Star Wars: Rogue Squadron (series) and Template:North Holland Province: Difference between pages
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'''''Star Wars: Rogue Squadron''''' is a series of [[Star Wars]] [[video game]]s developed by [[Factor 5]] and published by [[LucasArts]] for [[Nintendo]] consoles. The series deals with the [[Rebel Alliance (Star Wars)|Rebel Alliance]] unit, [[Rogue Squadron]], who under the command of [[Luke Skywalker]] and [[Wedge Antilles]] use [[starships]] to engage and defeat the [[Galactic Empire]]. The games are set during episodes [[Star Wars Episode IV: A New Hope|A New Hope]], [[Star Wars Episode V: The Empire Strikes Back|The Empire Strikes Back]], and [[Star Wars Episode VI: Return of the Jedi|Return of the Jedi]] and recreate the battles that take place during those films, notably the [[Battle of Hoth]], which is in every Rogue Squadron game in one form or another. |
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|align=center| '''[[North Holland|Province North Holland]]|| |
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==''Rogue Squadron''== |
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{{Infobox CVG| title = Star Wars: Rogue Squadron |
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[[Image:Flag North-Holland, Netherlands.png|right|50px]] |
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| image = [[Image:SWroguesquad1.jpg|230px|center|Star Wars Rogue Squadron N64 box cover]] |
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[[Aalsmeer]] | [[Alkmaar]] | [[Amstelveen]] | [[Amsterdam]] | [[Andijk]] | [[Anna Paulowna]] | [[Beemster]] | [[Bennebroek]] | [[Bergen, North Holland|Bergen]] | [[Beverwijk]] | [[Blaricum]] | [[Bloemendaal]] | [[Bussum]] | [[Castricum]] | [[Den Helder]] | [[Diemen]] | [[Drechterland]] | [[Edam-Volendam]] | [[Enkhuizen]] | [[Graft-De Rijp]] | [[Haarlem]] | [[Haarlemmerliede en Spaarnwoude]] | [[Haarlemmermeer]] | [[Harenkarspel]] | [[Heemskerk]] | [[Heemstede]] | [[Heerhugowaard]] | [[Heiloo]] | [[Hilversum]] | [[Hoorn]] | [[Huizen]] | [[Landsmeer]] | [[Langedijk]] | [[Laren]] | [[Medemblik]] | [[Muiden]] | [[Naarden]] | [[Niedorp]] | [[Noorder-Koggenland]] | [[Obdam]] | [[Oostzaan]] | [[Opmeer]] | [[Ouder-Amstel]] | [[Purmerend]] | [[Schagen]] | [[Schermer]] | [[Stede Broec]] | [[Texel]] | [[Uitgeest]] | [[Uithoorn]] | [[Velsen]] | [[Venhuizen]] | |
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| developer = [[Factor 5]] |
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[[Waterland]] | [[Weesp]] | [[Wervershoof]] | [[Wester-Koggenland]] | [[Wieringen]] | [[Wieringermeer]] | [[Wijdemeren]] | [[Wognum]] | [[Wormerland]] | [[Zaanstad]] | [[Zandvoort]] | [[Zeevang]] | [[Zijpe]] |
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| publisher = [[LucasArts]] |
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| designer = |
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| engine = |
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| released = [[December 7]], [[1998]] |
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| genre = [[Action game|Action]] |
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| modes = [[Single player]] |
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| ratings = [[ESRB]]: Teen (T) |
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| platforms = [[Nintendo 64]], [[Personal computer|PC]] ([[Microsoft Windows|Windows]]) |
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| media = |
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| requirements = |
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}} |
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''Star Wars: Rogue Squadron'' was first released for the [[Nintendo 64]] video game console and the [[Personal computer|PC]] on [[December 7]], [[1998]]. It was one of the first Nintendo 64 games to support the console's [[Expansion Pak]], which allowed higher-quality graphics to be displayed while playing. |
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Several unlockable vehicles appear in ''Star Wars: Rogue Squadron''. By inputting certain text-based [[cheat code]]s, the player could unlock the [[Millennium Falcon]], a [[TIE Interceptor]], an [[AT-ST]], a [[1969]] [[Buick Electra]], a [[T-16 Skyhopper]], and a [[Naboo N-1 Starfighter]]. When [[Star Wars Episode I: The Phantom Menace]] was released, Naboo Starfighters were unveiled to the public for the first time. Factor 5, anticipating the movie's release in [[1999]], programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of Episode I, fans of the game discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a clever or witty [[Password (video game)|password]] was entered and [[R2-D2]]'s beeps affirmed it, but the Naboo Starfighter required two consecutive codes made up of seemingly random alphanumerics, and R2-D2's sounds did not play after the first code. |
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In [[1999]], ''Star Wars: Rogue Squadron'' won the [[Origins Award]] for ''Best Action Computer Game of 1998''. |
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===Levels=== |
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*Ambush at Mos Eisley |
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*Rendezvous on Barkesh |
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*The Search for the "Nonnah" |
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*Defection at Corellia |
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*Liberation of Gerrard V |
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*The Jade Moon |
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*Imperial Construction Yards |
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*Assault on Kile II |
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*Rescue on Kessel |
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*Prisons of Kessel |
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*Battle Above Taloraan |
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*Escape from Fest |
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*Blockade on Chandrila |
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*Raid on Sullust |
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*Moff Seerdon's Revenge |
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*The Battle of Calamari |
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===Secret levels=== |
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*Beggar's Canyon |
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*The Death Star Trench Run |
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*The Battle of Hoth |
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==''Rogue Squadron II: Rogue Leader''== |
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{{Infobox CVG| title = Star Wars: Rogue Squadron II:<br>Rogue Leader |
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| image = [[Image:SWroguesquad2.jpg|200px|Star Wars: Rogue Squadron II box cover]] |
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| developer = [[Factor 5]] |
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| publisher = [[LucasArts]] |
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| designer = |
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| engine = |
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| released = [[November 17]], [[2001]] |
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| genre = [[Action game|Action]] |
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| modes = [[Single player]] |
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| ratings = [[ESRB]]: Teen (T) |
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| platforms = [[Nintendo GameCube|GameCube]] |
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| media = 1.5 gigabyte optical disc |
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| requirements = |
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}} |
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'''''Rogue Squadron II: Rogue Leader''''' was an exclusive launch game in [[2001]] for the [[Nintendo GameCube]]. Again developed by Factor 5 and published by LucasArts, Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy [[TIE fighter]]s. The game also expanded on the unlockable levels of the original--''Beggars Canyon'' is included in the tutorial, the opening level ''Battle of Yavin'' was included in both games (Rogue Squadron called the level ''Death Star Trench Run''), and ''Battle of Hoth'' was made more authenic with the GameCube's advanced power. The other major battle in the original movie trilogy, ''The Battle Of Endor'', was arguably the biggest and most challenging scenario in the entire game. |
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===Levels=== |
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*Tatooine Training Grounds |
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*Death Star Attack |
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*Ison Corridor Ambush |
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*Battle of Hoth |
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*Prisons of the Maw |
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*Razor Rendezvous |
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*Vengeance on Kothlis |
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*Imperial Academy Heist |
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*Raid on Bespin |
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*Battle of Endor |
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*Strike at the Core |
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===Secret levels=== |
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*Death Star Escape |
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*The Asteroid Field |
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*Triumph of the Empire |
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*Revenge on Yavin |
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*Death Star Endurance |
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==''Rogue Squadron III: Rebel Strike''== |
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{{Infobox CVG| title = Star Wars: Rogue Squadron III:<br>Rebel Strike |
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| image = [[Image:SWroguesquad3.jpg|200px|center|Star Wars: Rogue Squadron III: Rebel Strike box cover]] |
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| developer = [[Factor 5]] |
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| publisher = [[LucasArts]] |
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| designer = |
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| engine = |
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| released = [[October 20]], [[2003]] |
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| genre = [[Action game|Action]] |
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| modes = [[Single player]], [[multiplayer]] |
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| ratings = [[ESRB]]: Teen (T) |
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| platforms = [[Nintendo GameCube|GameCube]] |
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| media = 1.5 gigabyte optical disc |
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| requirements = |
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| input = |
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}} |
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''Rogue Squadron III: Rebel Strike'' was released in [[2003]] exclusively for the Nintendo GameCube, and was developed by Factor 5 and published by LucasArts. It added to the game the ability for the player to depart their starship and join in on a land battle as well as enter into land vehicles such as an Imperial [[AT-AT]] and [[AT-ST]] during certain missions. |
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===Levels=== |
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*Tatooine Training |
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*Revenge of the Empire |
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*Defiance on Dantooine |
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*Defenders of Ralltiir |
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*Extraction from Ralltiir |
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*Battlefield Hoth |
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*Trials of a Jedi |
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*Sarlacc Pit |
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*Raid at Bakura |
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*Relics of Geonosis |
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*Deception at Destrillion |
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*Guns of Dubrillion |
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*Fondor Shipyard Assault |
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*Speeder Bike Pursuit |
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*Triumph of the Rebellion |
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===Bonus missions=== |
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*Death Star Rescue |
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*Escape from Hoth |
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*Flight from Bespin |
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*Attack on the Executor |
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*Rebel Endurance |
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==Screenshots== |
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{|align=left|center |
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|[[Image:rsN64.jpg|thumb|166px|Rogue Squadron (N64) screenshot.]] |
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|[[Image:isoncorridor.jpg|thumb|166px|Ison Corridor from Rogue Leader.]] |
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|[[Image:Starra.jpg|thumb|Screenshot from Rebel Strike]] |
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==External links== |
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*[http://www.lucasarts.com/products/rogue/ Offical ''Rogue Squadron'' website] |
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*[http://www.lucasarts.com/products/rogueleader/ Offical ''Rogue Leader'' website] |
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*[http://www.lucasarts.com/products/rebelstrike/ Offical ''Rebel Strike'' website] |
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*[http://ign64.ign.com/articles/153/153964p1.html IGN review for ''Rogue Squadron''] |
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*[http://cube.ign.com/articles/165/165337p1.html IGN review for ''Rogue Leader''] |
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*[http://cube.ign.com/articles/455/455717p1.html IGN review for ''Rebel Strike''] |
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*[http://cheats.ign.com/ob2/068/003/003964.html Cheats for ''Rogue Squadron'' (includes unlockable vehicles)] |
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*[http://cheats.ign.com/ob2/068/015/015337.html Cheats for ''Rogue Leader'' (includes unlockable vehicles)] |
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*[http://cheats.ign.com/ob2/068/546/546759.html Cheats for ''Rebel Strike'' (includes unlockable vehicles)] |
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[[Category:1998 computer and video games]] |
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[[Category:2001 computer and video games]] |
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[[Category:2003 computer and video games]] |
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[[Category:Nintendo 64 games]] |
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[[Category:GameCube games]] |
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[[Category:Star Wars computer games]] |
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[[Category:Origins award winners]] |
Revision as of 03:23, 25 June 2005
Province North Holland | |
Aalsmeer | Alkmaar | Amstelveen | Amsterdam | Andijk | Anna Paulowna | Beemster | Bennebroek | Bergen | Beverwijk | Blaricum | Bloemendaal | Bussum | Castricum | Den Helder | Diemen | Drechterland | Edam-Volendam | Enkhuizen | Graft-De Rijp | Haarlem | Haarlemmerliede en Spaarnwoude | Haarlemmermeer | Harenkarspel | Heemskerk | Heemstede | Heerhugowaard | Heiloo | Hilversum | Hoorn | Huizen | Landsmeer | Langedijk | Laren | Medemblik | Muiden | Naarden | Niedorp | Noorder-Koggenland | Obdam | Oostzaan | Opmeer | Ouder-Amstel | Purmerend | Schagen | Schermer | Stede Broec | Texel | Uitgeest | Uithoorn | Velsen | Venhuizen | Waterland | Weesp | Wervershoof | Wester-Koggenland | Wieringen | Wieringermeer | Wijdemeren | Wognum | Wormerland | Zaanstad | Zandvoort | Zeevang | Zijpe |