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With it being two years since the last WWE GBA game, the roster was vastly different to previous one and included 8 ''[[WWE RAW|RAW]]'' and 8 ''[[WWE Friday Night SmackDown!|SmackDown!]]'' wrestlers. The story mode was changed to accompany the WWE's Brand Extension from [[2002]], meaning you could choose a particular brand to get to the top before switching brands to conquer another brand. The story mode was also improved in that winning matches wasn't necessarily the main aim. Instead, the aim was to give out a good match and make matches less one-sided.
With it being two years since the last WWE GBA game, the roster was vastly different to previous one and included 8 ''[[WWE RAW|RAW]]'' and 8 ''[[WWE Friday Night SmackDown!|SmackDown!]]'' wrestlers. The story mode was changed to accompany the WWE's Brand Extension from [[2002]], meaning you could choose a particular brand to get to the top before switching brands to conquer another brand. The story mode was also improved in that winning matches wasn't necessarily the main aim. Instead, the aim was to give out a good match and make matches less one-sided.


A lot of people saw this game as a disappointment due to its lack of any real significant changes from ''Road to WrestleMania X8''. Along with this was the lack of one of the more popular features from its predecessor, the Shopzone, in which winning particular modes with particular wrestlers would unlock a piece of merchandise in the Shopzone. A major problem this game also had was that many considered it highly inferior compared to another wrestling game on the Game Boy Advance, ''[[Fire Pro Wrestling]]''. ''FPW'' had features that wrestling [[video game console|console]] games had but this game didn't, such as a Create-A-Wrestler mode.
A lot of people saw this game as a disappointment due to its lack of any real significant changes from ''Road to WrestleMania X8''. Along with this was the lack of one of the more popular features from its predecessor, the Shopzone, in which winning particular modes with particular wrestlers would unlock a piece of merchandise in the Shopzone. A major problem this game also had was that many considered it highly inferior compared to another wrestling game on the Game Boy Advance, ''[[Fire Pro Wrestling (GBA)]]''. ''FPW'' had features that wrestling [[video game console|console]] games had but this game didn't, such as a Create-A-Wrestler mode.


==Featured wrestlers==
==Featured wrestlers==

Revision as of 17:25, 22 December 2006

WWE Survivor Series
File:111595p.jpg
Developer(s)Natsume
Publisher(s)THQ
Platform(s)Game Boy Advance
ReleaseNovember 30, 2004
Genre(s)Wrestling
Mode(s)Single player, multiplayer

WWE Survivor Series is a video game released on the Game Boy Advance handheld console by THQ, based on World Wrestling Entertainment (WWE's) annual pay-per-view of the same name. This game was the successor to WWE Road to WrestleMania X8.

With it being two years since the last WWE GBA game, the roster was vastly different to previous one and included 8 RAW and 8 SmackDown! wrestlers. The story mode was changed to accompany the WWE's Brand Extension from 2002, meaning you could choose a particular brand to get to the top before switching brands to conquer another brand. The story mode was also improved in that winning matches wasn't necessarily the main aim. Instead, the aim was to give out a good match and make matches less one-sided.

A lot of people saw this game as a disappointment due to its lack of any real significant changes from Road to WrestleMania X8. Along with this was the lack of one of the more popular features from its predecessor, the Shopzone, in which winning particular modes with particular wrestlers would unlock a piece of merchandise in the Shopzone. A major problem this game also had was that many considered it highly inferior compared to another wrestling game on the Game Boy Advance, Fire Pro Wrestling (GBA). FPW had features that wrestling console games had but this game didn't, such as a Create-A-Wrestler mode.


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