https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Guerrilla_Games Guerrilla Games - Revision history 2025-01-09T16:40:27Z Revision history for this page on the wiki MediaWiki 1.44.0-wmf.8 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1267523668&oldid=prev IceWelder: Reverted edit by 136.57.92.245 (talk) to last version by Basrurmihir 2025-01-05T14:10:16Z <p>Reverted edit by <a href="/wiki/Special:Contributions/136.57.92.245" title="Special:Contributions/136.57.92.245">136.57.92.245</a> (<a href="/wiki/User_talk:136.57.92.245" title="User talk:136.57.92.245">talk</a>) to last version by Basrurmihir</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:10, 5 January 2025</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 5:</td> <td colspan="2" class="diff-lineno">Line 5:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| name = Guerrilla B.V.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| name = Guerrilla B.V.</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| logo = Guerrilla logo.svg</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| logo = Guerrilla logo.svg</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| logo_size = 150px</div></td> <td colspan="2" class="diff-empty diff-side-added"></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade_name = Guerrilla Games</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade_name = Guerrilla Games</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| former_name = Lost Boys Games (2000–2003)</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| former_name = Lost Boys Games (2000–2003)</div></td> </tr> </table> IceWelder https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1267520402&oldid=prev 136.57.92.245 at 13:43, 5 January 2025 2025-01-05T13:43:28Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:43, 5 January 2025</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 5:</td> <td colspan="2" class="diff-lineno">Line 5:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| name = Guerrilla B.V.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| name = Guerrilla B.V.</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| logo = Guerrilla logo.svg</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| logo = Guerrilla logo.svg</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| logo_size = 150px</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade_name = Guerrilla Games</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| trade_name = Guerrilla Games</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| former_name = Lost Boys Games (2000–2003)</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| former_name = Lost Boys Games (2000–2003)</div></td> </tr> <!-- diff cache key enwiki:diff:1.41:old-1255994736:rev-1267520402:wikidiff2=table:1.14.1:ff290eae --> </table> 136.57.92.245 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1255994736&oldid=prev Basrurmihir at 17:47, 7 November 2024 2024-11-07T17:47:35Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:47, 7 November 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 121:</td> <td colspan="2" class="diff-lineno">Line 121:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2024</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2024</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Lego Horizon Adventures]]''</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Lego Horizon Adventures]]''</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| <del style="font-weight: bold; text-decoration: none;">[[</del>PlayStation 5<del style="font-weight: bold; text-decoration: none;">]]</del>, [[Nintendo Switch]], <del style="font-weight: bold; text-decoration: none;">[[</del>Windows<del style="font-weight: bold; text-decoration: none;">]]</del></div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 5, [[Nintendo Switch]], Windows</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo&lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo&lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> </table> Basrurmihir https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1250571176&oldid=prev Videogamer2000 at 05:46, 11 October 2024 2024-10-11T05:46:51Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:46, 11 October 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 31:</td> <td colspan="2" class="diff-lineno">Line 31:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The developer soon began work on its two titles: ''[[Killzone (video game)|Killzone]]'' (in development for Sony Computer Entertainment for the [[PlayStation 2]]) and ''[[Shellshock: Nam '67]]'' (in development for [[Eidos Interactive]] for the PlayStation 2, [[Xbox (console)|Xbox]] and [[Microsoft Windows]]).&lt;ref&gt;{{cite book |title=Gamegeschiedenis van Nederland 1978–2018 |first=Tom |last=Lenting |date=April 2019 |publisher=Karel van Mander Academy |isbn=978-90-90-31716-8 |pages=46–47 |language=nl}}&lt;/ref&gt; Both titles would be released the following year to mixed reception, however ''Killzone'' enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, ''Killzone'' went on to sell over a million copies worldwide, earning [[List of Sony Greatest Hits games|Greatest Hits]] and [[Platinum Range|Platinum]] status in North America and Europe respectively.&lt;ref&gt;{{cite book |title=Killzone Visual Design: Celebrating 15 Years of Killzone |first=Arjan |last=Terpstra |date=1 March 2016 |publisher=[[Cook &amp; Becker]] |isbn=978-90-824576-0-5 }}&lt;/ref&gt; Guerrilla signed an exclusive development agreement with [[Sony Computer Entertainment]] in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, [[PlayStation Portable]] and [[PlayStation 3]].&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/news/94566/Sony_Sign_Guerrilla_Exclusivity_Deal.php |title=Sony Sign Guerrilla Exclusivity Deal |first=David |last=Jenkins |date=23 March 2004 |website=[[Gamasutra]]}}&lt;/ref&gt;&lt;ref name="Gamasutra: acquisition"&gt;{{cite web |url=https://gamasutra.com/view/news/98383/Sony_Acquires_Guerrilla_Games.php |title=Sony Acquires Guerrilla Games |first=Simon |last=Carless |date=7 December 2005 |website=[[Gamasutra]]}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The developer soon began work on its two titles: ''[[Killzone (video game)|Killzone]]'' (in development for Sony Computer Entertainment for the [[PlayStation 2]]) and ''[[Shellshock: Nam '67]]'' (in development for [[Eidos Interactive]] for the PlayStation 2, [[Xbox (console)|Xbox]] and [[Microsoft Windows]]).&lt;ref&gt;{{cite book |title=Gamegeschiedenis van Nederland 1978–2018 |first=Tom |last=Lenting |date=April 2019 |publisher=Karel van Mander Academy |isbn=978-90-90-31716-8 |pages=46–47 |language=nl}}&lt;/ref&gt; Both titles would be released the following year to mixed reception, however ''Killzone'' enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, ''Killzone'' went on to sell over a million copies worldwide, earning [[List of Sony Greatest Hits games|Greatest Hits]] and [[Platinum Range|Platinum]] status in North America and Europe respectively.&lt;ref&gt;{{cite book |title=Killzone Visual Design: Celebrating 15 Years of Killzone |first=Arjan |last=Terpstra |date=1 March 2016 |publisher=[[Cook &amp; Becker]] |isbn=978-90-824576-0-5 }}&lt;/ref&gt; Guerrilla signed an exclusive development agreement with [[Sony Computer Entertainment]] in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, [[PlayStation Portable]] and [[PlayStation 3]].&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/news/94566/Sony_Sign_Guerrilla_Exclusivity_Deal.php |title=Sony Sign Guerrilla Exclusivity Deal |first=David |last=Jenkins |date=23 March 2004 |website=[[Gamasutra]]}}&lt;/ref&gt;&lt;ref name="Gamasutra: acquisition"&gt;{{cite web |url=https://gamasutra.com/view/news/98383/Sony_Acquires_Guerrilla_Games.php |title=Sony Acquires Guerrilla Games |first=Simon |last=Carless |date=7 December 2005 |website=[[Gamasutra]]}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl<ins style="font-weight: bold; text-decoration: none;">}}&lt;/ref&gt;&lt;ref&gt;{{cite web | url=https://www.academia.edu/124463721/Video_game_history_of_the_Netherlands | title=Video game history of the Netherlands | date=October 6, 2024 </ins>}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> </tr> </table> Videogamer2000 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1247674481&oldid=prev 5.239.172.194: /* As Guerrilla Games */ 2024-09-25T10:44:42Z <p><span class="autocomment">As Guerrilla Games</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:44, 25 September 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 106:</td> <td colspan="2" class="diff-lineno">Line 106:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2017</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2017</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Horizon Zero Dawn]]''</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Horizon Zero Dawn]]''</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 4, Windows</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 4<ins style="font-weight: bold; text-decoration: none;">, [[PlayStation 5]]</ins>, Windows</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2022</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2022</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Horizon Forbidden West]]''</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Horizon Forbidden West]]''</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 4, <del style="font-weight: bold; text-decoration: none;">[[</del>PlayStation 5<del style="font-weight: bold; text-decoration: none;">]]</del>, Windows</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 4, PlayStation 5, Windows</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> </table> 5.239.172.194 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1237955305&oldid=prev 63.142.56.22 at 10:04, 1 August 2024 2024-08-01T10:04:35Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:04, 1 August 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 122:</td> <td colspan="2" class="diff-lineno">Line 122:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Lego Horizon Adventures]]''</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Lego Horizon Adventures]]''</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo<del style="font-weight: bold; text-decoration: none;"> </del>&lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo&lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" scope="row" | TBA</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" scope="row" | TBA</div></td> </tr> </table> 63.142.56.22 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1234068762&oldid=prev OceanHok: /* As Guerrilla Games */ 2024-07-12T12:17:36Z <p><span class="autocomment">As Guerrilla Games</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:17, 12 July 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 120:</td> <td colspan="2" class="diff-lineno">Line 120:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2024</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2024</div></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| ''[[<del style="font-weight: bold; text-decoration: none;">LEGO</del> Horizon Adventures]]''</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| ''[[<ins style="font-weight: bold; text-decoration: none;">Lego</ins> Horizon Adventures]]''</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo &lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo &lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> </tr> </table> OceanHok https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1227819145&oldid=prev Bodoque770: added LEGO Horizon Adventures 2024-06-07T23:59:33Z <p>added LEGO Horizon Adventures</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:59, 7 June 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 118:</td> <td colspan="2" class="diff-lineno">Line 118:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 5</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| PlayStation 5</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with [[Firesprite]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with [[Firesprite]]</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2024</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| ''[[LEGO Horizon Adventures]]''</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo &lt;ref&gt;{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" scope="row" | TBA</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! rowspan="2" scope="row" | TBA</div></td> </tr> </table> Bodoque770 https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1214906938&oldid=prev IceWelder: Reverted 1 edit by 2601:58C:C500:8780:ED42:7CFC:5DB6:4717 (talk): "As of" 2024-03-21T23:14:51Z <p>Reverted 1 edit by <a href="/wiki/Special:Contributions/2601:58C:C500:8780:ED42:7CFC:5DB6:4717" title="Special:Contributions/2601:58C:C500:8780:ED42:7CFC:5DB6:4717">2601:58C:C500:8780:ED42:7CFC:5DB6:4717</a> (<a href="/w/index.php?title=User_talk:2601:58C:C500:8780:ED42:7CFC:5DB6:4717&amp;action=edit&amp;redlink=1" class="new" title="User talk:2601:58C:C500:8780:ED42:7CFC:5DB6:4717 (page does not exist)">talk</a>): &quot;As of&quot;</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:14, 21 March 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 33:</td> <td colspan="2" class="diff-lineno">Line 33:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla <del style="font-weight: bold; text-decoration: none;">employed</del> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla <ins style="font-weight: bold; text-decoration: none;">employs</ins> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."&lt;ref&gt;{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."&lt;ref&gt;{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}&lt;/ref&gt;</div></td> </tr> </table> IceWelder https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1214905240&oldid=prev 2601:58C:C500:8780:ED42:7CFC:5DB6:4717 at 23:00, 21 March 2024 2024-03-21T23:00:20Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:00, 21 March 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 33:</td> <td colspan="2" class="diff-lineno">Line 33:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.&lt;ref name="MT.nl: Killzone" /&gt;&lt;ref name="Gamasutra: acquisition" /&gt;&lt;ref&gt;{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}&lt;/ref&gt; Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.&lt;ref&gt;{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="−"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla <del style="font-weight: bold; text-decoration: none;">employs</del> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].&lt;ref&gt;{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}&lt;/ref&gt; As of June 2018, Guerrilla <ins style="font-weight: bold; text-decoration: none;">employed</ins> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.&lt;ref&gt;{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}&lt;/ref&gt; In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.&lt;ref&gt;{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."&lt;ref&gt;{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."&lt;ref&gt;{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}&lt;/ref&gt;</div></td> </tr> </table> 2601:58C:C500:8780:ED42:7CFC:5DB6:4717