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Sonic and the Secret Rings

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Sonic and the Secret Rings
This file may be deleted after Tuesday, 15 January 2008.
Developer(s)Sonic Team
Publisher(s)Sega
Designer(s)Yojiro Ogawa
Eitaro Toyoda
Composer(s)Kenichi Tokoi (sound director)
EngineRenderWare
PhysX
Platform(s)Wii
Release



Genre(s)Adventure
Action,Fantasy
Party
Mode(s)Single Player
Multiplayer

Sonic and the Secret Rings (ソニックと秘密のリング, Sonikku to Himitsu no Ringu), previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team within the Sonic the Hedgehog series. It was released exclusively for the Wii on February 20, 2007 in North America, in Europe on March 2, 2007[1] and in Japan on March 15, 2007.[2] It is the first game in the Storybook series and the prequel of Sonic and the Black Knight.


Modes

There are three modes of play in the game: Adventure, Party, and Special Book.[3]


Party

The game features a multiplayer Party mode that can support up to four players simultaneously. This mode allows connectivity with GameCube Controllers for players 2-4, a feature that was never mentioned by Sega. Sonic, Tails, Knuckles and Amy are all default characters, but Shadow, Cream, Silver, and Blaze are all unlockable characters that can be accessed only after earning fire souls in the game. This multiplayer mode takes the form of consecutive orders based on secular gameplay modes.

Special Book

In Special Book mode, players can play the 226 bonuses in the game that are unlocked by beating levels quickly, collecting fire souls which can be found in various stages. There are three fire souls in each stage, achieving various milestones and discovering secret areas.[4] Some of these bonuses include movies of the making of the game, cutscenes, video interviews, concept art, and music from the game.[5]


Development

Concept art of King Shahryār appearing in Dr. Eggman's body.

Sonic and the Secret Rings was produced over a span of approximately two years,[6], while it was programmed over a span of approximately one year.[7] The idea for the game centered around the potential abilities of the Wii Remote. Yojiro Ogawa has stated that the next-generation Sonic the Hedgehog (2006) was originally planned to be ported to the Wii;[8] he later elaborated that to port this game would mean that it would not launch until a significantly later date than Sonic and the Secret Rings, and Sega wanted to release a Sonic game much closer to the Wii's launch.[9] With less time to develop the game than normal, and two different play modes, the development team for this Sonic game was much larger than that of a normal Sonic game.[7]

The game had gone through several name changes. It was first announced as Sonic Wild Fire by Sega at E3 2006,[10] then as Hyper Sonic at the Nintendo Press Event[11] and again as Sonic Wild Fire in all of the following trailers. After E3 it was then changed to Sonic and the Secret of the Rings before being slightly modified into Sonic and the Secret Rings in August 2006. Sega preferred the original name "Wild Fire" over "Secret Rings" (that is, "Wild Fire" was to have been the final name), but changed it so it was more relevant to the story and the Arabian Nights stories.[12]

The game's art and setting were heavily influenced by Shadow of the Colossus, Prince of Persia and God of War.[9]Development== Sonic and the Secret Rings was produced over a span of approximately two years,[6], while it was programmed over a span of approximately one year.[7] The idea for the game centered around the potential abilities of the Wii Remote. Yojiro Ogawa has stated that the next-generation Sonic the Hedgehog (2006) was originally planned to be ported to the Wii;[8] he later elaborated that to port this game would mean that it would not launch until a significantly later date than Sonic and the Secret Rings, and Sega wanted to release a Sonic game much closer to the Wii's launch.[9] With less time to develop the game than normal, and two different play modes, the development team for this Sonic game was much larger than that of a normal Sonic game.[7]

The game had gone through several name changes. It was first announced as Sonic Wild Fire by Sega at E3 2006,[10] then as Hyper Sonic at the Nintendo Press Event[11] and again as Sonic Wild Fire in all of the following trailers. After E3 it was then changed to Sonic and the Secret of the Rings before being slightly modified into Sonic and the Secret Rings in August 2006. Sega preferred the original name "Wild Fire" over "Secret Rings" (that is, "Wild Fire" was to have been the final name), but changed it so it was more relevant to the story and the Arabian Nights stories.[12]

The game's art and setting were heavily influenced by Shadow of the Colossus, Prince of Persia and God of War.[9] Development== Sonic and the Secret Rings was produced over a span of approximately two years,[6], while it was programmed over a span of approximately one year.[7] The idea for the game centered around the potential abilities of the Wii Remote. Yojiro Ogawa has stated that the next-generation Sonic the Hedgehog (2006) was originally planned to be ported to the Wii;[8] he later elaborated that to port this game would mean that it would not launch until a significantly later date than Sonic and the Secret Rings, and Sega wanted to release a Sonic game much closer to the Wii's launch.[9] With less time to develop the game than normal, and two different play modes, the development team for this Sonic game was much larger than that of a normal Sonic game.[7]

The game had gone through several name changes. It was first announced as Sonic Wild Fire by Sega at E3 2006,[10] then as Hyper Sonic at the Nintendo Press Event[11] and again as Sonic Wild Fire in all of the following trailers. After E3 it was then changed to Sonic and the Secret of the Rings before being slightly modified into Sonic and the Secret Rings in August 2006. Sega preferred the original name "Wild Fire" over "Secret Rings" (that is, "Wild Fire" was to have been the final name), but changed it so it was more relevant to the story and the Arabian Nights stories.[12]

The game's art and setting were heavily influenced by Shadow of the Colossus, Prince of Persia and God of War.[9] Development== Sonic and the Secret Rings was produced over a span of approximately two years,[6], while it was programmed over a span of approximately one year.[7] The idea for the game centered around the potential abilities of the Wii Remote. Yojiro Ogawa has stated that the next-generation Sonic the Hedgehog (2006) was originally planned to be ported to the Wii;[8] he later elaborated that to port this game would mean that it would not launch until a significantly later date than Sonic and the Secret Rings, and Sega wanted to release a Sonic game much closer to the Wii's launch.[9] With less time to develop the game than normal, and two different play modes, the development team for this Sonic game was much larger than that of a normal Sonic game.[7]

The game had gone through several name changes. It was first announced as Sonic Wild Fire by Sega at E3 2006,[10] then as Hyper Sonic at the Nintendo Press Event[11] and again as Sonic Wild Fire in all of the following trailers. After E3 it was then changed to Sonic and the Secret of the Rings before being slightly modified into Sonic and the Secret Rings in August 2006. Sega preferred the original name "Wild Fire" over "Secret Rings" (that is, "Wild Fire" was to have been the final name), but changed it so it was more relevant to the story and the Arabian Nights stories.[12]

The game's art and setting were heavily influenced by Shadow of the Colossus, Prince of Persia and God of War.[9]

  1. ^ Sega Japan Wii Site
  2. ^ Japanese Sonic and the Secret Rings page
  3. ^ Presenting Wii ' sonic and ring ' trial version of secret to 1,000 people (Japanese)
  4. ^ Official Site from SEGA
  5. ^ Secret Rings: First Impressions
  6. ^ a b c d "The Wiire reports about Sonic and the Secret Rings Progress". Thewirre.com. {{cite web}}: Cite has empty unknown parameters: |accessyear= and |coauthors= (help)
  7. ^ a b c d e f g h "Sonic Team's Yojiro Ogawa - Interview at SPOnG.com". SPOnG.com. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  8. ^ a b c d Thomason, Steve. "New Blue", Nintendo Power Vol. 213. Nintendo
  9. ^ a b c d e f g h "Lifting the lid on Sonic's Secret Rings". IGN.com. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  10. ^ a b c d "Sonic Wild Fire announcement - IGN". IGN. {{cite web}}: Cite has empty unknown parameters: |accessyear= and |coauthors= (help)
  11. ^ a b c d "First footage shown - Nintendo Press event blog". Eurogamer. {{cite web}}: Cite has empty unknown parameters: |accessyear= and |coauthors= (help)
  12. ^ a b c d "Sonic Team's Yojiro Ogawa - Interview at PALGN". PALGN. {{cite web}}: Cite has empty unknown parameters: |accessyear= and |coauthors= (help)