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SCORE (software)

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SCORE
Original author(s)Leland Smith
Initial release1985; 39 years ago (1985)
Final release
5.01 / 1 November 2013; 10 years ago (2013-11-01)
Written inFORTRAN
Intel Assembler
Visual C++
Operating systemDOS
Microsoft Windows
Available inEnglish
TypeScorewriter
LicenseProprietary
Websitehttp://scoremus.com
http://www.winscore.info/

SCORE is a scorewriter program, written in FORTRAN for MS-DOS by Stanford University Professor Leland Smith (1925–2013) with a reputation for producing very high-quality results.[1] It was widely used in engraving during the 1980s and 1990s and continues to have a small, dedicated following of engravers, many of whom regard it as the world's best music-engraving program due to its ability to precisely position symbols on the page. Several publications set using SCORE have earned Paul Revere and German Musikpresse engraving awards.[2]

Program development

Mainframe origins

SCORE began in 1967 as a means of entering music into the MUSIC V sound generating system running on the PDP-10 mainframe computers at the Stanford Artificial Intelligence Laboratory (SAIL).[3] The three men involved with the project (Leland Smith, David Poole and John Chowning) subsequently founded the Stanford Center for Computer Research in Music and Acoustics (CCRMA).[4]

As vector graphics terminals became available in the early 1970s, the parametric approach to describing musical information that had been designed for MUSIC V was adapted by Smith into a program called MS (the standard abbreviation for manuscript) for printing musical scores. The graphics plotters used for output were not able to plot curves so MS did not use music fonts as they are understood today, instead using user-editable symbol libraries (see CODE 9 and CODE 11 in the table below) based on polygons; only page text such as the title and composer were saved as text from a PostScript Type 1 font.[4][5]

The first printing of a complete musical work set entirely by computer was of Smith's Six Bagatelles for Piano which appeared in December 1971[6], and the first book set entirely by computer to be published was his Handbook of Harmonic Analysis in 1979, created on the PDP-10 computer at SAIL using the PUB typesetting program in conjunction with MS. The printing was done at double size on a Varian Data Machines Statos electrostatic printer and then optically reduced for lithographic printing.[7]

From its creation until 1985, all development of MS was either done on the PDP-10 computers at Stanford or during residencies at IRCAM in the Pompidou Centre, Paris.

Commercial development

SCORE version 4 was installed from a single 3.5" floppy disk, earlier versions shipped on up to four discs

Between 1985 and 1986 MS was ported to the Tandy 2000 running MS-DOS under the new name of SCORE.[4] This was released in 1987 as Version 1 by Passport Designs; and updated to version 2 in August 1988.[8] Passport Designs brought Perry Devine in to help make the program more user-friendly, which resulted in version 3.0 in 1990 (whereafter Smith's company, San Andreas Press, took over distribution), and 3.11 in 1994 (the last iteration of version 3, which is considered the most mature and still used commercially today[1]). Version 4.0 (known as SCOR4) was released in 1999.[9] The last minor update to SCOR4, numbered 4.01, was made on October 16, 2001.[10]

The German music publisher Schott Music began using SCORE in 1988[5] and their in-house engraving typefaces became the basis for SCORE's symbol library.[4]

The SCORE music publishing system is made up of the main program, SCORE, and several associated utilities. These are:

  • SCORLAS, which sends typeset pages to PostScript printers or creates an EPS file
  • PAGE, which handles page layout for multiple pages of music simultaneously, and part extraction
  • DRAW, which draws symbols for inclusion in CODE 9 or CODE 11 libraries
  • JUST, which aligns and justifies large scores with more than 32 staves per system[11]

Version 3.0 included the SPRINT program which was the forerunner of SCORLAS, and Version 3.10 also had SCORDOT which sent output to dot matrix printers. ESCORT and SCOREINPUT were sold separately and allowed MIDI input from MIDI file and MIDI keyboard, respectively.[11]

Version 4 included automatic lute and guitar tablature systems, MIDI playback, allowed the editing of groups of items simultaneously by drawing boxes with the mouse, a conditional editor, and various user interface improvements relating to file access and use of a mouse.[4][12]

WinScore, the Microsoft Windows version, was released to beta in 2008 as version 5.00. Improvements included increasing the possible number of staves on pages, removing the limits on items and vectors per page, a WYSIWYG interface, use of colour, native MIDI input and playback, extending the number of parameters per item to 36, and integrating all previous SCORE utilities (PAGE, JUST, DRAW, SCORLAS) into the main program.[13] WinScore suffered from memory leaks and other bugs which prevented its adoption by many users, and despite officially being released on December 8, 2012, it was still effectively in beta development at the time of its last update to 5.01 on November 1, 2013, six weeks before Smith's death.[9][14]

The basis of SCORE was written in FORTRAN with all the mouse and graphics routines written in Intel assembly language. WinScore was created using a combination of Visual C++ and 32-bit DEC FORTRAN.[4]

Pricing

On release in 1987, SCORE version 1 cost $695, version 2 in 1988 was $995[8], version 3 in 1991 was $795[15], version 4 in 1999 was $825[16], and WinScore, in 2013, was $300.[17]

In 1990 it cost $295 to update from an earlier version to version 3.

In 1999 it cost $125 to update from 3.11 to 4.0.[16]

In 2013 to update to WinScore from version 3 cost $200, and from version 4, $100.[17]

Abandonment

With Smith's death on December 17, 2013,[18] both SCORE and WinScore are abandonware and the website registrations have lapsed.[19]

Product reviews

Version 1 was announced in the press at the beginning of 1987 with an expected release date of April that year, and a predicted price tag of $500.[20]

Writing for Electronic Musician, Carter Scholz found the interface 'opaque and maddening' though concluded SCORE was an 'amazing' 'power tool' which 'sets a new standard' for professionals for whom ease of use would be less important than the results which could be obtained.[8] A math coprocessor was considered essential to prevent the program response being sluggish when handling the floating-point arithmetic for screen operations.

Keyboard's Jim Aikin agreed that a considerable investment of time was required to learn the package.[21] Scholz had three months and admitted he'd only 'scratched the surface' of its capabilities. Aikin came to similar conclusions, suggesting improvements to the interface and input methods would make it more accessible.

PC Magazine, reviewing SCORE at the end of 1988, concluded that the software was aimed at accomplished musicians who were prepared to put in the time to learn it, and that the design of the program and manual were thorough and clear.[22]. Three years later the same magazine described the program as having 'ushered in the era of true desktop music publishing' allowing musicians to turn out 'engraver-quality printed music of any complexity', but still admitting that it had a 'ruthlessly difficult interface', a 'confusing amalgam of command line and function keys' which 'never fully made the transition from the mainframe computers' where it originated. Editing music once entered was 'cumbersome and daunting' and the poor documentation made the program even more inaccessible.[23]

The SCORE parameter system

SCORE Versions 3 and 4 parameters[copyright violation?][24] (WinScore V5 extensions[25] marked in yellow)
Parameter 1
(CODE No.)
Name Parameter
2
Parameter
3
Parameter
4
Parameter
5
Parameter
6
Parameter
7
Parameter
8
Parameter
9
Parameter
10
Parameter
11
Parameter
12
Parameter
13
Parameter
14
Parameter
15
Parameter
16
Parameter
17
Parameter
18
1 Notes Staff No. Horizontal Position Vertical Position (Grace Note) Stem Direction / Accidental Notehead Type Rhythmic Duration Stem Length (Slash for Grace Note) Flags / Dots Horizontal Displacement Articulations Staff Displacement Horizontal Displacement of Articulation Vertical Displacement of Articulation Size of Note Ledger Line Thickness Origin of Stem Size of Articulation
2 Rests Staff No. Horizontal Position Vertical Position (Cue Size) Type of Rest Dots (Invisible Rest) Rhythmic Duration Number / Fermata Above Horizontal Position / Centered Horizontal Displacement Vertical Position of No. Size of No. Instrument ID No. (for Cues) Type Font for Number over Rest Size of Rest Move Number Left / Right Move Rest to Staff Above/Below
3 Clefs Staff No. Horizontal Position Vertical Position (Cue Size) Type of Clef Horizontal Size Vertical Size Pixel Thickness Offset from P3 Position
4 Lines / Hairpins Staff No. Left Horizontal Position Left Vertical Position Right Vertical Position (Hairpin) Right Horizontal Position Type of Line (Normal, Dashed, Wavy) Length of Dash / Width of Wave Rotation / Space between Dashes / Height of Wave Thickness Left Bracket / Arrowhead Right Bracket / Arrowhead Rotation Partial Hairpin Vertical Line Offsets Line End Point Offset Line End Point Offset Line End Point Offset
5 Slurs (Ties) / Tuplets / Endings Staff No. Left Horizontal Position Left Vertical Position Right Vertical Position Right Horizontal Position Curvature Type of Slur (Tuplet / Ending) Flattening Factor Centre Point Dashed Slur Half Slur / Reversed Slur Thickness Partial Slur Partial Slur No. in Middle Horizontal Displacement of No. Vertical Displacement of No.
6 Beams / Tremolandi Staff No. Left Horizontal Position Left Vertical Position (Cue Size) Right Vertical Position Right Horizontal Position Stem Direction (Implied) No. Above (Auto Divide) Displacement 1st Secondary Beam Tremolandi Left Position of 1st Secondary Right Position of 1st Secondary 2nd Secondary Beam Left Position of 2nd Secondary (left offset) Right Position of 2nd Secondary (right offset) Horizontal Position of Number over Beam Thickness Size
7 Trills / Ottavas / Pedals Staff No. Left Horizontal Position Vertical Position Size (Ped. indications Pno.) Right Horizontal Position Trill Accidental Above Size of Wave Horizontal Position of Wavy Line Right Bracket / Arrowhead Offset Offset Offset
Harp Pedal Left Pedal Positions Right Pedal Positions
Piano Pedal (Graphic) Left Position Size Left Bracket (Arrow) Right Bracket (Arrow)
Piano Pedal Notch Left Bracket (Arrow) Right Bracket (Arrow)
Ottavas Size of Dash Space between Dashes Right Bracket (Arrow)
8 Staves Staff No. Left Horizontal Position Vertical Position Size Right Horizontal Position No. of Stafflines (Invisible) Distance to Next System Instrument ID No. Distance to Next Staff Thickness Display Reference No. (on/off) Number of Half-Steps to Transpose Sound Set Staff Size in cm
9 Symbol Library Staff No. Horizontal Position Vertical Position Library No. Horizontal Size Vertical Size Thickness Rotation Line Thickness Horizontal Offset
10 Numbers / Rehearsal Letters Staff No. Horizontal Position Vertical Position Number / Letter Size Font Circle / Box Around Thickness of Number (built-in fonts) Thickness of Box / Circle Horizontal Size (Box / Circle) Vertical Size (Box / Circle) Vertical Position of Number Space between Digits Horizontal Displacement of Number Letter after Number Extended Numbers / Letters
11 User Symbol Library Staff No. Horizontal Position Vertical Position Library No. Horizontal Size Vertical Size Thickness Rotation Pixel Thickness Change Filename
12 Special Shapes (Guitar Grid) Staff No. Horizontal Position Vertical Position Type Horizontal Size Vertical Size Thickness Rotation Parallelogram / Arc End Pt. of Arc Polygon Dots on Guitar Grid (fill symbols) ... Horizontal Displacement
13* Reserved Staff No. Horizontal Position Vertical Position
14 Barlines / Brackets Staff No. Horizontal Position No. of Staves Connected Type Thickness Horizontal Displacement Partial Bracket Size of Space (Dashed Barlines) Origination Point End Point Marker for PAGE Space between Double or Repeat Bars Space between Dots and Lines of Repeat Bars ... Vertical Position of Repeat Dots Special Double Bar Spacings Sets Gap in Bar
Size of Dots with Repeat Bars
15 Imported EPS Graphics Staff No. Horizontal Position Vertical Position Vertical Size Horizontal Size Bounding Box Number Bounding Box Number Bounding Box Number Bounding Box Number Do Not Change Rotation Change Graphic File Filename Filename
Horizontal Size Vertical Size Set EPS Filename
16 Text Staff No. Horizontal Position Vertical Position Letter Spacing Horizontal Size Vertical Size Font Override Rotation Word Spacing Horizontal Displacement Character Count String Length in SCORE Steps -1 for Color/Gray Layer Number for Color/Gray Color/Gray Value
17 Key Signatures Staff No. Horizontal Position Vertical Position No. (type) of Accidentals Clef Type Space Between Accidentals Irregular Key Signatures Irregular Key Signatures Irregular Key Signatures Irregular Key Signatures Irregular Key Signatures Irregular Key Signatures Ignore Lineup and Justify Horizontal Displacement Irregular Key Signatures Irregular Key Signatures Extended Numbers / Letters
18 Meter Signatures Staff No. Horizontal Position Vertical Position Top No. Bottom No. Size Top No. (2nd Meter) Bottom No. (2nd Meter) Horizontal Position of + Distance Between Meters Suppress + Change Font Ignore meter in Lineup/Justify Horizontal Displacement of Meter Reduce PostScript Pixel Thickness

*CODE 13 is an invisible item the user may use for any purpose: for example PAGE creates CODE 13 items as placeholders for slurs and ties which occur in cross-system locations during page layout and part extraction.

WinScore (Version 5) extended parameters[25]
Parameter
1
(CODE No.)
Name Parameter
19
Parameter
20
Parameter
21
Parameter
22
Parameter
23
Parameter
24
Parameter
25
Parameter
26
Parameter
27
Parameter
28
Parameter
29
Parameter
30
Parameter
31
1 Notes Move Rhythm Dot Note Width AlphaNotes Type Font AlphaNotes Horizontal Position of Letter AlphaNotes Vertical Position of Letter AlphaNotes Letter Size Layer Number (for Color/Gray) Color/Gray Value Color of Ledger Lines Pixel Width of Accidental Size of Accidental Control Ledger Lines in Unusual Situations Change Dot Size After Note
2 Rests Spread Digits in Number Layer Number (for Color/Gray) Color/Gray Value
3 Clefs Layer Number (for Color/Gray) Color/Gray Value
4 Lines / Hairpins Multi-Point Line Size Factor Multi-Point Line Rotation Multi-Point Line Thickening Layer Number (for Color/Gray) Color/Gray Value
5 Slurs (Ties) / Tuplets / Endings Slur Thickening Factor Conform to Note Width Change Size of Tuplet Number Set Open Space Layer Number (for Color/Gray) Color/Gray Value Set Slash on Slur
6 Beams / Tremolandi Vertical Position of Number over Beam Conform to Note Width Change Space between Beams Layer Number (for Color/Gray) Color/Gray Value
7 Trills / Ottavas / Pedals Layer Number (for Color/Gray) Color/Gray Value
8 Staves Layer Number (for Color/Gray) Color/Gray Value
9 Symbol Library Layer Number (for Color/Gray) Color/Gray Value
10 Numbers / Rehearsal Letters Rotation Spread the Digits Layer Number (for Color/Gray) Color/Gray Value
11 User Symbol Library Layer Number (for Color/Gray) Color/Gray Value
12 Special Shapes (Guitar Grid) Layer Number (for Color/Gray) Color/Gray Value
13 Reserved
14 Barlines / Brackets Layer Number (for Color/Gray) Color/Gray Value
15 Imported EPS Graphics
16 Text
17 Key Signatures Layer Number (for Color/Gray) Color/Gray Value
18 Meter Signatures Spread the Digits Layer Number (for Color/Gray) Color/Gray Value

Program use

Screenshot of SCORE version 4 being used to engrave music

Entering music symbolically

Music is usually entered using text codes from a standard ASCII keyboard (though a MIDI keyboard can be used purely for note entry), and several passes are required to enter all the information. After the page has been set up with appropriate staves, information is entered voice by voice as follows:

For example, to create these two bars of Bach's Fugue in C minor, BWV 847 from Book I of the Well-Tempered Clavier:[25]

To create the staff:

IN 1 Input staff at vertical level 1
0 200 1 Sets the left end of the staff at position 0,
the right end of the staff at position 200,
and uses staff level 1 (this staff) as the basis for spacing

The five passes of data entry:

Notes TR/K3F/4 4/R/C5/BN4/C5/G4/A/C5/B4/C5/D/M1/G4/C5/BN4/C5/D/F4/G/A/G/F/M1/E/MD1;
Rhythms E/S//E///S//E///S//E//S//Q/S//H;
Marks FE 20/MP .74;
Beams 2B;
Slurs 1 +2/6 +7/11 -12/15 -17/18 -19;

These show the use of the following text codes - note that '/' is a delimiter and ';' marks the end of each pass:

Pass 1

TR Treble clef
K3F Key signature 3 flats
4 4 4/4 time signature
R Rest
C5 Note C in octave 5
BN4 Note B natural in octave 4
M1 Measure line (barline) on 1 system
MD1 Double measure line on 1 system

Pass 2

E Eighth note (quaver)
S Sixteenth note (semiquaver)
Q Quarter note (crotchet)
H Half note (minim)

Pass 3

FE 20 Fermata on note number 20
MP .74 Mezzo-piano indication at position 0.74

Pass 4

2B Beam in groups of 2

Pass 5

1 +2 Slur from note 1 to note 2, above the notes
11 -12 Slur from note 11 to note 12, below the notes

Editing music graphically/numerically

Once the music has been entered using the five-stage input mode described above, the musical data is converted into graphical objects that are stored in memory and in SCORE data files as lists of numbers. Here is the numerical representation of the BWV 847 fugue theme example:

8 1 0 0 0 200
3 1 1.5
17 1 9.416 0 -3
18 1 19.016 0 4 4
2 1 26.516 0 1 0 0.5
1 1 34.835 8 20 0 0.25
9 1 34.835 -3 54 1 0 0 0 0 0 0 0 0 -5
6 1 34.835 8 7 41.43 22
5 1 34.835 10 10 41.43 1.1093 -1
1 1 41.435 7 23 0 0.25
1 1 47.233 8 10 0 0.5 -1
6 1 47.233 7 5.5 55.55 11
1 1 55.551 5 10 0 0.5 0.5
1 1 64.122 6 20 0 0.5
6 1 64.122 6 7 78.24 21 0 0 11 72.44 78.24
1 1 72.441 8 20 0 0.25 1.33
5 1 72.441 10 10 78.24 1.1092 -1
1 1 78.239 7 20 0 0.25
1 1 84.037 8 20 0 0.5
6 1 84.037 8 9 92.36 21
1 1 92.355 9 20 0 0.5
14 1 100.842 1
1 1 104.174 5 10 0 0.5 3
6 1 104.174 8 8 119.09 11 0 0 11 112.49 119.09
1 1 112.493 8 10 0 0.25
5 1 112.493 6 4 119.09 -1.3092 -1
1 1 119.093 7 13 0 0.25 1
1 1 125.143 8 20 0 0.5
6 1 125.143 8 9 133.46 21
1 1 133.462 9 20 0 0.5
1 1 141.781 4 10 0 0.25
6 1 141.781 4 5 147.58 12
5 1 141.781 2 4 153.38 -1.5185 -1
1 1 147.578 5 10 0 0.25
1 1 153.376 6 10 0 1
1 1 165.476 5 10 0 0.25
6 1 165.476 5 4 171.27 12
5 1 165.476 2 2 171.27 -1.1092 -1
1 1 171.274 4 10 0 0.25
14 1 178.274 1
1 1 181.606 3 10 1 2 0 0 0 14
14 1 200 1 1

Each line represents one graphical object, and the first three number on a line typically have the same meaning for every object: The first number is the object type, the second is the staff on which the object belongs, and the third object is the horizontal position of the object along the full width of the paper, with 0.0 representing the left margin, and 200.0 representing the right margin. The fourth number contains the vertical position of the note on the staff (although extra parameters may be included in the fourth parameter). The bottom line of the staff is vertical position 3, the bottom space of the staff is 4, and so on.

File:Screenshot-of-score4-music-editor-selecting-clef.png
Screenshot of SCORE version 4 with clef selected and numeric parameters describing the clef given at the top of the editor window.

Unlike most music typesetting editors, understanding and manipulation of these numerical parameters are expected of SCORE users. The IF-statement system added in SCORE v4 also allows automation of manipulation of these numeric values, and external processing of the variables can be done. To access the numeric parameters of object within SCORE, a user clicks on a graphical element, and a list of the parameters is displayed at the top of the editor as shown in the figure on the right, where the treble clef is selected. In this case the numbers on the top line of the screen are the parameter numbers, and the numbers on the second line are the parameters for the selected object. The first parameter (called P1 in SCORE terminology) is 3, which means that the object is a clef. P2 is 1.0 which means it is located on the first staff (bottom staff of the page); and P3 is 1.50, which means that the staff is located close to the left margin of the music.


Here are selected examples of objects from the numeric parameter data:


CODE (P1) P2 P3
3
(Clefs)
Staff No. Horizontal Position
1.0 1.50

The key signature:

CODE (P1) P2 P3 P4 P5
17
(Key Signatures)
Staff No. Horizontal Position Vertical Position No. (type) of Accidentals
1.0 9.5 .00 -3.00

The time signature:

CODE (P1) P2 P3 P4 P5 P6
18
(Meter Signatures)
Staff No. Horizontal Position Vertical Position Top No. Bottom No.
1.0 19.6 .00 4.00 4.00

The dynamic marking ('mp'):

CODE (P1) P2 P3 P4 P5 P6
9
(Symbol Library)
Staff No. Horizontal Position Vertical Position Library No. Horizontal Size
1.0 21.17 -2.00 54.00 1.00

The rest in the first bar:

CODE (P1) P2 P3 P4 P5 P6 P7
2
(Rests)
Staff No. Horizontal Position Vertical Position (Cue Size) Type of Rest Dots (Invisible Rest) Rhythmic Duration
1.0 26.60 .00 1.00 .00 .500

The first B natural in the first bar:

CODE (P1) P2 P3 P4 P5 P6 P7 P8 P9
1
(Notes)
Staff No. Horizontal Position Vertical Position Stem Direction / Accidental Notehead Type Rhythmic Duration Stem Length Flags / Dots
1.0 32.96 7.00 23.00 .00 .250 .00 .00

The second slur in the first bar:

CODE (P1) P2 P3 P4 P5 P6 P7 P8
5
(Slurs)
Staff No. Left Horizontal Position Left Vertical Position Right Vertical Position Right Horizontal Position Curvature Type of Slur (Tuplet / Ending)
1.0 63.43 10.00 10.00 67.78 1.118 -1.00

The first barline:

CODE (P1) P2 P3 P4
14
(Barlines / Brackets)
Staff No. Horizontal Position No. of Staves Connected
1.0 89.54 1.00

The last note (half note, or minim):

CODE (P1) P2 P3 P4 P5 P6 P7 P8 P9 P10 P11
1
(Notes)
Staff No. Horizontal Position Vertical Position Stem Direction / Accidental Notehead Type Rhythmic Duration Stem Length Flags / Dots Horizontal Displacement Articulations
1.0 166.18 3.00 10.00 1.00 2.000 .00 .00 .00 14.00

Conditional editing

With version 4, conditional editing was included in the main program. This allowed users to write conditional statements in a language similar to BASIC.[12] For example,

IF P3>100 THEN P3=P3-20 will move all items on all staves which are beyond position 100 (P3>100), 20 steps to the left (P3-20).

IF (P1=1 AND P2<4) OR (P1=2 AND P2>=6) THEN DEL will delete all notes (P1=1) on staves lower than 4 (P2<4) and all rests (P1=2) on staves greater than or equal to 6 (P2>=6).

IF (P1=1 AND P2>3 AND MOD(P9,10)<>0) OR (P1=1 AND P2=1 AND P3>100) THEN P11=5, P6=6 If notes (P1=1) are on a staff above 3 (P2>3) and have tails (the result of P9 MOD 10 is not 0), or notes (P1=1) are on staff 1 (P2=1) and to the right of position 100 (P3>100), then the notes will be given an accent (P11=5) and an X-shaped notehead (P6=6).

Some functionality was limited in the implementation, such as nested parentheses being unsupported (except for use with MOD()), being unable to edit text, being unable to cross-compare and edit different items simultaneously, and being unable to read macros in sequence from a source file. To remedy this, two third party utilities were developed to take full advantage of the possibilities of conditional editing: ScorEdit from Ararat Software[26], and EDITSCOR from Brodhead Music Typography.[27]

WinScore allowed macros to be read in sequence from source files, but did not add any more functions.[25]

Output

Example output of the SCORE Music Publishing System (EPS converted to PDF and then JPG)

Music notation data is saved in a proprietary but open format:

The files are saved in binary format where the first word is the word count for the entire file. The word count is normally a 16-bit integer; however, if the word count exceeds about 31000, then a 32-bit integer is used. Saved files with less than 31000 words can be read back into the earlier versions of SCORE, except, of course, any new features of WinScore will be ignored. Files with greater than 31000 words cannot be read by the earlier versions of SCORE. The files are concluded with a 6-word trailer. The last word is -9999. The next word back is the count of the preceding trailer words (currently 5). The next word back is the measurement code (0 = inches, 1 = metric). The next back is the program version number. The next is the program serial number (a converted integer). The first word of the trailer is currently undefined. After the initial integer word count, the rest of the file consists entirely of 4-byte (32-bit) floating-point words. Each item is defined by a parameter count followed by its given parameters.[25]

Files usually have the extensions ".mus" or ".pag", though any extension is permitted[24] (Finale also uses the extension ".mus" though the file format is different).

SCORE creates PostScript graphics that can either be sent to a PostScript printer or saved as an Encapsulated PostScript file. For creating publications the EPS graphics can be imported into a desktop publishing program.[24]

Extensions

There are a number of third party utilities which take advantage of the open file format to extend the programs' functionalities and share data with other notation programs.[28][29][26]

Use with modern systems

The MS-DOS versions of SCORE can still be run on modern operating systems through the use of virtual machines, though accommodations need to be made for their age.[30][19][28]. Most common MS-DOS emulators for SCORE are DosBox in Windows, or Boxer in MacOS.

See also

References

  1. ^ a b Rothman, Philip (28 December 2013). "Bill Holab on Leland Smith and SCORE". Scoring Notes. Retrieved 2 December 2018.
  2. ^ Selfridge-Field, Eleanor (1997). Beyond MIDI: The Handbook of Musical Codes (First ed.). Massachusetts: MIT Press. p. 252. ISBN 978-0262193948.
  3. ^ Smith, Leland (Jan–Feb 1972). "SCORE - A Musician's Approach to Computer Music" (PDF). Journal of the Audio Engineering Society. 20 (1): 7–14. Retrieved 30 December 2019.{{cite journal}}: CS1 maint: date format (link)
  4. ^ a b c d e f "The SCORE Music Publishing System". SCORE Music. San Andreas Press. Archived from the original on 2019-06-02. Retrieved 28 December 2019.
  5. ^ a b Selfridge-Field, Eleanor (Summer 2014). "Leland Smith (1925-2013)". Computer Music Journal. 38 (2): 5–7. doi:10.1162/COMJ_e_00246. Retrieved 7 January 2020.
  6. ^ Smith, Leland (1971). Six Bagatelles for Piano. Palo Alto, CA: San Andreas Press.
  7. ^ Smith, Leland (1979). Handbook of Harmonic Analysis. Palo Alto, CA: San Andreas Press.
  8. ^ a b c Scholz, Carter (September 1988). "Passport Designs Score, An IBM PC Music Notation Program". Electronic Musician. San Bruno, CA: Mix Publications. pp. 76–83.
  9. ^ a b Rothman, Philip (28 December 2013). "Thomas Brodhead on Leland Smith and SCORE". Scoring Notes. Retrieved 2 December 2018.
  10. ^ Smith, Leland. "SAP Download Page". The SCORE Music Publishing System. San Andreas Press. Archived from the original on 12 April 2009. Retrieved 22 January 2020.
  11. ^ a b Smith, Leland (1993). SCORE Version 3.10 Manual Additions. Palo Alto, CA: San Andreas Press. pp. 1.01–1.02.
  12. ^ a b Smith, Leland (1999). SCORE4 Manual. Palo Alto, CA: San Andreas Press. pp. 2–7.
  13. ^ Gibson, Stephen (18 February 2009). "WINSCORE (Score 5)". Acadia University. Retrieved 27 December 2019.
  14. ^ "San Andreas Press WinScore". WinScore. San Andreas Press. Archived from the original on 29 December 2019. Retrieved 7 January 2020.
  15. ^ Signell, Karl (Spring 1991). "Review". Journal of the American Musicological Society. 44 (1): 136–148. doi:10.2307/831732.
  16. ^ a b "News". Viola da Gamba Society of America (VdGSA) News. 35–36: 9. June 1999.
  17. ^ a b "Purchase". WinScore. San Andreas Press. Archived from the original on 26 December 2019. Retrieved 28 January 2020.
  18. ^ Wander, Robin (10 January 2014). "Stanford Professor Leland Smith, innovative music creator, dies at 88". Stanford Report. Stanford University. Retrieved 28 December 2019.
  19. ^ a b Selk, Jürgen. "ScorBox - Homepage". ScorBox. Retrieved 2 December 2018.
  20. ^ Hertelendy, Paul (25 January 1987). "Software for sweet airs". San Jose Mercury News (Arts & Books). Bay Area News Group. Mercury News.
  21. ^ Aikin, Jim (July 1988). "Keyboard Report: SCORE". Keyboard. Future.
  22. ^ "Music Notation Software". PC Magazine. Ziff Davis. 29 November 1988. Retrieved 28 January 2020.
  23. ^ Kendall, Rob (11 June 1991). "SCORE: Notation Power at a Price". PC Magazine. Ziff Davis. Retrieved 28 January 2020.
  24. ^ a b c Smith, Leland (1992). SCORE Reference Manual Version 3.0 (PDF). Palo Alto, CA: San Andreas Press. pp. 1–177.
  25. ^ a b c d e f Smith, Leland (23 October 2013). "WinScore Help File (CHM)". WinScore. San Andreas Press. Archived from the original on 29 December 2019. Retrieved 7 January 2020. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; 26 December 2019 suggested (help)
  26. ^ a b Gibson, Stephen. "ScorEdit conditional editor". New Notations London. Ararat Software. Retrieved 28 December 2019.
  27. ^ Brodhead, Thomas. "EDITSCOR (ES.EXE)". Brodhead Music Typography. Archived from the original on 2 October 2015. Retrieved 29 January 2020.
  28. ^ a b de Kloe, Jan (6 May 2018). "Music Engraving Software Utilities". Retrieved 2 December 2018.
  29. ^ Brodhead, Thomas (4 May 2014). "SCORE utilities". Brodhead Music Typography. Archived from the original on 2 October 2015. Retrieved 5 June 2019.
  30. ^ Brodhead, Thomas (19 December 2014). "Installing SCORE on Windows XP and later". Brodhead Music Typography. Archived from %5b%5bCategory:All articles with dead external links%5d%5d%5b%5bCategory:Articles with dead external links from February 2020%5d%5d[%5b%5bWikipedia:Link rot|dead link%5d%5d] the original on 2 October 2015. Retrieved 2 December 2018. {{cite web}}: Check |url= value (help)