Ravnica: City of Guilds

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Ravnica (full title: Ravnica: City of Guilds) is a Magic: The Gathering set, first in the Ravnica Block. Ravnica will be released on October 7, 2005 (with prerelease events being worldwide on September 24, 2005). Its expansion symbol is a tower.

Ravnica
File:Exp sym RAV.gif
Tower
ReleasedOctober 2005
Size306 cards
KeywordsConvoke, Radiate, Transmute, Dredge
MechanicsColor alliances
Third set in the Ravnica Block block
Ravnica Guildpact Dissension
Ninth Edition Guildpact

Storyline

Following in the tradition of recent Magic storylines, Ravnica takes place on a plane of the Dominaria multiverse that was previously unexplored in the game's backstory. The world of Ravnica is an ecumenopolis, a vast city that covers the entire surface of its planet, and is home to a diverse assortment of sentient races. For ten thousand years, there has been a power struggle between the ten guilds, political factions that each represent a combination of two of Magic's five colors. Ten millenia ago, the Guildpact was signed by the leaders of the ten factions, ending active warfare between them and ushering in an era of peace. But now, on the eve of the celebrations of the accord's ten thousandth anniversary, a sinister force threats the survival of the peace.

Guilds

Of the ten guilds that rule Ravnica, four are the sole focus of this first set in the block. The next expansion, Guildpact, is expected to focus only on three other guilds, and the last set in the block, Dissension, should bring it to a close by introducing the last three guilds. In practical game terms, this means that Ravnica focuses on four specific color combinations.

The four guilds featured in Ravnica are:

  • The Boros Legion (red/white): The police guild, they act as enforcers of law and order on Ravnica, and are not against using force to keep the peace.
  • The Golgari (green/black): A sect that emphasizes that death is an essential aspect of the life cycle, and which to that end encourages death and plague in order to foster regrowth.
  • The Selesnya Conclave (green/white): A quasi-monastic order whose members are zealously dedicated to keeping life in balance. The Conclave disapproves strongly of individuality, holding that the good of the whole is always more important than that of a single being.
  • House Dimir (blue/black): A shadowy guild that few of the common people of Ravnica are sure still exists. The other nine guilds know it does, and that it traffics in secrets, employing a network of spies and assassins to discover them and enforce their use in blackmail.

Design

Ravnica was conceived of following the success of Invasion. This set, released in 2000, emphasized interactions between the colors, and it was one of Magic's most popular releases ever. Magic's lead designer, Mark Rosewater, wanted to expand on the multicolor theme in a new way. Therefore, the design of Ravnica is based around the four guilds above, meaning cards in which those pairs of colors work in concert.

Mechanics

Note: Some of the information in this section has not yet been officially confirmed. However, sources in the Magic community, normally regarded as reliable for spoilers of upcoming sets, affirm that they will appear.

File:Selesnya Guildmage.jpg
An official Wizards preview of Hybrid Cards
  • Hybrid cards ("Guild mana"): For the first time in Magic's history, entirely new mana symbols appear. Each symbol is a circle halved diagonally, in which the top left half is one color and the bottom right half another. A smaller version of the color's icon (sun for white, skull for black, etc.) appears in the corresponding half. These mana symbols mean that mana of either color may be used to pay it; for example, a spell whose mana cost is two of the green/white symbols may be played using two green mana, two white mana, or one green and one white. The cards with these mana symbols have a colored border that fades from left to right, out of one color and into the other. These symbols each correspond to one of the guilds, and a large version of the guild's sigil underlies the text box of the card.

Additionally, each guild has its own keyword ability, which appears on both multicolored cards and cards of a single one of the guild's colors.

  • Radiance (red/white): Spells and abilities with Radiance affect every creature that shares a color with the target creature.
  • Convoke (green/white): A player playing a spell with Convoke may tap some of his or her creatures to pay part or all of the mana cost. Each creature tapped reduces the cost by one mana of that creature's color, or by one colorless mana.
  • Dredge (black/green): Cards with Dredge may be returned from the graveyard to their owner's hand, provided that player opts to skip drawing a card and instead puts a number of cards from the top of his or her library into the graveyard.
  • Transmute (blue/black): For a few mana, a card with Transmute that's in a player's hand may be discarded. Doing this allows the player to replace the discarded card with one from his or her deck that shares its converted mana cost.

Template:Mtgsets

Ravnica Partial Spoiler

Ravnica: City of Guilds Partial Spoiler Printable version, see http://mtgsalvation.com/spoiler/. 266/306 cards

WHITE (33/37) Auratouched Mage 5W, Creature - Human Wizard 3/3, Uncommon When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.


Bathe in Light 1W, Instant, Uncommon Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.


Benevolent Ancestor #3 2W, Creature - Spirit 0/4, Common Defender {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.


Blazing Archon 6WWW, Creature - Archon 5/6, Rare Flying Creatures can't attack you.


Boros Fury-Shield 2W, Instant, Common Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.


Caregiver W, Creature - Human Cleric 1/1, Common {W} ,Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.


Chant of Vitu-Ghazi 6WW, Instant, Uncommon Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.


Concerted Effort 2WW, Enchantment, Rare At the beginning of each player's upkeep, if a creature you control has flying, all creatures you control gain flying until end of turn. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.


Conclave Equenaut 4WW, Creature - Human Soldier 3/3, Common Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying


Conclave Phalanx 4W, Creature - Human Soldier 2/4, Uncommon Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control.


Conclave's Blessing 3W, Enchantment - Aura, Common Enchant creature Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Enchanted creature gets +0/+2 for each other creature you control.


Courier Hawk 1W, Creature - Bird 1/2, Common Flying, vigilance


Devouring Light 1WW, Instant, Uncommon Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Remove target attacking or blocking creature from the game.


Divebomber Griffin 3WW, Creature - Griffin 3/2, Uncommon Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.


Dromad Purebred 4W, Creature - Beast 1/5, Common Whenever Dromad Purebred is dealt damage, you gain 1 life.


Faith's Fetters 3W, Enchantment - Aura, Common Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.


Festival of the Guildpact XW, Instant, Uncommon Prevent the next X damage that would be dealt to you this turn. Draw a card.


Gate Hound 2W, Creature - Hound 1/1, Common Creatures you control have vigilance as long as Gate Hound is enchanted.


Ghosts of the Innocent 5WW, Creature - Spirit 4/5, Rare If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.


Hour of Reckoning 4WWW, Sorcery, Rare Convoke (Each creature you tap while playing this spell reduces its cost by or by one mana of that creature's color.) Destroy all nontoken creatures.


Hunted Lammasu 2WW, Creature - Lammasu 5/5, Rare Flying When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.


Leave No Trace 1W, Instant, Common Radiance - Destroy target enchantment and each other enchantment that shares a color with it.


Light of Sanction 1WW, Enchantment, Rare Prevent all damage that would be dealt to creatures you control by sources you control.


Nightguard Patrol 2W, Creature - Human Soldier 2/1, Common First strike, Vigilance


Oathsworn Giant 4WW, Creature - Giant Soldier 3/4, Uncommon Vigilance Other creatures you control get +0/+2 and have vigilance.


Sandsower 3W, Creature - Spirit 1/3, Uncommon Tap three untapped creatures you control: Tap target creature.


Screeching Griffin 3W, Creature - Griffin 2/2, Common Flying {R}: Target creature can't block Screeching Griffin this turn.


Seed Spark 3W, Instant, Uncommon Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.


Three Dreams #33 4W, Sorcery, Search your Library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.


Veteran Armorer 1W, Creature - Human Soldier 2/2, Common Other creatures you control get +0/+1.


Votary of the Conclave W, Creature - Human Soldier 1/1, Common {2}{G}: Regenerate Votary of the Conclave.


Wojek Apothecary 2WW, Creature - Human Cleric 1/1, Uncommon Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.


Wojek Siren W, Instant, Common Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.


BLUE (33/39) Belltower Sphinx 4U, Creature - Sphinx 2/5, Uncommon Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.


Cerulean Sphinx 4UU, Creature - Sphinx 5/5, Rare Flying {U}: Cerulean Sphinx's owner shuffles it into his or her library.


Compulsive Research 2U, Sorcery, Common Target player draws three cards. Then that player discards two cards unless he or she discards a land card.


Convolute 2U, Instant, Common Counter target spell unless its controller pays {4}.


Copy Enchantment 2U, Enchantment, Rare As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.


Dizzy Spell U, Instant, Common Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Drake Familiar 1U, Creature - Drake 2/1, Common Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.


Drift of Phantasms 2U, Creature - Spirit, Common Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.) 0/5


Ethereal Usher 5U, Creature - Spirit 2/3, Uncommon {U}, {T}: Target creature is unblockable this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Flight of Fancy 3U, Enchantment - Aura, Common Enchant creature When Flight of Fancy comes into play, draw two cards. Enchanted creature has flying.


Flow of Ideas 5U, Sorcery, Uncommon Draw a card for each Island you control.


Grayscaled Gharial U, Creature - Crocodile 1/1, Common Islandwalk


Grozoth 6UUU, Creature - Leviathan 9/9, Rare Defender (This creature can't attack.) When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. {4}: Grozoth loses defender until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Halcyon Glaze 1UU, Enchantment, Uncommon Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.


Induce Paranoia 2UU, Instant, Common Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.


Lore Broker 1U, Creature - Human Rogue 1/1, Uncommon {T}: Each player draws a card, then discards a card.


Mark of Eviction U, Enchantment - Aura, Uncommon Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.


Mnemonic Nexus 3U, Instant, Uncommon Each player shuffles his or her graveyard into his or her library.


Muddle the Mixture UU, Instant, Common Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost equal to this card's, reveal it, and put it into your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.)


Peel from Reality 1U, Instant, Common Return target creature you control and target creature you don't control to their owners' hands.


Quickchange 1U, Instant, Common Target creature's color becomes the color or colors of your choice until end of turn. Draw a card.


Snapping Drake 3U, Creature - Drake 3/2, Common Flying


Spawnbroker 2U, Creature - Human Wizard 1/1, Rare When Spawnbroker comes into play, you may exchange control of target creature you control and target creature an opponent controls with power less than or equal to your creature's power.


Stasis Cell 4U, Enchantment - Aura, Common Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature.


Surveilling Sprite 1U, Creature - Faerie Rogue 1/1, Common Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card.


Tattered Drake 4U, Creature - Zombie Drake 2/2, Common Flying {B}: Regenerate Tattered Drake.


Telling Time 1U, Instant, Uncommon Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.


Terraformer 2U, Creature - Human Wizard 2/2, Common {1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn.


Tidewater Minion 4UU, Creature - Elemental 4/4, Uncommon Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent.


Vedalken Dismisser 5U, Creature - Vedalken Wizard 2/2, Common When Vedalken Dismisser comes into play, put target creature on top of its owner's library.


Vedalken Entrancer 3U, Creature - Vedalken Wizard 1/4, Common {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.


Wizened Snitches 3U, Creature - Faerie Rogue 1/3, Uncommon Flying Players play with the top card of their libraries revealed.


Zephyr Spirit 4U, Creature - Spirit 0/6, Common When Zephyr Spirit blocks, return it to its owner's hand.


BLACK (31/37) Brainspoil 3BB, Sorcery, Common Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Carrion Howler 3B, Creature - Zombie Wolf 2/2, Uncommon Pay 1 life: Carrion Howler gets +2/-1 until end of turn.


Clinging Darkness 1B, Enchantment - Aura, Common Enchant creature Enchanted creature gets -4/-1.


Dark Confidant #81 1B, Creature - Human Wizard 2/1, Rare At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Ron Spears


Darkblast B, Instant, Uncommon Target creature gets -1/-1 until end of turn. Dredge 3


Dimir House Guard 3B, Creature - Skeleton 2/3, Common Fear Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Dimir Machinations 2B, Sorcery, Rare Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Disembowel XB, Instant, Common Destroy target creature with converted mana cost X.


Golgari Thug 1B, Creature - Human Warrior 1/1, Uncommon When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly 4 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Helldozer 3BBB, Creature - Zombie Giant 6/5, Rare {B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.


Hunted Horror BB, Creature - Horror 7/7, Rare Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.


Infectious Host 2B, Creature - Zombie 1/1, Common When Infectious Host is put into a graveyard from play, target player loses 2 life.


Keening Banshee 2BB, Creature - Spirit 2/2, Uncommon Flying When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.


Last Gasp 1B, Instant, Common Target creature gets -3/-3 until end of turn.


Mausoleum Turnkey 3B, Creature - Ogre Rogue 3/2, Uncommon When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.


Mortipede 3B, Creature - Insect 4/1, Common {2}{G}: All creatures able to block Mortipede this turn do so.


Necromantic Thirst 2BB, Enchantment - Aura, Common Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.


Netherborn Phalanx 5B, Creature - Horror 2/4, Uncommon When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Nightmare Void 3B, Sorcery, Uncommon Target player reveals his or her hand. Choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Ribbons of Night 4B, Sorcery, Uncommon Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.


Roofstalker Wight 1B, Creature - Zombie 2/1, Common {1}{U}: Roofstalker Wight gains flying until end of turn.


Sadistic Augermage 2B, Creature - Human Wizard 3/1, Common When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.


Sewerdreg 3BB, Creature - Spirit 3/3, Common Swampwalk Sacrifice Sewerdreg: Remove target card in a graveyard from the game.


Shred Memory 1B, Instant, Common Remove up to four target cards in a single graveyard from the game. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Stinkweed Imp 2B, Creature - Imp 1/2, Common Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly 5 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Strands of Undeath 3B, Enchantment - Aura, Common Enchant creature When Strands of Undeath comes into play, target player discards two cards. {B}: Regenerate enchanted creature.


Thoughtpicker Witch B, Creature - Human Wizard 1/1, Common {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.


Undercity Shade 4B, Creature - Shade 1/1, Uncommon Fear {B}: Undercity Shade gets +1/+1 until end of turn.


Vigor Mortis 2BB, Sorcery, Uncommon Return target creature card from your graveyard to play. If any {G} was spent to play this spell, that creature comes into play with a +1/+1 counter on it.


Vindictive Mob 4BB, Creature - Human Berserker 5/5, Uncommon When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings.


Woebringer Demon 3BB, Creature - Demon 4/4, Rare Flying At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.


RED (33/39) Barbarian Riftcutter 4R, Creature - Human Barbarian 3/3, Common {R}, Sacrifice Barbarian Riftcutter: Destroy target land.


Blockbuster 3RR, Enchantment, Uncommon {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.


Cleansing Beam 4R, Instant, Uncommon Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.


Coalhauler Swine 4RR, Creature - Beast 4/4, Common Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.


Dogpile 3R, Instant, Common Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.


Excruciator 6RR, Creature - Avatar 7/7, Rare Damage that would be dealt by Excruciator can't be prevented.


Fiery Conclusion 1R, Instant, Common As an additional cost to play Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.


Flame Fusillade 3R, Sorcery, Rare Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player.".


Flash Conscription 5R, Instant, Uncommon Untap target creature and gain control of it until end of the turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life." until end of turn.


Frenzied Goblin R, Creature - Goblin Berserker 1/1, Uncommon Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.


Galvanic Arc 2R, Enchantment - Aura, Common Enchant creature When Galvanic Arc comes into play, it deals 3 damage to target creature or player. Enchanted creature has first strike.


Goblin Spelunkers 2R, Creature - Goblin Warrior 2/2, Common Mountainwalk


Greater Forgeling 3RR, Creature - Elemental 3/4, Uncommon {1}{R}: Greater Forgeling gets +3/-3 until end of turn.


Hunted Dragon 3RR, Creature - Dragon 6/6, Rare Flying, haste When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.


Incite Hysteria 2R, Sorcery, Common Radiance - Creatures that share a color with target creature can't block this turn.


Indentured Oaf 3R, Creature - Ogre Warrior 4/3, Uncommon Prevent all damage that Indentured Oaf would deal to red creatures.


Infuriate 1R, Enchantment - Aura, Uncommon Enchant creature Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn.".


Mindmoil 4R, Enchantment, Rare Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.


Ordruun Commando 3R, Creature - Minotaur Soldier 4/1, Common {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.


Rain of Embers 1R, Sorcery, Common Rain of Embers deals 1 damage to each creature and each player.


Sabertooth Alley Cat 1RR, Creature - Cat 2/1, Common Sabertooth Alley Cat attacks each turn if able. {2}{R}: Sabertooth Alley Cat can't be blocked this turn except by creatures with defender.


Seismic Spike 2RR, Sorcery, Common Destroy target land. Add {R}{R} to your mana pool.


Sell-Sword Brute 1R, Creature - Human Mercenary 2/2, Common When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.


Smash 2R, Instant, Common Destroy target artifact. Draw a card.


Sparkmage Apprentice 1R, Creature - Human Wizard 1/1, Common When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.


Stoneshaker Shaman 2R, Creature - Human Shaman 1/1, Uncommon At the end of each player's turn, that player sacrifices an untapped land.


Surge of Zeal R, Instant, Common Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.


Torpid Moloch R, Creature - Lizard 3/2, Common Defender Sacrifice three lands: Torpid Moloch loses defender until end of turn.


Viashino Fangtail 2RR, Creature - Viashino Warrior 3/3, Common {T}: Viashino Fangtail deals 1 damage to target creature or player.


Viashino Slasher 1R, Creature - Viashino Warrior 1/2, Common {R}: Viashino Slasher gets +1/-1 until end of turn.


War-Torch Goblin R, Creature - Goblin Warrior 1/1, Common {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.


Warp World 5RRR, Sorcery, Rare Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order.


Wojek Embermage 3R, Creature - Human Wizard 1/2, Uncommon Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.


GREEN (33/37) Birds of Paradise G, Creature - Bird 0/1, Rare Flying {T}: Add one mana of any color to your mana pool.


Bramble Elemental 3GG, Creature - Elemental 4/4, Common Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.


Carven Caryatid #155 1GG, Creature - Spirit 2/5, Uncommon Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card. Jim Nelsen


Chord of Calling #156 XGGG, Instant, Rare Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library. Heather Hudson


Civic Wayfinder 2G, Creature - Elf Warrior Druid 2/2, Common When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.


Dowsing Shaman 4G, Creature - Centaur Shaman 3/4, Uncommon {2}{G}, {T}: Return target enchantment card from your graveyard to your hand.


Dryad's Caress 4GG, Instant, Common You gain 1 life for each creature in play. If any {W} was spent to play Dryad's Caress, untap all creatures you control.


Elves of Deep Shadow G, Creature - Elf Druid 1/1, Common {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.


Elvish Skysweeper G, Creature - Elf Warrior 1/1, Common {4}{G}, Sacrifice a creature: Destroy target creature with flying.


Farseek 1G, Sorcery, Common Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.


Fists of Ironwood 1G, Enchantment - Aura, Common Enchant creature When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play. Enchanted creature has trample.


Gather Courage G, Instant, Uncommon Target creature gets +2/+2 until end of turn. Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)


Golgari Brownscale 1GG, Creature - Lizard 2/3, Common When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Goliath Spider 6GG, Creature - Spider 7/6, Uncommon Goliath Spider can block as though it had flying.


Greater Mossdog 3G, Creature - Hound 3/3, Common Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Hunted Troll 2GG, Creature - Troll Warrior 8/4, Rare When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. {G}: Regenerate Hunted Troll.


Ivy Dancer 2G, Creature - Dryad Shaman 1/2, Uncommon {T}: Target creature gains forestwalk until end of turn.


Moldervine Cloak 2G, Enchantment - Aura, Uncommon Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Nullmage Shepherd 3G, Creature - Elf Shaman 2/4, Uncommon Tap four untapped creatures you control: Destroy target artifact or enchantment.


Overwhelm 5GG, Sorcery, Uncommon Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.


Perilous Forays 3GG, Enchantment, Uncommon {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.


Primordial Sage 4GG, Creature - Spirit 4/5, Rare Whenever you play a creature spell, you may draw a card.


Recollect 2G, Sorcery, Uncommon Return target card from your graveyard to your hand.


Rolling Spoil 2GG, Sorcery, Uncommon Destroy target land. If any {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.


Root-Kin Ally 4GG, Creature - Elemental Warrior 3/3, Uncommon Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.


Scatter the Seeds 3GG, Instant, Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Put three 1/1 green Saproling creature tokens into play.


Scion of the Wild 1GG, Creature - Avatar */*, Rare Scion of the Wild's power and toughness are each equal to the number of creatures you control.


Siege Wurm 5GG, Creature - Wurm 5/5, Common Trample Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)


Stone-Seeder Hierophant 2GG, Creature - Human Druid 1/1, Common Whenever a land comes into play under your control, untap Stone-Seeder Hierophant. {T}: Untap target land.


Sundering Vitae 2G, Instant, Common Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Destroy target artifact or enchantment.


Transluminant 1G, Creature - Dryad Shaman 2/2, Common {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.


Trophy Hunter 2G, Creature - Human Archer 2/3, Uncommon {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.


Ursapine 3GG, Creature - Beast 3/3, Rare {G}: Target creature gets +1/+1 until end of turn.


MULTICOLOR (46/52) Agrus Kos, Wojek Veteran #190 3RW, Legendary Creature - Human Soldier 3/3, Rare Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. Donato Giancola


Autochthon Wurm 10GGGWW, Creature - Wurm 9/14, Rare Trample Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)


Boros Swiftblade RW, Creature - Human Soldier 1/2, Uncommon Double strike


Circu, Dimir Lobotomist 2UB, Legendary Creature - Human Wizard 2/3, Rare Whenever you play a blue spell, remove the top card of target library from the game. Whenever you play a black spell, remove the top card of target library from the game. Your opponents can't play nonland cards with the same name as a card removed from the game with Circu, Dimir Lobotomist.


Clutch of the Undercity 1UUB, Instant, Uncommon Return target permanent to its owner's hand. Its controller loses 3 life. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Congregation at Dawn GGW, Instant, Uncommon Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.


Consult the Necrosages 1UB, Sorcery, Common Choose one - Target player draws two cards; or target player discards two cards.


Dark Heart of the Wood BG, Enchantment, Uncommon Sacrifice a Forest: You gain 3 life.


Dimir Cutpurse 1UB, Creature - Spirit 2/2, Rare Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.


Dimir Doppelganger 1UB, Creature - Shapeshifter 0/2, Rare {1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.


Dimir Infiltrator UB, Creature - Spirit 1/3, Common Dimir Infiltrator is unblockable. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Drooling Groodion 3BBG, Creature - Beast 4/3, Uncommon {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.


Firemane Angel 3RWW, Creature - Angel 4/3, Rare Flying, first strike At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you gain 1 life. {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.


Flame-kin Zealot 1RRW, Creature - Elemental Berserker 2/2, Uncommon When Flame-kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.


Glare of Subdual 2GW, Enchantment, Rare Tap an untapped creature you control: Tap target artifact or creature.


Glimpse the Unthinkable UB, Sorcery, Rare Target player puts the top ten cards from his or her library into his or her graveyard.


Golgari Germination 1BG, Enchantment, Uncommon Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.


Golgari Rotwurm 3BG, Creature - Zombie Wurm 5/4, Common {B}, Sacrifice a creature: Target player loses 1 life.


Grave-Shell Scarab 2BGG, Creature - Insect 4/4, Rare Dredge 1 (If you would draw a card, instead you may put exactly 1 card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) {1}, Sacrifice Grave-Shell Scarab: Draw a card.


Guardian of Vitu-Ghazi #212 6GW, Creature - Elemental 4/7, Common Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Vigilance Wayne Reynolds


Lightning Helix RW, Instant, Uncommon Lightning Helix deals 3 damage to target creature or player and you gain 3 life.


Loxodon Hierarch 2GW, Creature - Elephant Cleric 4/4, Rare When Loxodon Hierarch comes into play, gain 4 life. {G}{W}, Sacrifice Loxodon Hierarch: Regenerate all creatures you control. Kev Walker


Mindleech Mass 5UBB, Creature - Horror 6/6, Rare Trample Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.


Moroii 2UB, Creature - Vampire 4/4, Uncommon Flying At the beginning of your upkeep, you lose 1 life.


Perplex 1UB, Instant, Common Counter target spell unless its controller discards his or her hand. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)


Phytohydra 2GWW, Creature - Plant Hydra 1/1, Rare If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.


Pollenbright Wings 4GW, Enchantment - Aura, Uncommon Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.


Psychic Drain XUB, Sorcery, Uncommon Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.


Putrefy 1BG, Instant, Uncommon Destroy target artifact or creature. It can't be regenerated.


Rally the Righteous 1RW, Instant, Common Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.


Razia, Boros Archangel 4RRWW, Legendary Creature - Angel 6/3, Rare Flying, Vigilance, Haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.


Savra, Queen of the Golgari 2BG, Legendary Creature - Elf Shaman 2/3, Rare Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life.


Seeds of Strength GW, Instant, Common Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.


Selesnya Evangel GW, Creature - Elf Shaman 1/2, Common {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.


Selesnya Sagittars 3GW, Creature - Elf Archer 2/5, Uncommon Selesnya Sagittars can block as though it had flying. Selesnya Sagittars can block an additional creature.


Shambling Shell 1BG, Creature - Plant Zombie 3/1, Common Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)


Sisters of Stone Death 4BBGG, Legendary Creature - Gorgon 7/5, Rare {G}: Target creature blocks Sisters of Stone Death this turn if able. {B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death. {2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.


Skyknight Legionnaire 1RW, Creature - Human Knight 2/2, Common Flying, haste


Sunhome Enforcer 2RW, Creature - Giant Soldier 2/4, Uncommon Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.


Szadek, Lord of Secrets 3UUBB, Legendary Creature - Vampire 5/5, Rare Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.


Thundersong Trumpeter RW, Creature - Human Soldier 2/1, Common {T}: Target creature can't attack or block this turn.


Tolsimir Wolfblood 4GW, Legendary Creature - Elf Warrior 3/4, Rare Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. {T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.


Twisted Justice 4UB, Sorcery, Uncommon Target player sacrifices a creature. You draw cards equal to that creature's power.


Vulturous Zombie 3BG, Creature - Plant Zombie 3/3, Rare Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.


Watchwolf GW, Creature - Wolf 3/3, Uncommon


Woodwraith Strangler 2BG, Creature - Plant Zombie 2/2, Common Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.


GUILD MANA (12/12) Boros Guildmage #242 (r/w)(r/w), Creature - Human Wizard 2/2, Uncommon ({RW} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.


Boros Recruit #243 (r/w), Creature - Goblin Soldier 1/1, Common ({RW} can be paid with either {W} or {R}) First strike


Centaur Safeguard #244 2(g/w), Creature - Centaur Warrior 3/1, Common ({GW} can be paid with {G} or {W}.) When Centaur Safeguard is put into a graveyard from play, target player gains 3 life.


Dimir Guildmage #245 (u/b)(u/b), Creature - Human Wizard 2/2, Uncommon ({UB} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery. {3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery.


Gaze of the Gorgon #246 3(b/g), Instant, Common ({BG} can be paid with either {G} or {B}.) Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.


Gleancrawler #247 3(b/g)(b/g)(b/g), Creature - Insect Horror 6/6, Rare Trample At the end of your turn, return to your hand all creature cards put into your graveyard from play this turn.


Golgari Guildmage #248 (b/g)(b/g), Creature - Elf Shaman 2/2, Uncommon ({BG} can be paid with either {B} or {G}) {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature.


Lurking Informant #249 1(u/b), Creature - Human Rogue 1/2, Common ({UB} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.


Master Warcraft #250 2(r/w)(r/w), Instant, Rare ({RW} can be paid with either {R} or {W}.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn.


Privileged Position #251 2(w/g)(w/g)(w/g), Enchantment, Rare ({WG} can be paid with either {W} or {G}.) Other permanents you control can't be the target of spells or abilities opponents control.


Selesnya Guildmage #252 (w/g)(w/g), Creature - Elf Wizard 2/2, Uncommon ({WG} can be paid with either {W} or {G}.) {3}{G}: Put a 1/1 green Saproling creature token into play. {3}{W}: Creatures you control get +1/+1 until end of turn. Mark Zug


Shadow of Doubt #253 (u/b)(u/b), Instant, Rare ({UB} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.


ARTIFACTS (13/21) Bloodletter Quill 3, Artifact, Rare {2},{T} , Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. {1}{U}{B}: Remove a blood counter from Bloodletter Quill.


Boros Signet 2, Artifact, Common {1}, {T}: Add {R}{W} to your mana pool.


Bottled Cloister 4, Artifact, Rare At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.


Crown of Convergence 2, Artifact, Rare Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. {G}{W}: Put the top card of your library on the bottom of your library.


Dimir Signet 2, Artifact, Common {1}, {T}: Add {U}{B} to your mana pool.


Glass Golem 5, Artifact Creature - Golem 6/2, Uncommon


Golgari Signet 2, Artifact, Common {1}, {T}: Add {B}{G} to your mana pool.


Leashling 6, Artifact Creature - Golem 3/3, Uncommon Put a card in your hand on top of your library: Return Leashling to its owner's hand.


Peregrine Mask 1, Artifact – Equipment, Uncommon Equipped creature has defender, flying, and first strike. Equip {2}


Plague Boiler 3, Artifact, Rare At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.


Selesnya Signet 2, Artifact, Common {1}, {T}: Add {G}{W} to your mana pool.


Sunforger 3, Artifact - Equipment, Rare Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library. Equip {3}


Terrarion 1, Artifact, Common Terrarion comes into play tapped. {2}, {T}, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool. When Terrarion is put into a graveyard from play, draw a card.


LANDS (12/12) Boros Garrison Land, Common Boros Garrison comes into play tapped. When Boros Garrison comes into play, return a land you control to its owner's hand. {T}: Add {R}{W} to your mana pool.


Dimir Aqueduct Land, Common Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.


Duskmantle, House of Shadow Land, Uncommon {T}: Add {1} to your mana pool. {U}{B},{T}: Target player puts the top card of his or her library into his or her graveyard.


Golgari Rot Farm Land, Common Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play, return a land you control to its owner's hand. {T}: Add {B}{G} to your mana pool.


Overgrown Tomb Land - Swamp Forest, Rare ({T}: Add {B} or {G} to your mana pool.) As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.


Sacred Foundry Land - Mountain Plains, Rare ({T}: Add {R} or {W} to your mana pool.) As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.


Selesnya Sanctuary Land, Common Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.


Sunhome, Fortress of the Legion Land, Uncommon {T}: Add {1} to your mana pool. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.


Svogthos, the Restless Tomb Land, Uncommon {T}: Add 1 to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.


Temple Garden #284 Land - Forest Plains, Rare ({T}: Add {G} or {W} to your mana pool.) As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead. Rob Alexander


Vitu-Ghazi, the City-Tree #285 Land, Uncommon {T}: Add {1} to your mana pool. {2}{G}{W},{T} : Put a 1/1 green Saproling creature token into play.


Watery Grave #286 Land - Island Swamp, Rare ({T}: Add {U} or {B} to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead.


BASIC LANDS (20/20) Forest A Basic Land - Forest,


Forest B Basic Land - Forest,


Forest C Basic Land - Forest,


Forest D Basic Land - Forest,


Island A Basic Land - Island,


Island B Basic Land - Island,


Island C Basic Land - Island,


Island D Basic Land - Island,


Mountain A Basic Land - Mountain,


Mountain B Basic Land - Mountain,


Mountain C Basic Land - Mountain,


Mountain D Basic Land - Mountain,


Plains A Basic Land - Plains,


Plains B Basic Land - Plains,


Plains C Basic Land - Plains,


Plains D Basic Land - Plains,


Swamp A Basic Land - Swamp,


Swamp B Basic Land - Swamp,


Swamp C Basic Land - Swamp,


Swamp D Basic Land - Swamp,