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Wikipedia:Articles for deletion/Computer and video game settings

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This is an old revision of this page, as edited by ShiningEyes (talk | contribs) at 22:58, 20 September 2006 (voted for "keep"). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Unverified and original research. I've nominated this article for deletion before. However there was no consensus, so the AfD defaulted to keep, with many users suggesting that the article should be cleaned up with citations added. Even so, it's already been around for two months and still no one has bothered to clean it up or add sources. I'm also starting to doubt the article can be cleaned up, since many of the listed "clichés" are either:

  1. Seen in other forms of media, and not specifically related to video games. For example, Area 51-related facilities appear commonly in all science fiction related media, not just video games.
  2. Due to technological restrictions, such as cities having fewer builings than what one would see in a real city.
  3. Appear commonly in real life, so they can't really be considered as a "cliché". This includes settings such as jungles, deserts, grasslands, and forests.

Also note that similar articles to this one have been deleted before, such as Wikipedia:Articles for deletion/Computer and video game character stereotypes and Wikipedia:Articles for deletion/List of fighting game character stereotypes --TBCTaLk?!? 05:06, 19 September 2006 (UTC)[reply]

That something is a cliche in another media/genre (and may well be mentioned in an article about that media/genre, or cliches in it) actually helps convince me that it should be included. See for example Science fiction themes. As to technological restrictions, in fact I was actually thinking that that explanation should be included in the article (when I saw the 255 and 65535 I thought to myself, that I really should explain the memory issues behind htat). As for existing in the Real World, that too doesn't bother me, as the character of an inclusion can be relevant. Once again, see SFT. Clones exist in the real world, yes, and even Robots. But the issues brought up in Science Fiction about them are still important. Video Games being a different and less communicative media may not have the same depth of meaning (and due to their relative newness have a lot less depth of research and respectiiblity), but that doesn't mean they don't have any, or that expanding it is not a good idea. That said, if you care to name a suggested wiki to move it to, I'll be glad to support it. I'd look, but you seem more involved in the situation, so you might remember something from past discussions. Mister.Manticore 06:01, 19 September 2006 (UTC)[reply]
First of all, if most of the cliches in the list apply to all media forms, what's the point of having a seperate article on one for video games? Also, it isn't considered a cliche if it's unintentional, such as due to technological restrictions. After all, note that a cliche is defined as "a phrase, expression, or idea that has been overused to the point of losing its intended force or novelty". This also applies to things that exist commmonly in real life, which are seen in video games due to common sense, not for an intended force or novelty. As for a good wiki to transwiki it to, I reccommend Encyclopedia Gamia.--TBCTaLk?!? 07:23, 19 September 2006 (UTC)[reply]
Because computers and video games are a seperate and distinct media, that often have their own genres which are not directly comparable to the genres in say books and film, that's why. It's a question of presentation, they are different enough that they can't be linked. Your objections as to whether or not any particular thing constitute a cliche more properly belong in a discussion about the article, not in a VfD, but I note that if you examine the various entries under cliches (like the Doctor Who cliches, cliches in animation, and probably others), you'll find many of the same things. So you may have a lot of work to do. Mister.Manticore 14:53, 19 September 2006 (UTC)[reply]
And since you brought up EG, if you want to make the transfers, and get a consensus agreement on that, it would seem to qualify, but you'll have to check with its members to see if they'll accept the concept. Mister.Manticore 14:57, 19 September 2006 (UTC)[reply]
AfD is defined as a place for "Wikipedians discuss whether an article should be deleted". I feel that the article should be deleted since all of the listed cliches are technically not cliches, thus AfD is a perfect place for it to be discussed. Also, you don't need the consent of Encyclopedia Gamia to tranwiki an article there, since they are a wiki as well.--TBCTaLk?!? 19:49, 19 September 2006 (UTC)[reply]
Also, the reason that articles like Doctor Who cliches and cliches in animation exist, is that there are cliches that are specific to that series/genre, whereas this article is simply listing cliches that have existed in all forms of media, such as Area 51, jungle, grassland, etc. settings.--TBCTaLk?!? 19:55, 19 September 2006 (UTC)[reply]
  1. Seen in other forms of media, and not specifically related to video games. For example, Area 51-related facilities appear commonly in all science fiction related media, not just video games.
  2. Due to technological restrictions, such as cities having fewer builings than what one would see in a real city.
  3. Appear commonly in real life, so they can't really be considered as a "cliché". This includes settings such as jungles, deserts, grasslands, and forests.--TBCTaLk?!? 19:49, 19 September 2006 (UTC)[reply]
  • Note: This debate has been added to the list of CVG deletions. Mitaphane talk 03:05, 20 September 2006 (UTC)[reply]
  • Keep: Seems valid to me. Dread Lord CyberSkull ✎☠ 05:42, 20 September 2006 (UTC)[reply]
  • Keep AfD is not a way to clean something up. If you want something moved to another Wiki, or cleaned up. You ask for that, you don't AfD it. You can use the {{Move to gaming wiki}} tag, or {{cleanup}}, as an AfD is worthless in this case. Havok (T/C/c) 05:50, 20 September 2006 (UTC)[reply]
  • Delete per nom; WP:NOT for indiscriminate collections of crufty WP:OR. Angus McLellan (Talk) 11:41, 20 September 2006 (UTC)[reply]
  • Keep. While the stereotypes/cliches listed do exist in the real world and other forms of media (why this makes them not cliches I do not know), there are definitely unique things that can be said of them and their significance to video games in particular. The way something like a Lava World or Ice World setting is used in a video game (and the rapid juxtaposition of these things as video game levels) clearly differs from the cliched use of a Lava World or Ice World as literary settings, and they are probably far less recognised as cliches there as well. The article rambles and probably needs cleaning up (as you said) but I'm not convinced this isn't a good starting point. And again, the fact that there are tropical islands in the real world, and as the settings for many things, does not mean you can't say anything about it with regards to its use in video games as the typical brightly coloured first level, etc. Do you think this article would be valid if it looked at typical literary settings and the devices each tended to use? Despite the possibly large number shared settings that that article would have with one like this, the discussion in an article like that would differ greatly from one like this simply because they ARE different media and the settings clearly have vastly different uses for them. Being stuck on a glacier in a video game means you probably carry a lot of momentum when you move which makes comlex platform jumping much more difficult. It means something very different in a movie or a novel. --Rankler 15:31, 20 September 2006 (UTC)[reply]
  • Delete - Categorizing worlds found in video games and determining them to be cliches makes this entire article and its premise original research. Wickethewok 18:27, 20 September 2006 (UTC)[reply]
  • Keep. YechielMan 22:13, 20 September 2006 (UTC)[reply]
  • Keep as per Rankler. —SHININGEYES 22:58, 20 September 2006 (UTC)[reply]