Jump to content

Stephen Baysted

From Wikipedia, the free encyclopedia

This is the current revision of this page, as edited by Mochgamen1 (talk | contribs) at 22:46, 27 August 2024 (External links). The present address (URL) is a permanent link to this version.

(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Project Cars 2 Scoring Session, Air-Lyndhurst Studios

Stephen Baysted (born 1969 in London, England) is a British composer of film, television and video game music. He is Professor of Film, TV and Games Composition at the University of Chichester, and is known for composing music for racing simulator video games such as Need for Speed: Shift, Shift 2: Unleashed, and Project CARS 2. Baysted's games work has been nominated for a number of awards including two Golden Reels and two Game Audio Network Guild Awards.[1][2][3][4][5][6]

References

[edit]
  1. ^ Hughes, Sam (9 August 2015). "INTERVIEW WITH COMPOSER, STEPHEN BAYSTED". The Sound Architect. Archived from the original on 8 August 2020. Retrieved 10 December 2023.
  2. ^ Cook, Nicholas; Ingalls, Monique M.; Trippett, David, eds. (2019). "Contributors". The Cambridge Companion to Music in Digital Culture. Cambridge University Press: x. doi:10.1017/9781316676639. ISBN 9781316676639. S2CID 240931274. has been nominated for three Jerry Goldsmith Awards, two Motion Picture Sounds Editors Golden Reel Awards, a Golden Joystick Award and two Game Audio Network Guild Awards
  3. ^ "Professor Stephen Baysted". University of Chichester. Archived from the original on 4 February 2023. Retrieved 10 December 2023.
  4. ^ Ebbinghaus, Peter (3 October 2017). "Project Cars 2: Stephen Baysted interviewed racing drivers to find the essence of his score". Behind the Audio. Archived from the original on 26 September 2022. Retrieved 10 December 2023.
  5. ^ Awbi, Anita (17 October 2017). "Stephen Baysted". M Magazine. Archived from the original on 6 July 2022. Retrieved 10 December 2023.
  6. ^ Sweet, Matthew. "Video Game Music: Lines, Loops and Layers". Sound of Cinema. BBC Radio 3. Archived from the original on 11 December 2023. Retrieved 11 December 2023. Matthew Sweet looks at how you set about composing music for a video game and visits composer Stephen Baysted to discover some of the unique techniques the medium demands.
[edit]