The Legend of Zelda: Ocarina of Time Master Quest
The Legend of Zelda: Ocarina of Time Master Quest | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto |
Platform(s) | GameCube |
Release | February 18, 2003 |
Genre(s) | Action Adventure |
Mode(s) | Single player |
The Legend of Zelda: Ocarina of Time Master Quest was available as a preorder bonus, together with a port of the original game, for The Legend of Zelda: The Wind Waker. In America it was available prior to The Wind Wakers release, all you had to do was to have preordered TWW, then go and collect the bonus disc from the shop you preordered it from, a month before the release of TWW. In Europe the disc came in the same case as TWW. It basically contains the whole storyline of The Legend of Zelda: Ocarina of Time, but includes altered dungeon layouts and more powerful enemies. The alterations concerning the dungeon maps contain the addition of other/stronger enemies in several rooms and slightly different room layouts (items are placed on different locations, and puzzles have to be solved in another manner). In many cases, knowledge of the original game can be a hindrance rather than a help, and trying to solve puzzles the way they are done in the original leads only to a trap. The game was originally developed as a 64DD add-on cart for the Nintendo 64 version of Ocarina of Time code-named Ura Zelda.