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Seventh generation of video game consoles

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The seventh generation is the current era in the history of computer and video games that began on November 22, 2005 with the release of Microsoft's Xbox 360, and continued a year later with the release of Sony's PlayStation 3 on November 11 2006 in Japan, November 17 2006 in the United States, Canada, Hong Kong, and Taiwan, and Nintendo's Wii on November 19, 2006 in North America and South America. European sales of the PlayStation 3 commenced on March 23 2007.

Home systems

Having only just formally begun, it is not yet possible to determine which, if any, of the three major consoles will dominate this generation. The Xbox 360 by Microsoft has gained an early lead in terms of market share, due in large part to its launch which came a year before its rivals. Sales figures in North America and Europe have continued to be strong, despite the launch of other consoles within the same period. Like its predecessor, the Xbox 360 has struggled in Japan due to a lack of RPGs, and the poor reception of some Japanese developed games, such as Ninety-Nine Nights and Every Party; however, the system's form factor has been more generally appreciated and sales have increased in the region recently, due to the release of the highly anticipated Blue Dragon.

It is more difficult to assess whether Sony's PlayStation franchise will be successful in this generation. It has a comparatively higher price, and the PlayStation 3 was released roughly a year later than its direct competitor, the Xbox 360. The system's reliance on very new technology such as the Cell microprocessor and Blu-ray format have caused difficulties in manufacturing. Nonetheless, despite many initial setbacks and delays, Sony demonstrated the capabilities of the PlayStation 3 at Tokyo Game Show 2006, with 27 playable demos and numerous titles ready for launch. Its success or failure will ultimately be decided by whether or not players feel that the games are worth the higher price of the console.

Nintendo entered this generation with a new business plan with its Wii console. The plan is firstly to capture as many gamers as possible and a new market of 'non-gamers' (and lapsed gamers) through new game play experiences and new forms of interaction with games. If the new market grows sufficiently large, Nintendo hopes that the new control aspect will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[1]

Comparison

Console Xbox 360 PlayStation 3 Wii
Image
Launch Price USD$299.99 Euro €299.99 GBP £209.99 (Core)
USD$399.99 Euro €399.99 GBP £279.99 (Premium)
USD$479.99 (Elite)
USD$499.99 (20 GB)
USD$599.99 / Euro €599.99 / GBP £424.99 (60 GB)
USD$249.99 / GBP £179.99 / Euro €249.99
Top-selling Game Gears of War MotorStorm Wii Sports (Pack-in expect Japan)
The Legend of Zelda: Twilight Princess
Release Date United States Canada November 22 2005
|United States April 29 2007 (Elite)
|Canada May 4 2007 (Elite)
European Union December 2 2005
Japan December 10 2005
Mexico February 2 2006
Template:Country data World More...
Japan November 11 2006
United States Canada Hong Kong China November 17 2006
Mexico Q1 2007
European Union Australia March 232007
Template:Country data World More...
United States Canada Mexico November 19 2006
JapanDecember 2 2006
Australia Italy December 7 2006
European Union Brazil December 8 2006
Template:Country data World More...
Included accessories and extras
  • Composite cable with Core, component with Premium and Elite, HDMI with Elite
  • Wired controller with Core, wireless with Premium and Elite
  • 1 month of Xbox Live Gold
  • Headset (Premium and Elite; excluding Mexico and Oceania)
  • Media Remote (Premium only; only in Mexico and Oceania)
  • Ethernet cable (Premium and Elite)
  • 20GB detachable hard drive (Premium only)
  • Hexic-HD(Premium and Elite)
  • 120GB detachable hard drive (Elite only)
  • HDMI cable (Elite only)
  • Internal hard drive (20 GB or 60 GB included with purchase)
  • Wireless SIXAXIS controller
  • Composite AV cable
  • Ethernet cable
  • USB cable
Accessories
(retail)
  • Wired and Wireless controller (US$40/50)
  • 64MB and 512MB Memory Unit (US$30/50)
  • Xbox Live Vision camera (US$40/80)
  • Faceplates (US$20)
  • Wireless network adapter (US$100)
  • 20GB and 120GB detachable HDD (US$100/179)
  • HD DVD drive (US$200)
  • More...
  • Wireless controller (US$50)
  • PlayStation 2 memory card adapter (US$15)
  • Bluetooth remote (US$25)
  • HDMI Cable (US$50)First party, any standard HDMI cable works
  • any standard hard drive can be attached
CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[3]
Memory

512 MB GDDR3 @ 700 MHz shared between CPU & GPU, 10 MB EDRAM GPU frame buffer memory

256 MB XDR @ 3,2 GHz, 256 MB GDDR3 @ 650 MHz, GPU can access CPU memory.

24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM, 3 MB GPU frame buffer memory

GPU 500 MHz codenamed "Xenos" (ATI custom design) 500 MHz RSX (based on NVIDIA G70 architecture) 243 MHz ATI "Hollywood"
Controller

Xbox 360 Controller (up to 4 wireless or 3 wired)

SIXAXIS Controller (up to 7 via Bluetooth) PSP via Wi-Fi* or USB

Dimensions

8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cubic cm)

9.8 cm × 32.5 cm × 27.4 cm (approx.) (8,726.9 cubic cm)[4]

Approx. 5 cm × 11.5 cm × 21 cm (1,207.5 cubic cm)

Weight

3.5 kg (7.7 lbs)[5]

5 kg (11 lbs)[6][4]

1.2 kg (2.7 lbs)[7][8]

Online service (Extra charges apply)
Xbox Live
Live Arcade
Points based store
Webcam, headset
Xbox Live Video
PlayStation Network
Arcade
Currency based store
Internet browser
Webcam (including PlayStation 2 EyeToy), headset, PlayStation Home
Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Opera Browser
Backward compatibility Selected Xbox games, additions made with software updates, Hard Drive required. Most Playstation 2 titles; Most original Playstation titles either from the original disc or downloaded from the Playstation Network; future firmware updates will provide more compatibility.[9]

European version offers limited compatibility.[10]

Supports all GameCube software and most accessories. Progressive scan capable Gamecube games can be displayed at 480P if a component cable is used. Some games from previous systems prior to Nintendo GameCube are available for download via Wii shop. Nintendo 64, Sega systems, Super Nintendo (SNES), Nintendo Entertainment System (NES), TurboGrafx-16 and others are also available. Nintendo Gamecube games require a Gamecube controller and Gamecube memory card. Many downloaded games require the use only with a Wii Classic controller and/or a Nintendo Gamecube controller.
System software Xbox 360 Dashboard Cross Media Bar (XMB) Wii Channels
System software
features

Audio file playback (non-DRM AAC, MP3, WMA)
Video file playback (WMV)
Image slideshows
Connectivity with Windows PCs for more codec support and external playback (compatible natively with Windows XP Media Center Edition and Windows Vista, with Windows XP with downloadable utility [11]).
Keyboard support

Operating Systems can be installed and run via a hypervisor
Audio file playback (ATRAC3, AAC, MP3, WAV, WMA)
Video file playback (MPEG1, MPEG2, MPEG4)
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@Home client with visualizations from the RSX

  • more formats will be added on recent firmware updates

Audio file playback (MP3)
Video file playback (Motion JPEG)[12]
Image editing and slideshows (JPG)

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, and no binary distribution).[13] Development on console via free Linux platform or PC. No
Resolutions HDTV-capable (480i, 576i, 480p, 720p, 1080i; 1080p added with fall 2006 firmware update) HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p) HDTV/EDTV-compatible (480i, 576i, 480p)
Video output RGB, VGA,[14] Component, S-Video, Composite, SCART, (HDMI 1.2 available on Elite model) RGB, Component, S-Video, Composite, HDMI 1.3 RGB, Component, S-Video, Composite, SCART,[15] D-Terminal[2]
Network 100BASE-TX (100 Mbit/s)(Broadband Ethernet)Ethernet
Optional 802.11a/b/g Wi-Fi
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (built-in*, optional adapter**)
Built-in Wi-Fi 802.11 b/g
Optional Ethernet via USB 2.0 Adapter
Audio 5.1 Dolby Digital, 5.1 WMA Pro, 5.1 DTS, 7.1 Dolby TrueHD 5.1 Dolby Digital, 5.1 DTS*, 7.1 Dolby TrueHD

PS3 outputs all of these formats in PCM via HDMI cable only.

Dolby Pro Logic II 5.1 surround, stereo sound and a Mono speaker is built into the controller.
I/O 2.4 GHz radio
Infrared for remote
2x Memory Card slots
3x USB 2.0 ports
One Ethernet port
Bluetooth 2.0
4x USB 2.0 ports
One Ethernet

port 1 Memory Stick slot Pro/Duo SD/mini SD Compact Flash PS(one and 2)memorycard adapter USB add-on using the PS3's USB 2.0

Bluetooth
2x USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD Card slot[16]
Media 12x (65.6–132 Mbit/s) DVD, CD, HD DVD (Add-on, for movie use only, extra charges apply) 2x BD-ROM (72 mbit/s), 8x DVD, 24x CD, 2x SACD Proprietary DVD, Nintendo GameCube Game Disc, DVD-Video playback announced for Japan 2007[17]
Storage Included* / Optional** detachable SATA upgradeable 20 GB or 120 GB hard drive, with 14 GB or 114 GB available to user.
Xbox 360 memory cards
USB mass storage (AV content)
2.5" upgradeable SATA 20** / 60 GB* hard drive with 14 and 54 GB available to user respectively
Memory Stick, SD, & Type I/II CompactFlash (60GB modell)
USB mass storage
512MB built-in flash memory
SD card

Nintendo GameCube Memory Cards USB mass storage
Worldwide sales standings
Console Units Sold Units Shipped
Xbox 360 9.5 million+[18] 10.4 Million (as of December 31 2006)
Wii 5.924 million+[19][20][21][22][23]
N/A
PlayStation 3 2.64 million +[24][25]
3 million [26][27][28]

Handheld systems

For video game handhelds, the seventh generation began roughly with the release of the Nintendo DS. This handheld was based on a design fundamentally different from the Game Boy and other video game systems. The Nintendo DS offered new modes of input over previous generations: a touch screen and a microphone. Around the same time, Sony released its first handheld, the PlayStation Portable, in Japan. Although released around the same time, the PlayStation Portable was marketed to a different audience from the Nintendo DS. Also in 2005 was the release of the Gizmondo from Tiger Telematics. However, the Gizmondo sold poorly and Tiger Telematics was forced into bankruptcy by February 2006; the Gizmondo was discontinued.

2005 and 2006, respectively, saw the release of the GP2X from Gamepark Holdings and the formal announcement of the XGP from GamePark. Both handhelds follow a completely different market strategy from either the Nintendo DS or the PlayStation Portable. They utilize a Linux-based operating system on an open-source architecture for emphasis on portable software emulation and homebrew games. The GP2X is a 2D handheld that focused on stored media content such as user-uploaded music and videos. The XGP will be a 3D handheld similar to the PlayStation Portable, designed for commercial games. It promises the same open-source Linux architecture, while also supporting Windows CE. The XGP will be a much more advanced handheld than the GP2X, offering the same stored-content features while integrating advanced live-content features such as T-DMB mobile television and Wi-Fi. The release of the XGP may spark renewed controversy over the two GamePark companies that split from the one mother company, GamePark, over disagreements about the successor to the GP32 handheld (which eventually became the two handhelds mentioned). The two handhelds mark South Korea's official entry into the seventh generation handheld market.

Worldwide sales standings
Console Units Sold Units Shipped Release Date
Nintendo DS 35.61 million (inc. 17.33m DS lite sales) as of January 25, 2007[29] N/A November 21, 2004
PlayStation Portable 11.21 million in United States and Japan only[30][31] 24.70 million as of December 31st, 2006[32] December 12, 2004

Note: First year of release is the first year of the system's worldwide availability.

Software franchises

The following are video game franchises established within the seventh generation.

Remakes

Other

See also

References

  1. ^ "Nintendo President, Satoru Iwata, media briefing speech at E3 2006". Nintendo. Retrieved 2007-04-03.
  2. ^ a b "周辺機器 - Wii" (in Japanese). Retrieved 2007-04-03.
  3. ^ "Nintendo Wii FAQ". IGN. Retrieved 2007-04-03.
  4. ^ a b "PLAYSTATION®3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN" (PDF). Sony. Retrieved 2007-04-03.
  5. ^ "Xbox 360 Technical Specifications". xbox.com. Microsoft.
  6. ^ "About Playstation®3 - Technical Specifications".
  7. ^ "A Closer Look at the Nintendo Wii". PC World. Retrieved 2007-04-03.
  8. ^ "A closer look at the Nintendo Wii". PC Advisor. Retrieved 2007-04-03.
  9. ^ "PS3 Backwards Compatibility Issues - New system has some problems with past titles". IGN. Retrieved 2007-04-03.
  10. ^ "PlayStation 3 in Europe will play fewer old games". Reuters. Retrieved 2007-04-03.
  11. ^ "Xbox 360 Media Download Center". xbox.com. Microsoft.
  12. ^ "Wii - File Types". Nintendo. Retrieved 2007-04-03.
  13. ^ "XNA Game Studio Express". MSDN. Microsoft.
  14. ^ "Product information - Xbox 360™ VGA HD AV Cable". xbox.com. Microsoft. Retrieved 2007-04-03.
  15. ^ "New Wii Accessory Pictures - Images reveal RGB SCART compatibility". Official Nintendo Magazine. Nintendo. Retrieved 2007-04-03.
  16. ^ "Wiiの概要 (Wii本体)" (in Japanese). Nintendo. Retrieved 2007-04-03.
  17. ^ "Nintendo confirms Wii DVD playback only for Japan, for now". Engadget. Retrieved 2007-04-03.
  18. ^ Rojas, Peter. "Live from the Bill Gates keynote". Engadget. Retrieved 2007-01-08.
  19. ^ "Nintendo Wii Tops PlayStation 3, Xbox 360 in January (Update1)". Bloomberg.com. 2007-02-20. Retrieved 2007-02-20.
  20. ^ "2007 February 5th - February 12th weekly software & hardware rankings" (in Japanese). Media Create. Retrieved 2007-02-23.
  21. ^ Ellie Gibson (2007-01-15). "Nintendo celebrates successful Christmas". GamesIndustry.biz. Retrieved 2007-01-15.
  22. ^ Randolph Ramsay. "Australian gaming rises in 2006". GameSpot. Retrieved 2007-01-17.
  23. ^ Matt Martin. "Wii and DS help US hardware sales rise 98 per cent". GamesIndustry.biz. Retrieved 2007-03-16.
  24. ^ Brightman, James (2007-01-11). "Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006". GameDaily Biz. Retrieved 2007-01-11. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  25. ^ "2007 January 8th - January 14th weekly software & hardware rankings" (in Japanese). Media Create. Retrieved 2007-01-19.
  26. ^ "PS3 Launch Outsells Xbox 360 Launch". Kokatu. Retrieved 2007-04-03.
  27. ^ "Playstation 3 reaches cumulative shipment of 1 million units in Japan" (PDF). Sony Computer Entertainment. Sony. Retrieved 2007-04-03.
  28. ^ "PlayStation breaks sales records". BBC News Online. BBC. March 27 2007. {{cite news}}: Check date values in: |date= (help)
  29. ^ "Nintendo - Consolidated Financial Highlights" (PDF). Nintendo. 2007-01-25. Retrieved 2007-01-25. {{cite web}}: Check |url= value (help)
  30. ^ Brightman, James (2007-01-11). "Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006". GameDaily Biz. Retrieved 2007-01-11. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  31. ^ "Sony Misses PS3 Targets in Japan". IGN. Retrieved 2007-01-11.
  32. ^ "Sony cumulative shipment figures". Sony. Retrieved 2006-10-26.