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== Plot ==
== Plot ==
Some time in the twenty-first century, humankind is extinct, leaving animals to fend for themselves. The once busy streets of [[Tokyo]] are now home to lions, tigers, chickens, and various other animals. All of them are now fighting for survival.<ref name="siliconera083110"/>
Some time in the twenty-first century, mankind is extinct, leaving animals to fend for themselves. The once busy streets of [[Tokyo]] are now home to lions, tigers, chickens, and various other animals. All of them are now fighting for survival.<ref name="siliconera083110"/>
* After running out of pet food, the Pomeranian now has to fend for itself in a now-wild-and-vicious Tokyo. The bosses he faces are fat cats although one is fought by his children. He ends his story establishing a small pack of Pomeranians.
* After running out of pet food, the Pomeranian now has to fend for itself in a now-wild-and-vicious Tokyo. The bosses he faces are fat cats although one is fought by his children. He ends his story establishing a small pack of Pomeranians.
* Two Sika deer fawns search the hostile streets of Tokyo, looking for their mother. The fawns are separated briefly, and their reunion is short-lived, with one of the two being killed by a Cheetah, leaving the other to continue the search. His/her story ends with a series of cold trails leading to a dead end.
* Two Sika deer fawns search the hostile streets of Tokyo, looking for their mother. The fawns are separated briefly, and their reunion is short-lived, with one of the two being killed by a Cheetah, leaving the other to continue the search. His/her story ends with a series of cold trails leading to a dead end.

Revision as of 01:35, 16 August 2024

Tokyo Jungle
Developer(s)Crispy's![1]
Publisher(s)Sony Computer Entertainment[2]
Director(s)Yohei Kataoka
Producer(s)Masaaki Yamagiwa
Composer(s)Taku Sakakibara
Platform(s)PlayStation 3
PlayStation Vita
ReleasePlayStation 3
  • JP: June 7, 2012
  • NA: September 25, 2012
  • PAL: September 26, 2012
Tokyo Jungle Mobile
PlayStation Vita
  • WW: July 10, 2013
Genre(s)Action[3]
Mode(s)Single-player, multiplayer

Tokyo Jungle[a] is a survival action game developed by Crispy's! and published by Sony Computer Entertainment for the PlayStation 3.[4] The game takes place in a deserted, futuristic Tokyo, in which the city has transformed into a vicious wildlife wasteland.[4]

Tokyo Jungle was released in Japan on June 7, 2012,[5] available on both disc and downloadable versions. The international release of the game became available for download via PSN in North America and the PAL region on September 25 and September 26, 2012, respectively.[6] It was included on the "Best of PlayStation Network Vol. 1" compilation disc, released in NTSC regions on June 18, 2013.[7]

On July 10, 2013, a grid-based version of the game titled Tokyo Jungle Mobile was released on PlayStation Mobile for the PlayStation Vita.[8]

Gameplay

Tokyo Jungle has two modes: Story and Survival.[2]

  • In Story mode, the player plays through missions centered around various animals. Eventually, the player will discover the truth behind humankind's disappearance.[1] Pomeranian dogs are key characters in the story,[2] as well as a Sika deer, Beagle, Tosa Inu, spotted hyena, lions, and a pair of robotic dogs which resemble AIBOs.
  • In Survival mode, the player, or players (there is a local multiplayer), takes control of an animal and fights for survival against other animals for as long as possible. Tokyo Jungle has online leaderboards so the players can compare their survival skills against one another.[2] Smaller animals will fight in groups, and the player's group can win fights against larger animals as long as one member of the group survives the fight.[1]

The player will have to build up a pack of animals. This is easier for some herbivores, which means the player may not necessarily be at a disadvantage even if they choose a weaker type.[1] There are 50 breeds and 80 types of animals in the game,[1] including Pomeranians, lions, crocodiles, tigers, giraffes, hippos, cheetahs, chimpanzees, gazelles, chickens, Beagles, Dilophosaurus, hyenas, Deinonychus, and Sika deer.[2] As the player plays through the game, additional playable animals are unlocked.[1] There are other animals which are available for the player to download as downloadable content from the PlayStation Store, which include an Australian Silky Terrier, a Smilodon, a robot dog, a Peking Man, a (human) office worker, white and black Pomeranians, a cat, a panda, a crocodile, a kangaroo, and a giraffe.

Plot

Some time in the twenty-first century, mankind is extinct, leaving animals to fend for themselves. The once busy streets of Tokyo are now home to lions, tigers, chickens, and various other animals. All of them are now fighting for survival.[2]

  • After running out of pet food, the Pomeranian now has to fend for itself in a now-wild-and-vicious Tokyo. The bosses he faces are fat cats although one is fought by his children. He ends his story establishing a small pack of Pomeranians.
  • Two Sika deer fawns search the hostile streets of Tokyo, looking for their mother. The fawns are separated briefly, and their reunion is short-lived, with one of the two being killed by a Cheetah, leaving the other to continue the search. His/her story ends with a series of cold trails leading to a dead end.
  • A hungry Beagle tries to overthrow a tyrannical Tosa Inu. The Beagle builds an army out of his pups to fight the Tosa. The boss he faces is the Tosa himself. The Beagle is killed by The Hyena.
  • The Tosa Inu is injured by the Beagle, and must escape. He then works to regain his lost honor. The Tosa is trained by a bear to fight better, and confronts the entire army of the Nomad Pack, and manages to kill them all. He duels the leader of the pack, The Hyena, and kills him. His story ends with him retaking his position, and is implied to have become a leader rather than a tyrant. The boss he faces is in one stage a chimpanzee, a crocodile, a tiger and in his final stage two giant hyenas, a Smilodon and the same hyena that overthrew his master.
  • The lioness and her hunting party have to hunt the targeted animals all over the Subway area. The boss she faces is a kangaroo with four rabbit sidekicks. She ends her story going back to her family after hunting.
  • The male Lion has to defend his pride from the roving male lions. The boss he faces are four hyenas and another lion. His story ends with him defeating the pack, allowing his family to live in peace.
  • The hyenas are planning to deal with the beagle. The Hyena kills The Beagle, and takes over his territory. The boss he faces is the Beagle himself. His story ends with him fighting the Nomad Lion for control of the pack, with the Tosa's story picking up almost immediately after, where it is discovered he killed the Lion, and runs away from the Tosa, who is trying to kill him. The Tosa catches up to him and fights him, and prevails, with The Hyena dying after one last attempt to kill his rival.
  • ERC-003 is a robotic dog resembling a Sony AIBO Codenamed "Lily". After being found by ERC-X with its family of two wolves, ERC-003 now has to scan all of Tokyo for the disaster signals being put out by the humans' underground facility. It then faces a moral choice of whether to bring humanity back to Tokyo, or let the animals rule. Choosing yes will end the game, whereas 'no' will trigger a series of final boss fights and what is considered to be the "true ending". The first boss it faces is the Tosa just as the Beagle's was. Unless it decided to bring the humans back, the bosses it faces are its former ERC-X pal, two Deinonychus, two Smilodons and the final boss, the upgraded ERC X named ERC X 2. It either lives with the future humans, or dies from its wounds during a fight saving the animals from being exterminated by the humans.

Development

Director Yohei Kataoka wanted to make a game that felt original, noting that animals and a world without humans were both individually "universal" concepts that could be combined to create something "very catchy, very new and very exciting."[9][10] After coming up with the setting, Kataoka's team prototyped the concept, with Kataoka drawing animals over photos of an abandoned Tokyo. The team also created a 2D "pitch" video which helped them unify the concept.[9] The team began with only two people, but had expanded to 24 by the end of development.[9] Rather than move into a dedicated office, the team instead worked from a 1,000 square foot home. Electrical issues forced the studio to upgrade the residence, ultimately costing them roughly the same as if they had moved into an office in the first place.[9] Kataoka feels that the team's inexperience in designing games helped the final product, specifically noting that they wouldn't have opted to put so many characters into the game had they realized the work that such a feat entailed.[9]

Japan Studio and Sony Worldwide Studios both criticized the project upon first hearing about it with Kataoka believing that the former balked at the concept. Sony Worldwide Studios was open to the idea, but felt that the gameplay at that stage was lacking.[10]

The game made its debut at the 2010 Tokyo Game Show, with GameSpot writing that the game's quirky concept "make it unlikely to ever see a stateside release".[11] Sony noted on their own Playstation Blog that most of the early coverage focused on the eccentric concept as opposed to the gameplay.[10] Kataoka noted that he himself was unsure by this point if the game would ever see a release outside of Japan, although interest from European gamers eventually led to a worldwide release.[10]

Reception

Tokyo Jungle received "average" reviews, while Tokyo Jungle Mobile received "generally favorable reviews", according to the review aggregation website Metacritic.[28][29]

Ellie Gibson, writing for Eurogamer, described the game as "basically Grand Theft Auto with lions" and called it "a celebration of classic games, with their ridiculous plots, repetitive tasks, excessive violence and all. It pulls off the impressive and nigh-on impossible trick of being an original homage."[14] Giant Bomb's Patrick Klepek also praised the game, calling it a "well-designed, supremely funny game". Klepek went on to praise the game's animal variety and the system for unlocking new animals, as well as the loot system and the story mode. However, he criticized the game's inclusion of certain animals as paid downloadable content.[21] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[15]

The Digital Fix said that "The mechanics are simple, graphics average, plotting ludicrous but it is never dull and if you don't have a story to tell your gamer friends after every time you play it then you are doing it wrong."[30] The Escapist similarly said it was "utterly ridiculous but wholly unique, blending challenging gameplay with goofy trappings. ... The mixture of absurd and serious is addictive and surprising."[31] The Guardian said that, "Despite its tongue-in-cheek nature, Tokyo Jungle is a superb game. It feels quite unlike anything else (the best description of it would be a stealth-action-survival-RPG), it's laugh-out-loud funny and incredibly moreish."[27] Anime News Network called it "a low-key experience where you can do approximately three things (eat, sleep, and mate). There isn't much in the way of cutscenes and there isn't much in the way of story ... and [it is] about as good an experience of harrowed persistence as any game is likely to give."[32] However, Digital Spy gave it three stars out of five and called it "a unique title which, while not without its flaws, is wildly entertaining..."[25] The same website also gave the Vita version four stars out of five, saying, "Fans of the original will still probably be willing to look past Tokyo Jungle Mobile's awkward controls and less involved combat, and if they do they will find much of the same addicting survival gameplay intact hiding underneath."[26]

In an interview with Siliconera, director Yohei Kataoka was asked about Tokyo Jungle's reception outside Japan: "Europe loved it, and we got a lot of great feedback from that audience, but [in] America... that simply wasn't the case. We received a lot of negative feedback for the game."[33]

Notes

  1. ^ Japanese: トーキョー ジャングル, Hepburn: Tōkyō Janguru

References

  1. ^ a b c d e f Anoop Gantayat (September 1, 2010). "This Week's Flying Get". Andriasang. Archived from the original on January 20, 2013. Retrieved April 21, 2018.
  2. ^ a b c d e f Spencer (August 31, 2010). "Tokyo Jungle Has Animals Battling In The Streets Of Japan". Siliconera. Curse, Inc. Archived from the original on October 9, 2012. Retrieved September 2, 2010.
  3. ^ Famitsu (September 2, 2010). "『TOKYO JUNGLE(東京 ジャングル)(仮題)』動物たちのサバイバルが始まる!". Famitsu. Enterbrain. Archived from the original on October 24, 2012. Retrieved September 2, 2010.
  4. ^ a b Michael McWhertor (August 31, 2010). "Tokyo Jungle Brings A Post Apocalyptic Wildlife War To PS3". Kotaku. Gawker Media. Archived from the original on September 3, 2010. Retrieved September 2, 2010.
  5. ^ Anoop Gantayat (February 21, 2012). "Tokyo Jungle Dated for June 7". Andriasang. Archived from the original on January 1, 2013. Retrieved April 21, 2018.
  6. ^ Ben Gilbert (June 8, 2012). "Sony's 'wacky' Tokyo Jungle headed to North America and Europe". Engadget (Joystiq). Oath Inc. Archived from the original on July 30, 2017. Retrieved April 21, 2018.
  7. ^ David Bull (May 22, 2013). "Best of PlayStation, Vol. 1 Arrives This June". PlayStation Blog. Sony Computer Entertainment. Archived from the original on December 10, 2015. Retrieved April 21, 2018.
  8. ^ Paul Sullivan (July 10, 2013). "PlayStation Mobile Update: Tokyo Jungle and MechHit". PlayStation Blog. Sony Computer Entertainment. Archived from the original on December 29, 2017. Retrieved April 21, 2018.
  9. ^ a b c d e Plante, Chris (28 March 2013). "How inexperience and failed pitches led to Tokyo Jungle". Polygon. Archived from the original on 29 June 2020. Retrieved 28 June 2020.
  10. ^ a b c d Dutton, Fred (26 September 2012). "TOKYO JUNGLE: The Story Behind 2012's Most Eccentric Action Game". Playstation Blog. PSEccentric. Archived from the original on 30 June 2020. Retrieved 28 June 2020.
  11. ^ McInnis, Shaun. "Tokyo Jungle Impressions". GameSpot. Archived from the original on 28 June 2020. Retrieved 28 June 2020.
  12. ^ Dale North (September 13, 2012). "Review: Tokyo Jungle". Destructoid. Enthusiast Gaming. Archived from the original on May 21, 2019. Retrieved April 22, 2018.
  13. ^ Edge staff (September 14, 2012). "Tokyo Jungle review". Edge. Future plc. Archived from the original on September 20, 2012. Retrieved April 21, 2018.
  14. ^ a b Ellie Gibson (September 25, 2012). "Tokyo Jungle review". Eurogamer. Gamer Network. Archived from the original on 2018-04-22. Retrieved 2018-04-21.
  15. ^ a b Sal Romano (May 29, 2012). "Famitsu Review Scores: Issue 1226". Gematsu. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  16. ^ Jeff Marchiafava (September 13, 2012). "Tokyo Jungle: Surviving a Repetitive Wasteland". Game Informer. GameStop. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  17. ^ Carolyn Petit (September 18, 2012). "Tokyo Jungle Review". GameSpot. CBS Interactive. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  18. ^ "Tokyo Jungle Review". GameTrailers. Viacom. September 19, 2012. Archived from the original on September 20, 2012. Retrieved April 21, 2018.
  19. ^ Mike Splechta (September 28, 2012). "Tokyo Jungle Review". GameZone. Archived from the original on September 30, 2012. Retrieved April 22, 2018.
  20. ^ Joe Donato (July 17, 2013). "Review: Tokyo Jungle Mobile is too little game for PlayStation Vita". GameZone. Archived from the original on July 21, 2013. Retrieved April 21, 2018.
  21. ^ a b Patrick Klepek (October 1, 2012). "Tokyo Jungle Review". Giant Bomb. CBS Interactive. Archived from the original on November 1, 2018. Retrieved April 21, 2018.
  22. ^ Colin Moriarty (September 13, 2012). "Tokyo Jungle Review". IGN. Ziff Davis. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  23. ^ Philip Kollar (September 17, 2012). "Tokyo Jungle review: survival of the fittest". Polygon. Vox Media. Archived from the original on April 23, 2018. Retrieved April 22, 2018.
  24. ^ "Review: Tokyo Jungle". PlayStation: The Official Magazine. No. 65. Future plc. December 2012. p. 83.
  25. ^ a b Liam Martin (September 25, 2012). "'Tokyo Jungle' review (PSN): A wildly entertaining, charming oddity". Digital Spy. Hearst Communications. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  26. ^ a b Scott Nichols (July 16, 2013). "Mobile reviews: 'Pacific Rim', 'Tokyo Jungle Mobile', more". Digital Spy. Hearst Communications. Archived from the original on April 22, 2018. Retrieved April 22, 2018.
  27. ^ a b Steve Boxer (September 18, 2012). "Tokyo Jungle - review". The Guardian. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  28. ^ a b "Tokyo Jungle for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on October 2, 2012. Retrieved September 11, 2017.
  29. ^ a b "Tokyo Jungle Mobile for PlayStation Vita Reviews". Metacritic. CBS Interactive. Archived from the original on May 18, 2018. Retrieved April 21, 2018.
  30. ^ Gareth Gallagher (October 16, 2012). "Tokyo Jungle Review". The Digital Fix. Poisonous Monkey. Archived from the original on May 27, 2016. Retrieved April 21, 2018.
  31. ^ Susan Arendt (October 2, 2012). "Tokyo Jungle Review". The Escapist. Defy Media. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  32. ^ Dave Riley (October 1, 2012). "Tokyo Jungle". Anime News Network. Archived from the original on April 22, 2018. Retrieved April 21, 2018.
  33. ^ Robert Ward (May 2, 2014). "Europe Loved Tokyo Jungle, But America Didn't, Says Director". Siliconera. Curse, Inc. Archived from the original on May 3, 2014. Retrieved May 2, 2014.

Further reading