https://en.wikipedia.org/w/api.php?action=feedcontributions&feedformat=atom&user=74.138.93.142 Wikipedia - User contributions [en] 2024-09-30T09:30:55Z User contributions MediaWiki 1.43.0-wmf.24 https://en.wikipedia.org/w/index.php?title=Left_4_Dead&diff=187450680 Left 4 Dead 2008-01-28T11:53:46Z <p>74.138.93.142: Reverting to older version since PS3 as a platform hasn't been confirmed and references point to nothing official</p> <hr /> <div>{{future game}}<br /> <br /> {{Infobox VG| title = Left 4 Dead<br /> | image = [[Image:Left4Dead promo.jpg|250px|Left 4 Dead promotional image]]<br /> | caption = <br /> | developer = [[Turtle Rock Studios]]<br /> | distributor = [[Valve Corporation]] (Steam)&lt;br /&gt;[[Electronic Arts]] <br /> | engine = [[Source engine]]<br /> | release = '''[[Personal computer|PC]]''':&lt;br /&gt;Late Summer 2008 &lt;ref name=&quot;Late08&quot;&gt;{{cite web|url=<br /> http://www.shacknews.com/onearticle.x/50710|title=Left 4 Dead Rising in Late Summer |work=[[Shacknews]]|date=11 January 2008|accessdate=2008-01-12}}&lt;/ref&gt;&lt;br /&gt;'''[[Xbox 360]]''':&lt;br /&gt;Late Summer 2008 &lt;ref name=&quot;Late08&quot;&gt;{{cite web|url=[[Playstion 3]]''':&lt;br /&gt;Late Summer 2008<br /> http://www.shacknews.com/onearticle.x/50710|title=Left 4 Dead Rising in Late Summer |work=[[Shacknews]]|date=11 January 2008|accessdate=2008-01-12}}&lt;/ref&gt;<br /> | genre = [[Cooperative gameplay|Co-operative]] [[Multiplayer game|online]] [[Survival horror]]<br /> | modes = [[Single player]] (with [[Game artificial intelligence|AI]] [[Computer game bot|bots]]) &lt;br&gt; [[Multiplayer]]<br /> | platforms = [[Xbox 360]], [[Personal computer|PC]] ([[Microsoft Windows|Windows]])<br /> | media = [[Steam (content delivery)|Steam]], [[DVD]] ([[XBOX 360]])<br /> }}<br /> <br /> '''''Left 4 Dead''''' is an upcoming [[multiplayer game|multiplayer]] [[cooperative gameplay|co-operative]] [[survival horror]] game by [[Turtle Rock Studios]] which is, as of [[January 10]], [[2008]], part of [[Valve Corporation]]. The game has been built using Valve's [[Source engine]]. <br /> <br /> It pits four human playable or [[Artificial intelligence|AI]] controlled survivors of an apocalyptic [[pandemic]] against hordes of Infected [[zombie]]s. Regular Infected are controlled by the game AI, while human players can control up to four mutated Infected with special abilities. The goal of ''Left 4 Dead'' for the Survivors is to help each other make it through a level to safety. Infected players must cooperate to stop them.<br /> <br /> The expected release date for ''Left 4 Dead'' is late Summer [[2008]].&lt;ref name=&quot;Late08&quot;&gt;{{cite web|url=<br /> http://www.shacknews.com/onearticle.x/50710|title=Left 4 Dead Rising in Late Summer |work=[[Shacknews]]|date=11 January 2008|accessdate=2008-01-12}}&lt;/ref&gt; The game was first revealed in the Christmas 2006 publication of ''[[PC Gamer UK]]'' with a six-page article describing a playthrough at Valve's headquarters. The game was first playable at the Showdown 2007 LAN in [[San Jose]] and at [[Quakecon#2007|QuakeCon 2007]].<br /> <br /> ==Gameplay==<br /> ===Setting and levels===<br /> There will be four scenarios with around five maps each in the first release of ''Left 4 Dead''. &lt;ref name=&quot;411handson&quot; /&gt; These scenarios take place in various urban and rural locales, including a hospital, cornfield, airport, and murky countryside. Four players take control of the four main characters of the game, &quot;The Survivors&quot;, who play through the levels fighting off the Infected, which are humans who have been infected with a mutated form of rabies. Each scenario has four maps in which the players move from safehouse to safehouse, indicated by a red door, where the players get a save point and those who have died earlier in the level will return.&lt;ref name=&quot;ShacknewsHandson&quot;&gt;[http://www.shacknews.com/featuredarticle.x?id=745 Shacknews Left 4 Dead Hands-on Preview]&lt;/ref&gt; The fifth map will have the players defending their position from a final onslaught of the infected until their getaway vehicle arrives, such as a helicopter in the hospital scenario.&lt;ref name=&quot;411handson&quot;&gt;[http://www.left4dead411.com/left-4-dead-preview-pg1.php Left 4 Dead Hands-on Preview at left4dead411.com]&lt;/ref&gt; Each scenario lasts between 45 and 75 minutes.{{Fact|date=January 2008}}<br /> <br /> ===Damage, dying and checkpoints===<br /> Checkpoints provide a respawn point for downed Survivors. As long as one Survivor manages to reach a checkpoint, the others will appear again on the map in closets or in other &quot;trapped&quot; situations, and will rejoin their allies when found. Survivors don't die instantly from too much damage — they are first knocked down, but can continue to fire with their pistols until helped by another Survivor. The Survivors are knocked down a maximum of 3 times. Movement speed is affected by injuries, slowing damaged Survivors down until they are helped by health kits or pain medications. ''Left 4 Dead'' will have full [[friendly fire]] that can't be switched off. &lt;ref name=&quot;411handson&quot; /&gt;<br /> <br /> ===Playing as the Infected===<br /> Four subsequent players can take control of the larger, more powerful Infected with unique abilities amongst the other AI Infected. Since only one Boomer, one Smoker and two Hunters are allowed at any one time, players have to select their preferred Infected and wait for it to spawn. Players can also control the tank, but it's only spawned a few times during each scenario. A special alert gives Infected players the option to start playing as the Tank when it does spawn.<br /> <br /> The infected have the ability to see survivors through the walls at a certain range if the survivors are running, with the flashlight on, or talking. Otherwise, Survivors are not visible through walls. The Infected can also see in the dark, unlike the Survivors. <br /> <br /> If a player playing an infected dies in less than about 3 seconds after spawning he/she is immediately respawned. Infected spawn in front of the Survivors and can, if they stay still, see a marker for their likely path of advance so they can set up ambushes. <br /> <br /> Throughout levels, Infected-only ways up buildings are marked with symbols. These can be climbed and used for ambushes, especially with the Infected immunity to falling damage. &lt;ref name=&quot;411handson&quot; /&gt;<br /> <br /> ===Team coordination and communication===<br /> The Survivors can communicate by automated voice commands that are accessed by quick menus. They will also sound off automatically when doing such things as reloading or spotting Infected. Over 1000 unique lines have been recorded for each Survivor. &lt;ref name=&quot;411handson&quot; /&gt;<br /> <br /> The Xbox 360 version of the game will remove the quick key voice commands in favor of the Xbox Live headset.<br /> <br /> Survivors will also be able to see each other through walls as colored outlines to make it easier to find each other.<br /> <br /> ==AI==<br /> The [[AI]] in ''Left 4 Dead'' allows the game to be played by fewer than four players, by making the other survivors [[Computer game bot|bots]], these bots will follow one of the player-controlled survivors. The Infected bosses will also be played by the AI, if there are fewer than four players on the infected team. The AI in ''Left 4 Dead'' is claimed to be convincing enough that survivors won't be able to distinguish between bots and real players in the role of the infected.{{Fact|date=June 2007}}<br /> <br /> ===The Director===<br /> The AI also features a dynamic system for game drama, pacing and difficulty called the &quot;director&quot;. Instead of fixed [[spawn point]]s for enemies, the AI director places enemies in different positions, creating a new experience each time. It will also balance action and moments of tense calm. &lt;ref name=&quot;411handson&quot; /&gt; When the AI Director feels that players have been facing a particularly intense battle it will slow down the tide of enemies. After a sufficient lull of action the director will send more enemies to increase the drama again.<br /> <br /> ==Award system== <br /> <br /> ''Left 4 Dead'' will include Steam's achievements system, which records players' accomplishments and mishaps. There are different awards for the different &quot;teams&quot; in the game:<br /> <br /> ===The Survivors===<br /> <br /> The Survivors receive merits for accomplishments such as completing a Scenario without using any health items or the flashlight. Survivors will also receive awards for doing things such as helping a downed survivor get back up, or by saving them from the infected.<br /> <br /> The Survivors receive demerits for mishaps such as shooting a teammate, or killing a boomer near teammates. Survivors will also receive demerits for walking into friendly fire, or purposely causing one's death without giving the rest of the survivors any benefit from it.<br /> <br /> ===The Infected===<br /> <br /> The Infected receive merits for accomplishments such as killing a survivor, or poisoning a survivor. The Infected will also receive awards for helping other infected kill a survivor by making a combined attack on a survivor, or causing a swarm of infected to kill a survivor.<br /> <br /> The Infected receive demerits for mishaps such as harming a teammate, or killing a teammate. The Infected will also receive demerits for walking into friendly fire, avoiding the survivors for a certain period of time, or purposely helping the survivors.<br /> <br /> ==The Survivors==<br /> <br /> [[Image:Left4dead-survivors.jpg|thumb|The survivors. Left to right: Francis, Zoey, Bill, Louis.]]<br /> <br /> There are four playable human characters in the game, each with a different and unique appearance to make it easier to identify which character you are looking at when you aren't close enough to recognize the face. Each player is randomly assigned a character when they join the server and each character has the same abilities and may use the same weapons. &lt;ref name=&quot;411handson&quot; /&gt;<br /> <br /> ;Francis<br /> :The tattoo-covered biker.He knew Bill before the outbreak of infection as well, which may mean they both went to Vietnam.<br /> ;Zoey<br /> :The teenage daughter of a wealthy family. Zoey's face is modeled from [[Alesia Glidewell]], the same person Chell from Valve's ''[[Portal (video game)|Portal]]'' was modeled from.&lt;ref&gt;http://www.alesiaglidewell.com/vo_games.htm&lt;/ref&gt;<br /> ;Bill<br /> :A Vietnam veteran with combat skills that have helped keep him alive, he is also the eldest of the band of survivors.<br /> ;Louis<br /> :An assistant manager at a local retail electronics chain store.<br /> <br /> ==Weapons==<br /> <br /> The main weapons in ''Left 4 Dead'' are divided into two tiers. The first is available to everyone when the scenario starts. Weapons in the second tier can be found throughout the maps and at the end of the scenario, just before the final fight. All weapons can be used to bash Infected with in close combat, pushing them back. The weapons have been said to resemble those of ''Counter Strike: Source'', but with increased recoil. There is no information on the amount of ammo that is given to the players when they acquire each of these guns, or if there is a way to distribute them to other teammates. &lt;ref name=&quot;411handson&quot; /&gt;<br /> <br /> '''Main Weapons – First Tier'''<br /> <br /> Each survivor has the choice of starting with one of either weapons, but they can switch or restock ammo on checkpoints.<br /> * [[Pump shotgun]] deals heavy damage to an enemy or many at once. Holds 7 or 8 shells and can be shot without reloading all shells.<br /> * [[Uzi submachine gun]] deals light progressive damage. Holds around 50 cartridges and has enough accuracy to shoot at medium range. <br /> <br /> '''Main Weapons – Second Tier'''<br /> <br /> Each survivor has the choice of switching their first tier weapons to one of these on later checkpoints.<br /> * [[M16 Rifle]] in the game can be viewed as a more powerful and accurate version of the Uzi. In an in game video clip shown here: http://www.left4dead411.com/left-4-dead-pcgvideo the M16 shows 50 cartridges in the actual magazine.<br /> * [[Ruger Mini-14]] in the game is extremely powerful, is the most accurate, and is still mildly accurate without having to use the scope.<br /> * [[Benelli M4 Super 90]] semi-automatic shotgun in the game can be viewed as a more powerful version of the Shotgun that does not require a pump after each shot.<br /> <br /> '''Secondary Weapons'''<br /> <br /> Each survivor starts with a handgun, and they can be restocked on checkpoints.<br /> * [[Handgun]]s, apparently .45 caliber Springfield Armory 1911 pistols, is mainly used as a support or emergency weapon. If a second handgun is found, they can be dual-wielded. When a survivor is knocked down the only weapon that can be used is the handgun, but accuracy is greatly diminished in this state.<br /> <br /> '''Tertiary Weapons'''<br /> <br /> Each survivor has the choice of carrying only one Molotov Cocktail or Pipe bomb.<br /> * [[Molotov Cocktail]] Burns anything its fire touches and kills most infected that come into contact with it.<br /> * [[Pipe bomb]] Extremely powerful and dangerous to use due to the size of its explosion and its ability to kill all survivors nearby.<br /> <br /> '''Other Weapons'''<br /> <br /> During the hospital finale your team will be equipped with a machine gun. You will use it to fight off the two tanks that will be spawned during this time and to get rid of the horde. Also there will be a machine gun equipped on the helicopter you depart from so you will be able to shoot away at the infected while escaping.<br /> <br /> ==The Infected==<br /> <br /> [[Image:Left4dead-horde.jpg|thumb|A part of the zombie horde in the hospital campaign.]]<br /> <br /> The Infected are ''Left 4 Dead's'' name for what are essentially zombies. The zombies in the game are based on the zombies from the [[2002]] film ''[[28 Days Later]]'' (who are ordinary civilians that are infected with a virus known as &quot;rage&quot;, making them ravenous and psychotic), or [[Dawn of the Dead (2004 film)|the 2004 remake of ''Dawn of the Dead'']], which the game takes a lot from design-wise.&lt;ref&gt;[http://www.computerandvideogames.com/article.php?id=151399 PC Gamer preview]&lt;/ref&gt; The zombies, as opposed to the slow, shuffling types associated with ''[[Night of the Living Dead]]'' or ''[[Half-Life]]'', are fast and can pounce, creating quite a formidable foe. They will however go down with a well-placed gunshot, meaning they can be dealt with easily on their own, but in great numbers are difficult to handle. In addition, there are five mutated Infected who have their own special abilities and are more powerful than the regular Infected:<br /> <br /> ;The Boomer<br /> :A hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. When Boomers die they blow up, creating a large amount of damage and exorbitant amounts of gore and viscera.<br /> ;The Hunter<br /> :An agile Infected who can climb walls and jump over rooftops, similar to ''[[28 Days Later]]'' Infected and ''[[Half-Life 2]]'s'' [[Headcrab#Fast headcrab zombie|Fast Zombie]]. If the Hunter stands motionless against a wall it will turn invisible. It can then pounce on a survivor, pinning them down on the floor and slashing at them with its claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. It is extremely weak, and can only sustain minor gunfire before dying. The Hunter can also retreat, and slowly heal itself.<br /> ;The Smoker<br /> :A zombie with a long, whip-like tongue that can drag Survivors away from their team-mates and use its tongue as an organic noose to strangle Survivors when it is perched on a rooftop. Similar to ''Half-Life's'' [[Barnacle (Half-Life)|Barnacle]], or ''[[Resident Evil (series)|Resident Evil]]'s'' [[List of Resident Evil creatures#Licker|Licker]]. When in danger, it can leave a haze of black smoke, distorting the Survivors' vision.<br /> ;The Tank<br /> :A huge, muscular zombie capable of throwing large items such as cars or blocks of concrete. Its slow movement is countered by high strength and toughness. To prevent the tank from [[Camping (computer gaming)|camping]] away from the survivors for too long a frustration timer is set when the survivors are not in sight. When the timer runs out the tank becomes uncontrollable and begins stomping and thrashing giving away its position and becoming vulnerable to the survivors.<br /> ;The Witch<br /> :The only mutant infected that will not be available to players. They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to kill a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected. She has the resemblance of average infected, but can be heard crying to give the players a chance to avoid or attack her.<br /> <br /> ==GUI==<br /> ===HUD===<br /> The player's [[HUD (computer gaming)|HUD]] will allow them to see how much health, ammo, and equipment they have left. The players will also be able to see the name of their teammates, the picture of whom a teammate is playing as, the amount of health and equipment each of the other teammates have, as well as if they are in danger, downed, or dead.<br /> <br /> ===Awareness===<br /> The game will feature full body awareness in which the players will be able to see their own bodies when they look down, a departure from previous Valve games where the player's lower body is not visible. For example in Valve's Half-Life you would look down and see nothing but floor, but in Left 4 Dead you will see your legs and other parts such as your torso and arms.{{Fact|date=January 2008}}<br /> <br /> ==References==<br /> {{reflist}}<br /> <br /> ==External links==<br /> * [http://www.l4d.com/ ''Left 4 Dead''] official website.<br /> * [http://www.left4dead411.com/ ''Left 4 Dead 411''] information and news.<br /> * [http://www.turtlerockstudios.com/ Turtle Rock Studios] official website.<br /> * [http://forums.steampowered.com/forums/forumdisplay.php?f=130 Official ''Left 4 Dead'' forums] at the [[Steam (content delivery)|Steam]] forums.<br /> * [http://l4dforums.com/ ''L4D Forums''] Unofficial message boards.<br /> * [http://gamespot.com/pc/action/left4dead/news.html?sid=6163983 Interview with Michael Booth] at [[GameSpot]].<br /> * [http://www.computerandvideogames.com/article.php?id=162927 Playthrough test] at CVG.<br /> * [http://www.caltrops.com/article0026.php Left 4 Dead Hands-on Preview] at Caltrops.com.<br /> <br /> {{Valve games}}<br /> <br /> [[Category:2008 video games]]<br /> [[Category:Horror video games]]<br /> [[Category:Windows games]]<br /> [[Category:Xbox 360 games]]<br /> [[Category:Cooperative video games]]<br /> [[Category:First-person shooters]]<br /> <br /> [[es:Left 4 Dead]]<br /> [[ja:Left 4 Dead]]<br /> [[sv:Left 4 Dead]]</div> 74.138.93.142 https://en.wikipedia.org/w/index.php?title=Talk:Left_4_Dead&diff=187450259 Talk:Left 4 Dead 2008-01-28T11:49:22Z <p>74.138.93.142: /* PlayStation 3 */</p> <hr /> <div>{{cvgproj|class=Start|importance=}}<br /> <br /> == Dawn of the Dead Remake ==<br /> I checked the provided source and it had no mention of the dawn of the dead remake, although it did give mention to 28 days later, i suggest that the supposed inspiration from dawn of the dead 04 be removed &lt;small&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/67.180.248.125|67.180.248.125]] ([[User talk:67.180.248.125|talk]]) 10:52, 27 October 2007 (UTC)&lt;/small&gt;&lt;!-- Template:UnsignedIP --&gt; &lt;!--Autosigned by SineBot--&gt;<br /> <br /> == Left 4 Dead and Half Life Template ==<br /> <br /> I have removed the half life series template as the half life series has nothing to do with left 4 dead. See discussion here:<br /> [[Template talk:Half-Life series]]--[[User:Wiki fanatic|Wiki Fanatic]] | [[User talk:Wiki fanatic|Talk]] 07:43, 27 November 2006 (UTC)<br /> <br /> You need to add this the hte HL2 source stuff... add it to the btm of the page menu with HL2, CSS, TF2, and the other source games... I'm just passing through and leaving a note.<br /> <br /> == Fansites? ==<br /> <br /> Looks like an anonymous editor has added a fan site already. Should we leave it? Or remove it? I know some wikis like [[Crysis]] prefer not to have fansites. --[[User:Gamer007|Gamer007]] 04:58, 16 January 2007 (UTC)<br /> <br /> == 360 ==<br /> Can anyone cite where this is confirmed as coming out for the 360?<br /> <br /> It is 100%. This game looks awesome. &lt;small&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Jovack|Jovack]] ([[User talk:Jovack|talk]] • [[Special:Contributions/Jovack|contribs]]) 20:22, 11 December 2007 (UTC)&lt;/small&gt;&lt;!-- Template:Unsigned --&gt; &lt;!--Autosigned by SineBot--&gt;<br /> <br /> ==Youtube trailer link==<br /> Why did someone remove the link to the trailer on youtube? Is this not aloud? If so please say so. --[[User:Black_Mesa|Black_Mesa]] | [[User talk:Black_Mesa|Talk]] 15:56, 25 January 2007 (UTC)<br /> <br /> == The Smoker ==<br /> <br /> I'm going to add to the smoker part of the article that it can strangle survivors when it's above them, my source:[http://pc.ign.com/articles/760/760290p2.html]--[[User:Sherk|Sherk]] 03:37, 16 February 2007 (UTC)<br /> <br /> ==Left 4 Dead Hands-on Preview at left4dead411.com==<br /> I added some info from [http://www.left4dead411.com/left-4-dead-preview-pg1.php this article], who get theirs right from Valve themselves. There's probably a bunch more to add if someone wants to comb through it all. --[[User:HertzaHaeon|HertzaHaeon]] 16:56, 13 April 2007 (UTC)<br /> <br /> <br /> <br /> <br /> ==Retreat?==<br /> &quot;The Hunter <br /> An agile Infected who can climb walls and jump over rooftops, similar to Half-Life 2's Fast Zombie. It can pin a Survivor down on the floor and slash at them with long claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. The Hunter can also retreat.&quot; <br /> <br /> Can someone clarify what it means for the hunter to retreat?<br /> As far as I know anything can &quot;retreat&quot;<br /> <br /> :Retreat could be implied, it is not meant to denote a special ability. You could say it has the ability just stand and heal itself, though that would be rather ineffective in my opinion. It may also be the one that has any real reason to back off or retreat because of its ability to heal itself. That is a good enough reason to denote the fact that It can retreat because it would be a tactically useful and viable option. [[User:Brokenscope|Brokenscope]] 13:45, 29 June 2007 (UTC)<br /> <br /> :: I believe the Hunter is faster than the survivors so retreating with anything else would just leave you being chased down; it's probably the only class capable of retreating successfully. [[User:LikuX|LikuX]] 05:53, 24 July 2007 (UTC)<br /> <br /> == Awareness ==<br /> <br /> This is listed under awareness:<br /> &quot;The game will feature full body awareness in which the players will be able to see their own bodies when they look down, this feature was first added in F.E.A.R.&quot;<br /> <br /> As far as I know, you could see your own body with the option enabled in Tribes 2. F.E.A.R. wasn't the first.<br /> <br /> EDIT: You could also see your own body in SIN I believe, other games too probably, FEAR was definitely not the first.<br /> <br /> :: I removed the fear reference but left the rest of the section intact. Halo 2 let you see your feet, it came out before it 2004 vs 2005. Not really all that relevant either. I'm not even sure if the whole section is worth mentioning, partly because it reads like a back of the box &quot;feature&quot; blurb, partly because I doubt your going to be wasting time looking at your feet, partly because I doubt they will make you fall if one foot is walking on air next to the ledge. We really don't have that level of interaction or realism in games yet. I also doubt you will be very concerned about where your body is facing when you are downed. It might be helpful when trying to hide by checking if part of you has light on it but that is about it. [[User:Brokenscope|Brokenscope]] 14:00, 29 June 2007 (UTC)<br /> <br /> : Tons of games have this feature, it's been around for years. I'm not sure why it's notable. -- [[User:MisterHand|MisterHand]] 14:06, 29 June 2007 (UTC)<br /> <br /> ==Origin==<br /> Why is there no mention that the origin of this game comes from the zombie mod for CS? [[User:90.192.92.47|90.192.92.47]] 02:09, 8 August 2007 (UTC)<br /> <br /> :Source please? Just because you played CS and saw a zombie server mod doesn't mean that its inspired by CS admin mods.[[User:Brokenscope|Brokenscope]] 14:49, 16 August 2007 (UTC)<br /> <br /> It was accualy developed because the founder of turtel rock studios saw that the guys from valve loved to play agianst his bots. And they found out that 3-4 people agianst 30 bots limited to knifes was a hell of fun. thats mainly the reason.<br /> =D<br /> <br /> == AI ==<br /> Here's a possible citation for the AI segment of the Wiki, but I don't know if it qualifies as one:<br /> [http://www.atomicgamer.com/article.php?id=448&amp;page=2&amp;sectionID=730#730]<br /> <br /> &quot;The developers are working on an AI system that tries to make the two indistinguishable from each other - at least in the context of Left 4 Dead - and I have to say that they have done a great job so far.&quot;<br /> <br /> == xbox360 alright ==<br /> <br /> <br /> Its coming for Xbox 360, its notifed on many sites, but i've seen it on www.gamereactor.no &lt; this is a norwegian site so... &lt;small&gt;—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[Special:Contributions/82.147.34.250|82.147.34.250]] ([[User talk:82.147.34.250|talk]]) 06:45, 23 October 2007 (UTC)&lt;/small&gt;&lt;!-- Template:UnsignedIP --&gt; &lt;!--Autosigned by SineBot--&gt;<br /> <br /> == Character last names ==<br /> <br /> There's no source for the character last names, just wanted to let you know before I remove them (new at the wiki editing thing). [[User:Squerl|Squerl]] ([[User talk:Squerl|talk]]) 00:04, 7 December 2007 (UTC)<br /> <br /> ==Problems with article==<br /> Wikipedia is not a game guide, and this entire article is essentially a game guide -- list of weapons, list of characters, etc. Furthermore, most aren't even cited. If someone wants to edit the article I'll give them a week or so, but if not I'm going to remove a lot of content that contributes to the article simply being a game guide.<br /> [[User:Enfestid|Enfestid]] ([[User talk:Enfestid|talk]]) 18:17, 8 December 2007 (UTC)<br /> <br /> ==Release Date==<br /> Both IGN and Gamespy say the game is going to be released in February 2008. I'm not going to edit the article until there is any agreement on the release date. What do you guys think? Here are the links to where I found the release date.<br /> http://pc.ign.com/articles/760/760290p1.html<br /> http://pc.gamespy.com/pc/turtle-rock-project/787896p1.html<br /> [[User:Noneforall|Noneforall]] ([[User talk:Noneforall|talk]]) 21:51, 3 January 2008 (UTC)<br /> :At the moment it looks like it'll be release 2Q of 2008, since Valve just recently bought TRS. --[[User:FrostedBitesCereal|FrostedBitesCereal]] ([[User talk:FrostedBitesCereal|talk]]) 20:11, 11 January 2008 (UTC)<br /> : Here's a Shacknews article saying &quot;late summer&quot;: [http://www.shacknews.com/onearticle.x/50710]. [[User:HertzaHaeon|HertzaHaeon]] ([[User talk:HertzaHaeon|talk]]) 12:08, 12 January 2008 (UTC)<br /> :: Recent Interview on the show XPlay says Fall I think... --[[User:FrostedBitesCereal|FrostedBitesCereal]] ([[User talk:FrostedBitesCereal|talk]]) 20:34, 18 January 2008 (UTC)<br /> ::: Just watched the xplay clip, it said nothing about a release date, Fall or otherwise. --[[User:CitrusFreak12|CitrusFreak12]] ([[User talk:CitrusFreak12|talk]]) 20:59, 18 January 2008 (UTC)<br /> This article contains some good information, especially concerning the release (&quot;Valve's Chet Faliszek told us to expect the title in August or September&quot;) and gameplay scenarios, and the current reasons why the release has been delayed. <br /> http://www.shacknews.com/featuredarticle.x?id=745 --[[User:CitrusFreak12|CitrusFreak12]] ([[User talk:CitrusFreak12|talk]]) 21:07, 18 January 2008 (UTC)<br /> <br /> ==Individual Level Descriptions==<br /> What do you guys think about describing the individual levels (hospital, cornfield, airport, and &quot;murky countryside&quot;)? I think there is enough information on the hospital and cornfield levels that can be garnered from previews and hands-on videos and articles (eg, the cornfield features a farmhouse with boarded-up windows and barbed wire where the final stand takes place, the final stand of the hospital level takes place on the roof of the hospital while waiting for a helicopter, etc). --[[User:CitrusFreak12|CitrusFreak12]] ([[User talk:CitrusFreak12|talk]]) 22:28, 18 January 2008 (UTC)<br /> <br /> == PlayStation 3 ==<br /> <br /> Has it been confirmed for the PlayStation 3 or will this remain a Xbox 360 exclusive? Does anyone know? Have Valve confirmed this? [[User:Damien Russell|Damien Russell]] ([[User talk:Damien Russell|talk]]) 12:22, 20 January 2008 (UTC)<br /> <br /> :Why would you add PS3 as a platform before knowing this? Even your references show it's only speculation and hasn't been confirmed. Nothing's been made official.<br /> <br /> ==Article introduction==<br /> I just realized the intro says nothing about what the game is about, and also gives a lot of unnecessary details of what exactly happened at the first con viewings. I took it upon myself to correct that. Hope you like it. I guess a few more important details of the game could be included in the intro, such as the AI director system. [[User:HertzaHaeon|HertzaHaeon]] ([[User talk:HertzaHaeon|talk]]) 20:20, 26 January 2008 (UTC)</div> 74.138.93.142