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Grand Theft Auto: Liberty City Stories

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Grand Theft Auto: Liberty City Stories
The Grand Theft Auto: Liberty City Stories cover art for the PlayStation Portable version.
Developer(s)Rockstar Leeds
Rockstar North
Publisher(s)Rockstar Games
SeriesGrand Theft Auto
Platform(s)PlayStation Portable
PlayStation 2
ReleasePSP



PS2


Genre(s)Action
Mode(s)PSP

PS2

  • Single player

Grand Theft Auto: Liberty City Stories is an installment of the Grand Theft Auto series, and as of July 2006 is the best selling game so far for the PlayStation Portable. It was released in the United States (U.S.) on October 25, 2005 and in the United Kingdom (UK) on November 4, 2005. The official site credits Take-Two Interactive companies Rockstar Games, Rockstar North, and Rockstar Leeds in the creation of this game.[2] The game has since been followed up by Grand Theft Auto: Vice City Stories.

A port for the PlayStation 2 was released on June 6, 2006 in North America for a recommended retail price of US$19.99, June 22, 2006 in the UK and the rest of Europe for GBP £19.99 or EUR €29.99, respectively.[3][4] The pricing of the PS2 port is less than half the typical price of a big name new release title (the first three PS2 installments of GTA debuted at US$49.99 each). The PS2 port does not feature the multi-player mode or custom soundtrack ripping capability of the original PSP version.

Setting and gameplay

The game is set in Liberty City (the same city featured in Grand Theft Auto III). However, it takes place in 1998, three years before the events of GTAIII. Toni Cipriani is fresh back in the city after laying low for several years, having offed a fellow mobster as a favor for Don Salvatore Leone. The grateful Salvatore puts him straight back to work. During the course of Grand Theft Auto: Liberty City Stories, players can accept a variety of missions from many people, including Salvatore, Salvatore's wife Maria, JD O'Toole, wise guy Vincenzo "Lucky" Cilli, and even Toni's own mother.

The ways to get from island to island have also been tweaked. A ferry now runs from Portland Island to Staunton Island, and the tunnel that connects the islands in Grand Theft Auto III has not yet been completed - only the section of the tunnel that runs from north Shoreside Vale to south Shoreside Vale is open. The Callahan Bridge (the bridge that was blown up in Grand Theft Auto III) has also not been fully constructed yet. Only after the mission "Driving Mr. Leone", which occurs at around 19% completion, can you actually traverse the bridge as its construction progresses.

In addition, motorcycles were previously permitted in the city. The official Liberty City Stories website reveals that motorbikes were banned by the turn of the 21st century, due to a public ordinance supported by the Maibatsu Corporation (which marketed the over-sized Maibatsu Monstrosity in GTA III) in order to promote the use of automobiles in the city.

Though airplanes and helicopters make appearences in the game, planes cannot be piloted. And while helicopters can be piloted, there is no official way to do so aside from stealing one in a specific mission, or with the help of Edison Carter's CheatDevice (which is only avalible for PSP's with the firmwares: 2.50,2.60, and Dark_Alex's Custom Firmware up to 3.40OE-A.

Characters

Radio stations

Liberty City Stories features ten radio stations, which comprise a mix of both licensed music and tracks created specifically for the game. The ten radio stations are as follows:

Graphics

File:GTA Liberty City Stories scan explosion.jpg
Beta screenshot of protagonist Toni Cipriani in Liberty City.

As stated in an IGN preview, "Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP".[5] RenderWare has been the game engine behind every GTA since GTA III (which includes GTA III, GTA: Vice City and GTA: San Andreas).

Multiplayer

The PSP version of Liberty City Stories has a multiplayer mode, for up to 6 players through WiFi ad-hoc mode (same area). The game features 7 modes of wireless multiplayer gaming, in which various pedestrian and character models from the single player mode are available as player avatars. Rockstar decided not to include these modes in the PS2 version.

Custom soundtracks

File:Rockstar Custom Tracks.PNG
Rockstar Custom Tracks

A special feature (only in the PSP version of the game) is the ability to listen to custom soundtracks.[6] Previously, only Grand Theft Auto games on the Xbox and PC were able to implement custom soundtracks. When Liberty City Stories was released, the custom soundtracks option was featured in the "Audio" section of the menu (by pressing Start in gameplay) but did not have any use. Many people posted on various internet forums asking how to use the feature. At one time, it was thought that these custom soundtrack abilities had to be unlocked, but this would have been very unusual since previous games didn't do this.

A few days after release of the game, Rockstar placed the application called "Rockstar Custom Tracks v1.0" on the official site under the "Downloads" section. This then gave people the chance to use the custom soundtracks feature. The application appears to be based on Exact Audio Copy.

In the application, songs from a CD are ripped, compressed, and converted to files that can be read by the game. Rockstar Custom Tracks (RCT) only allows the ripping of songs that are from a store-bought CD. However, fans have found a way to compress and convert MP3 files that are not burned onto CDs[1]. RCT can also look up and use the names from the FreeDB server if there are no names for the song(s). There must be at least one save file in order for RCT to work. It is thought that this will be used for other games Rockstar will release on the PSP from the name. More details can be found in the PDF in the file downloaded from the official site.

PSP exploit

In late 2005 a vulnerability was found in the way the PSP version of GTA: Liberty City Stories processes saved games. In December 2005 software was developed to execute unsigned code on PSPs with firmwares 2.00 through 2.60. In April 2006 firmware 2.70 was released and patched the exploit, however, as of January 25, 2007 it was discovered that Sony did not completely patch the exploit, and unsigned code may be run on 3.03 firmware, a 3.03 downgrader was released 3 days after the exploit was found. Also, new copies of GTA: Liberty City Stories patched the exploit as well, preventing it from being executed on other firmware versions. Homebrew has not advanced into downgrading or exploits since 3.03.

Sony has now blocked the GTA exploit for good with the release of the 3.10 firmware update.

Trivia

References

  1. ^ "OFLC (New Zealand) rating" (PDF). New Zealand Customs Service. Retrieved August 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "Official Grand Theft Auto Liberty City Stories website". Rockstar Games. Retrieved 2006-05-23.
  3. ^ "Rockstar Games Announces Release Date for Grand Theft Auto: Liberty City Stories on PlayStation®2". Take 2 Interactive. Retrieved April 20. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ "$20 PS2 GTA: LCS due 6/6/06". GameSpot. Retrieved April 19. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ "Grand Theft Auto: Liberty City Stories Preview". IGN. Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ "GTA Custom Soundtrack Loader". GTA Network.com. Retrieved October 29. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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