Tom Clancy's Ghost Recon Advanced Warfighter 2
Ghost Recon Advanced Warfighter 2 | |
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Xbox 360 cover art | |
Developer(s) | Ubisoft Paris (Xbox 360 version) GRIN (PC version) |
Publisher(s) | Ubisoft |
Engine | Xbox 360, PlayStation 3 and PlayStation Portable versions: Unreal Engine 2 PC version: GRIN Diesel Engine version 6 |
Platform(s) | Xbox 360, PlayStation 3, PlayStation Portable, Microsoft Windows |
Release | Xbox 360 |
Genre(s) | Tactical shooter |
Mode(s) | Single player, multiplayer |
Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. It expands on the game play of Ghost Recon Advanced Warfighter and is the eighth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft.
Plot
Template:Spoiler GRAW 2 takes place in 2014, 48 hours after the events of GRAW just south of the United States border, and deals with the conflict between a Mexican rebel group and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large dam just north of the U.S.-Mexico border. The game starts in Ciudad Juarez where rebel activity has caused civil unrest throughout Mexico. The Ghosts are sent to Sierra Juarez. Soon after the first act, it is revealed that nuclear weapons are being smuggled to the rebels from Panama, which leads the Ghost team to travel to Ciudad Juarez to search for the nukes. After battles with the rebels, a group of mercenaries appear in the conflict and take the nukes to El Paso to destroy a large dam. The dam turns out to be on top of a major US installation where the mercs were using a jamming antenna. The Ghosts then try to eliminate the Nukes, and Mitchell and his team are pinned down on a balcony, meanwhile the US will use a EMP (Electro-Magnetic-Pulse) missile fired by air support to stop the launch of the nukes. However, Mitchell and his team are still in range of the blast, and General Keating hesitates on authorizing Air Support with friendly soldiers in the blast area. Keating tells Mitchell "Son, I can't ask you to do this," but Mitchell says "Sir, it's why you sent me out, you know this is the only way", and Air Support fires the EMP missile, catching the Ghosts directly in the blast of the EMP. The view cuts to Mitchell falling back by the explosion, with faint voices from Mitchell's crosscom. Lieutenant Rosen's Blackhawk can be seen from this view, with Keating and Rosen asking him to stay alive, President James Ballantine thanks him for saving the nation. Rosen's chopper hovers over Mitchell, Rosen appears on the crosscom saying "Soldier, you're going home" and the game then cuts to the credits. It is unknown whether Mitchell and the other Ghosts survived. Template:Endspoiler
Gameplay
The gameplay is similar to the first GRAW, although some new features have been added to improve gameplay. One significant change is the addition of the improved cross-com system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with less problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof")
Multiplayer
Unlike the first GRAW, players in the online multiplayer mode can be "downed", or critically injured, instead of killed. This gives teammates the opportunity to heal a downed teammate and prevent the other team from getting the point, although downed players can be shot and killed by players from the opposing team before they are healed. The mechanics in the multiplayer mode have also been improved, and characters can now "slide" into a crouched position while running, where in the first GRAW this was only available in the single player mode. The ability to use cover like in the singleplayer mode has still not been added to the multiplayer mode. In multiplayer the player can choose from four weapon classes, including Rifleman, Grenadier, Automatic Rifleman, and Marksman. Choosing the rifleman class makes the player more proficient with rifles, the automatic rifleman more proficient with machine guns, and so on.
Team Selection
In this addition, the player can select each NPC to bring along for each mission rather than choosing a preselected team, as in Ghost Recon: Advanced Warfighter. Choosing the correct teammate plays an important role as certain teammates perform better on certain missions (e.g., choosing the anti-tank gunner to combat enemy armored vehicles). This decision is aided by an Intel screen that gives your objective and a rough estimation of the enemies your team will face. Each time a new mission is started or the player regroups with the command vehicles over the course of the mission, the player will receive new Intel and can choose new teammates and rearm. Another feature is that the Riflemen have a different Assault/Battle Rifle each.
Characters
High Ranking Officers
Ghost Leader
Riflemen
Gunner
Grenadier
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Marksman
Anti-Tank
Medic
Support personnel
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Support Elements
- Sikorsky Cypher UAV
- MULE
- Stryker APC
- M1A2 Abrams Tank
- AH-6 Attack Helicopter
- AH-64 Apache Attack Helicopter
- F-15E Strike Eagle
Additional content
Throwback Pack
Seven classic maps from past Ghost Recon games redone for the GRAW 2 engine. The maps are: Bonfires, Desert Gulch, Fishing Village, Jungle Mines, Mountain Base, Mountain Falls, and Peninsula. The Throwback Pack was released to Xbox Live Marketplace on May 9, 2007 for 800 Microsoft Points ($10 USD). [1]
PlayStation 3 Exclusive Content
The PlayStation 3 version of GRAW 2 will receive some exclusive content in the form of SIXAXIS control, additional multiplayer maps, and two new coop multiplayer modes. [2]
Trivia
This article contains a list of miscellaneous information. (May 2007) |
- Third Echelon from Splinter Cell is mentioned by name during Act Three. This shows again how Ghost Recon and Splinter Cell may exist within the same universe. The first time being the sinking of the USS Clarence E. Walsh in both Ghost Recon 2 and Splinter Cell: Chaos Theory.
- The player can obtain special head gear from Rainbow Six: Vegas and Splinter Cell: Double Agent by having saved profiles from the games on your hard drive or memory card. The player can gain access to these head pieces in the multiplayer character customization area.
- In the multiplayer map Lagoon, an area similar to the island map named Rocky Cove from the first GRAW can be seen in the distance. Similarities include the raised cliff like area in the center with rocky beaches to the sides.
- Derrick Parker and KC Kirkland were a grenadier and a gunner respectively in GRAW, but in GRAW 2 they're both riflemen.
- Some of the Ghosts from GRAW such as Richard Allen and Annibale Cruz didn't return in GRAW 2, but it can be assumed that Derrick Parker's Bravo Team was made primarily by the other Ghosts who aren't available to Cpt. Mitchell's team in GRAW 2.
- The US Soldiers in GRAW 2 feature less-advanced technology than the Ghosts. They are equipped with modified MultiCam, Interceptor OTV's, though they carry Crye Precision MR-C Carbines. If one compares them with the original GRAW, they are seen with the same uniform as the Ghost team in GRAW.
- News feeds occasionally use live-action scenes.