Metal Gear Solid (1998 video game)
- This article is about the original Metal Gear Solid released for the PlayStation. For the Game Boy Color spin-off of the same name, see Metal Gear: Ghost Babel. For the announced film, see Metal Gear Solid (film).
Metal Gear Solid | |
---|---|
Developer(s) | Konami Computer Entertainment Japan (West) |
Publisher(s) | Konami (PS1) Microsoft (PC) |
Designer(s) | Hideo Kojima |
Series | Metal Gear |
Platform(s) | PlayStation, Microsoft Windows |
Release | PlayStation:
Microsoft Windows: |
Genre(s) | Stealth action |
Mode(s) | Single player |
Metal Gear Solid (メタルギアソリッド, Metaru Gia Soriddo) (commonly abbreviated to MGS) is a stealth-based game directed by Hideo Kojima.[2] The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It was well-received publicly and critically, shipping more than 6 million copies[3] and scoring an average of 94% in the review tallying website Metacritic's aggregate.[4] It is the fourth title to be released in the Metal Gear series (the third in the official canon) and a direct sequel to Metal Gear 2: Solid Snake.
Metal Gear Solid's story centers on Solid Snake, a retired soldier who infiltrates a nuclear weapons disposal facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[5] He attempts to liberate their two hostages, the head of DARPA and the president of a major arms manufacturer, and stops the terrorists from launching a nuclear strike.[6] Snake also confronts and defeats members of FOXHOUND, who reveal his genetically-engineered heritage.[7]
The commercial success of the title prompted Metal Gear Solid to be enhanced and rereleased on PlayStation[8] and Windows PC under the name Metal Gear Solid: Integral; a remake, Metal Gear Solid: The Twin Snakes, was later released for the Nintendo GameCube.[9][10] The game has also spawned a number of sequels and spin-offs. A PlayStation 2 sequel, Metal Gear Solid 2: Sons of Liberty, was followed by two prequels — Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Portable Ops — on the PlayStation 2 and PlayStation Portable respectively. Game Boy Color spin-off Ghost Babel was joined by Metal Gear Ac!d and Metal Gear Acid 2, both on the PlayStation Portable. Another home-console title, Metal Gear Solid 4: Guns of the Patriots, is slated for release on the PlayStation 3 in 2007.[11]
Gameplay
Despite visual improvements, Metal Gear Solid's gameplay remains similar to its MSX predecessors. The player must navigate the protagonist Solid Snake through the game's areas without being detected[12] — detection sets off an alarm, which draws armed enemies to his location. To return to a lower alert setting, the player must hide somewhere suitable until a timer reaches zero.[13]
To remain undetected, the player can perform techniques which make use of Solid Snake's ability and the environment, such as crawling under objects, pressing against walls, and making noise to distract guards. These are carried out using the third-person camera and an on-screen radar, which displays guards and their cones of vision.[14] Solid Snake is armed with many items and gadgets, such as thermal goggles and a cardboard box disguise.[15] This emphasis on stealth promotes a less violent form of gameplay — firefights against large enemy teams will likely result in heavy damage and possible death for the protagonist.[16]
Intermixed with the player's progress are plot-progressing cut scenes and radio conversations, as well as encounters with boss characters. To progress, players must discover weaknesses for these enemies (such as attack patterns) to defeat them. This is where the player will most often use the game's weapon-set, ranging from pistols to rocket launchers and hand grenades.[14] Game controls and play strategies can also be accessed via the Codec radio, where advice is delivered from Snake's support crew as if the character were playing the video game; for example, the support team may chastise Snake for not saving his progress often enough, or explaining his combat moves in terms of which buttons to press.
In a first for the Metal Gear series, a training mode is available in which players can practice hiding techniques, weapons use, and sneaking.[17] In addition to the stealth gameplay, there are sequences that entail firefights between the player and the enemy from the third-person and first-person perspectives.[17]
Story
Characters
Metal Gear Solid's protagonist is Solid Snake (voiced by David Hayter), a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via radio. Colonel Roy Campbell (v.b. Paul Eiding), Solid Snake's former commanding officer, supports with mission advice and battle tactics. Campbell is joined by Naomi Hunter (v.b. Jennifer Hale), who gives medical advice; Nastasha Romanenko (v.b. Renee Raudman), who provides item and weapon tips; and Mei Ling (v.b. Kim Mai Guest), who saves the player's progress onto a Memory Card.[18]
The main antagonist of the game is Liquid Snake (v.b. Cam Clarke), leader of FOXHOUND.[17] FOXHOUND, an elite special forces unit, contains experts specializing in unique tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator; Sniper Wolf, a preternatural sniper; Vulcan Raven, an Alaskan mystic armed with an M61 Vulcan; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a disguise expert.[17]
Other characters include Meryl Silverburgh (v.b. Debi Mae West), the niece of Roy Campbell; Dr. Hal "Otacon" Emmerich (v.b. Christopher Randolph), the lead developer of Metal Gear REX; and Cyborg Ninja (v.b. Greg Eagles), a mysterious cybernetically-enhanced ninja who opposes both Solid Snake and FOXHOUND.[17]
Plot
In 2005 (six years after the events of Metal Gear 2),[19] FOX-HOUND and the genetically-enhanced Next-Generation Special Forces unit lead an armed uprising at Shadow Moses, a remote isle located in Alaska's Fox Archipelago and the site of a nuclear weapons disposal facility.[20] In the process, they acquire Metal Gear REX, a nuclear-capable bipedal tank, threatening the U.S. government with a nuclear reprisal if they do not recieve a large cash ransom and the remains of Big Boss.[21] Solid Snake, in retirement at Alaska's Twin Lakes,[22] is dispatched at the request of Roy Campbell to penetrate the terrorist defenses and neutralize the threat.[23]
During the mission, Snake locates hostages Donald Anderson (DARPA chief) and Kenneth Baker (president of ArmsTech, an arms industry manufacturer), who die of heart attacks.[24] After the DARPA chief informs Snake of Metal Gear REX's deactivation procedure,[25] Meryl Silverburgh contacts Snake to assist him via codec. While searching for her, he battles Revolver Ocelot and Vulcan Raven, though both escape. Snake subsequently battles the Cyborg Ninja, who is revealed to be Solid Snake's old friend Gray Fox, to rescue Dr. Hal Emmerich (Otacon). Meryl finally meets up with Snake, only to be telepathically forced by Psycho Mantis to attack Snake,[26] until Snake kills the psychic master. Shortly thereafter, Sniper Wolf wounds Meryl and captures them.
Liquid reveals to the imprisoned Snake that they are both clones of Big Boss;[27] however, Solid Snake was endowed with Boss' dominant traits, while Liquid received the recessive,[28] for which Liquid hates Solid. Liquid gives Snake over to Ocelot, who tortures him.[29] Snake escapes, and after being chased to the top of the base Communications Tower, he encounters Liquid in a Hind-D attack helicopter. Despite being outgunned, Snake shoots it down,[30] and upon descending the tower kills Sniper Wolf.
Upon entering the underground base of Metal Gear REX, Snake defeats Vulcan Raven. Before Raven dies, he reveals that the Donald Anderson who Snake encountered was actually Decoy Octopus in disguise.[31] Shortly after, Master Miller calls and reveals that Naomi Hunter had given Solid Snake the genetically engineered virus "FoxDie," designed to kill people with particular genetic markers via cardiac arrest[32][33], which was responsible for the deaths of Octopus and the Armstech president.[34] Snake unknowingly activates Metal Gear REX,[35] and Master Miller reveals himself as Liquid, informing Snake his entire mission was manipulated by the renegades to allow the launch of the nuclear weapon.[36][37] Gray Fox appears, and helps Solid Snake destroy Metal Gear REX. After a long and protracted struggle, Liquid Snake finally succumbs to FoxDie.[38]
In the immediate aftermath, the player finds out Snake is actually genetically inferior to Liquid[39] and has an indeterminate amount of time left before FoxDie kills him.[40] He then leaves Shadow Moses before it is destroyed in an airstrike. Depending on the player's actions during the game, there are two possible endings: in the non-canonical ending, Ocelot kills Meryl and Snake escapes with Otacon, while in the canonical ending she survives and escapes with Snake.
Development
Development for Metal Gear Solid began in 1995[41] with the intent of creating the "best PlayStation game ever".[42] Developers aimed for accuracy and realism while making the game enjoyable and tense. In early stages of development, a SWAT team educated the creators with a demonstration of vehicles, weapons and explosives.[42] Hideo Kojima, the director, stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game". To fulfill this, adjustments were made to every detail, such as individually designed desks.[43]
The characters of Metal Gear Solid were created by Hideo Kojima, although modifications and mechanics were made by conceptual artist Yoji Shinkawa. These were completed by polygonal artists using pencil drawings and clay models by Shinkawa.[44]
Despite being the third Metal Gear title, Kojima chose the name Metal Gear Solid over Metal Gear 3 due to the relative obscurity of the first two MSX2 games. The word Solid refers to the game being the third installment in the series, and also because the game utilizes 3D computer graphics.[45] Later sequels and prequels also bear the Metal Gear Solid title, following a new numeral progression.
Hideo Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications (such as tempo and texture) to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty.[46]
Metal Gear Solid was revealed to the public at the E3 gaming event in 1997 as a short video. It was later playable for the first time at the Tokyo Game Show in 1998 and officially released the same year in Japan[47] with an extensive promotional campaign.[42] Television and magazine advertisements, in-store samples, and demo give-aways contributed to a total of US$8 million in promotional costs.[48]
Versions and re-releases
The English version of Metal Gear Solid (translated by Jeremy Blaustein)[2] contains minor refinements made during localization such as adjustable difficulty settings, unlockable outfits, and a "demo theater" for viewing cut scenes and radio conversations.[49]
Some countries in the PAL region received a version of the game dubbed into their own language, including Spanish, German, French and Italian. These — and other PAL versions — feature a more-difficult "Extreme" mode which introduced restrictions such as extended guard vision.[17] A premium package was released in Japan and the PAL region.[50][51]
Integral
Released on June 24, 1999 in Japan,[8] Metal Gear Solid: Integral is an international version with additional features and an extra disc of additional missions (established as virtual training).[21] New features included costumes, the "Very Easy" difficulty level and three game modes, one using the PocketStation. A Windows PC port of Integral was also released in Europe and North America in late 2000 with PocketStation support removed.[21][9][52] Scoring 83 in Metacritic's aggregate, the game was criticized for "graphic glitches", the aged nature of the port, and being essentially identical to the PlayStation version.[53]
The extra-missions disc from Integral was released as an expansion pack outside of Japan — in North America as Metal Gear Solid: VR Missions[21] (September 23, 1999) and in the PAL region as Metal Gear Solid: Special Missions (October 29, 1999).[54] VR Missions features training missions testing the player's sneaking and fighting skill, as well as less conventional tests, such as murder-mysteries and battling giant monsters. It includes trailers for Metal Gear Solid, a preview artwork of Metal Gear RAY from Metal Gear Solid 2: Sons of Liberty and a "photo shoot" mode to take pictures of Mei Ling and Naomi.[55]
The Twin Snakes
An enhanced remake of Metal Gear Solid, titled Metal Gear Solid: The Twin Snakes was developed by Silicon Knights under the direction of Hideo Kojima and released for the Nintendo GameCube in North America, Japan, and Europe in March 2004.[10] While Twin Snakes was largely developed at Silicon Knights, its cut scenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet-time photography and choreographed gunplay extensively.[56] While the storyline and settings of the game were unchanged, a variety of gameplay features from Sons of Liberty were added and the graphics updated.[57]
Comic & Digital Graphic Novel
In September 2004, IDW Publications began publishing a series of comic books based on Metal Gear Solid,[58] written by Kris Oprisko and illustrated by Ashley Wood.[59] As of 2006, 12 issues have been published, fully covering the Metal Gear Solid storyline.[60] The comic mimics Yoji Shinkawa's gritty style using a palette of grays and rough, sketchy paintings as panels.
Announced in January 2006, Metal Gear Solid: Digital Graphic Novel is an interactive comic — based on the story of Metal Gear Solid — for the PlayStation Portable.[61] Based on the Metal Gear Solid comic book adaptation, it features visual enhancements and two interactive modes designed to give further insight into the comic.[62] Upon viewing the comic, the player can open a "scanning" interface to search for characters and items in a three dimensional view.[62] Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected in order to complete a mission. Metal Gear Solid: Digital Graphic Novel was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22.[63] In 2006, the game received IGN's award for Best Use of Sound on the PSP.[64]
Other media
The Metal Gear Solid Drama CD is a Japanese radio drama continuation of Metal Gear Solid. Directed by Shuyo Murata and written by Motosada Mori, it aired, in 18 segments, from 1998 to 1999 on Konami's CLUB db program. The series was later released on two separate CDs.[65][66] Set after the events of Shadow Moses, Solid Snake, Meryl Silverburgh, Roy Campbell and Mei Ling pursue missions in hostile third world nations as FOXHOUND. Characters not seen in Metal Gear Solid are introduced, such as Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl; Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esterian Special Forces; and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot.
Audio
Metal Gear Solid's musical score was composed by a number of in-house musicians at Konami, including Kazuki Muraoka, who also worked on Metal Gear.[67] Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come"[68] for the game's ending credits sequence.[69] The song is performed in Irish by Aoife Ní Fhearraigh.[70] The main theme was composed by TAPPY,[68] though it is speculated to have been inspired by Georgy Sviridov's Winter Road.[71]
Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.[72]
Reception
Metal Gear Solid was a commercial success, shipping over 6 million copies worldwide.[3] Upon release, it was one of the most rented games,[73] and topped sales charts in the United Kingdom.[74] In general, Metal Gear Solid was well-received by the media, and was given high scores by some of the most prominent gaming critics. Gaming website IGN awarded the "incredible" rating of 9.8/10,[75] while the GamePro website gave it a score of 5/5 in its retro feature.[76] GameSpot granted a lower rating of 8.5/10, calling it "revolutionary" but criticized the length and difficulty.[77]
Electronic Gaming Monthly awarded Metal Gear Solid the Platinum Award (four perfect scores of 10), making MGS the first game to receive it.[78] IGN editors ranked Metal Gear Solid as the best PlayStation game ever, also giving it the "Best Ending" and "Best Villain" awards.[79]
Metal Gear Solid has appeared in many "best games of all time" lists. In 2005, IGN editors placed it 19th out of the "Top 100 Games",[80] while the readers voted it to 9th place.[81] Members of GameFAQs ranked it the 8th best,[82] and readers of Japanese magazine Famitsu ranked it 50th in a 2006 poll.[83] It also placed 23rd in Entertainment Weekly's list,[84] and 17th in both Electronic Gaming Monthly's[85] and GameInformer's lists.[86] In 2005, GamePro ranked Metal Gear Solid first in their list of "10 Modern Classics Every Gamer Should Own."[87]
References
- ^ "3D Spotlight - Metal Gear Solid tweak guide". 3D Spotlight. October 12, 2000. Retrieved November 26.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b GameSpot site staff. "Metal Gear Solid Tech Info/Credits". GameSpot. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b Big Gaz. "Metal Gear Solid 3 Exclusive For Sony". GamePlanet New Zealand. Retrieved October 31.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Metal Gear Solid Reviews". Metacritic. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Colonel Campbell: Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. (Metal Gear Solid, Briefing Mode) Konami Computer Entertainment Japan West, 1998
- ^ Colonel Campbell: You'll have two mission objectives. First, you're to rescue the DARPA Chief, Donald Anderson, and the president of ArmsTech, Kenneth Baker. They're both being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to launch a nuclear strike, and stop them if they do.(Metal Gear Solid, introductory sequence) Konami Computer Entertainment Japan West, 1998
- ^ Colonel Campbell: And finally, in charge of them, FOX-HOUND's squad leader Liquid Snake. // Solid Snake: Liquid Snake?! // Campbell: The man with the same codename as you... // Snake: I have a twin? // Campbell: I don't know the details, but it seems so. (Metal Gear Solid, Briefing Mode) Konami Computer Entertainment Japan West, 1998
- ^ a b allgame staff. "Metal Gear Solid Integral Overview". allgame. Retrieved October 24.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b Amazon.com. "Metal Gear Solid". Amazon. Retrieved January 15.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b GameSpot site staff. "Metal Gear Solid The Twin Snakes Tech Info/Credits". GameSpot. Retrieved October 25.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Konami Metal Gear lineup". Retrieved January 13.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN. "Metal Gear Solid". IGN PSone. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameSpot. "Metal Gear Solid for PC review". GameSpot. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b James Mielke. "Metal Gear Solid Strategy Guide". GameSpot. Retrieved November 15.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Matthew House. "Metal Gear Solid - Overview". allgame. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Metal Gear Solid PC - Instructional Manual" (PDF). Retrieved October 23.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b c d e f Konami staff, ed. (1999). Metal Gear Solid instruction manual. Konami. p. 49. SLES-01370.
- ^ Skenvoy ACE, IWOC. "Metal Gear Solid on PlayStation and PlayStation 2". BBC's h2g2. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Metal Gear Solid 3: Subsistence website - Metal Gear Saga vol. 1 section". Retrieved January 12.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ 3D Gamers site staff. "Metal Gear Solid: Integral info". 3D Gamers. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help)CS1 maint: numeric names: authors list (link) - ^ a b c d GameSpot site staff. "GameSpot's The History of MetalGear". GameSpot. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Snake: Colonel, I don't work for the government anymore. Let me go back to Twin Lakes. (Metal Gear Solid)
- ^ Stratosphere. "Metal Gear Solid Brief Synopsis". Metal Gear Solid: The Unofficial Site. Retrieved October 22.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Master Miller: The cause of death. Didn't the ArmsTech president and the DARPA Chief, I mean Decoy Octopus,... die of something that looked like a heart attack? (Metal Gear Solid)
- ^ DARPA chief: ... you can just insert the card keys and engage the safety lock Snake: And if I do that? DARPA chief: Yes. You can stop the launch (Metal Gear Solid)
- ^ Naomi: It's Psycho Mantis. He's controlling Meryl. That tune is his mind control music. (Metal Gear Solid)
- ^ Liquid: (to Snake) There definitely is a resemblance. Don't you think, little brother? Or should I say big brother? I'm not sure... Anyway, it doesn't matter. You and I are both the last surviving "sons of Big Boss."(Metal Gear Solid)
- ^ Liquid: Yes, twins, but we're not ordinary twins... we're twins linked by cursed genes. Les enfants terribles. You're fine. You got all the old man's dominant genes. I got all the flawed, recessive genes.(Metal Gear Solid)
- ^ Liquid: (to Ocelot) We're shorthanded, so make this little torture show of yours as short as possible. (Metal Gear Solid)
- ^ Snake: Oh, I had to take out that helicopter. (Metal Gear Solid)
- ^ Raven: That was not the DARPA Chief. It was Decoy Octopus. (Metal Gear Solid)
- ^ Master Miller: Snake, have you ever heard of something called "Fox Die"? It's some kind of virus that targets specific people. (Metal Gear Solid)
- ^ Master Miller: Snake, try to remember. Did Naomi give you some kind of injection? She was in the best position to have done it, but I don't know what her motive was. (Metal Gear Solid)
- ^ Master Miller: Didn't the ArmsTech president and the DARPA Chief, I mean Decoy Octopus,... die of something that looked like a heart attack? Well, apparently Fox Die kills its victims by simulating a heart attack. (Metal Gear Solid)
- ^ Computer: PAL code number three confirmed. PAL code entry complete... (Metal Gear Solid)
- ^ Snake: You mean you had this planned from the beginning? Just to get me to input the detonation code? (Metal Gear Solid)
- ^ Campbell: Snake, you've been talking to... Liquid: ...Me... dear brother. (Metal Gear Solid)
- ^ Snake: Naomi, Liquid died from Fox Die too. (Metal Gear Solid)
- ^ Ocelot: Until the very end, Liquid thought he was the inferior one. (Metal Gear Solid)
- ^ Ocelot: The vector? Yes sir, FoxDie should become activated soon... (Metal Gear Solid)
- ^ GameSpot staff. "Metal Gear Solid Comes to the Nintendo 64". GameSpot. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b c GameSpot staff. "Metal Gear Solid Casts Its Spell". GameSpot. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff. "More News From Metal Gear Solid Creator". PSXIGN. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff. "The Art of Design: MGS2 & Z.O.E." PS2IGN. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Kent, Steven. "Hideo Kojima: Game Guru, Movie Maniac". Gamers Today. Retrieved 2007-01-14.
- ^ IGN staff. "E3: Hideo Kojima Interview". PS2IGN. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Grant. "The Metal Gear Timeline". The Metal Gear Edge. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameSpot staff. "Metal Gear Gears Up". GameSpot. Retrieved November 14.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Liam Beatty, ed. (1999). Metal Gear Solid - The Official Strategy Guide. Piggyback. p. 148. ISBN 2-913364-07-1.
- ^ NCSX. "Metal Gear Solid Premium Package". NCSX. Retrieved October 21.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Collector's Editions & Press Kits". Mint in the Box. Retrieved January 18.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Amazon.co.uk. "Metal Gear Solid". Amazon UK. Retrieved January 15.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Metacritic. "Metal Gear Solid (pc:2000): Reviews". [1]. Retrieved 15 January.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameFAQs staff. "Metal Gear Solid VR Missions Info". GameFAQs. Retrieved October 24.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameSpot site staff. "Metal Gear Solid Integral review". GameSpot. Retrieved October 25.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameSpot. "Hideo Kojima Q&A". GameSpot. Retrieved November 04.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Tracy, Tim (2004). "GameSpot Twin Snakes review". GameSpot. Retrieved October 26.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help)CS1 maint: numeric names: authors list (link) - ^ Shawn Patty. "IDW to Release Metal Gear Solid Comic Book". Silver Bullet Comic Books. Retrieved October 25.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "IDW Publishing and Konami Present Metal Gear Solid - The Comic Book". IDW Publishing. Retrieved October 25.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Metal Gear Solid". IDW Publishing. Retrieved October 25.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Tim Surette. "MGS digitally stripped for PSP". GameSpot. Retrieved October 29.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b Matthew Rorie. "E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On". GameSpot. Retrieved October 29.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ GameSpot site staff. "Other Versions". GameSpot. Retrieved October 29.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN.com site staff. "PSP: Best Use of Sound". IGN. Retrieved January 12.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "DRAMA CD メタルギア ソリッド Vol.1" (in Japanese). Retrieved August 3.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "DRAMA CD メタルギア ソリッド Vol.2" (in Japanese). Retrieved August 3.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IMDb site staff. "Kazuki Muraoka". Internet Movie Database. Retrieved October 23.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b IMDb site staff. "Rika Muranaka". Internet Movie Database. Retrieved October 23.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) Cite error: The named reference "rika1" was defined multiple times with different content (see the help page). - ^ "Metal Gear Solid Game Credits". The Unofficial Facts Site. Retrieved October 23.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Aoife Ní Fhearraigh. "My Albums". Aoife Ní Fhearraigh. Retrieved October 23.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ MGSTUS site staff. "MGS Theme Inspiration". Metal Gear Solid The Unofficial Site. Retrieved December 15.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Justin Shertzer. "Metal Gear Solid Original Game Soundtrack". SoundtrackCentral.com. Retrieved January 5.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Metal Gear Breaks Into Rentals". IGN. 1998-11-19. Retrieved January 13.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "News: World". Acorn Gaming. 1999-04-09. Retrieved January 13.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "IGN Metal Gear Solid review". Retrieved October 28.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ MAJORMIKE (2005-07-13). "Review: Metal Gear Solid". GamePro. Retrieved 2007-01-15.
- ^ "GameSpot Metal Gear Solid review". Retrieved October 28.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Five and Ten Years Ago in EGM". EGM. Retrieved October 28.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff. "Top 25 Games of All Time: Complete List". IGN. Retrieved November 3.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff. "IGN's Top 100 Games: 11-20". IGN. Retrieved November 17.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ IGN staff. "Reader's Picks Top 10 games: 1-10". IGN. Retrieved November 17.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Fall 2005: 10-Year Anniversary Contest - The 10 Best Games Ever". GameFAQs. Retrieved November 17.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ Colin Campbell (2006). "Japan Votes on All Time Top 100". Next Generation. Retrieved March 11.
{{cite web}}
: Check date values in:|accessdate=
(help); External link in
(help); Unknown parameter|work=
|accessyear=
ignored (|access-date=
suggested) (help) - ^ EW staff (2006). "The 100 greatest video games: 21-30". Entertainment Weekly. Retrieved November 17.
{{cite web}}
: Check date values in:|accessdate=
(help); Cite has empty unknown parameter:|1=
(help); Text "1_0_,00.html" ignored (help); Text "395800" ignored (help) - ^ EGM staff (2001). "Electronic Gaming Monthly's 100 Best Games of All Time". Retrieved November 17.
{{cite web}}
: Check date values in:|accessdate=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ "Top 100 Games of All Time". GameInformer. 100: 34. 2001.
{{cite journal}}
: Unknown parameter|month=
ignored (help) - ^ "10 Modern Classics Every Gamer Should Own". GamePro. 200: 49. 2005.
{{cite journal}}
: Unknown parameter|month=
ignored (help)