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{{Short description|2005 tactical first-person shooter video game}}
{{Infobox CVG| title = Star Wars: Republic Commando
|image = [[Image:swrcbox.jpg|center|200px|Star Wars: Republic Commando box cover]]
{{about|the video game|the series of novels|Star Wars Republic Commando (series)}}
{{Use mdy dates|date=April 2023}}
|developer = [[LucasArts]]
{{More citations needed|date=May 2021}}
|publisher = [[LucasArts]]
{{Infobox video game
|designer =
| title = Star Wars: Republic Commando
|engine = [[Unreal engine#Unreal Engine 2.0|Unreal Engine 2.0]]
| image = Star Wars - Republic Commando Coverart.png
|released = [[March 1]], [[2005]]
| caption = Cover art featuring (from left to right) Sev, Boss, and Scorch
|genre = [[First-person shooter]]
| developer = [[LucasArts]]
|modes = [[Single player]], [[Multiplayer]]
| publisher = {{ubl|LucasArts (Xbox, PC)|[[Aspyr]]<ref>{{cite web | url=https://www.aspyr.com/games/star-wars-republic-commando | title=Aspyr Media | access-date=July 21, 2022 | archive-date=July 7, 2022 | archive-url=https://web.archive.org/web/20220707071344/https://www.aspyr.com/games/star-wars-republic-commando | url-status=live }}</ref> (Switch, PS4)|[[THQ Nordic]] (Switch, PS4; retail)<ref>{{cite web|url=https://www.thqnordic.com/games/star-warstm-racer-and-commando-combo|website=[[THQ Nordic]]|title=Star Wars Racer and Commando Combo|access-date=April 1, 2022|archive-date=April 1, 2022|archive-url=https://web.archive.org/web/20220401221925/https://www.thqnordic.com/games/star-warstm-racer-and-commando-combo|url-status=live}}</ref>}}
|ratings = [[ESRB]]: Teen (T)
| director = Tim Longo
|platforms = [[Microsoft Windows]], [[Xbox]], [[Mobile Phone]]
| producer = {{ubl|Christopher Williams|Steve Matulac}}
|media =
| composer = Jesse Harlin
|requirements =
| engine = [[Unreal Engine 2]]
|input =
| platforms = {{ubl|[[Microsoft Windows]]|[[Xbox (console)|Xbox]]|[[Nintendo Switch]]|[[PlayStation 4]]}}
| released = '''Microsoft Windows, Xbox'''{{vgrelease|NA|March 1, 2005<ref>{{Cite web |title=Star Wars Republic Commando infiltrates factory |url=https://www.gamespot.com/articles/star-wars-republic-commando-infiltrates-factory/1100-6118308/ |access-date=2023-12-04 |website=GameSpot |language=en-US}}</ref>|EU|March 4, 2005}}'''Nintendo Switch''', '''PS4'''{{vgrelease|WW|April 6, 2021}}
| genre = [[Tactical shooter]], [[first-person shooter]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
}}
}}
'''''Star Wars: Republic Commando''''' is a [[tactical first-person shooter]] video game developed and published by [[LucasArts]]. It was released for the [[Xbox (console)|Xbox]] and [[Microsoft Windows]] in March 2005. Set in the [[Star Wars expanded to other media|''Star Wars Legends'' expanded universe]], the game revolves around Delta Squad, a [[Special operations|special ops]] unit within the [[Galactic Republic]]'s [[Clone trooper|Clone Army]] consisting of four [[Genetic engineering|genetically-enhanced]] [[clone trooper]]s, referred to as "Clone [[Commando]]s." Throughout the single-player campaign, players assume the role of the squad's leader, RC-1138 ("Boss"), and complete various missions during the [[Clone Wars (Star Wars)|Clone Wars]]. Players can also indirectly control the actions of their squadmates RC-1262 ("Scorch"), RC-1140 ("Fixer"), and RC-1207 ("Sev") by issuing different commands, which allow for certain situations to be approached in multiple ways.
'''''Star Wars: Republic Commando''''' is a [[first-person shooter]] [[Star Wars]] [[Computer and video games|computer game and video game]], released in the US on [[1 March]], [[2005]]. It was [[Video game developer|developed]] and [[Video game publisher|published]] by [[LucasArts]] for the [[Microsoft Windows]] and [[Xbox]] platforms. The game uses [[Epic Games]]'s [[Unreal engine]].


''Republic Commando'' received generally favorable reviews at release, with praise directed at its story, characters, and combat, although some criticized its short length and average multiplayer.<ref>{{Cite web|last=Colayco|first=Bob|date=February 25, 2005|title=Star Wars Republic Commando Review - GameSpot|url=https://www.gamespot.com/amp-reviews/star-wars-republic-commando-review/1900-6119250/|access-date=April 27, 2023|website=www.gamespot.com|archive-date=April 30, 2023|archive-url=https://web.archive.org/web/20230430033603/https://www.gamespot.com/amp-reviews/star-wars-republic-commando-review/1900-6119250/|url-status=live}}</ref> Over the years, the game has come to be considered one of the best ''Star Wars'' games ever made, along with gaining a [[cult following]].<ref>{{Cite web|last=Hartup|first=Andy|date=April 13, 2017|title=The 10 best Star Wars games of all time|url=https://www.gamesradar.com/au/best-star-wars-games/|url-status=live|archive-url=https://web.archive.org/web/20210512020430/https://www.gamesradar.com/au/best-star-wars-games/|archive-date=May 12, 2021|access-date=May 12, 2021|website=GamesRadar+|quote=5. Star Wars: Republic Commando. This Xbox exclusive is one of the gems in the Star Wars games library.{{nbsp}}... Add in a number of clever design decisions and quality visual flourishes (that windshield cleaner) and you have one of the few Star Wars titles to truly excel in its own right.}}</ref><ref>{{Cite news|last=Schneider|first=Steven|date=February 11, 2016|title='Star Wars: Republic Commando' Never Got A Sequel – But LucasArts Had Ideas|work=Tech Times|url=https://www.techtimes.com/articles/132801/20160211/star-wars-republic-commando-sequels.htm|url-status=live|access-date=May 12, 2021|archive-url=https://web.archive.org/web/20210512020757/https://www.techtimes.com/articles/132801/20160211/star-wars-republic-commando-sequels.htm|archive-date=May 12, 2021}}</ref> An enhanced port of the game by [[Aspyr]] was released for the [[Nintendo Switch]] and [[PlayStation 4]] on April 6, 2021.<ref>{{cite web|url=https://www.polygon.com/2021/2/24/22298085/star-wars-republic-commando-ps4-switch-release-date|title=Star Wars: Republic Commando coming to PS4, Switch|website=[[Polygon (website)|Polygon]]|last=Good|first=Owen S.|date=February 24, 2021|access-date=April 27, 2023|archive-date=March 28, 2023|archive-url=https://web.archive.org/web/20230328103023/https://www.polygon.com/2021/2/24/22298085/star-wars-republic-commando-ps4-switch-release-date|url-status=live}}</ref> This port did have a minor performance problem, which was later resolved with an update.<ref>{{cite web|url=https://www.nintendolife.com/news/2021/04/star_wars_republic_commando_dev_apparently_investigating_switch_frame_rate_issues|title=Star Wars: Republic Commando Dev Apparently Investigating Switch Frame Rate Issues|date=April 10, 2021|website=nintendolife|last=Doolan|first=Liam|access-date=April 27, 2023|archive-date=October 5, 2022|archive-url=https://web.archive.org/web/20221005015704/https://www.nintendolife.com/news/2021/04/star_wars_republic_commando_dev_apparently_investigating_switch_frame_rate_issues|url-status=live}}</ref><ref>{{cite web|url=https://www.gamesradar.com/star-wars-republic-commando-switch-version-will-get-a-performance-fix-next-month/|title=Star Wars: Republic Commando Switch version will get a performance fix next month|date=April 21, 2021|last=Sheridan|first=Connor|access-date=April 27, 2023|website=gamesradar+|archive-date=December 24, 2022|archive-url=https://web.archive.org/web/20221224170118/https://www.gamesradar.com/star-wars-republic-commando-switch-version-will-get-a-performance-fix-next-month/|url-status=live}}</ref>
==Plot synopsis==
{{spoiler}}
The game is set during the infamous [[Clone Wars (Star Wars)|Clone Wars]] that started at the climax of the movie ''[[Star Wars Episode II: Attack of the Clones]]''. In the game, the [[video game player|player]] is expected to take command of a [[Clone commando]] team, made up of elite [[Clone troopers]]. These clone troopers have been specially bred at the clone factories on [[Kamino]]. The commando team will travel to various locations in the Star Wars universe, including [[Kashyyyk]], [[Geonosis]], and derelict [[spacecraft]]. The game is the first in the Star Wars universe to feature a [[militaristic]] style, which sets a darker tone than other games that are a part of the Star Wars franchise.

Near the beginning of the game, [[Delta Squad]] is deployed from the RAS Prosecutor individually into the front lines of the battle on [[Geonosis]]. There, Delta-RC-[[1138 (number)|1138]] (Boss, the player) meets up with Deltas 62, 40, and 07 ("Scorch," "Fixer," and "Sev" respectively). Delta-38 has been selected to lead this unit and guides them on their mission to kill Geonosian leader [[List of Star Wars Separatist characters#Fac, Sun|Sun Fac]]. After accomplishing this objective, they sabotage the droid factory underneath Sun Fac's headquarters and then sneak onto a disabled [[Confederacy of Independent Systems|Confederacy]] Core Ship, stealing important Launch Codes to prevent the Separatist fleet from retreating, escaping seconds before the ship was destroyed.

A year into the war the now veteran Delta Squad is sent to investigate the derelict Republic Assault Ship (RAS) Prosecutor, their former home before being deployed to active duty. The team splits up to investigate. Ominous sounds of metal straining and flickering lighting only test the Commando's courage more when they begin to lose contact with each other one by one. Delta-38 continues fighting off Scavenger Droids and comes across [[List of Star Wars races#Trandoshan|Trandoshan]] [[mercenaries]]. He single-handedly fights his way through collecting information from the ship and reviving fallen teammates. Once his team is together again they take out a jamming device in order to restore communication. The Trandoshans are interested in Wookiee pelts, taking the Separatist side of the war. Delta Squad destroys the Trandoshan dropship in a hangar by blowing up the hangar's shield generator. Immediately afterward, a Confederate Capital Ship drops out of hyperspace nearby - it turns out the Trandoshans were about to sell the vessel in exchange for droid support. As Republic reinforcements are en route, Delta Squad defends the vessel against hordes of battledroids. In a brilliant display of ingenuity for which they were born and bred, the Commandos destroy the docking shield stabilizers, allowing nothing to pass through. They then proceed to code the auto turrets while under fire, thereby saving the vessel and providing support to its recently arrived escort.

As the war drags onward, Delta Sqaud participates in ever increasingly dangerous missions. A cry of help is heard by the Republic from the [[Wookiee]] homeworld of [[Kashyyyk]]. Delta Squad is sent to rescue General [[Tarfful]] from Trandoshan slavers and mercenaries. After spotting [[General Grievous]] himself in one of the compounds and fighting off his elite guard, they learn of the full ramifications of Confederacy/Trandoshan alliance. Delta Squad sabotages a vital Trandoshan supply depot and proceeds to the key battle point of Kachirho. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battledroids any regular [[Clone trooper]] would fall against. They destroy the Bridge at Kachirno and proceed to secure the Citadel. Soldiering through the most elite CIS forces and weaponry, Delta Squad once again splits up to each man a Heavy AA turret against an enemy dropship. Once the ship was destroyed, Advisor ordered the Deltas to regroup at 38's position. However, Sev did not make the rendezvous and the squad manages to grab a last transmission from him, in which it's clear that he is under heavy attack and is possibly injured or killed. Delta Squad prepares to rescue Sev, but the commander orders them to pull back. As they head out on the shuttle, they are de-briefed by Jedi Master [[Yoda]]. A huge Republic offensive can be seen outside the shuttle.


==Gameplay==
==Gameplay==
[[File:Star Wars Republic Commando gameplay.jpg|thumb|left|''Republic Commando'' features a [[HUD (video gaming)|heads-up display]] themed as a [[clone trooper]]'s tactical visor. All information is displayed to the player as though they see what the main character would see.]]
[[Image:SWRCscreen1.jpg|thumb|right|250px|]]
The game features some gameplay elements that resemble features in other [[first-person shooters]]. The [[HUD (video gaming)|heads-up display]] (HUD) shows the player character's helmet, with a tactical visor. The player acts as squad leader of a squad of four [[Special forces|elite]] troops. The squadmate order system allows the player general tactical control over the three [[non-player character]]s (NPCs) squadmates that round out the four-man commando team. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the "use" key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. There are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.
The game features systems that have been featured in other games, including ''[[Metroid Prime]]'', ''[[Tom Clancy's Rainbow Six]]'', and ''[[Halo 2|Halo]]''. The [[Heads-Up Display]] (HUD) in the game has a similar feel to that in Metroid Prime. The [[squad]]-based order system is similar to the Rainbow Six games, where certain positions are tied to an action. Pressing the order key will tell one of the squad to move to that position and do a predefined action, such as providing sniper or anti-armor fire. There are also orders that govern the entire squad, such as Search and Destroy, Hold Position, Form Up, and Recall. The player can only carry 2-3 [[guns]] during the game, though the main gun can change to suit different needs, such as: Sniper fire, Anti-Armor and standard blaster fire.


In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position their squadmates cannot reach (such as chasms). Certain missions may require squad members to split up to accomplish various isolated objectives, and in such scenarios, where the player is operating alone, losing all the player's health also results in a game over. While reviving a downed commando restores a small amount of health, bacta charging stations are necessary to fully regain it.
The game features a [[multiplayer]] mode for [[Deathmatch]], Team Deathmatch and [[Capture the flag]] gameplay, with [[Xbox Live]] support for 16 players on the Xbox, and the same for PC over the [[Internet]].


Weapons can be acquired in both single player and multiplayer. Throughout the campaign, the player always carrys the compact DC-17 and a blaster pistol with unlimited ammo. The DC-17 can be configured into an assault rifle, sniper rifle, and grenade launcher. The player may also use weapons dropped by enemies.
In single player mode, players do not die, they are merely incapacitated for the time being. While they are "downed", they can order squad members to revive them, maintain orders, or reload to the last saved checkpoint. The same applies when one of the squad members gets downed. Therefore, the game is over only when both the player and the squad members are incapacitated. This gameplay decision was based on the fact that the elite commandos of Delta Squad have special bacta implants that sustain them during severe injuries.


''Republic Commando'' maintains a first-person perspective throughout the game, presenting the story from the eyes of Delta Squad's squad leader, RC-1138 ("Boss"). His squadmates include RC-1262 ("Scorch"), a talkative explosives expert; RC-1140 ("Fixer"), a skilled hacker and a dedicated soldier; and RC-1207 ("Sev"), the squad's sniper who enjoys racking up kills. Information is received via radio commands from a clone officer (referred to as "Advisor"), and a text-based objective list with a pop-up objective tracker arrow that points the player to the next objective.
It should be noted that the Super Battle Droids are very hard to kill. Their "stubbornness to die" seems to be exaggerated somewhat compared to the other FPS Star Wars games.


==Synopsis==
Republic Commando is notable for being the first entry in the official Star Wars canon to feature licensed music. The song "Clones," performed by [[Ash (band)|Ash]], is played when the credits roll. Ash is known for their Star Wars fandom; their debut album was entitled ''[[1977 (album)|1977]]'', and contained numerous Star Wars references.
The game begins with a montage detailing [[Clone_trooper#05_Commando_Battalion|Delta Squad]]'s creation, early life, and training at the cloning facilities on [[Kamino (Star Wars)|Kamino]]. At the onset of the [[Clone Wars (Star Wars)|Clone Wars]], the four members of the squad—[[Clone_trooper#05_Commando_Battalion|Delta-38]], [[Clone_trooper#05_Commando_Battalion|62]], [[Clone_trooper#05_Commando_Battalion|40]], and [[Clone_trooper#05_Commando_Battalion|07]] ("Boss", "Scorch", "Fixer" and "Sev", respectively)—are deployed during the [[Battle of Geonosis]] and tasked with assassinating Sun Fac, the chief lieutenant of [[Geonosian]] Archduke and Separatist Council member [[List of Star Wars Separatist characters#Poggle the Lesser|Poggle the Lesser]]. Upon successfully terminating their target, Delta Squad is retasked to several other objectives that were originally assigned to other Clone Commando teams that had been lost to enemy ambushes. The squad proceeds to sabotage a [[Battle Droid|battle droid]] factory located underneath Sun Fac's headquarters, disable a major anti-aircraft bunker that is wreaking havoc on the [[Galactic Republic|Republic]] Army's air forces, and finally sneak onto a disabled Separatist Trade Federation ''Lucrehulk''-class Core Ship both to sabotage the ship and to steal important launch codes that will be used to prevent a significant portion of the Separatist fleet from retreating. The squad narrowly escapes the Core Ship moments before it is destroyed.


A year into the war, the now-veteran Delta Squad is sent to investigate the derelict ''Acclamator''-class Republic Assault Ship (RAS) ''Prosecutor''. Delta Squad splits up to investigate, quickly losing contact with command as they board the ship due to unexplained communication jamming. Making their way inside, they find the ''Prosecutor'' seemingly abandoned and in disrepair. The squad lose contact with Scorch after he reports electrical interference with his visor and Boss is soon ambushed by scavenger droids. Boss makes his way to one of the ship's logs from its data cores for investigation. As Boss is about to reunite with Sev, the latter is suddenly attacked and captured by a [[List of Star Wars races (P-T)#Trandoshan|Trandoshan]] who is part of a large force of slavers and mercenaries who have taken over the ship. Having evaded capture, Boss and Fixer meet up but are soon attacked by battle droids deployed by the Trandoshans. After rescuing their captive squad members who were held in the Assault Ship's brig, Delta Squad takes back the ship's bridge and destroy a jamming device which reestablishes communication with command. It becomes clear that the Trandoshans intend to sell the vessel to the Separatists, in exchange for a sizable force of battle droids.
==The Squad==
The clone commandos featured in the game have distinct personalities, different from the clone troopers in ''Attack of the Clones''. During the in-game cutscenes, it is said that they are 'different' from standard clone troopers in that they have increased individual will and personality. The commandos of Delta Squad are:


Delta Squad fights its way through the Trandoshan forces until they reach the hangars, where they destroy the Trandoshan dropship. Just then, a ''Lucrehulk''-class [[Trade Federation Battleship]] drops out of hyperspace, arriving to complete the deal with the now-dead Trandoshans. As Republic reinforcements are still en route, Delta Squad defends the vessel against hordes of battle droids that are sent to board the Republic ship through its hangars. After successfully repelling the incoming droid forces and closing off the hangars, the Separatist Battleship realizes that Republic forces have regained control of the ''Prosecutor'', and so it begins opening fire on the ship. Delta Squad fight their way through droid boarders to reach the gunnery deck and activate the ship's turbolaser batteries to defend themselves. The timely arrival of a second Republic ship, the RAS ''Arrestor'', buys the squad enough time to activate the turbolasers. The combined fire of the two Republic Assault Ships ultimately destroys the Separatist Battleship which also shuts down all remaining battle droids on board.
*[[RC-1138]] (Delta Three-Eight or Boss) It should also be noted that this particular name is a reference to the infamous "1138 number" seen and referred to in many projects involving work from or related to George Lucas. "1138" originated from his first major film "THX-1138".
*[[RC-1140]] (Delta Four-Oh or Fixer)
*[[RC-1207]] (Delta Oh-Seven or Sev)
*[[RC-1262]] (Delta Six-Two or Scorch)


As the war drags on, Delta Squad continues to undertake dangerous missions. When the [[Wookiee]] Chieftain [[Tarfful]], an important ally of the Republic, is captured by Trandoshan slavers on [[Kashyyyk]], Delta Squad is sent to find and rescue him. While making their way through the Trandoshan slave camp, they witness [[General Grievous]] arriving in his personal ship, the ''Soulless One'', and are ordered to capture him if possible. The squad manage to rescue Tarfful but are too late to capture Grievous, and are left to fight his [[IG-100 MagnaGuards|MagnaGuards]]. Afterwards, deducing that the Separatists and the Trandoshans are working together, Delta Squad sabotages a Trandoshan supply depot, which was actually a staging area for the Separatists’ invasion of Kashyyyk . After destroying the depot, the squad is deployed to the city of Kachirho, setting in motion the [[Battle of Kashyyyk]]. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battle droids. Soldiering through Separatists forces, Delta Squad once again splits up to man four heavy anti-aircraft turrets to assist in the destruction of a Separatist destroyer hovering over Kachirho. Once the ship is destroyed, Clone Advisor CC-01/425 orders Delta Squad to regroup at Boss' position. However, Sev reports that he is under heavy attack before all communication with him is lost. Boss, Scorch, and Fixer prepare to rescue Sev, but are forced to abandon him when the Advisor orders them to evacuate immediately. As they head out on the gunship, they are debriefed by Jedi Master [[Yoda]]. A huge Republic fleet is seen deploying outside the gunship, as the now three-man Delta Squad prepares for another assignment in the battle.
The player takes control of Delta 38 ("Boss"). The commandos are usually called by the last two digits of their designation or their nicknames. Delta 40 Fixer is the expert hacker of the team. He has the least personality of the commandos. Fixer takes on a strict adherence to protocols; he is also the only one to use actual military terms during missions. Delta 07 Sev is a marksman who loves to kill things. One of his favorite things is sniping ("With extreme pleasure, sir."). He has a very low voice. Scorch, the "heart and soul of the group," is the demolitions expert (he loves blowing things up). He also has a sense of humor, often trying to crack jokes (something 40 is against).


==Soundtrack==
Although the player's squad mates are said to have specific "specialities," they all perform tasks with equal amounts of skill.
{{Listen |filename=Vode An.ogg |title=Vode An (Brothers All) |description=''Republic Commando'' features a darker and more militaristic soundtrack composed of music by Jesse Harlin, breaking from previous {{nowrap|''Star Wars''}} games that relied upon John Williams' film soundtracks }}


''Republic Commando'' is notable for being the first entry in the official ''Star Wars'' game series to feature licensed music. The song "[[Clones (Ash song)|Clones]]", performed by the band [[Ash (band)|Ash]], is played when the credits roll. The band Ash are known for their ''Star Wars'' fandom; their debut album was entitled ''[[1977 (Ash album)|1977]]'', and contained numerous ''Star Wars'' references.
==Weapons==


The main bulk of the soundtrack is a break from convention of previous ''Star Wars'' games that use abridged versions of [[John Williams]]' original score, instead using a combination of Williams' music and new music composed by Jesse Harlin. This new music takes on a high-paced, gritty and vocal theme to the traditional ''Star Wars'' score. "The entire goal was to present a very dark and military take on the ''Star Wars'' universe from the point of view of disposable grunts – something no one had seen before," said Harlin. "Most of [[John Williams|John Williams']] material is very romantic and thematically relates to characters we weren't focusing on."<ref>{{cite web|last1=Bielawa|first1=Justin|title=Commando Composer: An Interview with Jesse Harlin|url=http://www.musiconfilm.net/get_feature.php?id=6|website=Music On Film|access-date=January 5, 2016|archive-url=https://web.archive.org/web/20060720174948/http://www.musiconfilm.net/get_feature.php?id=6|archive-date=July 20, 2006|date=March 8, 2006}}</ref> Of note is the "Vode An" theme, which plays in the main menu and several key points throughout the game (such as when the player's clone commandos defeats a large group of enemies). The "Vode An" theme, as well as several other key music pieces, have additional choral lyrics in the Mandalorian language. It was these lyrics that further inspired author [[Karen Traviss]] to develop the Mandalorian language into a "fully working language".<ref>{{cite web|last1=Proctor|first1=Aaron|title=Exclusive Interview with Karen Traviss, The Clone Gal|url=http://www.bobafettfanclub.com/news/fettpedia/the-clone-gal-interview-with-karen-traviss/|website=The Boba Fett Fan Club|access-date=January 5, 2016|archive-url=https://web.archive.org/web/20160105220732/http://www.bobafettfanclub.com/news/fettpedia/the-clone-gal-interview-with-karen-traviss/|archive-date=January 5, 2016|date=August 5, 2006}}</ref>
This is a list of the various implements of destruction available to the player in Republic Commando.
In the single-player mode, the player is given a DC-15s pistol, as well as the DC-17m and its attachments. A secondary slot is also open for carrying a foreign weapon, such as the Wookiee Bowcaster or an ACP-series gun. In the multi-player mode, the player has two slots, and starts with the DC-15s Side Arm Blaster and the correct rifle for the team (either DC-17m for the Republic or Accelerated Charged Particle Repeater Gun for the Trandoshans), and can proceed to swap weapons with those in the map. Also, the Diversionary Flash Detonator is removed in the multiplayer mode.


==Reception==
'''[[Galactic Republic|Republic]] weapons:'''
{{Video game reviews
* '''DC-17m:''' [[Fully automatic]] [[rifle]]. The DC-17m is a light repeating blaster rifle capable of rapidly firing blaster bolts. Each power pack clip provides enough energy for 60 shots, and you may carry five clips. The blaster has two attachments expanding its use. In multiplayer this is the standard Republic gun.
| MC = Xbox: 78/100<ref name=MCXBOX>{{cite web | url=https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=xbox | title=Star Wars Republic Commando for Xbox Reviews | publisher=[[Metacritic]] | access-date=August 27, 2014 | archive-date=October 24, 2014 | archive-url=https://web.archive.org/web/20141024234443/http://www.metacritic.com/game/xbox/star-wars-republic-commando | url-status=live }}</ref><br />PC: 78/100<ref name=MCPC>{{cite web | url=https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=pc | title=Star Wars: Republic Commando for PC Reviews | publisher=[[Metacritic]] | access-date=August 27, 2014 | archive-date=January 28, 2015 | archive-url=https://web.archive.org/web/20150128064604/http://www.metacritic.com/game/pc/star-wars-republic-commando | url-status=live }}</ref><br />NS: 70/100<ref name=MCNS>{{cite web | url=https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=nintendo-switch | title=Star Wars: Republic Commando for Switch Reviews | publisher=[[Metacritic]] | access-date=September 9, 2021 | archive-date=September 9, 2021 | archive-url=https://web.archive.org/web/20210909213003/https://www.metacritic.com/game/switch/star-wars-republic-commando | url-status=live }}</ref><br />PS4: 58/100<ref name=MCPS4>{{cite web | url=https://www.metacritic.com/game/star-wars-republic-commando/critic-reviews/?platform=playstation-4 | title=Star Wars: Republic Commando for PlayStation 4 Reviews | publisher=[[Metacritic]] | access-date=September 9, 2021 | archive-date=September 9, 2021 | archive-url=https://web.archive.org/web/20210909214508/https://www.metacritic.com/game/playstation-4/star-wars-republic-commando | url-status=live }}</ref>
* '''DC-17m Sniper Rifle Attachment:''' This attachment turns the DC-17m into an ion pulse [[sniper rifle]]. Its rate of fire is very much reduced, but it has higher power, accuracy, and an electromag scope (capable of scoping to 10x and 20x magnification). It uses a special high-discharge 5-round power pack; the player may hold 4 clips (for 20 rounds total).
| Edge = 5/10<ref>{{cite magazine | url=http://www.edge-online.com/review/republic-commando-review/ | title=<nowiki>[Star Wars]</nowiki> Republic Commando review | magazine=[[Edge (magazine)|Edge]] | issue=148 | date=April 2005 | page=101 | access-date=August 28, 2014}}</ref>
* '''DC-17m Anti-Armor Attachment:''' A rocket propelled grenade attachment for the DC17m; it's effective against [[Super Battle Droids]] and armored vehicles. The player can hold a maximum of four charges, which must be loaded individually after each shot.
| EGM = 7.33/10<ref>{{cite magazine | title=Star Wars: Republic Commando (Xbox) | magazine=[[Electronic Gaming Monthly]] | issue=191 | date=May 2005 | page=134}}</ref>
* '''DC-15s Side Arm Blaster:''' A low-power [[pistol]]. It has a self charging dynamic energy cell that recharges at a slow but steady rate. It can only be fired five or six times consecutively before the user must pause to let the pistol replenish its ammunition.
| EuroG = 8/10<ref>{{cite web | last=Reed | first=Kristan | date=February 23, 2005 | url=http://www.eurogamer.net/articles/r_swrepubliccommando_x | title=Star Wars: Republic Commando (Xbox) | website=[[Eurogamer]] | access-date=August 28, 2014 | archive-date=January 29, 2015 | archive-url=https://web.archive.org/web/20150129013053/http://www.eurogamer.net/articles/r_swrepubliccommando_x | url-status=live }}</ref>
*'''Vibroblade:''' The back of the armor plate that covers a Clone Commando's left hand contains a retractable vibroblade. Combined with a commando's training and prowss, this allows the execution of a devastating close-quarters attack capable of instantly disabling organic enemies and light droids.
| Fam = 31/40<ref>{{cite magazine | title=Star Wars: Republic Commando (Xbox) | magazine=[[Famitsu]] | volume=845 | date=February 25, 2005}}</ref>
| GI = 8.25/10<ref>{{cite magazine | last=Reiner | first=Andrew | url=http://www.gameinformer.com/NR/exeres/366F3D53-5CF5-4B3C-8787-5DB074BC4C75.htm | title=Star Wars Republic Commando (Xbox) | magazine=[[Game Informer]] | issue=143 | date=March 2005 | page=136 | archive-url=https://web.archive.org/web/20071214002357/http://www.gameinformer.com/NR/exeres/366F3D53-5CF5-4B3C-8787-5DB074BC4C75.htm | archive-date=December 14, 2007}}</ref>
| GamePro = PC: {{Rating|4.5|5}}<ref>{{cite magazine | author=DJ Dinobot | date=March 28, 2005 | url=http://www.gamepro.com/computer/pc/games/reviews/43848.shtml | title=Star Wars Republic Commando Review for PC on GamePro.com | magazine=[[GamePro]] | archive-url=https://web.archive.org/web/20060112194357/http://www.gamepro.com/computer/pc/games/reviews/43848.shtml | archive-date=January 12, 2006 | access-date=August 28, 2014}}</ref><br />Xbox: {{Rating|4|5}}<ref>{{cite magazine | author=The Enforcer | date=March 1, 2005 | url=http://www.gamepro.com/microsoft/xbox/games/reviews/42649.shtml | title=Star Wars: Republic Commando Review for Xbox on GamePro.com | magazine=GamePro | archive-url=https://web.archive.org/web/20051116094548/http://www.gamepro.com/microsoft/xbox/games/reviews/42649.shtml | archive-date=November 16, 2005 | access-date=August 28, 2014}}</ref>
| GameRev = B<ref>{{cite web | last=Gee | first=Brian | date=March 15, 2005 | url=http://www.gamerevolution.com/review/star-wars-republic-commando | title=Star Wars Republic Commando Review (Xbox) | publisher=[[Game Revolution]] | access-date=August 28, 2014 | archive-date=October 12, 2015 | archive-url=https://web.archive.org/web/20151012060643/http://www.gamerevolution.com/review/star-wars-republic-commando | url-status=live }}</ref>
| GSpot = 8.7/10<ref>{{cite web | last=Colayco | first=Bob | date=February 25, 2005 | url=http://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119261/ | title=Star Wars: Republic Commando Review | website=[[GameSpot]] | access-date=August 27, 2014 | archive-date=June 26, 2020 | archive-url=https://web.archive.org/web/20200626065939/https://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119261/ | url-status=live }}</ref>
| GSpy = {{Rating|4|5}}<ref>{{cite web | last=Tuttle | first=Will | date=February 21, 2005 | url=http://xbox.gamespy.com/xbox/star-wars-republic-commando/589626p1.html | title=GameSpy: Star Wars: Republic Commando (Xbox) | publisher=[[GameSpy]] | access-date=August 28, 2014 | archive-date=February 24, 2005 | archive-url=https://web.archive.org/web/20050224043117/http://xbox.gamespy.com/xbox/star-wars-republic-commando/589626p1.html | url-status=live }}</ref><ref>{{cite web | last=Madigan | first=Jamie | date=March 7, 2005 | url=http://pc.gamespy.com/pc/star-wars-republic-commando/594102p1.html | title=GameSpy: Star Wars Republic Commando (PC) | publisher=GameSpy | access-date=August 28, 2014 | archive-date=March 10, 2005 | archive-url=https://web.archive.org/web/20050310011422/http://pc.gamespy.com/pc/star-wars-republic-commando/594102p1.html | url-status=live }}</ref>
| GameZone = 8.8/10<ref>{{cite web | last=Bedigian | first=Louis | date=March 15, 2005 | url=http://www.gamezone.com/reviews/2005/03/15/star_wars_republic_commando_xb_review | title=Star Wars Republic Commando – XB – Review | publisher=GameZone | archive-url=https://web.archive.org/web/20081006223314/http://xbox.gamezone.com/gzreviews/r22283.htm | archive-date=October 6, 2008 | url-status=live | access-date=August 28, 2014}}</ref><ref>{{cite web | last=Hopper | first=Steven | date=March 17, 2005 | url=http://www.gamezone.com/reviews/2005/03/17/star_wars_republic_commando_pc_review | title=Star Wars Republic Commando – PC – Review | publisher=GameZone | archive-url=https://web.archive.org/web/20081004174014/http://pc.gamezone.com/gzreviews/r22283.htm | archive-date=October 4, 2008 | url-status=live | access-date=August 28, 2014}}</ref>
| IGN = 8.2/10<ref>{{cite web | last1=Adams | first1=Dan | last2=Perry | first2=Douglass C. | date=February 18, 2005 | url=http://xbox.ign.com/articles/588/588409p1.html | title=Star Wars: Republic Commando (Xbox) | website=IGN | archive-url=https://web.archive.org/web/20080319154324/http://xbox.ign.com/articles/588/588409p1.html | archive-date=March 19, 2008 | url-status=dead | access-date=August 27, 2014}}</ref><ref>{{cite web | last=Adams | first=Dan | date=February 18, 2005 | url=http://pc.ign.com/articles/588/588399p1.html | title=Star Wars: Republic Commando (PC) | website=IGN | archive-url=https://web.archive.org/web/20080911103051/http://pc.ign.com/articles/588/588399p1.html | archive-date=September 11, 2008 | url-status=dead | access-date=August 27, 2014}}</ref>
| OXM = 8.2/10<ref>{{cite magazine | title=Star Wars: Republic Commando | magazine=[[Official Xbox Magazine]] | date=April 2005 | page=80}}</ref>
| PCGUS = 62%<ref>{{cite journal | title=Star Wars: Republic Commando | journal=[[PC Gamer]] | date=April 2005 | page=76}}</ref>
| rev1 = ''[[Detroit Free Press]]''
| rev1Score = {{Rating|3|4}}<ref>{{cite news | last=Schaefer | first=Jim | date=March 13, 2005 | url=http://www.freep.com/entertainment/videogames/game13e_20050313.htm | title=A winning team: Your squad mates are the best in 'Star Wars: Republic Commando' | newspaper=[[Detroit Free Press]] | archive-url=https://web.archive.org/web/20050313083636/http://www.freep.com/entertainment/videogames/game13e_20050313.htm | archive-date=March 13, 2005 | access-date=August 28, 2014}}</ref>
| rev2 = ''[[The Sydney Morning Herald]]''
| rev2Score = {{Rating|3.5|5}}<ref>{{cite news | last=Wilcox | first=Mike | date=March 25, 2005 | url=http://www.smh.com.au/news/Games/A-break-from-formula/2005/03/23/1111525214612.html | title=A break from formula | newspaper=[[The Sydney Morning Herald]] | access-date=August 28, 2014 | archive-date=July 12, 2017 | archive-url=https://web.archive.org/web/20170712122843/http://www.smh.com.au/news/Games/A-break-from-formula/2005/03/23/1111525214612.html | url-status=live }}</ref>
}}


''Star Wars: Republic Commando'' received "generally favorable" reviews, according to [[review aggregator]] [[Metacritic]].<ref name=MCXBOX /><ref name=MCPC />


In the [[United Kingdom]], sales of ''Republic Commando''{{'}}s [[Xbox]] version surpassed 60,000 copies by the end of 2005.<ref name=eurogamesales3>{{cite web | archive-url=https://web.archive.org/web/20070410132017/http://www.eurogamer.net/article.php?article_id=64274 | url=http://www.eurogamer.net:80/article.php?article_id=64274 | title=2005 UK Sales Review | author=Reed, Kristan | date=May 3, 2005 | work=[[Eurogamer]] | archive-date=April 10, 2007 | url-status=dead }}</ref> In [[France]], 85,000 units were shipped for the game's launch.<ref>[https://web.archive.org/web/20051020174939/http://www.afjv.com/press0501/050119_starwars_republic_commando.htm [afjv&#93; – Star Wars – Republic Commando<!-- Bot generated title -->]</ref>
'''[[Trandoshan]] weapons:'''
* '''Accelerated Charged Particle Repeater Gun:''' A standard Trandoshan mercenary equivalent of a real-life [[submachine gun]]. Similar to the DC-17m, although it fires charged particle bursts as opposed to blaster bolts. This makes it ineffective against armored enemies such as droids but more effective against organics. It retains the ability to quickly overload shielding, however. In [[multiplayer]], the ACP is the standard Trandoshan gun, although for the purposes of multiplayer it's exactly the same as the 17m.
* '''LS-150 Heavy ACP Repeater Gun:''' A huge, [[belt]]-fed, [[chaingun]]-like weapon, the Heavy ACP Repeater Gun is used by heavily-armored Trandoshan elite mercenaries. It has an extremely high rate of fire and a 200 round energy magazine, capable of taking out a Clone Commando in a heartbeat when used by the Trando mercs. Likewise, it is capable of mowing down Trandoshans en masse when Delta 38 appropriates one of these for himself. It is also tipped with a wicked bayonet. Its weight and bulk slow you down when you wield it.
* '''ACP Array Gun:''' A [[shotgun]]-like weapon, mainly used by Trandoshan slavers. Very effective against organic beings but somewhat against droids. It is most effective at close range, but its power drops off rapidly over distance. Eight round integral ammunition magazine.
* '''LJ-50 Concussion Rifle:''' The LJ-50 Concussion Rifle is a heavy field weapon used in medium to long distance engagements. It utilizes a concussive energy charge that implodes on impact and creates a sizeable area of destruction in a 500 unit radius. Effective against organics and light droids, but not against heavy droid units. Each concussion core provides five shots before it must be changed. Interestingly, its energized barrel can slammed into a droid in melee to temporarily electrocute its systems.


{{Clear}}
'''Wookie weapons:'''
* '''[[Wookiee]] Bowcaster:''' An artfully crafted Wookie weapon that fires powerful green energy quarrels. Individual shots are not normally very powerful, but the weapon can be "charged up" by holding down the fire button. Fully charged shots are referred to as "impaler bolts"; using three ammo units, it will impale organic enemies and pin them to a wall. Shots that miss targets bounce off walls, leaving a trail of green behind the shot. It is equipped with a telescopic sight.
* '''Wookiee Homing Launcher:''' A massive [[rocket launcher]] that can load and fire up to five rockets simultaneously (hold down the fire button to prepare multiple rockets), capable of locking on and homing into targets. Its weight and bulk slow you down when you wield it.


==Sequels==
'''Geonosian weapons:'''
A sequel titled ''Star Wars: Republic Commando: Order 66'' was released in August 2005 for mobile phones running [[Symbian OS]], and was developed by Magellan and published by [[THQ Wireless]].<ref>{{cite web |last1=Buchanan |first1=Levi |title=Star Wars Republic Commando: Order 66 |url=http://wireless.ign.com/articles/664/664906p1.html |website=[[IGN]] |publisher=IGN Entertainment |archive-url=https://web.archive.org/web/20051124010430/http://wireless.ign.com/articles/664/664906p1.html |archive-date=November 24, 2005 |date=November 7, 2005 |url-status=unfit}}</ref><ref>{{cite web |last1=Score |first1=Avery |title=Star Wars: Republic Commando: Order 66 |url=http://www.gamespot.com/mobile/action/starwarsrepubliccommandoorder66/review.html |website=[[GameSpot]] |publisher=[[CNET Networks]] |archive-url=https://web.archive.org/web/20070522002944/http://www.gamespot.com:80/mobile/action/starwarsrepubliccommandoorder66/review.html |archive-date=May 22, 2007 |date=September 1, 2005 |url-status=unfit}}</ref> Another sequel was already planned well ahead of production of ''Republic Commando''. Titled ''Star Wars: Imperial Commando'', the game would have explored the Republic's transition into the [[Galactic Empire (Star Wars)|Galactic Empire]] from Delta Squad's perspective, but the project only went as far as concept art before being cancelled.<ref>{{cite book |title=Rogue Leaders: The Story of Lucas Arts|last=Smith|first=Rob|year=2008|publisher=Chronicle Books|isbn=978-0-8118-6184-7|page=183}}</ref> Nevertheless, [[Karen Traviss]] wrote a fifth and final novel of [[Star Wars Republic Commando (series)|the ''Republic Commando'' novel series]], titling it ''[[Star Wars Imperial Commando: 501st]]'', after the cancelled sequel.
* '''Geonosian Elite Beam Weapon:''' A [[Geonosian]] weapon that fires a sustained orange energy beam. When used by the Geonosian Elite Warrior, it draws off virtually unlimited stores of energetic fluid within the insectoid alien's body, but when used by a Clone Commando, its ammo is limited. It requires a few seconds to charge before firing.


===List of novels===
'''[[Grenade]]s:'''
* ''Star Wars Republic Commando: Hard Contact'' (October 26, 2004) Book 1<ref>{{cite book |last1=Traviss |first1=Karen |title=Hard Contact: Star Wars Legends |date=2011 |publisher=Random House |isbn=0593599497 |asin=B00513HCS4}}</ref>
* '''[[Thermal detonator]]:''' The standard [[Star Wars]] grenade, it releases a damaging barrage of heat and a concussive blast upon detonation; comparable in use to a modern [[frag grenade]].
* ''Star Wars Republic Commando: Triple Zero'' (February 28, 2006) Book 2<ref>{{cite book |last1=Traviss |first1=Karen |title=Triple Zero: Star Wars Legends |date=2011 |publisher=Random House|asin=B00513HXAQ}}</ref>
* '''Electrostatic Charge Detonator:''' A grenade that, when detonated, releases a powerful pulse of electricity. Most effective against mechanical enemies such as [[droid]]s, as it disrupts their neural circuitry.
* ''Star Wars Republic Commando: True Colors'' (October 30, 2007) Book 3<ref>{{cite book |last1=Traviss |first1=Karen |title=True Colors: Star Wars Legends |date=2011 |publisher=Random House|asin=B00513HCI4}}</ref>
* '''Diversionary Flash Detonator:''' Similar to the [[flashbang grenade]]. When detonated, it releases a bright light and noise, stunning nearby enemies.. and also the commando, if he looks at it. However, it has no effects on mechanical enemies. It is removed in the multiplayer mode.
* ''Star Wars Republic Commando: Order 66'' (September 16, 2008) Book 4<ref>{{cite book |last1=Traviss |first1=Karen |title=Order 66: Star Wars Legends|date=2011 |publisher=Random House|asin=B00513E4GC}}</ref>
* '''[[Sonic detonator]]:''' A Geonosian-manufactured grenade that releases a damaging sonic blast. Similar to the Thermal Detonator. The grenade is proximity triggered; if it hits a target it explodes on impact; if it hits a floor it may be proximity-triggered, or detonates automatically after ten seconds. If the grenade hits a wall, it will stick to the surface.
* ''Star Wars Imperial Commando: 501st'' (October 27, 2009) Book 5<ref>{{cite book |last1=Traviss |first1=Karen |title=501st: Star Wars Legends |date=2011 |publisher=Random House|asin=B00513F9BQ}}</ref>


==Legacy==
In April 2014, following [[The Walt Disney Company]]'s acquisition of [[Lucasfilm]], most of the licensed ''Star Wars'' novels, comics, and video games produced since [[Star Wars (film)|the originating 1977 film]] were rebranded as ''Star Wars Legends'' and declared non-canon to the franchise going forward.<ref name="THR Legends">{{cite magazine|last=McMilian|first=Graeme|date=April 25, 2014|title=Lucasfilm Unveils New Plans for ''Star Wars'' Expanded Universe|url=http://www.hollywoodreporter.com/heat-vision/lucasfilm-unveils-new-plans-star-698973|magazine=[[The Hollywood Reporter]]|location=Los Angeles, California|access-date=May 26, 2016}}</ref><ref name="SW Legends">{{cite web|date=April 25, 2014|title=The Legendary ''Star Wars'' Expanded Universe Turns a New Page|url=https://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page|access-date=May 26, 2016|publisher=[[StarWars.com]]|archive-date=September 10, 2016|archive-url=https://web.archive.org/web/20160910044317/http://www.starwars.com/news/the-legendary-star-wars-expanded-universe-turns-a-new-page|url-status=live}}</ref> ''Republic Commando'' was among the projects affected by this, as the events depicted in its campaign would no longer be considered canon. However, the game's characters remained canon thanks to Delta Squad's inclusion in "Witches of the Mist", an episode from the third season of the 2008 animated series [[Star Wars: The Clone Wars (2008 TV series)|''Star Wars: The Clone Wars'']] (whose canonicity remained intact after the acquisition). The series' supervising director [[Dave Filoni]] cited the game as an inspiration when creating the clone characters from the show.<ref>{{Cite web|title=Star Wars The Clone Wars Season Three: Witches Of The Mist Featurette|date=December 25, 2016 |via=YouTube|url=https://www.youtube.com/watch?v=vFvdeUlr5GU&t=7s|access-date=November 19, 2021|archive-date=November 19, 2021|archive-url=https://web.archive.org/web/20211119062158/https://www.youtube.com/watch?v=vFvdeUlr5GU&t=7s|url-status=live}}</ref> One of the squad's members, Scorch, later re-appeared in "War-Mantle", an episode from the 2021 sequel series ''[[Star Wars: The Bad Batch]]''. The helmet HUD design from the game was also briefly seen in the series.


The concept of Clone Commandos introduced in the game has been featured in several other ''Star Wars'' works since. The episode "Missing in Action" of the fifth season of ''The Clone Wars'' introduces the character of [[Clone troopers#Captain Gregor|Captain Gregor]], a former Clone Commando suffering from amnesia. The season seven episode "The Bad Batch" introduces Clone Force 99, nicknamed "The Bad Batch", a squad of four (later five) genetically enhanced clones very similar in concept to Delta Squad. Clone Commandos are also playable in the 2017 video game [[Star Wars Battlefront II (2017 video game)|''Star Wars Battlefront II'']].<ref name="Polygon-Battlefront2">{{cite web |last1=Good |first1=Owen S. |title=Battlefront 2’s next big update delivers a throwback to Republic Commando |url=https://www.polygon.com/2019/8/23/20829715/battlefront-2-september-update-clone-commando-co-op-instant-action-pc-ps4-xbox-one |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=2 January 2025 |archive-url=https://web.archive.org/web/20190823184755/https://www.polygon.com/2019/8/23/20829715/battlefront-2-september-update-clone-commando-co-op-instant-action-pc-ps4-xbox-one |archive-date=23 August 2019 |date=23 August 2019 |url-status=live}}</ref><ref name="RPS-Battlefront2">{{cite web |last1=Clayton |first1=Natalie |title=Commandos, jungles and bot-matches: Battlefront 2's next update is a 14-year throwback |url=https://www.rockpapershotgun.com/commandos-jungles-and-bot-matches-battlefront-2s-next-update-is-a-14-year-throwback |website=[[Rock Paper Shotgun]] |publisher=[[Gamer Network]] |access-date=2 January 2025 |archive-url=https://web.archive.org/web/20210301230321/https://www.rockpapershotgun.com/commandos-jungles-and-bot-matches-battlefront-2s-next-update-is-a-14-year-throwback |archive-date=1 March 2021 |date=24 September 2019 |url-status=live}}</ref>
'''Demolition equipment:'''
The player is not required to keep track of the squad's inventory of these explosives. It is assumed that Delta Squad possesses an adequate number of these items.
* '''Demolition charges:''' These are command-detonated, variable yield, high explosive shaped-charges used for military demolitions purposes. Used to destroy targets that are either too large or too heavily armored to be effectively damaged with the commandos' handheld ranged weapons. These high-tech explosives are programmable with the built-in keypad to customize blast profile tamping based on the target type, thus maximizing the destructive efficiency upon detonation. Once placed, a commando takes a few moments to program and arm the charge. Upon arming, the squad leader can detonate them at will using a handheld remote detonator.
* '''Breaching charges:''' Used do blow open sealed doors, a breaching charge is a small explosive device with a directional blast designed to destroy locking mechanisms. It explodes a few seconds after it is placed, allowing the commandos to storm the room.
* '''Proximity detonators:''' The small charge is not typically powerful enough to cause damage to enemies, but it can be placed on explosive barrels and set to proximity mode. When an enemy approaches, it will detonate, causing the barrel to explode as well.


==Critique==
==See also==
* [[Clone_trooper#05_Commando_Battalion|Delta Squad]]
Star Wars: Republic Commando is considered by many to be a unique experience among the multitudes of Star Wars games. This is perhaps due to its FPS format and deviation from the inclusion of the Jedi. Republic Commando replaces the traditional light saber combat and Force abilities with action-packed blaster fire and tactical command.


==References==
The AI is superb. Squad members will take effective cover positions without any interaction on the part of the player and can engage enemies effectively, sometimes using elegant, but lethal melee combat to dispatch them. Very rarely do they get in the player's line of fire, and even then they quickly duck and move to another position. Squad members will also avoid grenades and explosives, chucking enemy grenades back or dodging them, and will alert the player of proximity mines as they stay clear of the sensor radius. They can also make use of the numerous bacta stations dispersed throughout the levels automatically.
{{Reflist}}

However, there have been extremely rare accounts of squad members getting stuck in storage containers and other low obstacles. Getting them out of this position often requires "friendly-fire", where the player must either melee or shoot down a team member to dislodge him.

Tactics are employed through the use of numerous programmer-defined cover positions. Often, places are marked with certain weapon symbols. By placing the cross-hair over them and pressing the command/use key, the player can order team members to move to that position and engage the enemy using the weapon defined by the symbol. Although this provides easy command of squad members, it also limits freedom in the positioning of troops and accentuates a linear game-level design.

The graphics of Star Wars: Republic Commando, based on the Unreal 2.0 engine, are comparatively good, with such real time lighting and transforming as projector shadows and bloom effects. It offers superb graphics at relatively low system requirements. However, soon after its release date, it was superseded by other games using better engines.

The single player mode has been lauded by many reviewers. However, the multiplayer mode is hugely disappointing, with only four gameplay modes available (DeathMatch, Team DeathMatch, Capture The Flag, and Assault). Servers are almost non-existent, with at most 20 servers being on at any given time. These servers are often non-dedicated servers created by other players and thus many of them lag. Due to minuscule multiplayer usage, LucasArts has devoted a half-hearted attempt at providing multiplayer patches. The latest patch contains only a map.

Most of the players agree that LucasArts needs to release an update that would grant the administrator of a server the ability to kick unruly players out of the game and to ban certain players from ever entering their server again.

Also LucasArts, likely by mistake, left many single player functions accessible to all online players. For example, users can access the game's console menu by pressing the "~" key in game. In this console many exploits were found, including the ability to spawn weapons and abusive spamming capabilities. As there are no administrator functions for servers, this can lead to very displeasing online gameplay, especially since continual spawning of weapons will eventually lead to a server crash.

Many online players are also highly displeased with the weapon choice for multiplayer maps. Weapons such as the DC-17m anti-armor attachment, the ACP Heavy Repeater, the Concussion Rifle, and the Wookiee homing rocket launcher are referred to by many players as "noob" weapons, as they believe it takes no skill to use them. The anti-armor attachment is a one hit kill and has a large damage radius, the Concussion Rifle has a quick, one hit kill blast, the heavy repeater causes near instant death due to its high firing speed, and the rocket launcher has a damage radius close to that of an atomic bomb. The majority of online players wish LucasArts would have allowed a server weapon selection to prevent weapons like these from entering the hands of abusers. Even some of the most skilled Republic Commando players in the world stand no chance against a rocket launcher to the back.

==See also==
* [[Clone commandos]]
* [[Imperial Stormtroopers]]
* [[Clone troopers]]


==External links==
==External links==
* {{Wookieepedia|Star Wars: Republic Commando|''Star Wars: Republic Commando''}}
* [http://www.lucasarts.com/games/swrepubliccommando/ Official ''Republic Commando'' homepage]
*{{moby game|id=/star-wars-republic-commando|name=''Star Wars: Republic Commando''}}
* {{moby game|id=/star-wars-republic-commando}}
* [http://pc.gamespy.com/pc/star-wars-republic-commando/594102p1.html Gamespy Review of ''Republic Commando'']
* [http://www.gamespot.com/pc/action/starwarsrepubliccommando/review.html Gamespot Review of ''Republic Commando'']
* [http://www.gamerankings.com/htmlpages2/919833.asp?q=Republic%20Commando ''Republic Commando'' reviews] on [[GameRankings]]

===Major Multiplayer Clans===

In Alphabetical order:

*[http://www.sithclan.org DOTS]- Founded March 13th 2004, The Disciples of The Sith is the oldest of the Republic Commando clans, currently hosting one 12 player Server; Team Deathmatch. They boast several other divisions including Star Wars Battlefront 2.
*[http://www.dsgaming.net DS Clan]- Founded January 9th, 2001, The Defenders of Sovereignty is one of the oldest of the Republic Commando clans (the only clan older in Republic Commando is [DOTS]) currently hosting two 18 player Servers; One CTF and one TD. They boast an excellent Bactaweek and Deltaweek record, winning the titles in many occasions.
*[http://www.pwncity.com/cantinamain/modules.php?name=Forums&file=index MotR Clan] - One of the big name Republic Commando clans, Mercenaries of the Republic hosts a 32 player capacity CTF server. They also boast a fine recent history, winning Bactaweek and Deltaweek. They will hope to hold onto these titles in upcoming tournaments.
*[http://clan.redcellgaming.com/index.php RedCell Clan] - Redcell is a medium sized clan with many talented members. Despite being the smallest, they also have shown their skill in the big tournaments. This has got them the reputation of being in the top 3 clans. They have won Bactaweek once, and are yet to win deltaweek. This a great record for a smaller clan.
*[http://freewebs.com/ollieandrichie Soul Reapers Clan] - The Soul Reaper Clan is a newer medium sized clan, starting to make a name for themselves. With more and more active members, the Soul Reapers are becoming more and more well known in the Star Wars Republic Commando gaming world. With an impressive showing in Deltaweek, they hope to become a serious threat to the rule of the larger clans in future tournaments!

===Modding Information===
*[http://sandcrawler.net/rcmod/ RC Mod Site] - Main Republic Commando Mod Site
*[http://sandcrawler.net/rcmod/forum Unreal Modding Forums] - Unreal Modding Forums, RC Modding Discussion
*[http://sandcrawler.net/rcmod/downloads Downloads] - RC Maps Coding and other Downloads.


{{Republic Commando series}}
{{Clone Wars}}
{{Star Wars games}}


[[Category:2005 computer and video games]]
[[Category:Republic Commando]]
[[Category:2005 video games]]
[[Category:First-person shooters]]
[[Category:First-person shooters]]
[[Category:LucasArts games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online games]]
[[Category:Star Wars computer and video games|Republic Commando]]
[[Category:Nintendo Switch games]]
[[Category:PlayStation 4 games]]
[[Category:Star Wars video games|Republic Commando]]
[[Category:Unreal Engine 2 games]]
[[Category:Video games developed in the United States]]
[[Category:Military science fiction video games]]
[[Category:Tactical shooters]]
[[Category:THQ Wireless games]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Xbox games]]
[[Category:Xbox games]]
[[Category:Mobile phone games]]
[[Category:Aspyr games]]

[[de:Republic Commando]]
[[fr:Star Wars: Republic Commando]]

Latest revision as of 12:20, 2 January 2025

Star Wars: Republic Commando
Cover art featuring (from left to right) Sev, Boss, and Scorch
Developer(s)LucasArts
Publisher(s)
Director(s)Tim Longo
Producer(s)
  • Christopher Williams
  • Steve Matulac
Composer(s)Jesse Harlin
EngineUnreal Engine 2
Platform(s)
ReleaseMicrosoft Windows, Xbox
  • NA: March 1, 2005[1]
  • EU: March 4, 2005
Nintendo Switch, PS4
  • WW: April 6, 2021
Genre(s)Tactical shooter, first-person shooter
Mode(s)Single-player, multiplayer

Star Wars: Republic Commando is a tactical first-person shooter video game developed and published by LucasArts. It was released for the Xbox and Microsoft Windows in March 2005. Set in the Star Wars Legends expanded universe, the game revolves around Delta Squad, a special ops unit within the Galactic Republic's Clone Army consisting of four genetically-enhanced clone troopers, referred to as "Clone Commandos." Throughout the single-player campaign, players assume the role of the squad's leader, RC-1138 ("Boss"), and complete various missions during the Clone Wars. Players can also indirectly control the actions of their squadmates RC-1262 ("Scorch"), RC-1140 ("Fixer"), and RC-1207 ("Sev") by issuing different commands, which allow for certain situations to be approached in multiple ways.

Republic Commando received generally favorable reviews at release, with praise directed at its story, characters, and combat, although some criticized its short length and average multiplayer.[4] Over the years, the game has come to be considered one of the best Star Wars games ever made, along with gaining a cult following.[5][6] An enhanced port of the game by Aspyr was released for the Nintendo Switch and PlayStation 4 on April 6, 2021.[7] This port did have a minor performance problem, which was later resolved with an update.[8][9]

Gameplay

[edit]
Republic Commando features a heads-up display themed as a clone trooper's tactical visor. All information is displayed to the player as though they see what the main character would see.

The game features some gameplay elements that resemble features in other first-person shooters. The heads-up display (HUD) shows the player character's helmet, with a tactical visor. The player acts as squad leader of a squad of four elite troops. The squadmate order system allows the player general tactical control over the three non-player characters (NPCs) squadmates that round out the four-man commando team. Many objects in the game environment will highlight when the crosshair is placed over them. The player can then press the "use" key to issue an order automatically associated with the object; for example, a sealed door may highlight with a synchronized team breach-and-clear command, or a computer console might have a "slice" (computer hacking) command, while a pile of cargo boxes suitable for a cover position with good vantage may provide a "take up Sniper/Anti-Armor position" command. Where possible, the squadmates will usually take their preferred roles (sniper, demolitions and technical). The player can order the squad to move to secure any position (wherever the crosshair is pointed), or perform search-and-destroy. There are orders to command the squadmates to group up or spread out according to the player's discretion for the situation.

In single-player mode, the player and squadmates do not die when they run out of health, but rather are incapacitated. If the player character is downed, the player can order the squad members to attempt to revive the player or to continue with their current orders. Therefore, the game is only truly over when the player and all members of the squad are incapacitated at once or if the player is downed in a position their squadmates cannot reach (such as chasms). Certain missions may require squad members to split up to accomplish various isolated objectives, and in such scenarios, where the player is operating alone, losing all the player's health also results in a game over. While reviving a downed commando restores a small amount of health, bacta charging stations are necessary to fully regain it.

Weapons can be acquired in both single player and multiplayer. Throughout the campaign, the player always carrys the compact DC-17 and a blaster pistol with unlimited ammo. The DC-17 can be configured into an assault rifle, sniper rifle, and grenade launcher. The player may also use weapons dropped by enemies.

Republic Commando maintains a first-person perspective throughout the game, presenting the story from the eyes of Delta Squad's squad leader, RC-1138 ("Boss"). His squadmates include RC-1262 ("Scorch"), a talkative explosives expert; RC-1140 ("Fixer"), a skilled hacker and a dedicated soldier; and RC-1207 ("Sev"), the squad's sniper who enjoys racking up kills. Information is received via radio commands from a clone officer (referred to as "Advisor"), and a text-based objective list with a pop-up objective tracker arrow that points the player to the next objective.

Synopsis

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The game begins with a montage detailing Delta Squad's creation, early life, and training at the cloning facilities on Kamino. At the onset of the Clone Wars, the four members of the squad—Delta-38, 62, 40, and 07 ("Boss", "Scorch", "Fixer" and "Sev", respectively)—are deployed during the Battle of Geonosis and tasked with assassinating Sun Fac, the chief lieutenant of Geonosian Archduke and Separatist Council member Poggle the Lesser. Upon successfully terminating their target, Delta Squad is retasked to several other objectives that were originally assigned to other Clone Commando teams that had been lost to enemy ambushes. The squad proceeds to sabotage a battle droid factory located underneath Sun Fac's headquarters, disable a major anti-aircraft bunker that is wreaking havoc on the Republic Army's air forces, and finally sneak onto a disabled Separatist Trade Federation Lucrehulk-class Core Ship both to sabotage the ship and to steal important launch codes that will be used to prevent a significant portion of the Separatist fleet from retreating. The squad narrowly escapes the Core Ship moments before it is destroyed.

A year into the war, the now-veteran Delta Squad is sent to investigate the derelict Acclamator-class Republic Assault Ship (RAS) Prosecutor. Delta Squad splits up to investigate, quickly losing contact with command as they board the ship due to unexplained communication jamming. Making their way inside, they find the Prosecutor seemingly abandoned and in disrepair. The squad lose contact with Scorch after he reports electrical interference with his visor and Boss is soon ambushed by scavenger droids. Boss makes his way to one of the ship's logs from its data cores for investigation. As Boss is about to reunite with Sev, the latter is suddenly attacked and captured by a Trandoshan who is part of a large force of slavers and mercenaries who have taken over the ship. Having evaded capture, Boss and Fixer meet up but are soon attacked by battle droids deployed by the Trandoshans. After rescuing their captive squad members who were held in the Assault Ship's brig, Delta Squad takes back the ship's bridge and destroy a jamming device which reestablishes communication with command. It becomes clear that the Trandoshans intend to sell the vessel to the Separatists, in exchange for a sizable force of battle droids.

Delta Squad fights its way through the Trandoshan forces until they reach the hangars, where they destroy the Trandoshan dropship. Just then, a Lucrehulk-class Trade Federation Battleship drops out of hyperspace, arriving to complete the deal with the now-dead Trandoshans. As Republic reinforcements are still en route, Delta Squad defends the vessel against hordes of battle droids that are sent to board the Republic ship through its hangars. After successfully repelling the incoming droid forces and closing off the hangars, the Separatist Battleship realizes that Republic forces have regained control of the Prosecutor, and so it begins opening fire on the ship. Delta Squad fight their way through droid boarders to reach the gunnery deck and activate the ship's turbolaser batteries to defend themselves. The timely arrival of a second Republic ship, the RAS Arrestor, buys the squad enough time to activate the turbolasers. The combined fire of the two Republic Assault Ships ultimately destroys the Separatist Battleship which also shuts down all remaining battle droids on board.

As the war drags on, Delta Squad continues to undertake dangerous missions. When the Wookiee Chieftain Tarfful, an important ally of the Republic, is captured by Trandoshan slavers on Kashyyyk, Delta Squad is sent to find and rescue him. While making their way through the Trandoshan slave camp, they witness General Grievous arriving in his personal ship, the Soulless One, and are ordered to capture him if possible. The squad manage to rescue Tarfful but are too late to capture Grievous, and are left to fight his MagnaGuards. Afterwards, deducing that the Separatists and the Trandoshans are working together, Delta Squad sabotages a Trandoshan supply depot, which was actually a staging area for the Separatists’ invasion of Kashyyyk . After destroying the depot, the squad is deployed to the city of Kachirho, setting in motion the Battle of Kashyyyk. There, they move through the Wookiee tree city, securing important objectives and battling against hordes of advanced battle droids. Soldiering through Separatists forces, Delta Squad once again splits up to man four heavy anti-aircraft turrets to assist in the destruction of a Separatist destroyer hovering over Kachirho. Once the ship is destroyed, Clone Advisor CC-01/425 orders Delta Squad to regroup at Boss' position. However, Sev reports that he is under heavy attack before all communication with him is lost. Boss, Scorch, and Fixer prepare to rescue Sev, but are forced to abandon him when the Advisor orders them to evacuate immediately. As they head out on the gunship, they are debriefed by Jedi Master Yoda. A huge Republic fleet is seen deploying outside the gunship, as the now three-man Delta Squad prepares for another assignment in the battle.

Soundtrack

[edit]

Republic Commando is notable for being the first entry in the official Star Wars game series to feature licensed music. The song "Clones", performed by the band Ash, is played when the credits roll. The band Ash are known for their Star Wars fandom; their debut album was entitled 1977, and contained numerous Star Wars references.

The main bulk of the soundtrack is a break from convention of previous Star Wars games that use abridged versions of John Williams' original score, instead using a combination of Williams' music and new music composed by Jesse Harlin. This new music takes on a high-paced, gritty and vocal theme to the traditional Star Wars score. "The entire goal was to present a very dark and military take on the Star Wars universe from the point of view of disposable grunts – something no one had seen before," said Harlin. "Most of John Williams' material is very romantic and thematically relates to characters we weren't focusing on."[10] Of note is the "Vode An" theme, which plays in the main menu and several key points throughout the game (such as when the player's clone commandos defeats a large group of enemies). The "Vode An" theme, as well as several other key music pieces, have additional choral lyrics in the Mandalorian language. It was these lyrics that further inspired author Karen Traviss to develop the Mandalorian language into a "fully working language".[11]

Reception

[edit]

Star Wars: Republic Commando received "generally favorable" reviews, according to review aggregator Metacritic.[12][13]

In the United Kingdom, sales of Republic Commando's Xbox version surpassed 60,000 copies by the end of 2005.[35] In France, 85,000 units were shipped for the game's launch.[36]

Sequels

[edit]

A sequel titled Star Wars: Republic Commando: Order 66 was released in August 2005 for mobile phones running Symbian OS, and was developed by Magellan and published by THQ Wireless.[37][38] Another sequel was already planned well ahead of production of Republic Commando. Titled Star Wars: Imperial Commando, the game would have explored the Republic's transition into the Galactic Empire from Delta Squad's perspective, but the project only went as far as concept art before being cancelled.[39] Nevertheless, Karen Traviss wrote a fifth and final novel of the Republic Commando novel series, titling it Star Wars Imperial Commando: 501st, after the cancelled sequel.

List of novels

[edit]
  • Star Wars Republic Commando: Hard Contact (October 26, 2004) Book 1[40]
  • Star Wars Republic Commando: Triple Zero (February 28, 2006) Book 2[41]
  • Star Wars Republic Commando: True Colors (October 30, 2007) Book 3[42]
  • Star Wars Republic Commando: Order 66 (September 16, 2008) Book 4[43]
  • Star Wars Imperial Commando: 501st (October 27, 2009) Book 5[44]

Legacy

[edit]

In April 2014, following The Walt Disney Company's acquisition of Lucasfilm, most of the licensed Star Wars novels, comics, and video games produced since the originating 1977 film were rebranded as Star Wars Legends and declared non-canon to the franchise going forward.[45][46] Republic Commando was among the projects affected by this, as the events depicted in its campaign would no longer be considered canon. However, the game's characters remained canon thanks to Delta Squad's inclusion in "Witches of the Mist", an episode from the third season of the 2008 animated series Star Wars: The Clone Wars (whose canonicity remained intact after the acquisition). The series' supervising director Dave Filoni cited the game as an inspiration when creating the clone characters from the show.[47] One of the squad's members, Scorch, later re-appeared in "War-Mantle", an episode from the 2021 sequel series Star Wars: The Bad Batch. The helmet HUD design from the game was also briefly seen in the series.

The concept of Clone Commandos introduced in the game has been featured in several other Star Wars works since. The episode "Missing in Action" of the fifth season of The Clone Wars introduces the character of Captain Gregor, a former Clone Commando suffering from amnesia. The season seven episode "The Bad Batch" introduces Clone Force 99, nicknamed "The Bad Batch", a squad of four (later five) genetically enhanced clones very similar in concept to Delta Squad. Clone Commandos are also playable in the 2017 video game Star Wars Battlefront II.[48][49]

See also

[edit]

References

[edit]
  1. ^ "Star Wars Republic Commando infiltrates factory". GameSpot. Retrieved December 4, 2023.
  2. ^ "Aspyr Media". Archived from the original on July 7, 2022. Retrieved July 21, 2022.
  3. ^ "Star Wars Racer and Commando Combo". THQ Nordic. Archived from the original on April 1, 2022. Retrieved April 1, 2022.
  4. ^ Colayco, Bob (February 25, 2005). "Star Wars Republic Commando Review - GameSpot". www.gamespot.com. Archived from the original on April 30, 2023. Retrieved April 27, 2023.
  5. ^ Hartup, Andy (April 13, 2017). "The 10 best Star Wars games of all time". GamesRadar+. Archived from the original on May 12, 2021. Retrieved May 12, 2021. 5. Star Wars: Republic Commando. This Xbox exclusive is one of the gems in the Star Wars games library. ... Add in a number of clever design decisions and quality visual flourishes (that windshield cleaner) and you have one of the few Star Wars titles to truly excel in its own right.
  6. ^ Schneider, Steven (February 11, 2016). "'Star Wars: Republic Commando' Never Got A Sequel – But LucasArts Had Ideas". Tech Times. Archived from the original on May 12, 2021. Retrieved May 12, 2021.
  7. ^ Good, Owen S. (February 24, 2021). "Star Wars: Republic Commando coming to PS4, Switch". Polygon. Archived from the original on March 28, 2023. Retrieved April 27, 2023.
  8. ^ Doolan, Liam (April 10, 2021). "Star Wars: Republic Commando Dev Apparently Investigating Switch Frame Rate Issues". nintendolife. Archived from the original on October 5, 2022. Retrieved April 27, 2023.
  9. ^ Sheridan, Connor (April 21, 2021). "Star Wars: Republic Commando Switch version will get a performance fix next month". gamesradar+. Archived from the original on December 24, 2022. Retrieved April 27, 2023.
  10. ^ Bielawa, Justin (March 8, 2006). "Commando Composer: An Interview with Jesse Harlin". Music On Film. Archived from the original on July 20, 2006. Retrieved January 5, 2016.
  11. ^ Proctor, Aaron (August 5, 2006). "Exclusive Interview with Karen Traviss, The Clone Gal". The Boba Fett Fan Club. Archived from the original on January 5, 2016. Retrieved January 5, 2016.
  12. ^ a b "Star Wars Republic Commando for Xbox Reviews". Metacritic. Archived from the original on October 24, 2014. Retrieved August 27, 2014.
  13. ^ a b "Star Wars: Republic Commando for PC Reviews". Metacritic. Archived from the original on January 28, 2015. Retrieved August 27, 2014.
  14. ^ "Star Wars: Republic Commando for Switch Reviews". Metacritic. Archived from the original on September 9, 2021. Retrieved September 9, 2021.
  15. ^ "Star Wars: Republic Commando for PlayStation 4 Reviews". Metacritic. Archived from the original on September 9, 2021. Retrieved September 9, 2021.
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  19. ^ "Star Wars: Republic Commando (Xbox)". Famitsu. Vol. 845. February 25, 2005.
  20. ^ Reiner, Andrew (March 2005). "Star Wars Republic Commando (Xbox)". Game Informer. No. 143. p. 136. Archived from the original on December 14, 2007.
  21. ^ DJ Dinobot (March 28, 2005). "Star Wars Republic Commando Review for PC on GamePro.com". GamePro. Archived from the original on January 12, 2006. Retrieved August 28, 2014.
  22. ^ The Enforcer (March 1, 2005). "Star Wars: Republic Commando Review for Xbox on GamePro.com". GamePro. Archived from the original on November 16, 2005. Retrieved August 28, 2014.
  23. ^ Gee, Brian (March 15, 2005). "Star Wars Republic Commando Review (Xbox)". Game Revolution. Archived from the original on October 12, 2015. Retrieved August 28, 2014.
  24. ^ Colayco, Bob (February 25, 2005). "Star Wars: Republic Commando Review". GameSpot. Archived from the original on June 26, 2020. Retrieved August 27, 2014.
  25. ^ Tuttle, Will (February 21, 2005). "GameSpy: Star Wars: Republic Commando (Xbox)". GameSpy. Archived from the original on February 24, 2005. Retrieved August 28, 2014.
  26. ^ Madigan, Jamie (March 7, 2005). "GameSpy: Star Wars Republic Commando (PC)". GameSpy. Archived from the original on March 10, 2005. Retrieved August 28, 2014.
  27. ^ Bedigian, Louis (March 15, 2005). "Star Wars Republic Commando – XB – Review". GameZone. Archived from the original on October 6, 2008. Retrieved August 28, 2014.
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  30. ^ Adams, Dan (February 18, 2005). "Star Wars: Republic Commando (PC)". IGN. Archived from the original on September 11, 2008. Retrieved August 27, 2014.
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  33. ^ Schaefer, Jim (March 13, 2005). "A winning team: Your squad mates are the best in 'Star Wars: Republic Commando'". Detroit Free Press. Archived from the original on March 13, 2005. Retrieved August 28, 2014.
  34. ^ Wilcox, Mike (March 25, 2005). "A break from formula". The Sydney Morning Herald. Archived from the original on July 12, 2017. Retrieved August 28, 2014.
  35. ^ Reed, Kristan (May 3, 2005). "2005 UK Sales Review". Eurogamer. Archived from the original on April 10, 2007.
  36. ^ [afjv] – Star Wars – Republic Commando
  37. ^ Buchanan, Levi (November 7, 2005). "Star Wars Republic Commando: Order 66". IGN. IGN Entertainment. Archived from the original on November 24, 2005.
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  39. ^ Smith, Rob (2008). Rogue Leaders: The Story of Lucas Arts. Chronicle Books. p. 183. ISBN 978-0-8118-6184-7.
  40. ^ Traviss, Karen (2011). Hard Contact: Star Wars Legends. Random House. ASIN B00513HCS4. ISBN 0593599497.
  41. ^ Traviss, Karen (2011). Triple Zero: Star Wars Legends. Random House. ASIN B00513HXAQ.
  42. ^ Traviss, Karen (2011). True Colors: Star Wars Legends. Random House. ASIN B00513HCI4.
  43. ^ Traviss, Karen (2011). Order 66: Star Wars Legends. Random House. ASIN B00513E4GC.
  44. ^ Traviss, Karen (2011). 501st: Star Wars Legends. Random House. ASIN B00513F9BQ.
  45. ^ McMilian, Graeme (April 25, 2014). "Lucasfilm Unveils New Plans for Star Wars Expanded Universe". The Hollywood Reporter. Los Angeles, California. Retrieved May 26, 2016.
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  47. ^ "Star Wars The Clone Wars Season Three: Witches Of The Mist Featurette". December 25, 2016. Archived from the original on November 19, 2021. Retrieved November 19, 2021 – via YouTube.
  48. ^ Good, Owen S. (August 23, 2019). "Battlefront 2's next big update delivers a throwback to Republic Commando". Polygon. Vox Media. Archived from the original on August 23, 2019. Retrieved January 2, 2025.
  49. ^ Clayton, Natalie (September 24, 2019). "Commandos, jungles and bot-matches: Battlefront 2's next update is a 14-year throwback". Rock Paper Shotgun. Gamer Network. Archived from the original on March 1, 2021. Retrieved January 2, 2025.
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