The Guild 2
The Guild 2 is a simulation game set in Europe in 1400 A.D. The game features an ability to run a dynasty to compete against the computer or other online players in realtime. Guild 2 is the better and more realistic successor of the underrated medieval life sim, Europa 1400. The Guild 2 is a unique mixture of RPG and imersive middle-ages life simulation. The player and his party become part of history, changing it in real-time.
The Guilds
The game consists of four character classes, namely Craftsman, Scholar, Patron and Rogue, each encompassing two or more professions with an average of three, most of which are upgradable and can be taken in different directions. For instance, a foundry can become a weaponsmith or a goldsmith, but not both. Regardless of trade, the player begins with a house, a single member in his or her party (the player may control up to three family members and as many subordinates and henchmen as he/she can afford) and a budget with which to build their first business.
Your Title
The house, level of intrigue, and position in government the player may obtain depends on the title he/she holds, obtained generous 'donation'. Each title allows to upgrade player's house by one level, (though not to the extent of the original game, Europa 1400) and thus extend his/her influence for better or worse, since each external and internal upgrade allows the player to engage in darker projects, even robbing, sabotage of competitors's business, or assassination.