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Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: BiggBossSukcs
North American game cover
Developer(s)Konami Computer Entertainment Japan / Kojima Productions
Publisher(s)Konami
Designer(s)Hideo Kojima
SeriesMetal Gear series
Platform(s)PlayStation 2
ReleaseSnake Eater:





Subsistence:



Genre(s)Stealth action
Mode(s)Single player

Metal Gear Solid 3: Snake Eater (commonly abbreviated to MGS3) is a stealth-based video game directed by Hideo Kojima.[1] Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami in 2004 for the PlayStation 2.[2] It was well-received publicly and critically, selling 3.6 million copies worldwide[3] and scoring an average of 91% in Metacritic's aggregate.[4] The game serves as a prequel to the entire Metal Gear series.[5] It was followed by a direct sequel titled Metal Gear Solid: Portable Ops.

Set in Cold War-era Russia, the story centers on FOX operative Naked Snake as he attempts to rescue a weapons designer and sabotage an experimental superweapon.[6] While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting,[7] with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, and it retains the series' self-referential, fourth wall-breaking sense of humour.[6] Snake Eater's story is told through numerous cut scenes and radio conversations.[8]

Gameplay

Snake Eater's gameplay is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket propelled grenades), the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors[9] to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.[6]

Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close-quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.[10][6]

Approximately two-thirds of the game is set outdoors in the Russian jungle,[11] and using this varied environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy.[6]

Snake uses camouflage to remain undetected. The "camo index" can be seen in the right-hand corner.

A percentage value called the "camouflage index" displays Snake's visibility, on a scale from negative values (highly visible) up to 100% (completely 'invisible' to the enemy).[12] In order to minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment; for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass.[10] Other devices for camouflage, such as a fake crocodile head to decrease chances of being detected in water, are also available.

The basic close combat from previous installments has been heavily refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold,[10] at which point a variety of actions can be performed, such as choking the enemy unconscious or interrogating them at knifepoint to obtain information.[10][9] The context, pressure applied to the button, and movement of the analog stick determine the action performed.

While previous games used only a simple life bar, Snake Eater also keeps track of injuries over the entire body.[10] For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to fully recover his health for some time.[10]

The location brings in the need to rely upon native flora and fauna to survive.[10] This is manifested in a stamina gauge, which constantly depletes during gameplay.[8] Failure to top up the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon.[10] Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomach ache, causing the stamina gauge to deplete faster.[6]

Snake Eater includes a minigame called Snake vs Monkey in which Snake has to catch Ape Escape style monkeys.[6][9] In addition to containing tongue-in-cheek humour,[13] bonus items usable in the main game can be unlocked by progressing through various stages.[9]

Plot

Characters

Snake Eater's protagonist is Naked Snake (voiced by David Hayter), a former U.S. Special Forces (Green Beret) and CIA operative. During the mission, Major Zero (v.b. Jim Piddock), a former member of the British Special Air Service, aids Snake by providing mission advice and battle tactics. Para-Medic (v.b. Heather Halley) and Sigint (v.b. James C. Mathis III) provide specialist advice on flora and fauna, and weapons and equipment, respectively.

The two main antagonists of the game are Colonel Volgin (v.b. Neil Ross), an electricity-controlling GRU colonel and member of the extreme Brezhnev faction, who are attempting to overthrow Nikita Khrushchev to seize power for Leonid Brezhnev and Alexey Kosygin,[14] and The Boss (v.b. Lori Alan), former mentor to Naked Snake.[10] The Cobra unit, a special-forces unit lead by The Boss, is comprised of The End, a venerable expert sniper credited as the father of modern sniping;[15] The Fear, who has supernatural flexibility and agility; The Fury, a disfigured former cosmonaut armed with a flamethrower and a jetpack,[10] The Pain, who can control hornets to both defend himself and attack his enemies;[10] and The Sorrow, the spirit of a deceased medium.[16]

Other characters include Sokolov (v.b. Brian Cummings), a rocket scientist whom Snake must rescue; EVA (v.b. Suzetta Miñet), an American defector and KGB agent sent to assist Snake; and a young Ocelot (v.b. Joshua Keaton), commander of the elite Ocelot unit within Volgin's GRU.[17] Some joking references are also made to previous games: Major Raikov, Volgin's effeminate gay lover, parodies the criticized effeminate appearance of Metal Gear Solid 2: Sons of Liberty protagonist Raiden, and the grandfather of recurring incompetent soldier Johnny Sasaki makes an appearance as a cell guard.

Story

Metal Gear Solid 3 is set during the Cold War in 1964, where Naked Snake is sent to the jungles of the Soviet Union.[10] Aided over radio by Major Zero, Para-Medic, and his former mentor The Boss,[18] his mission is to rescue a defecting Russian scientist named Sokolov who is secretly developing an advanced nuclear-equipped tank called the "Shagohod".[18][10] The mission goes smoothly until The Boss defects and provides her new benefactor Colooi0nel Volgin with two Davy Crockett miniature nuclear shells.[19] Sokolov is captured by the Cobra Unit and Snake is heavily injured in combat with The Boss, allowing Volgin and his cohorts to escape with the Shagohod. Volgin detonates one of the nuclear shells to cover up its theft,[20] which is subsequently blamed on The Boss.[21]

Having detected the US aircraft which deployed Snake flying over Russian soil, the Soviet Union declares the United States responsible for the atomic attack, tipping both nations to the edge of a nuclear war. In a secret conference between US President Lyndon Johnson and Soviet Premier Nikita Khrushchev, a deal is hatched to prove the US's innocence and restore peace.[22] The United States agree to stop Volgin's renegade faction, destroy the stolen Shagohod and eliminate the American defector, The Boss.[23]

A week after being rescued from the region, Snake is redeployed into the Russian jungle as part of Operation Snake Eater,[23] to fulfill the United States' promises. During the mission, he gains the assistance of another American defector, ex-NSA agent EVA, who defected a few years earlier.[24] After numerous encounters with the elite Ocelot Unit (led by Ocelot), and defeating every member of the Cobra Unit, Snake succeeds in locating Sokolov and the stolen Shagohod, only to be captured in Volgin's military fortress, Groznyj Grad. After witnessing the apparent death of Sokolov, Snake is tortured and has his eye shot out, but ultimately escapes.

When he returns to the facility to destroy the Shagohod, Snake learns of The Philosophers. Made up of the most powerful men in the United States, Soviet Union, and China, they are an Illuminati-like organisation who control the world behind the scenes.[25] However, after the end of World War II, they began to fight amongst themselves, and the organisation broke down. The money, $100 billion (about $1 trillion today when adjusted for inflation), they had amassed to fund their wars, called the Philosophers Legacy, was divided up and hidden in banks all over the world.[26] Volgin had illegally inherited this money,[27] and Snake learns that the US is attempting to retrieve it.

Snake continues his mission, destroying the facility and the Shagohod tank, and killing Volgin. Snake and EVA travel to a lake, where a ground effect vehicle is hidden. Before they use it to escape the region, Snake confronts his old mentor, The Boss, whom he must kill to complete his mission.[23] After an emotional battle, Snake overcomes his feelings and defeats her. He and EVA escape to Alaska, and spend the night together. During the night EVA disappears, and leaves behind a tape revealing herself to be a Chinese spy sent to steal the Philosophers Legacy for China.[28] The tape continues, and EVA reveals that The Boss did not defect to the Soviet Union; rather, she was under orders to pretend to defect so she could infiltrate Volgin's ranks and find the location of the Legacy, which could be brought back to America.[29] The final part of her mission was to sacrifice her honour and die at the hands of Snake, under the guise of a traitor, to prove the US's innocence in the nuclear attack from the beginning of the game.[30]

Snake is awarded the title of "Big Boss" and given the Distinguished Service Cross for his efforts.[31] Later, he arrives at an anonymous grave, The Boss', just one of thousands in the huge military cemetery he visits. Laying down The Boss' gun and a bouquet of lilies upon the nameless gravestone he scans the endless rows before him, salutes, and sheds a lone tear.

After the credits roll, Ocelot is heard talking (presumably a telephone conversation) and reveals that the microfilm containing the information on the Philosopher's Legacy given to EVA was a fake, that Ocelot himself was ADAM, that half of the real legacy is in the hands of the US Government thanks to Snake, and that he was working for the CIA.[32]

Regional releases

Like Metal Gear Solid 2: Sons of Liberty before it, Snake Eater was first released in North America; the Japanese release was held back for almost a month after that.[33][2] However, the Japanese version featured a downloadable camouflage pattern unavailable in North America.[34] A limited edition premium package of Snake Eater was released alongside the standard version in Japan. The premium package came with a special DVD, two special booklets and a painted 1/144-scale model of the Shagohod.[35] A special limited edition CD was given away to those who preordered the Japanese version of Snake Eater, which included several songs from the game's soundtrack, as well as computer screensavers and additional camouflage for the main game. The pre-order package allowed cell phone users to access a special site featuring image and music downloads.[36]

For the European release, Konami added several new features, including the "European Extreme" difficulty setting, a Demo Theater of the game's cut scenes, and a Duel Mode, where players can replay boss battles from the main game, in addition to extra facepaints based on European flags and two new Snake vs. Monkey levels.[37]

Development

From the outset, Snake Eater's director Hideo Kojima wished to drastically change the setting from previous games.[38] He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted.[38] However, he acknowledged that the elements of a jungle environment, such as the weather, landscape and wildlife, were features that would present problems during the game's development.[38] Whereas in previous installments the player starts out close to, or even within, the enemy base, Kojima wished Snake Eater to be more realistic, with Snake starting out miles from civilization and having to work his way to the enemy encampment.[38]

Kojima commented that the outside environment was very difficult to create.[39] He explained that the reason previous games were primarily set indoors is because the current consoles were not powerful enough to portray a true jungle environment.[40] In contrast with urban environments, the jungle does not have a flat surface. The protagonist in Snake Eater has to cross uneven terrain, including rocks, dirt mounds and treestumps. As a result, the collision engine used in previous installments could not be used, and a new one had to be built from scratch.[40] Setting up the motion capture technology so players could walk over these mounds was a problem during development.[39]

Many fans wanted Snake Eater to use a 3D camera,[41] but this was ultimately not implemented in the game. Kojima views Metal Gear Solid, Sons of Liberty and Snake Eater as a trilogy, and wished to keep the camera the same as the previous two in order to keep the feel of the three games the same.[41] He did, however, acknowledge that the current trend for video games is to use the 3D camera.[41] The camera was later implemented in Snake Eater's enhanced re-release, Metal Gear Solid 3: Subsistence,[42] and will be used in the PlayStation 3 sequel, Metal Gear Solid 4: Guns of the Patriots.[41]

Kojima designed Snake Eater's boss battles to be totally different from those in previous Metal Gear games, or any other games. He said that the boss battle with sniper The End best represented free, open gameplay in the game.[43] The battle takes place over a large area of dense jungle, and the player must search extensively for The End, who attacks over long range from an unknown position. This battle of attrition can last for hours,[43] and contrasts with other boss fights in which the enemy is right in front of the player and in view the whole time. The player has the ability to avoid this boss battle altogether by killing The End earlier in the game.[43] Kojima commented that features like this do not appear in other games.[43]

Audio

Snake Eater's musical score was composed by Norihiko Hibino and Harry Gregson-Williams,[44][45] who provided material for both cut scenes and the game itself. Hibino wrote the game's opening theme, "Snake Eater",[44] a distinctly Bond-like vocal track which also appears in the game proper, as performed by Cynthia Harrell.[6][46] Composer and lyricist Rika Muranaka provides a song called "Don't Be Afraid" which is played during the ending for the game.[47] The song is performed by Elisa Fiorillo.[48]

In a break from tradition, one of the ending themes of the game is not an in-house production, but Starsailor's "Way To Fall". Hideo Kojima later revealed in his blog that he originally wanted to use "Space Oddity" and "Ashes to Ashes" (by David Bowie) for the ending themes because of the space development theme of the game,[49] but during the game's development that theme lost its significance. One of his colleagues then advised him to listen to Stellastarr*, but Kojima heard Starsailor. He liked the song "Way To Fall" and chose it as an ending theme.[50]

Reception

Like the other games in the series, Snake Eater was a hit and has sold 3.6 million copies worldwide.[3] Although this is considerably lower than Metal Gear Solid 2: Sons of Liberty, which has sold 7 million copies to date,[51] critics were pleased with the new protagonist,[8] Naked Snake — who strongly resembles the series protagonist Solid Snake — after fans were disappointed by Raiden in MGS2.[11] Fans, as well as some critics, who also found MGS2's lengthy dialogues and multitude of plot twists detrimental to the game experience[52] found MGS3's storyline a pleasing throwback to the original Metal Gear Solid, with less of the "philosophical babble"[8] present in Sons of Liberty.

Critical response

Metal Gear Solid 3: Snake Eater was well received by the media, and was given high scores by some of the most prominent gaming critics. Gaming website IGN awarded a 9.6/10[7] and UK-based magazine Edge rated it 8/10.[53] GameSpot, who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement".[6] GameSpy hailed it as "probably the best Metal Gear Solid game yet",[5] and Eurogamer called it "overwhelmingly superior to MGS2: Sons of Liberty" in their review.[9]

Reviewers had mixed opinions about the game's camouflage system. Edge commented that "laying, camouflaged, in short grass inches away from a patrolling enemy is a gripping twist on stealth,"[53] while GameSpy criticised it as "just a number to monitor and not a terribly interesting one".[5] Out of the variety of new features, GameSpot called it "the most important and best implemented."[6] The game has also been criticised for its low frame rate, which has been reduced to 30 fps (compared with Metal Gear Solid 2's 60 fps).[5]

Metal Gear Solid 3's cut scenes have been called "visually exciting and evocative, beautifully shot" by Edge.[53] However, they commented that the script "ranges from awkward to awful" and criticised David Hayter's performance as Snake, concluding that "Snake Eater's speech is not up to the standard of other games, let alone cinema".[53] GameSpot said that some of the humour "falls flat, as if lost in translation from Japanese" and "should appeal to ... hardcore fans but ... takes you out of the moment".[6]

Awards

The theme song to Metal Gear Solid 3 won the "Best Original Vocal Song - Pop" from the Game Audio Network Guild at the Game Developers Conference in August 2005, while the game itself won the award for "Best PS2 Game" at 2005's Game Convention in Germany.[10] David Hayter, voice of Snake, was nominated for the Academy of Interactive Arts and Sciences award for "Outstanding Achievement in Character Performance".[54]

Metal Gear Solid 3: Subsistence

File:Mgs3subbox.jpg
The North American cover of Metal Gear Solid 3: Subsistence

Subsistence was released in Japan on December 22, 2005, later in North America on March 14, 2006,[7] in Europe on October 6, 2006 and in Australia on October 13, 2006.[55] Metal Gear Solid 3: Subsistence continues the Metal Gear Solid series tradition of follow-up enhanced, international version releases. While previous releases, such as Metal Gear Solid: Integral and Metal Gear Solid 2: Substance included skill challenge missions and/or side story missions, Subsistence eschews the extra single-player missions to include updated versions of the series' first two games, Metal Gear and Metal Gear 2: Solid Snake[56] (based on their MSX 2 releases[42]), a brand-new competitive online mode, and a significantly-changed camera in the main portion of the game.[57]

Subsistence's online mode. Here, the GRU team faces off against the KGB team.

Subsistence's online multiplayer component, titled Metal Gear Online, is comprised of five tournament-style game modes, each with a capacity of up to eight players.[58] This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game.[56] Depending on server settings, each round the highest-scoring player in each unit automatically assumes the role of one of the main characters (or Reiko Hinomoto from Rumble Roses), along with unique abilities and/or items. For example, the highest scoring player on the GRU team would assume the role of Major Raikov, leader of the GRU, next round.[59] Konami's Metal Gear Online service for the PlayStation 2 closed in Japan on December 26, 2006[60] and in North America on April 2, 2007.[61]

Additional features

In addition to the older games and the online mode, Subsistence includes many minor features common to international version releases. It includes the downloadable extra camouflage and face paint designs and "Snake vs. Monkey" stages previously exclusive to the European release, the European Extreme difficulty level,[56][62] parody cut scenes and trailers from the official website,[63] and connectivity with Metal Gear Acid 2.[64] The Japanese version also includes a URL for a hidden website that allows the download of OtaClock, a PC clock program that features Metal Gear Solid series recurring character Otacon.[65] This website is now publicly available.[66]

"Limited Edition" copies of Subsistence also include Existence, the game's cut scenes edited into a three-and-a-half-hour feature film with additional scenes and remastered sound.[42] The North American "Limited Edition" package was only available to consumers who pre-ordered it before the game's release.[67] The three disc edition is the standard release of Subsistence in Europe to make up for the title's lengthy delay.[68]

A bonus documentary DVD video titled Metal Gear Saga Vol. 1 was bundled with pre-orders for Subsistence in North America and with the European Platinum reissue of Snake Eater released in Germany on March 23, 2006.[69][70] The disc includes a five-part, 30-minute featurette about the entire Metal Gear series interspersed with an interview of Hideo Kojima, as well as trailers for various current Metal Gear games.[69][71]

Reception

Subsistence received marginally higher review scores than the original Snake Eater, averaging 94% on Metacritic.[72] Reviewers commented that the introduction of the 3D camera removed the "only grade-A problem"[73] and makes the gameplay feel "less restrictive and more natural".[42] The online mode is considered "impressive for a PS2 game", though "MGS3's distinctive gameplay conventions do not entirely lend themselves to the online action-gaming experience".[73] Subsistence received IGN's award for "best online game" for the PlayStation 2 in December 2006.[74]

References

  1. ^ GameSpot site staff. "Metal Gear Solid 3: Snake Eater Tech Info/Credits". GameSpot. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ a b IGN staff. "Game Details for MGS3: Snake Eater". IGN. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ a b GameSpot site staff (ed.). "Metal Gear Solid 3: Subsistence Company Line". GameSpot. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ Metacritic site staff (ed.). "Metal Gear Solid 3: Snake Eater Reviews". Metacritic. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ a b c d Turner, Benjamin (2004). "Metal Gear Solid 3: Snake Eater Review". GameSpy. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ a b c d e f g h i j k Kasavin, Greg (2004). "Metal Gear Solid 3: Snake Eater Review". GameSpot. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ a b c Lewis, Ed (2004). "Metal Gear Solid 3: Snake Eater Review". IGN. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ a b c d Ramsay, Randolph (2005). "Metal Gear Solid 3: Snake Eater Review". C|NET Australia. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ a b c d e Bramwell, Tom (2004). "Metal Gear Solid 3: Snake Eater Review". Eurogamer. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ a b c d e f g h i j k l m n Konami Computer Entertainment staff. "Metal Gear Solid 3: Snake Eater official site". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ a b Huhtala, Alex, ed. (2005). "Sharing Snake with Hideo Kojima". Computerandvideogames. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ Bramwell, Tom (2004). "Metal Gear Solid 3: Snake Eater Preview". Eurogamer. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ BIGN staff (2006). "Top 10 Tuesday: Best Use of Monkeys". IGN. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Sokolov: A certain group is plotting to use this opportunity to seize power by rallying the anti-government forces, overthrowing Khrushchev, and installing Brezhnev and Kosygin in his place. The mastermind behind this plot is Colonel Volgin of the GRU. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  15. ^ Eva: I heard that one of the Cobras is waiting for you in the jungle at the foot of the mountains. He's a legendary sniper call The End. // Snake: Yeah, I've seen him before. That ridiculously old guy, right? // Eva: Don't underestimate him. He's known as the father of modern sniping. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  16. ^ Major Zero: The Sorrow was a man with, well... special powers. He had ESP, which was the subject of extensive research in the Soviet Union at the time. He was especially gifted as a medium. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  17. ^ Soldier: You... You're from the Ocelot unit of Spetsnaz! What's a GRU soldier doing here? // Ocelot: Soldier? // Soldier: He's the Ocelot commander! (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  18. ^ a b Bramwell, Tom (2004). "Metal Gear Solid 3: Snake Eater First Impressions". Eurogamer. {{cite web}}: External link in |work= (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  19. ^ The Boss: I'm defecting to the Soviet Union. Sokolov is a little gift for my new hosts. // Volgin: Recoilless nuclear warheads... these will make a fine gift for me. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  20. ^ Khrushchev: So, The Boss, with Colonel Volgin's help, stole two experimental nuclear shells and took them with her as a gift when she defected. Then, shortly thereafter, Sokolov's design lab, a top-secret military research facility, was destroyed by one of these weapons. Am I right so far? // Johnson: Yes, that's correct. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  21. ^ Volgin: But it won't be me that pulled the trigger. It will be our friend, the American defector. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  22. ^ Major Zero: To put it simply, in order to avoid a full-scale nuclear conflict, we have to prove that America was not involved in that explosion. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  23. ^ a b c Major Zero: Snake, let's go over your mission objectives one more time. Rescue Sokolov. Find out what's happened to the Shagohod - then destroy it. And finally, eliminate The Boss. // Snake: Eliminate The Boss... // Major Zero: This mission will be code-named "Operation Snake Eater." // Snake: Because I'll be taking on The Boss and her COBRA unit, right? // Major Zero: Don't forget about Colonel Volgin. // Snake: I'm not a hired killer. // Zero: I know. But that was the Kremlin's demand. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  24. ^ Snake: I heard you used to be a code breaker for the NSA. // Eva: I was. 4 years ago I defected to the Soviet Union with ADAM. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  25. ^ Volgin: (...) Volgin: During the last Great War, the most powerful men in America, China, and the Soviet Union had a secret pact. The pact was a blueprint for defeating the Axis Powers and creating a new world order. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  26. ^ Volgin: Admit it! You're after the location of the Legacy! The secret fund established by the three Great Powers during the two World Wars. That's what you're looking for isn't it? One hundred billion dollars. Divided up and hidden all over the world. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  27. ^ Granin: (...) Volgin's father was in charge of the Philosophers' money laundering activities. In the confusion of the war, he somehow ended up with their treasure. And Volgin inherited that treasure illegally. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  28. ^ Eva: (...) I'm not a KGB spy and I never worked for the NSA. I am an agent of the People's Republic of China... For the General HQ Second Department of the People's Liberation Army. It was all a lie. I tricked you... and I'm sorry. The Philosophers still exist in China, too. You see, my mission was to find out where Volgin was hiding the Philosopher's Legacy and steal it. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  29. ^ EVA: The Boss' defection was a ruse set up by the US government. It was all a big drama staged by Washington so they could get their hands on the Philosopher's Legacy. And The Boss was the star of the show. They planned it so that they could get the Legacy that Colonel Volgin inherited... and destroy the Shagohod at the same time. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  30. ^ EVA: (...) Everything was going according to plan. But then something happened that no one could have predicted. Colonel Volgin fired an American-made nuclear warhead at Sokolov's research facility. Khrushchev demanded that the US government provide proof that it wasn't involved. (...) The authorities in Washington knew that in order to prove its innocence they'd have to get rid of The Boss... and that one of their own would have to do the job. (...) That was the mission she was given. (...) She sacrificed her life and her honor for her native land. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  31. ^ President: You are above even The Boss. I hereby award you the title of Big Boss. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
  32. ^ Ocelot: (...) The Philosopher's Legacy is now safely with us... in America's hands. (...) The film we handed the Chinese was a fake. Peking must be in an uproar right about now. (...) Only half of the money has made it back to the United States. (...) Yes, we have John - I mean Snake - to thank for that. (...) Yes, it appears that no one knew that I was ADAM. Of course. I'm always at the CIA's disposal... Mr. Director. (Metal Gear Solid 3: Snake Eater) Konami Computer Entertainment Japan, 2005
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