />
See the 'Team - Warchild' incident if you wish to know more about exploiting and its concequences!<br />
<br />
==Maps==<br />
''Main article: [[Battlefield 2 Maps]]''<br />
<br />
BF2 shipped with 12 maps. Depending on the number of people the server is configured accomodate, the scope and objectives of maps change. For example, when "Gulf of [[Oman]]" is played with only 16 people, it is an [[infantry]] and [[armoured fighting vehicle|armor]] combat scenario with 4 objectives to capture. With more players, 2 new bases open up, spawning [[fighter aircraft|fighter jets]] and [[helicopter]]s. Single-player mode only allows access to the former, to the extent that purchasers who are unable or unwilling to play online have no access to many of the game's vehicles.<br />
<br />
==Infantry Classes==<br />
BF2 players can pick from seven basic classes: <br />
<br />
*'''[[Frontal assault|Assault]]''' troops carry an [[assault rifle]] with attached [[grenade launcher]] good for close infantry combat, and can throw [[smoke grenade]]s to cover friendly forces.<br />
*'''[[Sniper]]s''' pick enemies off from long range with a [[sniper rifle]], and can plant [[Claymore_mine|Claymore]] anti-personnel mines.<br />
*'''[[Special forces|Spec Ops]]''' can destroy structures and vehicles with [[C-4 (explosive)|C4]] explosive charges, and also carry an automatic [[carbine]].<br />
*'''[[Combat engineering|Engineers]]''' have the wrench, which allows them to repair vehicles (including transports they are riding on), can deploy anti-vehicle mines, and defend themselves with a [[shotgun]].<br />
*'''[[Combat medic|Medic]]s''' are armed with a standard assault rifle, but also have the ability to heal teammates with medpacks and revive them with a [[defibrillator]], which works like the adrenaline syringe in [[Enemy Territory]]. The defibrillator can also be used to zap enemy soldiers, although the knife is more effective because it does not need to charge up after attacks.<br />
*'''[[Support]]''' troops wield a [[light machine gun]] that can provide heavy covering fire, and replenish allies' supplies with [[ammunition]] packs.<br />
*'''[[Anti-tank|Anti-Tank]]''' soldiers have both a [[submachine gun]] and short-range [[anti-tank rocket]]s, which destroy lighter vehicles easily and can damage even heavily armored [[tank]]s and [[Armoured personnel carrier|APC]]s with careful targetting.<br />
<br />
In addition, all classes carry a basic [[pistol]] and combat [[knife]], and Spec Ops, Engineer, Medic, and Assault (with unlocked weapon) classes spawn with [[hand grenade]]s. Experienced players can unlock alternate weapons for each class. For instance, snipers may choose a more powerful [[.50 BMG|.50 caliber]] sniper rifle, and Spec Ops can use a [[G36|G36C]] carbine instead of the [[M4A1]].<br />
<br />
These unlockable weapons can be enabled to all players by default, server side, but only on non-ranked servers. On ranked servers, the players must earn points and become promoted to a higher rank in order to unlock specific weapons if they wish to use them.<br />
<br />
Different classes are also able to sprint for different lengths of time than others, and have different amounts of body armour. Support and Assault classes can sprint for 8 seconds. The Anti-Tank class can sprint for 9 seconds. All other classes can sprint for 10 seconds.<br />
<br />
For the specific kits assigned to forces on each side, see ''[[Battlefield 2 Infantry Classes]]''.<br />
<br />
==Vehicles==<br />
There are about 35 different vehicles in the game:<br />
<br />
=== Aircraft ===<br />
====US====<br />
*[[AH-1]] Super Cobra - Two-seat attack helicopter, pilot can launch dumb-fire rockets and flares, gunner has a minigun and TV guided tankbuster missiles<br />
*[[F-15]] Strike Eagle - Fighter Bomber, two seats. Pilot can fire cannon, 4 air to air missiles and 5 drag retarded bombs. Weapons officer can fire laser guided tank buster missiles<br />
*[[F/A-18]] Hornet - Single seat strike fighter, equipped with a cannon, 6 air to air missiles and 2 bombs<br />
*[[F-35]] Joint Strike Fighter (JSF) - Single seat strike fighter with thrust vectoring. Equipped with a cannon, 6 air to air missiles and 2 bombs<br />
*[[SH-60 Sea Hawk]] - Transport helicopter, armed with twin side mounted vulcan miniguns, can carry up to 6 soldiers<br />
<br />
===='''MEC ([[Middle Eastern Coalition]])'''====<br />
<br />
*[[Mil Mi-17]] 'Hip' - Transport Helicopter armed with twin side mounted heavy machineguns<br />
*[[Mil Mi-28]] 'Havoc' - Two-seat attack helicopter, pilot can launch dumb-fire rockets and flares, gunner has an autocannon and TV guided tankbuster missiles<br />
*[[MiG-29]] 'Fulcrum' - Single seat strike fighter, equipped with a cannon, 6 air to air missiles and 2 bombs<br />
*[[Su-34]] 'Fullback' - Fighter Bomber, two seats. Pilot can fire cannon, 4 air to air missiles and 5 drag retarded bombs. Weapons officer can fire laser guided tank buster missiles<br />
<br />
====China====<br />
<br />
*[[J-10]] - Single seat strike fighter, equipped with a cannon, 6 air to air missiles and 2 bombs<br />
*[[Su-27|Su-30]] 'Flanker' - Fighter Bomber, two seats. Pilot can fire cannon, 4 air to air missiles and 5 drag retarded bombs. Weapons officer can fire laser guided tank buster missiles<br />
*[[WZ-10]] - Two-seat attack helicopter, pilot can launch dumb-fire rockets and flares, gunner has a minigun and TV guided tankbuster missiles<br />
*[[Z-8]] - Transport Helicopter armed with twin side mounted heavy machineguns<br />
<br />
=== Land Vehicles ===<br />
====US====<br />
*FAAV - Patrol buggy, 3 seats, heavy and light machineguns also known as the [[Desert Patrol Vehicle]]<br />
*LAV-25 a variant of the [[Mowag Piranha]] - APC, autocannon, 7.62mm passenger machine guns, smoke grenade launchers, anti-tank TOW missiles<br />
*[[M1 Abrams]] - MBT (Main Battle Tank), heavy machine-gunner position on turret, smoke grenade launchers<br />
*[[M2 Bradley|M6 Bradley Linebacker]] - AA armoured vehicle, stinger missile launcher, autocannon <br />
*M998 [[HMMWV]]- Humvee, heavy machine gun with shield plates on top<br />
<br />
====MEC====<br />
<br />
*BTR-90 - APC, 30mm autocannon, 7.62mm passenger machine guns, smoke grenade launchers, anti-tank TOW missiles<br />
*FAV - Attack buggy, one heavy and one light machine gun<br />
*GAZ-3937 Vodnik - APC, autocannon, passenger machine-gunner position, amphibious <br />
*[[T-90]] - Main Battle Tank, heavy machine-gunner position on turret, smoke grenade launchers<br />
*[[Tunguska]] - Mobile AA, 2 seats, rotational turret with dual cannon and four heat-seeking missile launchers per side<br />
<br />
====China====<br />
<br />
*FAV - Identical to the MEC's version<br />
*Nanjing 2046 - Armoured patrol car, heavy and light machine guns<br />
*Type 95 - Mobile AA, quad 25mm cannons, missile launcher<br />
*[[Type 98]] - Main Battle Tank, heavy machine-gunner position on the turret, smoke grenade launchers<br />
*WZ-551 - APC, autocannon, 7.62mm passenger machine guns, smoke grenade launchers, anti-tank TOW missiles<br />
<br />
=== Watercraft ===<br />
<br />
<br />
====US====<br />
<br />
*[[LCAC]] - Hovercraft, can travel on both land and sea, capable of carrying vehicles - not included in gameplay at this time. Might be included in patch or Battlefield 2 expansion: Special Forces, release fall 2005.<br />
*[[USS Wasp (LHD-1)|LHD-1]] Wasp Class - Aircraft carrier, can spawn UH-60's, AV-8B's, AH-1's, and F-35's<br />
*[[Rigid-hulled inflatable boat|RIB]] - Small inflatable boat, armed with a light machinegun<br />
<br />
<br />
The MEC and Chinese teams do not have any known watercraft other than RIB's identical to the American version.<br />
<br />
==Demo==<br />
A demo is available for download from major game sites featuring a single map ("Gulf of Oman") for both single-player and multi-player. The 16-person version of the map has a time limit of 10 minutes. the 32-person version has a time limit of 12 minutes. The 64-person version is unavailable in the demo, though up to 64 players can still play on the 32-person map. The demo also limits players to using stock weapons with each kit.<br />
<br />
It was discovered soon after the demo release that code could be modified to circumvent some of the limits imposed on the demo. These included removing the time limit, as well as allowing players to use all locked weapons. EA quickly responded by delisting servers that were running with such modifications.<br />
<br />
==Mods For Battlefield 2==<br />
Mods that are known to be in development for Battlefield 2 include:<br />
<br />
{|-<br />
| valign=top|<br />
*[http://www.ancolius.com/ Ancolius]<br />
*[http://www.fallen.net.nz/bfs/ Battle for Supremacy]<br />
*[http://www.freewebs.com/bf2mod/index.htm Battle of Somalia]<br />
*[http://www.battlefield1918.de/news/ Battlefield 1918]<br />
*[http://bf1936.bf1942files.com/ Battlefield 1936]<br />
*[http://www.bf40k.com/ Battlefield 40k]<br />
*[http://bfa.infinityrealms.net/ Battlefield Advanced]<br />
*[http://www.bfapocalypse.com/ Battlefield Apocalypse]<br />
*[http://bfcorps.totalbf2.com/ Battlefield Corporations]<br />
*[http://www.bfexodus.com/ Battlefield Exodus]<br />
*[http://k.1asphost.com/bffire/ Battlefield Firefighter]<br />
*[http://ninjas.moddb.com/ Battlefield Ninjas]<br />
*[http://www.bfpirates.com/ Battlefield Pirates]<br />
*[http://www.battlegroup42.com/ Battlegroup 42]<br />
*[http://www.battlehammer40k.com/ Battlehammer 40K]<br />
*[http://www.dicecity.net/ Dice City]<br />
*[http://www.xww2.com/ Experience World War 2]<br />
| valign=top|<br />
*[http://www.ffvmod.com/ Fight for Victory]<br />
*[http://finalfront.net/index2.htm Final Front]<br />
*[http://www.fpbmod.com/news.php Flashpoint Balkans]<br />
*[http://www.fhmod.org/ Forgotten Hope]<br />
*[http://flmod.dekubaum.de/ Frontlines]<br />
*[http://mods.moddb.com/4065/ Generals of Battlefield]<br />
*[http://www.freewebs.com/infantrywar/ Infantry War]<br />
*[http://www.is04.net/ Interstate 2004]<br />
*[http://kc.monkeh.net/ Korean Conflict]<br />
*[http://mods.moddb.com/3624/ Kuril Islands Conflict]<br />
*[http://mts.battletechmodproductions.com/ Mech Tactical Simulation]<br />
*[http://213.10.248.156/mocmod/index.htm Men of Courage]<br />
*[http://www.nightfighters-mod.de/ Nightfighters]<br />
*[http://www.pointofexistence.com/ Point of Existence]<br />
*[http://www.projectlilith.com/ Project Lilith]<br />
*[http://www.realitymod.com/ Project Reality]<br />
*[http://dynamic.gamespy.com/~renalert/ Red Alert: A Path Beyond]<br />
| valign=top|<br />
*[http://www.bsgmod.com/ Rise of Kobol]<br />
*[http://www.risingconflicts.com/ Rising Conflicts]<br />
*[http://mods.moddb.com/4084/ Role of Honor]<br />
*[http://mods.moddb.com/4337/ RollerCoaster]<br />
*[http://www.russianassault.de/en/?site=main&module=news Russian Assault]<br />
*[http://www.specialforcesmod.prdfiles.com/ Special Forces]<br />
*[http://www.tnmod.com/ Terranova]<br />
*[http://dlo.bf2.net/ The Last Offensive]<br />
*[http://planetforum.pl.funpic.de/nuked-klan%201.6/index.php?file=News Three Crowns]<br />
*[http://ramjet57.ra.funpic.org/ Tiberian Destiny]<br />
*[http://forums.totalretardation2.com/ Total Retardation 2]<br />
*[http://twmod.com/ Total War]<br />
*[http://www.voa.bf2gaming.net/ Verge of Armageddon]<br />
*[http://warfront.bf1942files.com/index.php Warfront]<br />
*[http://warofwars.rampagesession.com/ War of Wars]<br />
*[http://www.freewebs.com/wwii1939/ WWII: The War for Peace]<br />
*[http://www.zerohour2010.co.uk/ Zero Hour]<br />
|}<br />
<br />
==External links==<br />
*[http://www.bfnation.net/ Battlefield Nation]<br />
*[http://b1nary.net/ubar/index.html Battlefield 2 Awards,Ranks,Ribbons and Medals-Explanation]<br />
*[http://www.eagames.com/official/battlefield/battlefield2/us/home.jsp Official ''Battlefield 2'' website]<br />
*[http://www.totalbf2.com/ Total BF2]<br />
*[http://www.bfsector.net/ Battlefield Sector]<br />
*[http://www.planetbattlefield.com/ Planet Battlefield]<br />
*[http://www.shackbattles.com/wiki/index.php/Battlefield_2 Battlefield 2 Gameplay Guide Wiki]<br />
*[http://battlefield2.filefront.com/ Battlefield 2 Files]<br />
*[http://www.ausbattlefield.com/ AusBattlefield]<br />
*[http://www.battlefield.fi/ Finnish Battlefield site, Battlefield.fi]<br />
*[http://www.gamespot.com/pc/action/battlefield2/index.html?q=Battlefield+2/ Gamespot's BF2 Page]<br />
*[http://www.battlefield.no/ Battlefield.no, Large norwegian Battlefield and other FPS site]<br />
*[http://files.filefront.com/The_Battlefield_2_Demo/;3876613;;/fileinfo.html Battlefield 2 Demo]<br />
*[http://www.firingsquad.com/games/battlefield_2_demo_review/ Battlefield 2 Demo Review]<br />
*[http://www.theinquirer.net/?article=23973 Battlefield 2 Benchmark Tests]<br />
*[http://www.tweakguides.com/BF2_1.html Battlefield 2 Tweak Guide]<br />
*[http://files.filefront.com/Battlefield_2_Modern_Combat_Trailer_4/;3896705;;/fileinfo.html Battlefield 2: Modern Combat Trailer #4]<br />
*[http://www.kevinmandeville.com/weblog/2005/06/battlefield-2-first-impressions.html PC Gamer Blog - Battlefield 2 First Impressions]<br />
*[http://www.gamespot.com/pc/action/battlefield2specialforces/preview_6130167.html Short Q&A with longtime Battlefield producer Mike Doran about expansion pack.]<br />
*[http://www.forumplanet.com/planetbattlefield/topic.asp?fid=7419&tid=1700304 Why I support the idea of an expansion boycott] - The Battlefield 2 community weighs in on the timing of EA's expansion announcement<br />
*[http://bf2.fun-o-matic.org Battlefield 2 Technical Information Wiki]<br />
<br />
{{Battlefield}}<br />
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[[Category:2005 computer and video games]]<br />
[[Category:First-person shooters]]<br />
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[[fr:Battlefield 2]]<br />
[[sv:Battlefield 2]]</div>71.32.189.229