Wii
Manufacturer | Nintendo |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Lifespan | Q4 2006[1] |
Media | 12 cm optical disc 8cm GameCube optical disc DVD-Video (Optional) Secure Digital card (SD Flash Media) |
CPU | IBM PowerPC-based [2] "Broadway" (codename) |
Online services | Nintendo Wi-Fi Connection WiiConnect24 |
Backward compatibility | NES, SNES, Nintendo 64, Sega Genesis, TurboGrafx 16 (see Wii Virtual Console for details), Nintendo GameCube |
Predecessor | Nintendo GameCube |
Wii (pronounced "we", IPA: /wiː/) is Nintendo's seventh-generation video game console, their fifth home console, and the successor to the Nintendo GameCube. Until Nintendo announced the console's official name on April 27, 2006, the official codename of Wii was the Nintendo Revolution.
Wii is unique in that the console's controller, the Wii Remote, or "Wii-mote", can be used as a handheld pointing device as well as detecting motion in three dimensions. The controller also contains a speaker and a rumbling device to provide sensory feedback. The console is confirmed to have a stand-by feature entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power.
Nintendo unveiled the system under the Revolution codename in 2005 at its E3 press conference. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September.[3] A worldwide release is expected in the fourth quarter of 2006.[1].
Release date and price
As of June 2006, an exact release date has not been confirmed. However, Nintendo's most recent statements confirm that Nintendo plans to release Wii in the 4th quarter of 2006.[1] Internationally, the company hopes to launch with no more than four months difference between the first and last launching regions.[4][5] A previous statement by Satoru Iwata indicated Nintendo's intentions to launch before Thanksgiving.[6] At a June 2006 briefing in Japan, Iwata stated that a precise release date and price would be announced by September.[7]
While Nintendo has yet to announce an exact price for the console as of June 2006, Yoshihiro Miro, senior managing director for Nintendo, has confirmed that Wii will cost no more than JP¥25,000 in Japan, US$250 in America. A Nintendo spokesman said that the price in the UK "will be in line with Japanese and US prices announced" . The company intends to have 6 million console units and 17 million software units released by March 31, 2007.[8] Despite the price point of US$60 quoted for many next-generation games,[9] Satoru Iwata said in an interview that he could not imagine that any first-party games would cost more than US$50.[10]
Expected launch titles
While Nintendo has not released an official list of launch titles,[11] the following titles are, as of June 2006, reported to be available at launch:
Title | Developer | Publisher(s) |
---|---|---|
Avatar: The Last Airbender | THQ | THQ |
Blitz: The League | Midway Games | Midway Games |
Call of Duty 3 | Treyarch | Activision |
Cars | Rainbow Studios | THQ |
Dragon Quest Swords | Square Enix | Square Enix |
Elebits | Konami | Konami |
Excite Truck | Nintendo | Nintendo |
Final Fantasy Crystal Chronicles: The Crystal Bearers | Square Enix | Square Enix |
The Legend of Zelda: Twilight Princess | Nintendo | Nintendo |
Madden NFL 07 | EA Canada | EA Sports |
Marvel: Ultimate Alliance | Raven Software | Activision |
Metal Slug Anthology | SNK | SNK |
Metroid Prime 3: Corruption | Retro Studios | Nintendo |
Rayman Raving Rabbids | Ubisoft Montpellier | Ubisoft |
Red Steel | Ubisoft Paris | Ubisoft |
SpongeBob SquarePants: Creature from the Krusty Krab | THQ | THQ |
Super Monkey Ball: Banana Blitz | SEGA | SEGA |
Tony Hawk's Downhill Jam | Toys For Bob | Activision |
Trauma Center: Second Opinion | Atlus | Atlus |
Wii Sports | Nintendo | Nintendo |
Hardware
Design
According to Nintendo, Wii is Nintendo's smallest home game console yet, described to be "about the thickness of three standard DVD cases and only slightly longer" in its final form.[12] The console has been confirmed to have the ability to stand either horizontally or vertically.[2] The front of the console features a self-loading media drive illuminated by a blue light and accepts 12 cm Wii optical discs and 8 cm GameCube Optical Discs.[2] Nintendo has stated that a small attachment can be equipped to play DVD Video.[13] Being able to load different sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size.
Nintendo has shown Wii in various colors including platinum, lime green, white, black, blue and red. As of June 2006, the most current press information indicates that the final colors of the console are still to be announced.[14]
The systems shown at E3 2006 and in various trailers appear to have several small changes from the original design. Not only had Nintendo branding on the case been replaced with a 'Wii' logo but the disc loading slot enlarged slightly, the reset button moved from next to the eject button to the power button, and the power indicator light moved from next to the power button to inside the button.
The port for the sensor bar, a device used for the Wii Remote's three dimensional sensing, appears to be to the left of the power adaptor cord, closer to the bottom of the back of the system. This port did not appear in any of the former Wii hardware images, including the images in Nintendo's E3 media press kit.[15]
Controller
The primary controller for Wii uses a one handed, remote control-based design, which, when turned on its side, can be used like a NES gamepad. The controller communicates wirelessly with the console via Bluetooth with the possibility to operate up to four controllers as far as ten meters (approximately eleven yards) from the console.[2] Using internal sensors and an external sensor bar placed near the display screen, the movement and orientation of the Wii Remote can be sensed, additionally the controller can be used as a pointing device. The controller has vibrational force feedback functionality and an internal speaker for audio.
The Wii Remote features an expansion port with the possibility to augment the controller with various shells and add-ons. Nintendo has announced several such expansions, including a Nunchuk controller featuring an analog stick, a Classic Controller for playing games that require more traditional gamepad functionality (such as Virtual Console games), and a "Zapper Style" shell for traditional shooting gameplay. The Nunchuk controller will also have motion sensing capabilities.[16]
Competitors' reactions have been muted. While Sony revealed the PS3's "Kinetic" controller that can sense movement and orientation in all 6 degrees (fully internal sensing of rotational orientation and translational acceleration) of motion at E3,[17] representatives have denied that it was in response to the Wii's controller.[18][19] Bill Gates stated that "moving that controller around -- it's something that's not mainstream for most games," giving an example of what might happen if someone just wanted to put the controller down but instead caused an undesired movement in a game because of the controller.[20] Keita Takahashi expressed a disinterest in Wii because of Nintendo's emphasis on the freehand control interface over the classic control interface.[21]
In an interview between Shigeru Miyamoto and Kotaku, Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console. [22]
Connectivity
Wii will have built-in 802.11b/g Wi-Fi connectivity allowing communication over the Internet via wireless networking. Connectivity with Nintendo DS utilizes the Wi-Fi capability. Nintendo has stated that Wii will have a standard interface for Wi-Fi. An optional USB adapter will permit network connectivity via wired Ethernet as well.[2][23]
In addition, the console incorporates Bluetooth wireless communication, with which it communicates with the wireless Wii Remote controller. Connectivity with other Bluetooth devices has not been mentioned.
Wii has a flip lid which can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (at the front of the console) are provided. Additionally, at E3 2005, Nintendo revealed that a small internal attachment to be sold as an add-on to the console will allow Wii to play DVD-Video which will most likely be a dongle. There will also be a port for the Wii Remote's sensor bar on the final version.
Technical specifications
Nintendo has released very little detailed information at present concerning the technical specifications of the Wii console. Some details have however been released by Nintendo and other third parties involved with the console:
Processors:
- CPU: IBM PowerPC processor codenamed "Broadway" (made with a 90 nm SOI CMOS process[2])
- GPU: ATI "Hollywood" (made with a 90 nm CMOS process, [23])
Memory:
- 1T-SRAM[24] (made with a 90 nm CMOS-compatible eDRAM technology by NEC Electronics[25])
- Amount of RAM unknown
Ports and peripheral capabilities:
- Up to Four Wii Remote controllers (connected wirelessly via Bluetooth)
- One SD memory card slot[2][23]
- Two USB 2.0 ports
- One Sensor Bar port
- Four Nintendo GameCube controller ports
- Two Nintendo GameCube memory card ports
- Compatible with optional USB 2.0 Ethernet LAN adaptor
Storage:
- 512 MB built-in flash memory
- Expansion available via SD card memory and USB mass storage[10]
- Slot-loading disc drive compatible with:
- 12cm Wii optical disc (4.7 GB Single layer or 8.7 GB Dual Layer)
- 8cm GameCube optical disc
- DVD Video (optional additional purchase)
- Virtual Console games accessed from flash memory
Built-in content ratings systems:
Networking:
Video:
- Up to 480p[26] and will work with a computer monitor as well as any TV or projector[26]
- Component (including Progressive scan), composite or S-Video output
- 16:9 support
Audio:
- Main: Stereo - Dolby Pro Logic II-capable[27]
- Controller: Built-in speaker
Features
Gameplay
Nintendo has stated that, as the name "Wii" implies, the system is designed not just for people with previously developed gaming skills, but for everyone. The company expects that gameplay on Wii will feel "so natural and real, [that] as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today”.[28] While most people can swing a golf club or bat, they may not have the gaming experience to do so while aiming with both thumbs. Wii removes this with its accelerometer and sensor driven controller design which allows players to use natural movements for natural actions.
Backward compatibility
Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved through a set of ports on top of the Wii concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the GameCube-Game Boy Advance cable. One notable attachment for the GameCube that doesn't seem compatible with Wii is the Game Boy Player, due to how the unit is attached at the base of the GameCube.
Online connectivity
Virtual Console
This service will allow users to download and play games from the NES, Super NES, and Nintendo 64, as well as Mega Drive/Genesis and TurboGrafx-16. Not every title will be made available; a "best of" selection will be. Nintendo has stated that this service, "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[2]
While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000(~USD$4–$9 or ~€3,5–€7).[29][30]
WiiConnect24
At E3 2006, Nintendo announced WiiConnect24, a feature of the Nintendo Wi-Fi Connection that will allow the user to remain connected to the Internet in standby mode, during which the console consumes very little power. Some possibilities of WiiConnect24 that were mentioned at E3 2006 included allowing friends visit the player's village in games like Animal Crossing, and downloading new updates for games while not playing or while in standby mode.
It has also been said that it would be possible to download DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS (also see DS connectivity).[31]
Internet browser
Nintendo has partnered with Opera Software to provide the Opera web browser for the system.[32] It has been announced that it will not be sold as a separate item.[33] Wii can connect to the Internet either wirelessly using Wii's built-in Wi-Fi, or using a USB-to-Ethernet adaptor.
Scott Hedrick, Opera's Executive Vice President with Opera for Devices, revealed some new details regarding Opera for Wii in an interview with gaming site Cubed3. Hedrick revealed that Opera's web-browser will be saved in Wii's Flash ROM, and can be accessed within seconds on Wii. He has also revealed that JavaScript will be supported. In addition to functioning as a web browser, Opera on Wii will serve as a layout engine to be used for Web-based applications. Hedrick has suggested that this capability may be utilized for games in conjunction with WiiConnect24. [34]
DS connectivity
Wii will support connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[35] The connectivity would allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example of a game using DS-Wii connectivity was for Pokémon Battle Revolution. Gamers with either Pokémon Diamond or Pearl can play battles using their Diamond or Pearl Pokémon on Wii with DS as a controller.[36]
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo.[35] In a recent interview with TechOn!, a Japanese website, Satoru Iwata went into more detail on how DS Demos on Wii would be downloaded using the WiiConnect24 service.[31]
Messaging Service (!!M)
Nintendo was granted a patent with the U.S. Patent Office for a "messaging service for video game systems with buddy list that displays game being played." A trademark registered by Nintendo of the name "!!M" (which looks like the name "Wii" upside-down, and resembles the initialism "IM" commonly used for instant messaging) has been speculated to be associated with this feature.[1]
The patent document reports an instant messaging service that isn't exclusively proposed for any one game system, and which would share messages, user accounts, and buddy lists across different systems. One might guess it could be used to send messages between the Wii and the DS, or even for future Nintendo consoles and handhelds.[37]
Nintendo further details a buddy list, similar to Xbox Live, that lets you see what activities in which your buddies are engaged in. The user and his/her buddies can then communicate with each other on an individual basis and private chat sessions can be set up. These chat sessions are typically text-based, but it also possible to set up voice over Internet sessions between two users.
Before a user can add another user to his/her "buddy" list, the new buddy must approve the addition. Thus, the messaging service notifies the new buddy to request the new buddy's approval for addition onto the user's buddy list. Access is granted or denied only after the new buddy accepts or declines his/her addition to the buddy list. If the buddy accepts, his/her username remains on the buddy list. If the buddy declines, he/she is removed from the buddy list.
Block List
In the event that a user does not wish to be notified of a request to be placed on some other user's buddy list, the messaging service client enables the user to access the network server to add the name of that other user to a Block List listing the usernames of those other users that he/she does not wish to hear from.
User Preferences
The messaging service client enables a user to set and modify certain preferences at any time.
Profile
The user can set a preference to determine whether:
- Everyone can see his/her user profile
- Only buddies can see his/her user profile
- No one can see his/her user profile.
The administrator of the messaging service may also provide certain limitations on the access to user profiles by users of the messaging service in order to protect user privacy.
The profiles may also specify how much information may be provided to any or all buddies on his buddy list. This specification may be made by a user, a user's parent or guardian or an administrator of the messaging service. This feature may be provided to, among other things, protect the amount of online information that is available to others about children. Thus, for example, a user may specify in his profile that a particular buddy cannot see what the user is doing. That is, the user my specify that a particular buddy may know that the user is online, but not be able to determine the activity in which the user is engaged. The user may also specify that a particular buddy can know only certain activities in which the user is engaged (e.g., playing a particular game or games).
Access
The user can set a preference to determine whether (1) everyone can search for him/her, (2) only allow buddies to search for him/her, or (3) no one can search for him/her. The administrator of the messaging service may also provide certain limitations on searching for other users in order to protect user privacy.
Status
The user can set his/her status to be:
- Available--able to send/receive messages
- Invisible--online, but not able to send/receive messages
- Busy--online, able to send, but not receive messages. A user can, for example, broadcast a message that he/she is online but does not want to be interrupted. A busy icon may be used to notify others that the user is online, but does not want to be bothered. A user can also be invisible; such a user is online and can determine what his/her buddies are doing, but the buddies don't know that the user is there.
Rules
A user can create a list of rules that can be selectively turned ON or OFF. For example, a user may have an Auto Reply rule that can be turned ON or OFF. When the user sets his/her status to busy, the Auto Reply rule may be invoked to generate a personal auto reply message that automatically informs a message sender of the user's status.
Alerts
Alerts may be audible and/or visual and include:
- Message Alerts that alert a user when a new message is received
- E-mail Notification Alerts that alert a user when his/her mailbox receives a message. That is, a user's e-mail service may be configured to send a notification to the messaging service client when an e-mail message is received by the e-mail service. The notification may include an identification of sender. The user can set a preference determining whether the messaging service client generates an audible and/or visual alert upon receipt of such a notification. In response to the alert, a user can if desired launch an e-mail client to read the e-mail message.
- Buddy Signs On Alerts that alerts a user when any buddy (or some particular buddy) signs on.
- Buddy Signs Off Alerts that alert a user when any buddy (or some particular buddy) signs off.
- Reminder Alerts that remind a user of some event or activity (e.g., "Television program X starts in 5 minutes.")
Player caricatures and profiles
In an interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports), Eguchi confirmed that the custom player face feature shown in Nintendo's E3 Media Briefing is built into the hardware, and is part of a "Profile" system which contains the caricature and other information that is yet to be determined.[38] The tool being constructed for this caricature creation also includes the option to use several pre-made images for the less "artistically inclined". The profile will also be used with the Wii Messaging Service.[citation needed]
Parental controls
Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set "age level", the game will not load without a correct override password. For instance, a game carrying an ESRB rating of M for Mature, which is intended for those age 17 and older, will not play on a system that is set to only allow games rated T for Teen (ages 13 and older) or below. [citation needed]
It is confirmed that the European units will use the PEGI rating system,[39] and North American units will use the ESRB rating system.[40] While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, or the OFLC in Australia.
Software library
Titles from many popular gaming franchises will be released on Wii. Some examples include:
First party
Second party
Third party
Third party developer support
- Many companies, from Activision and EA to Square Enix and Ubisoft, have announced development of games for Wii, among others.[41]
- The development kits for Wii cost a bit over 200 000 yen ~ US$1,725. By comparison, the PlayStation 2 development kits cost US$20,000 at the console's launch, while the original PlayStation's SDK cost US$4,000–US$5,000 at launch.[42][43]
- The Virtual Console will also serve as a digital distribution service for independent game developers.[2]
Name
On April 272006, Nintendo changed the Revolution section of their official website, http://wii.nintendo.com, to announce the official name of the console.
Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers.[44]
Wii sounds like 'we,' which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
— Reggie Fils-Aime on the name
"When we first thought about it, myself and others felt that the name Revolution was very appropriate to what we were doing," Shigeru Miyamoto told CNN Money recently, "but Revolution is a name that was almost threatening to non-gamers. It wasn't acceptable. So we thought this was more friendly and inviting."[45]
The company's decision to name the system "Wii" has met with both acceptance and some disdain from potential consumers and industry insiders. According to Forbes magazine, comments by message board users at Nintendo's website have ranged from attempts at "toilet humouresque catchphrases" to complaints against the name's "kiddiness".[46] Various Nintendo executives have said that they knew it was likely that there would be a negative reaction to the name.[47] [48] During Nintendo's pre-E3 2006 press conference, Reggie Fils-Aime joked about the name, saying, "First, we want to thank everyone who wrote good things about it [the Wii's name] the day you heard it. Both of you."[49]
See also
- List of Wii games
- Nintendo GameCube
- Nintendo DS
- Nintendo DS Lite
- List of video games published by Nintendo
- History of video game consoles (seventh generation)
- Nintendo Wi-Fi Connection
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(help) - ^ Kohler, Chris. "Confirmed: Wii Hardware Stores Player Caricatures, Profiles". Wired. Retrieved 2006-06-03.
- ^ "Revolution To Feature Parental Controls". 2005-11-16.
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(help) - ^ "Nintendo Announces Play Control System For Next Hardware" (Press release). Nintendo of America. 2005-11-16.
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(help) - ^ Tochen, Dan. "E3 06: Super Mario Galaxy leads first wave of Wii games". GameSpot. Retrieved 2006-05-09.
- ^ Casamassina, Matt (2006-02-22). "Reggie: More than 1,000 Kits Shipped". IGN.
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(help) - ^ "Nintendo Co., Ltd. - Corporate Management Policy Briefing". Nintendo.
- ^ "Nintendo Wii: Philosophy". Retrieved 2006-05-26.
- ^ Morris, Chris. "Mario creator outlines Nintendo strategy". CNNMoney.com.
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suggested) (help) - ^ Olson, Parmy (2006-04-28). "Iwata's Nintendo Lampooned For 'Wii'". Forbes.com. Retrieved 2006-05-26.
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(help) - ^ Block, Ryan (2006-05-15). "The Engadget & Joystiq Interview: Nintendo's Perrin Kaplan". Joystiq. Retrieved 2006-05-26.
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(help) - ^ Fahey, Rob (2006-05-03). "Wii is "fresh and all-encompassing" - Yarnton". GamesIndustry.biz. Retrieved 2006-05-26.
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(help) - ^ Surette, Tim (2006-05-09). "E3 06: Wii unveiled at Nintendo's E3 conference". GameSpot. Retrieved 2006-05-26.
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External links
Official
- wii.nintendo.com - Official Wii page
- Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006
- Wii at E3 - Nintendo E3 2006 coverage
Non-official coverage