Tesseract
Tesseract 8-cell 4-cube | |
---|---|
Type | Convex regular 4-polytope |
Schläfli symbol | {4,3,3} {4,3}x{} {4}x{4} {4}x{}x{} {}x{}x{}x{} |
Coxeter diagram | |
Cells | 8 (4.4.4) |
Faces | 24 {4} |
Edges | 32 |
Vertices | 16 |
Vertex figure | Tetrahedron |
Petrie polygon | octagon |
Coxeter group | C4, [3,3,4] |
Dual | 16-cell |
Properties | convex, isogonal, isotoxal, isohedral |
Uniform index | 10 |
In geometry, the tesseract, also called an 8-cell or regular octachoron or cubic prism, is the four-dimensional analog of the cube. The tesseract is to the cube as the cube is to the square. Just as the surface of the cube consists of 6 square faces, the hypersurface of the tesseract consists of 8 cubical cells. The tesseract is one of the six convex regular 4-polytopes.
A generalization of the cube to dimensions greater than three is called a "hypercube", "n-cube" or "measure polytope". The tesseract is the four-dimensional hypercube, or 4-cube.
According to the Oxford English Dictionary, the word tesseract was coined and first used in 1888 by Charles Howard Hinton in his book A New Era of Thought, from the Greek τέσσερεις ακτίνες ("four rays"), referring to the four lines from each vertex to other vertices. Some people have called the same figure a tetracube, and also simply a hypercube (although the term hypercube is also used with dimensions greater than 4).
Geometry
The tesseract can be constructed in a number of ways. As a regular polytope with three cubes folded together around every edge, it has Schläfli symbol {4,3,3}. Constructed as a 4D hyperprism made of two parallel cubes, it can be named as a composite Schläfli symbol {4,3} × { }. As a duoprism, a Cartesian product of two squares, it can be named by a composite Schläfli symbol {4}×{4}.
Since each vertex of a tesseract is adjacent to four edges, the vertex figure of the tesseract is a regular tetrahedron. The dual polytope of the tesseract is called the hexadecachoron, or 16-cell, with Schläfli symbol {3,3,4}.
The standard tesseract in Euclidean 4-space is given as the convex hull of the points (±1, ±1, ±1, ±1). That is, it consists of the points:
A tesseract is bounded by eight hyperplanes (xi = ±1). Each pair of non-parallel hyperplanes intersects to form 24 square faces in a tesseract. Three cubes and three squares intersect at each edge. There are four cubes, six squares, and four edges meeting at every vertex. All in all, it consists of 8 cubes, 24 squares, 32 edges, and 16 vertices.
Projections to 2 dimensions
The construction of a hypercube can be imagined the following way:
- 1-dimensional: Two points A and B can be connected to a line, giving a new line segment AB.
- 2-dimensional: Two parallel line segments AB and CD can be connected to become a square, with the corners marked as ABCD.
- 3-dimensional: Two parallel squares ABCD and EFGH can be connected to become a cube, with the corners marked as ABCDEFGH.
- 4-dimensional: Two parallel cubes ABCDEFGH and IJKLMNOP can be connected to become a hypercube, with the corners marked as ABCDEFGHIJKLMNOP.
This structure is not easily imagined but it is possible to project tesseracts into three- or two-dimensional spaces. Furthermore, projections on the 2D-plane become more instructive by rearranging the positions of the projected vertices. In this fashion, one can obtain pictures that no longer reflect the spatial relationships within the tesseract, but which illustrate the connection structure of the vertices, such as in the following examples:
A tesseract is in principle obtained by combining two cubes. The scheme is similar to the construction of a cube from two squares: juxtapose two copies of the lower dimensional cube and connect the corresponding vertices. Each edge of a tesseract is of the same length. The vertices of the tesseract with respect to the distance along the edges, with respect to the bottom point. This view is of interest when using tesseracts as the basis for a network topology to link multiple processors in parallel computing: the distance between two nodes is at most 4 and there are many different paths to allow weight balancing.
Tesseracts are also bipartite graphs, just as a path, square, cube and tree are.
Parallel projections to 3 dimensions
The cell-first parallel projection of the tesseract into 3-dimensional space has a cubical envelope. The nearest and farthest cells are projected onto the cube, and the remaining 6 cells are projected onto the 6 square faces of the cube. The face-first parallel projection of the tesseract into 3-dimensional space has a cuboidal envelope. Two pairs of cells project to the upper and lower halves of this envelope, and the 4 remaining cells project to the side faces. The edge-first parallel projection of the tesseract into 3-dimensional space has an envelope in the shape of a hexagonal prism. Six cells project onto rhombic prisms, which are laid out in the hexagonal prism in a way analogous to how the faces of the 3D cube project onto 6 rhombs in a hexagonal envelope under vertex-first projection. The two remaining cells project onto the prism bases. The vertex-first parallel projection of the tesseract into 3-dimensional space has a rhombic dodecahedral envelope. There are exactly two ways of decomposing a rhombic dodecahedron into 4 congruent parallelepipeds, giving a total of 8 possible parallelepipeds. The images of the tesseract's cells under this projection are precisely these 8 parallelepipeds. This projection is also the one with maximal volume. |
Image gallery
The tesseract can be unfolded into eight cubes, just as the cube can be unfolded into six squares (view animation). An unfolding of a polytope is called a net. There are 261 distinct nets of the tesseract.[1] The unfoldings of the tesseract can be counted by mapping the nets to paired trees (a tree together with a perfect matching in its complement). |
A stereoscopic 3D projection of a tesseract. |
Perspective projections
A 3D projection of an 8-cell performing a simple rotation about a plane which bisects the figure from front-left to back-right and top to bottom |
A 3D projection of an 8-cell performing a double rotation about two orthogonal planes |
Perspective with hidden volume elimination. The red corner is the nearest in 4D and has 4 cubical cells meeting around it. |
The tetrahedron forms the convex hull of the tesseract's vertex-centered central projection. Four of 8 cubic cells are shown. The 16th vertex is projected to infinity and the four edges to it are not shown. |
Stereographic projection (Edges are projected onto the 3-sphere) |
2D orthographic projections
Coxeter plane | B4 | B3 / D4 / A2 | B2 / D3 |
---|---|---|---|
Graph | |||
Dihedral symmetry | [8] | [6] | [4] |
Coxeter plane | F4 | A3 | |
Graph | |||
Dihedral symmetry | [12/3] | [4] |
Related uniform polytopes
B4 symmetry polytopes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | tesseract | rectified tesseract |
truncated tesseract |
cantellated tesseract |
runcinated tesseract |
bitruncated tesseract |
cantitruncated tesseract |
runcitruncated tesseract |
omnitruncated tesseract | ||
Coxeter diagram |
= |
= |
|||||||||
Schläfli symbol |
{4,3,3} | t1{4,3,3} r{4,3,3} |
t0,1{4,3,3} t{4,3,3} |
t0,2{4,3,3} rr{4,3,3} |
t0,3{4,3,3} | t1,2{4,3,3} 2t{4,3,3} |
t0,1,2{4,3,3} tr{4,3,3} |
t0,1,3{4,3,3} | t0,1,2,3{4,3,3} | ||
Schlegel diagram |
|||||||||||
B4 | |||||||||||
Name | 16-cell | rectified 16-cell |
truncated 16-cell |
cantellated 16-cell |
runcinated 16-cell |
bitruncated 16-cell |
cantitruncated 16-cell |
runcitruncated 16-cell |
omnitruncated 16-cell | ||
Coxeter diagram |
= |
= |
= |
= |
= |
= |
|||||
Schläfli symbol |
{3,3,4} | t1{3,3,4} r{3,3,4} |
t0,1{3,3,4} t{3,3,4} |
t0,2{3,3,4} rr{3,3,4} |
t0,3{3,3,4} | t1,2{3,3,4} 2t{3,3,4} |
t0,1,2{3,3,4} tr{3,3,4} |
t0,1,3{3,3,4} | t0,1,2,3{3,3,4} | ||
Schlegel diagram |
|||||||||||
B4 |
See also
- Four-dimensional space
- 3-sphere
- Ludwig Schläfli - Polytopes
- Grande Arche - a monument and building in the business district of La Défense
Notes
References
- T. Gosset: On the Regular and Semi-Regular Figures in Space of n Dimensions, Messenger of Mathematics, Macmillan, 1900
- H.S.M. Coxeter:
- Coxeter, Regular Polytopes, (3rd edition, 1973), Dover edition, ISBN 0-486-61480-8, p.296, Table I (iii): Regular Polytopes, three regular polytopes in n-dimensions (n≥5)
- H.S.M. Coxeter, Regular Polytopes, 3rd Edition, Dover New York, 1973, p.296, Table I (iii): Regular Polytopes, three regular polytopes in n-dimensions (n≥5)
- Kaleidoscopes: Selected Writings of H.S.M. Coxeter, editied by F. Arthur Sherk, Peter McMullen, Anthony C. Thompson, Asia Ivic Weiss, Wiley-Interscience Publication, 1995, ISBN 978-0-471-01003-6 [1]
- (Paper 22) H.S.M. Coxeter, Regular and Semi Regular Polytopes I, [Math. Zeit. 46 (1940) 380-407, MR 2,10]
- (Paper 23) H.S.M. Coxeter, Regular and Semi-Regular Polytopes II, [Math. Zeit. 188 (1985) 559-591]
- (Paper 24) H.S.M. Coxeter, Regular and Semi-Regular Polytopes III, [Math. Zeit. 200 (1988) 3-45]
- John H. Conway, Heidi Burgiel, Chaim Goodman-Strass, The Symmetries of Things 2008, ISBN 978-1-56881-220-5 (Chapter 26. pp. 409: Hemicubes: 1n1)
- Norman Johnson Uniform Polytopes, Manuscript (1991)
- N.W. Johnson: The Theory of Uniform Polytopes and Honeycombs, Ph.D. (1966)
External links
- Weisstein, Eric W. "Tesseract". MathWorld.
- Olshevsky, George. "Tesseract". Glossary for Hyperspace. Archived from the original on 4 February 2007.
- Klitzing, Richard. "4D uniform polytopes (polychora) x4o3o3o - tes".
- The Tesseract Ray traced images with hidden surface elimination. This site provides a good description of methods of visualizing 4D solids.
- Der 8-Zeller (8-cell) Marco Möller's Regular polytopes in R4 (German)
- WikiChoron: Tesseract
- HyperSolids is an open source program for the Apple Macintosh (Mac OS X and higher) which generates the five regular solids of three-dimensional space and the six regular hypersolids of four-dimensional space.
- Hypercube 98 via the Internet archive A Windows program that displays animated hypercubes, by Rudy Rucker
- ken perlin's home page A way to visualize hypercubes, by Ken Perlin
- Some Notes on the Fourth Dimension includes very good animated tutorials on several different aspects of the tesseract, by Davide P. Cervone
- Tesseract animation with hidden volume elimination