https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Guerrilla_Games
Guerrilla Games - Revision history
2025-01-09T16:40:27Z
Revision history for this page on the wiki
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https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1267523668&oldid=prev
IceWelder: Reverted edit by 136.57.92.245 (talk) to last version by Basrurmihir
2025-01-05T14:10:16Z
<p>Reverted edit by <a href="/wiki/Special:Contributions/136.57.92.245" title="Special:Contributions/136.57.92.245">136.57.92.245</a> (<a href="/wiki/User_talk:136.57.92.245" title="User talk:136.57.92.245">talk</a>) to last version by Basrurmihir</p>
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IceWelder
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1267520402&oldid=prev
136.57.92.245 at 13:43, 5 January 2025
2025-01-05T13:43:28Z
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136.57.92.245
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1255994736&oldid=prev
Basrurmihir at 17:47, 7 November 2024
2024-11-07T17:47:35Z
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Basrurmihir
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1250571176&oldid=prev
Videogamer2000 at 05:46, 11 October 2024
2024-10-11T05:46:51Z
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The developer soon began work on its two titles: ''[[Killzone (video game)|Killzone]]'' (in development for Sony Computer Entertainment for the [[PlayStation 2]]) and ''[[Shellshock: Nam '67]]'' (in development for [[Eidos Interactive]] for the PlayStation 2, [[Xbox (console)|Xbox]] and [[Microsoft Windows]]).<ref>{{cite book |title=Gamegeschiedenis van Nederland 1978–2018 |first=Tom |last=Lenting |date=April 2019 |publisher=Karel van Mander Academy |isbn=978-90-90-31716-8 |pages=46–47 |language=nl}}</ref> Both titles would be released the following year to mixed reception, however ''Killzone'' enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, ''Killzone'' went on to sell over a million copies worldwide, earning [[List of Sony Greatest Hits games|Greatest Hits]] and [[Platinum Range|Platinum]] status in North America and Europe respectively.<ref>{{cite book |title=Killzone Visual Design: Celebrating 15 Years of Killzone |first=Arjan |last=Terpstra |date=1 March 2016 |publisher=[[Cook & Becker]] |isbn=978-90-824576-0-5 }}</ref> Guerrilla signed an exclusive development agreement with [[Sony Computer Entertainment]] in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, [[PlayStation Portable]] and [[PlayStation 3]].<ref>{{cite web |url=https://gamasutra.com/view/news/94566/Sony_Sign_Guerrilla_Exclusivity_Deal.php |title=Sony Sign Guerrilla Exclusivity Deal |first=David |last=Jenkins |date=23 March 2004 |website=[[Gamasutra]]}}</ref><ref name="Gamasutra: acquisition">{{cite web |url=https://gamasutra.com/view/news/98383/Sony_Acquires_Guerrilla_Games.php |title=Sony Acquires Guerrilla Games |first=Simon |last=Carless |date=7 December 2005 |website=[[Gamasutra]]}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The developer soon began work on its two titles: ''[[Killzone (video game)|Killzone]]'' (in development for Sony Computer Entertainment for the [[PlayStation 2]]) and ''[[Shellshock: Nam '67]]'' (in development for [[Eidos Interactive]] for the PlayStation 2, [[Xbox (console)|Xbox]] and [[Microsoft Windows]]).<ref>{{cite book |title=Gamegeschiedenis van Nederland 1978–2018 |first=Tom |last=Lenting |date=April 2019 |publisher=Karel van Mander Academy |isbn=978-90-90-31716-8 |pages=46–47 |language=nl}}</ref> Both titles would be released the following year to mixed reception, however ''Killzone'' enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, ''Killzone'' went on to sell over a million copies worldwide, earning [[List of Sony Greatest Hits games|Greatest Hits]] and [[Platinum Range|Platinum]] status in North America and Europe respectively.<ref>{{cite book |title=Killzone Visual Design: Celebrating 15 Years of Killzone |first=Arjan |last=Terpstra |date=1 March 2016 |publisher=[[Cook & Becker]] |isbn=978-90-824576-0-5 }}</ref> Guerrilla signed an exclusive development agreement with [[Sony Computer Entertainment]] in March 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, [[PlayStation Portable]] and [[PlayStation 3]].<ref>{{cite web |url=https://gamasutra.com/view/news/94566/Sony_Sign_Guerrilla_Exclusivity_Deal.php |title=Sony Sign Guerrilla Exclusivity Deal |first=David |last=Jenkins |date=23 March 2004 |website=[[Gamasutra]]}}</ref><ref name="Gamasutra: acquisition">{{cite web |url=https://gamasutra.com/view/news/98383/Sony_Acquires_Guerrilla_Games.php |title=Sony Acquires Guerrilla Games |first=Simon |last=Carless |date=7 December 2005 |website=[[Gamasutra]]}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl<ins style="font-weight: bold; text-decoration: none;">}}</ref><ref>{{cite web | url=https://www.academia.edu/124463721/Video_game_history_of_the_Netherlands | title=Video game history of the Netherlands | date=October 6, 2024 </ins>}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla employs 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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</table>
Videogamer2000
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1247674481&oldid=prev
5.239.172.194: /* As Guerrilla Games */
2024-09-25T10:44:42Z
<p><span class="autocomment">As Guerrilla Games</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! scope="row" | 2022</div></td>
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5.239.172.194
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1237955305&oldid=prev
63.142.56.22 at 10:04, 1 August 2024
2024-08-01T10:04:35Z
<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| ''[[Lego Horizon Adventures]]''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td>
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63.142.56.22
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1234068762&oldid=prev
OceanHok: /* As Guerrilla Games */
2024-07-12T12:17:36Z
<p><span class="autocomment">As Guerrilla Games</span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td>
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OceanHok
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1227819145&oldid=prev
Bodoque770: added LEGO Horizon Adventures
2024-06-07T23:59:33Z
<p>added LEGO Horizon Adventures</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with [[Firesprite]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[PlayStation 5]], [[Nintendo Switch]], [[Windows]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| Co-developed with Studio Gobo <ref>{{cite news |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |title= LEGO Horizon Adventures launches Holiday 2024|newspaper= PlayStation Blog |date=7 June 2024 |access-date=7 June 2024}}</ref></div></td>
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Bodoque770
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1214906938&oldid=prev
IceWelder: Reverted 1 edit by 2601:58C:C500:8780:ED42:7CFC:5DB6:4717 (talk): "As of"
2024-03-21T23:14:51Z
<p>Reverted 1 edit by <a href="/wiki/Special:Contributions/2601:58C:C500:8780:ED42:7CFC:5DB6:4717" title="Special:Contributions/2601:58C:C500:8780:ED42:7CFC:5DB6:4717">2601:58C:C500:8780:ED42:7CFC:5DB6:4717</a> (<a href="/w/index.php?title=User_talk:2601:58C:C500:8780:ED42:7CFC:5DB6:4717&action=edit&redlink=1" class="new" title="User talk:2601:58C:C500:8780:ED42:7CFC:5DB6:4717 (page does not exist)">talk</a>): "As of"</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:14, 21 March 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla <del style="font-weight: bold; text-decoration: none;">employed</del> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla <ins style="font-weight: bold; text-decoration: none;">employs</ins> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."<ref>{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}</ref></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."<ref>{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}</ref></div></td>
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IceWelder
https://en.wikipedia.org/w/index.php?title=Guerrilla_Games&diff=1214905240&oldid=prev
2601:58C:C500:8780:ED42:7CFC:5DB6:4717 at 23:00, 21 March 2024
2024-03-21T23:00:20Z
<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:00, 21 March 2024</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}</ref></div></td>
<td class="diff-marker"></td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>By late 2005, many companies, like [[Eidos Interactive]], eyed purchasing Guerrilla; ultimately, [[Sony Computer Entertainment]] bought out the entirety of Guerrilla in December 2005.<ref name="MT.nl: Killzone" /><ref name="Gamasutra: acquisition" /><ref>{{cite web |url=https://gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |title=Studio Profile: Guerrilla Games, Page 3 of 3 |first=Hasan Ali |last=Almaci |date=9 May 2011 |website=[[Gamasutra]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20170629023651/http://www.gamasutra.com/view/feature/134742/studio_profile_guerrilla_games.php?page=3 |archive-date=29 June 2017 |url-status=live }}</ref> Guerrilla went on to release ''[[Killzone: Liberation]]'' for the [[PlayStation Portable]] in October 2006, ''[[Killzone 2]]'' for the [[PlayStation 3]] in February 2009, and ''[[Killzone 3]]'' for the PlayStation 3 in February 2011.<ref>{{cite book |title=Guerrilla Games – een kleine geschiedenis van de grootste gameontwikkelaar uit Nederland |first=Tom |last=Lenting |date=February 2020 |publisher=Karel van Mander Academy |isbn=978-90-90-32882-9 |language=nl}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla <del style="font-weight: bold; text-decoration: none;">employs</del> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>By February 2012, co-founder Brussee had left the studio to join [[Visceral Games]].<ref>{{cite magazine |url=http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |title=Guerrilla co-founder quits for Visceral |first=Nathan |last=Brown |date=23 February 2012 |magazine=[[Edge (magazine)|Edge]] |archive-url=https://web.archive.org/web/20120224160816/http://www.edge-online.com/news/guerrilla-co-founder-quits-visceral/ |archive-date=24 February 2012 |url-status=dead}}</ref> As of June 2018, Guerrilla <ins style="font-weight: bold; text-decoration: none;">employed</ins> 250 people in its Amsterdam offices; it planned to move into a new building on [[Nieuwezijds Voorburgwal]] in early 2019 and expand to at least 400 employees in this new location.<ref>{{cite web |url=https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |title=Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games |language=nl |trans-title=The Oud-Telegraaf building becomes the Guerrilla Games base |first=Herman |last=Stil |date=18 July 2018 |website=[[Het Parool]] |access-date=29 September 2019 |archive-url=https://web.archive.org/web/20190721084354/https://www.parool.nl/nieuws/oud-telegraafgebouw-wordt-uitvalsbasis-guerrilla-games~be0fa296/ |archive-date=21 July 2019 |url-status=live }}</ref> In November 2019, Hulst was appointed the head of Worldwide Studios and Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw became joint [[studio head]]s in his place.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |title=Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios |first=Christopher |last=Dring |date=7 November 2019 |website=[[GamesIndustry.biz]] |access-date=7 November 2019 |archive-url=https://web.archive.org/web/20191107102335/https://www.gamesindustry.biz/articles/2019-11-07-guerrilla-games-hermen-hulst-is-playstations-head-of-worldwide-studios |archive-date=7 November 2019 |url-status=live }}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."<ref>{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}</ref></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>During the 2015 E3 conference, Guerrilla unveiled a new intellectual property, ''[[Horizon Zero Dawn]]'' described as a "[[post-apocalyptic]] [[open world]] [[action role-playing game]] that follows the story of Aloy, a young huntress who inhabits a world that is overrun by machines, and attempts to journey across several lands to uncover her past."<ref>{{cite web|url=http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|title=Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim|first=Megan|last=Farokhmanesh|date=24 June 2015|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|archive-date=24 June 2015|archive-url=https://archive.today/20150624150901/http://www.polygon.com/2015/6/24/8834897/horizon-zero-dawn-e3-2015-preview-gta-skyrim|url-status=live|df=dmy-all}}</ref></div></td>
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