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'''Cubomania''' is a [[surrealist]] method of making [[collage]]s in which a picture or [[image]] is cut into squares and the squares are then reassembled without regard for the image, automatically<ref>{{cite web|title=EduWho.com|url=http://www.eduwho.com/tradTech/collage.html|accessdate=2007-09-21}} {{Dead link|date=September 2010|bot=H3llBot}}</ref> "or at random,"<ref>{{cite book|first=Robert|last=Hirsch|title=Light and Lens: Photography in the Digital Age|publisher=Focal Press|year=2007|pages=209|isbn=978-0-240-80855-0}}</ref><ref>{{cite web|title=Michelles of Delaware: Originals|url=http://www.michellesofdelaware.com/originals.html|accessdate=2007-09-21}}</ref> or a collage made using this method, a "rearrangement... suffic[ing] to create an entirely new work."<ref>{{cite book|first=Franklin|last=Rosemont|title=Joe Hill: The IWW & The Making Of A Revolutionary Working Class Counterculture|publisher=Charles H. Kerr|year=2003|pages=500|isbn=978-0-88286-264-4}}</ref> It has been described as a "statistical method".<ref>{{cite web|title=Surrealist games - SourceryForge|url=http://sourceryforge.org/index.php/Surrealist_games|accessdate=2007-09-21}}</ref> Robert Hirsch has seemed to imply that this process can be done with [[digital photography]].<ref>Hirsch, p.209</ref>
'''Cubomania''' is a [[surrealist]] method of making [[collage]]s in which a picture or [[image]] is cut into squares and the squares are then reassembled without regard for the image, automatically<ref>{{cite web|title=EduWho.com |url=http://www.eduwho.com/tradTech/collage.html |accessdate=2007-09-21 |deadurl=yes |archiveurl=https://web.archive.org/20081203170102/http://www.eduwho.com/tradTech/collage.html |archivedate=December 3, 2008 }}</ref> "or at random,"<ref>{{cite book|first=Robert|last=Hirsch|title=Light and Lens: Photography in the Digital Age|publisher=Focal Press|year=2007|pages=209|isbn=978-0-240-80855-0}}</ref><ref>{{cite web|title=Michelles of Delaware: Originals|url=http://www.michellesofdelaware.com/originals.html|accessdate=2007-09-21}}</ref> or a collage made using this method, a "rearrangement... suffic[ing] to create an entirely new work."<ref>{{cite book|first=Franklin|last=Rosemont|title=Joe Hill: The IWW & The Making Of A Revolutionary Working Class Counterculture|publisher=Charles H. Kerr|year=2003|pages=500|isbn=978-0-88286-264-4}}</ref> It has been described as a "statistical method".<ref>{{cite web|title=Surrealist games - SourceryForge|url=http://sourceryforge.org/index.php/Surrealist_games|accessdate=2007-09-21}}</ref> Robert Hirsch has seemed to imply that this process can be done with [[digital photography]].<ref>Hirsch, p.209</ref>


Although seemingly a contradiction in terms, at least one cubomania has been made with triangular shapes.
Although seemingly a contradiction in terms, at least one cubomania has been made with triangular shapes.
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Cubomania was invented by the [[Romania]]n surrealist [[Gherasim Luca]].<ref>{{cite web|title=Fine Art prints 3D Surrealism Pictures Neo-surrealism Art|url=http://www.geocities.com/ggrie/|accessdate=2007-09-21|archiveurl=http://web.archive.org/web/20071028001354/http://www.geocities.com/ggrie/|archivedate=2007-10-28}}</ref><ref>{{cite web|title=U B U W E B :: Gherasim Luca|url=http://www.ubu.com/sound/luca.html|accessdate=2007-09-21}}</ref>
Cubomania was invented by the [[Romania]]n surrealist [[Gherasim Luca]].<ref>{{cite web|title=Fine Art prints 3D Surrealism Pictures Neo-surrealism Art|url=http://www.geocities.com/ggrie/|accessdate=2007-09-21|archiveurl=http://web.archive.org/web/20071028001354/http://www.geocities.com/ggrie/|archivedate=2007-10-28}}</ref><ref>{{cite web|title=U B U W E B :: Gherasim Luca|url=http://www.ubu.com/sound/luca.html|accessdate=2007-09-21}}</ref>


Using cubomania as a method for arranging soundscapes has been suggested.<ref>{{cite web|title=Dain's Blog: Surrealism - The Techniques (cubomania)|url=http://cc.msnscache.com/cache.aspx?q=8343552658032&lang=en-US|accessdate=2007-09-21}} {{Dead link|date=September 2010|bot=H3llBot}}</ref>
Using cubomania as a method for arranging soundscapes has been suggested.<ref>{{cite web|title=Dain's Blog: Surrealism - The Techniques (cubomania) |url=http://cc.msnscache.com/cache.aspx?q=8343552658032&lang=en-US |accessdate=2007-09-21 |deadurl=yes |archiveurl=https://web.archive.org/20110527131819/http://cc.msnscache.com/cache.aspx?q=8343552658032&lang=en-US |archivedate=May 27, 2011 }}</ref>


See also [[Cut-up technique]], [[surautomatism]]
See also [[Cut-up technique]], [[surautomatism]]

Revision as of 11:38, 28 August 2015

Cubomania is a surrealist method of making collages in which a picture or image is cut into squares and the squares are then reassembled without regard for the image, automatically[1] "or at random,"[2][3] or a collage made using this method, a "rearrangement... suffic[ing] to create an entirely new work."[4] It has been described as a "statistical method".[5] Robert Hirsch has seemed to imply that this process can be done with digital photography.[6]

Although seemingly a contradiction in terms, at least one cubomania has been made with triangular shapes.

Cubomania is done by cutting up an image into squares or rectangles (normally the same size) and reassembling randomly, the outcome is a new image with little resemblance to the starting image.

Penelope Rosemont and Joseph Jablonski have suggested that cubomania, with other surrealist methods, can "subvert the enslaving 'message' of advertising and to free images from repressive contexts."[7]

File:Cubomania.jpg
An application of cubomania

Cubomania was invented by the Romanian surrealist Gherasim Luca.[8][9]

Using cubomania as a method for arranging soundscapes has been suggested.[10]

See also Cut-up technique, surautomatism


This definition of cubomania is to be distinguished from the use of the word to mean "love of cubes" (or, perhaps, Rubik's Cube),[11] or the joke about the possibility of its relating to compulsive dice playing in Shomit Dutta's translation of Aristophanes' The Wasps,[12] and other related uses.[13]

Notes

  1. ^ "EduWho.com". Archived from the original on December 3, 2008. Retrieved 2007-09-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ Hirsch, Robert (2007). Light and Lens: Photography in the Digital Age. Focal Press. p. 209. ISBN 978-0-240-80855-0.
  3. ^ "Michelles of Delaware: Originals". Retrieved 2007-09-21.
  4. ^ Rosemont, Franklin (2003). Joe Hill: The IWW & The Making Of A Revolutionary Working Class Counterculture. Charles H. Kerr. p. 500. ISBN 978-0-88286-264-4.
  5. ^ "Surrealist games - SourceryForge". Retrieved 2007-09-21.
  6. ^ Hirsch, p.209
  7. ^ Surrealist Experiences: 1001 Dawns, 221 Midnights. Black Swan Press. 2000. p. 125. ISBN 978-0-941194-43-3.
  8. ^ "Fine Art prints 3D Surrealism Pictures Neo-surrealism Art". Archived from the original on 2007-10-28. Retrieved 2007-09-21.
  9. ^ "U B U W E B :: Gherasim Luca". Retrieved 2007-09-21.
  10. ^ "Dain's Blog: Surrealism - The Techniques (cubomania)". Archived from the original on May 27, 2011. Retrieved 2007-09-21. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ "The Rubik's cube history". Retrieved 2007-09-21.
  12. ^ Frogs and Other Plays (Penguin Classics). 2007. p. 11. ISBN 978-0-14-044969-3.
  13. ^ "MEDCICLOPEIDA". Retrieved 2007-09-21.