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Unknown Horizons

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Unknown Horizons
Developer(s)The Unknown Horizons Team
Platform(s)Windows, Mac OS X, Linux, FreeBSD
ReleaseOctober 2008
Genre(s)City-building, real-time strategy
Mode(s)Single-player, multiplayer

Unknown Horizons is a genre-mix of city-building game and real-time strategy game, strongly inspired by the Anno series.[1] It is released under the GNU General Public License and is therefore free and open source software. Much of the artwork is open content under e.g. CC BY-SA Creative Commons licenses. The game is still under active development; milestone snapshots are released occasionally.

Gameplay

A screenshot from Unknown Horizons depicting an early settlement.

The player guides a group of people settling in a newly discovered archipelago of islands. The player must provide miscellaneous goods (including food, lumber and tools[2]) and public services for the settlers' welfare. The inhabitants in return pay taxes which is the main source of income.

When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. Currently, there are six different settlement levels planned[3] and more than 40 different buildings available.

The starting increment is called "Sailors". Players can set up a basic infrastructure and provide inhabitants with resources such as food. In the second increment "Pioneers", new buildings become available. Buildings begin to look like wooden constructions instead of tents. Increment 3 is named "Settlers" and progress is shown by half-timbered buildings. The remaining three increments "Citizens", "Merchants" and "Aristocrats" are designed, but not yet implemented.

Reception

Unknown Horizons was selected in October 2011 as "HotPick" by Linux Format.[4] Despite its alpha state, Unknown Horizons already appeared in issue 24/09 of the German c't computer magazine, as a part of the Heise software collection 6/09.[5] Between 2009 and 2016 Unknown Horizon was downloaded from Sourceforge alone 250,000 times.[6]

See also

References

  1. ^ Interview with Thomas Kinnen from Unknown Horizons "When I first saw Unknown Horizons it reminded me of the game Anno. Was this the source of inspiration? Yes, absolutely." by Bill Toulas on osarena.net (2012)
  2. ^ "Build Your Own Virtual Colony With Unknown Horizons". makeuseof.com. September 15, 2010.
  3. ^ "Increments - Unknown Horizons - Wiki". Wiki.unknown-horizons.org. 2011-07-24. Retrieved 2011-10-08.
  4. ^ Linux Format 149 October 2011 page 72
  5. ^ "c't - Inhalt 24/2009 - Seite 138". Heise.de. 2011-06-27. Retrieved 2011-11-12.
  6. ^ unknownhorizons - stats on sourceforge.net