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.ipa

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This is an old revision of this page, as edited by Guy Harris (talk | contribs) at 21:41, 4 September 2022 ("*i*OS *A*pp Store *P*ackage) would presumably be ".iap". No reference since the request in April, so drop it.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Filename extension.ipa
Developed byApple, Inc
Type of formatPackage format
Container forMobile apps
Extended fromzip, JAR

An .ipa file is an iOS application archive file which stores an iOS app. Each .ipa file includes a binary and can only be installed on an iOS or ARM-based macOS device. Files with the .ipa extension can be uncompressed by changing the extension to .zip and unzipping.

Most .ipa files cannot be installed on the iPhone Simulator because they do not contain a binary for the x86 architecture, only one for the ARM architecture of mobile phones.[1] To run applications on the simulator, original project files which can be opened using the Xcode SDK are required. However, some .ipa files can be opened on the simulator by extracting and copying over the .app file found in the Payload folder. Some simple apps are able to run on the simulator through this method.

ipa is a de facto format used by Apple and there are no specifications of it. A form of Digital Rights Management exists in the format to control redistribution to a single Apple ID.[2] Prior to iTunes 12.7 (September 2017), users had direct access to ipa files in the form of App Store downloads.[3]

Structure of a .ipa file

An IPA has a built-in structure for iTunes and App Store to recognize. The example below shows the structure of an IPA:[4]

/Payload/
/Payload/Application.app/
/iTunesArtwork
/iTunesArtwork@2x
/iTunesMetadata.plist
/WatchKitSupport/WK
/META-INF

As shown above, the Payload folder is what contains all the app data. The iTunes Artwork file is a 512×512 pixel PNG image, containing the app's icon for showing in iTunes and the App Store app on the iPad. The iTunesMetadata.plist contains various bits of information, ranging from the developer's name and ID, the bundle identifier, copyright information, genre, the name of the app, release date, purchase date, etc.

It is common but undocumented to use a JPEG file for iTunesArtwork.[5]

Since 2017, Apple has used LZFSE instead of registered Zip algorithms in IPAs. The "compression method" field in this case is set to 99.[6]

Code signing is handled in the .app bundle directory. The META-INF folder only contains metadata about what program was used to create the IPA.[7]

Unsigned .ipa executables

An unsigned .ipa can be created by copying the folder with the extension .app from the Products folder of the application in Xcode to a folder called Payload and compressing the latter using the command zip -0 -y -r myAppName.ipa Payload/.

It is then possible to install unsigned .ipa files on iOS jailbroken devices using third party software. AppSync is the tool for installing such homebrew apps. Similar to the case of game console hacking, people are known to use this installation for piracy, against the tool developer's wishes:[8] some underground communities form around buying an app and then sharing its DRM-free unsigned version.

References

  1. ^ "How to open an IPA file on Windows". Reincubate. Retrieved 2019-04-08.
  2. ^ "itunes - How does iOS app DRM work, exactly?". Ask Different. 2012.
  3. ^ Bergman, Jim. "ios - How Can I Extract an IPA from an iPhone for an App Downloaded from the App Store so that I can see the assets in the IPA?". Stack Overflow.
  4. ^ "Reverse Engineering iOS Applications" (PDF). ARXAN. 2014. Archived from the original (PDF) on 2017-12-22. Retrieved 2019-04-08.
  5. ^ "IPA File Format - The iPhone Wiki". www.theiphonewiki.com.
  6. ^ "unzip with lzfse support". sskaje. 23 August 2017.
  7. ^ "Pulling apart an iOS App". Raz. 29 December 2017. Archived from the original on 14 July 2020. Retrieved 4 March 2020.
  8. ^ "AppSync Unified :: Karen's Repo". cydia.akemi.ai.