Doug Church: Difference between revisions
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In 2003, Church was given the [[International Game Developers Association]]'s Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the [[Indie Game Jam]]s, including developing "Angry God Bowling," the prototypical game for the first IGJ. |
In 2003, Church was given the [[International Game Developers Association]]'s Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the [[Indie Game Jam]]s, including developing "Angry God Bowling," the prototypical game for the first IGJ. |
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From July 2005 to 2009, Church worked at [[Electronic Arts]]' [[Los Angeles, California|Los Angeles]] office, as team leader on a project supervised by filmmaker [[Steven Spielberg]].<ref>Gamespot, [http://www.gamespot.com/news/6135746.html?sid=6135746 Steven Spielberg, EA ink three-game next-gen deal]</ref> |
From July 2005 to 2009, Church worked at [[Electronic Arts]]' [[Los Angeles, California|Los Angeles]] office, as team leader on a project supervised by filmmaker [[Steven Spielberg]].<ref>Gamespot, [http://www.gamespot.com/news/6135746.html?sid=6135746 Steven Spielberg, EA ink three-game next-gen deal] {{wayback|url=http://www.gamespot.com/news/6135746.html?sid=6135746 |date=20070930120841 }}</ref> |
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On March 16, 2011, [[Valve Corporation]] announced that Church had been hired for an undisclosed position and project.<ref>{{cite news|url=http://www.gamasutra.com/view/news/33575/Valve_Confirms_Hiring_Of_Thief_Designer_Doug_Church.php|title=Valve Confirms Hiring Of Thief Designer Doug Church|last=Ordland|first=Kyle|work=Gamasutra|date=March 16, 2011|accessdate=February 17, 2015}}</ref> |
On March 16, 2011, [[Valve Corporation]] announced that Church had been hired for an undisclosed position and project.<ref>{{cite news|url=http://www.gamasutra.com/view/news/33575/Valve_Confirms_Hiring_Of_Thief_Designer_Doug_Church.php|title=Valve Confirms Hiring Of Thief Designer Doug Church|last=Ordland|first=Kyle|work=Gamasutra|date=March 16, 2011|accessdate=February 17, 2015}}</ref> |
Revision as of 04:30, 16 December 2016
Doug Church | |
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Born | Evanston, Illinois, United States | November 16, 1968
Occupation(s) | Game designer, producer |
Employer | Valve Corporation |
Doug Church (born November 16, 1968 in Evanston, Illinois),[1] is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts.
In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.
From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.[2]
On March 16, 2011, Valve Corporation announced that Church had been hired for an undisclosed position and project.[3]
Games
Church worked on the following games:[4]
- Ultima Underworld: The Stygian Abyss (1992)
- Ultima Underworld II: Labyrinth of Worlds (1993)
- System Shock (1994)
- Flight Unlimited (1995)
- Terra Nova: Strike Force Centauri (1996)
- Flight Unlimited II (1997)
- Thief: The Dark Project (1998)
- System Shock 2 (1999)
- Flight Unlimited III (1999)
- Thief II: The Metal Age (2000)
- FreQuency (2001)
- Deus Ex (Game of the Year Edition) (2001)
- Freedom Force (2002)
- Whiplash (2003)
- Deus Ex: Invisible War (2003)
- Backyard Wrestling: Don't Try This at Home (2003)
- Thief: Deadly Shadows (2004)
- Tomb Raider: Legend (2006)
- Counter-Strike: Global Offensive (2012)
References
- ^ Paul M Harrison (October 15, 2012). "Doug Church, A Brief Introduction".
- ^ Gamespot, Steven Spielberg, EA ink three-game next-gen deal Archived 2007-09-30 at the Wayback Machine
- ^ Ordland, Kyle (March 16, 2011). "Valve Confirms Hiring Of Thief Designer Doug Church". Gamasutra. Retrieved February 17, 2015.
- ^ "Doug Church". MobyGames.
External links
- November 2004 Gamasutra interview with Church
- "Formal Abstract Design Tools for Games" a notable early effort to develop a common language of game design methodology.