Spaghetti code
Spaghetti code is a pejorative term for source code which has a complex and tangled control structure, especially one using many GOTOs, exceptions, threads, or other "unstructured" branching constructs.
It is named such because program flow tends to look like a bowl of spaghetti, i.e. twisted and tangled. Also called kangaroo code because such code has so many jumps in it.
It is also used as in a pejorative sense to imply that a given work is difficult for the user of the term to follow. There are no known objective consensus metrics to measure "Spaghetti-ness". What may be easy for one person to follow may not be easy for another.
Spaghetti code is an example of an anti-pattern.
Examples
Below is an example of what would be considered a trivial example of spaghetti code in BASIC. The program prints the numbers 1 to 10 to the screen along with their square. Notice that indentation is not needed and that the program's goto statements create a reliance on line numbers. Also observe the unpredictable way the flow of execution jumps from one area to another. Real-world occurrences of spaghetti code are more complex and can add greatly to a program's maintenance costs.
10 i = 0 20 i = i + 1 30 print i; " squared = "; i * i 40 if i < 10 then goto 20 50 print "Program Completed." 60 end
Here is the same code written in a structured programming style:
for i = 1 to 10 print i; " squared = "; i * i next i print "Program Completed."
The program jumps from one area to another but this jumping is predictable and formal. This is because using for loops and functions are standard ways of providing flow control whereas the goto statement encourages arbitrary flow control. Though this example is small, real world programs are composed of many lines of code and are difficult to maintain when written in a spaghetti code fashion.
Assembly and script languages
When using the many forms of assembly language (and also the underlying machine code) the danger of writing spaghetti code is especially great. This is because they are low level programming languages where equivalents for structured control flow statements such as for loops and while loops seldom exist. Many scripting languages have the same deficiencies: this applies to the batch scripting language of DOS and DCL on VMS.
Nonetheless, adopting the same discipline as in structured programming can greatly improve the readability and maintainability of such code.
This may take the form of conventions limiting the use of goto
to correspond to the standard structures, or use of a set of assembler macros for if
and loop
constructs.
Most assembly languages also provide a function stack, and function call mechanisms
which can be used to gain the advantages of procedural programming. Macros can again be used to support a standardized form of parameter passing, to avoid the accumulate and fire anti-pattern.
Programs written in higher-level languages with high-level constructs such as for loops (as in the second example above) are often compiled into assembly or machine code. When this process occurs, the high-level constructs are translated into low-level "spaghetti code" which may resemble the first example above in terms of control flow. But because compilers must be faithful to high-level constructs in the source code, the problems that plague languages like BASIC do not haunt higher-level languages. It does, however, mean that debugging even mildly optimized code with a source-level debugger can be surprisingly confusing.
See also
- Structured programming Coding without
goto
, e.g. using only loop, sequence and alternate structures. - International Obfuscated C Code Contest A competition to produce pleasingly obscure C code.
- Ravioli code Code using many small and heavily interrelated objects.
- Lasagna code
References
This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the "relicensing" terms of the GFDL, version 1.3 or later.
External Links
- Go To Statement Considered Harmful. The classic repudiation of spaghetti code by Edsger Dijkstra.
- We don't know where to GOTO if we don't know where we've COME FROM by R. Lawrence Clark from DATAMATION, December, 1973
- Refactoring Java spaghetti code into Java bento code separating out a bowl full of code from one class into seven classes