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StarCraft II: Wings of Liberty

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StarCraft II
StarCraft II
Developer(s)Blizzard Entertainment
Designer(s)Dustin Browder (lead designer)
Samwise Didier (senior art director)
Rob McNaughton (lead technical artist)
SeriesStarCraft
Platform(s)Windows XP and Vista[2]
Mac OS X[3]
ReleaseTBA after 2007[1]
Genre(s)Sci-fi, real-time strategy
Mode(s)Single player, multiplayer

StarCraft II is a computer game currently under development by Blizzard Entertainment as a sequel to the popular real-time strategy game StarCraft. First announced on May 19, 2007, in Seoul, South Korea,[4][5] StarCraft II is being developed for concurrent release on Windows XP, Windows Vista, and Mac OS X. The game will be released after 2007,[1] but a multiplayer demo was playable at BlizzCon 2007.[6][7]

Plot

The storyline of StarCraft II will take place four years after StarCraft: Brood War,[8] and will feature the return of a number of heroes and villains from the original game, such as Zeratul, Sarah Kerrigan and Jim Raynor. Players will revisit worlds from the original game, such as Char, Mar Sara, and Braxis, along with new worlds, such as the jungle planet Bel'Shir. It has also been confirmed that the Xel'Naga, the ancient spacefaring race responsible for creating the Protoss and the Zerg, will play a major role in the game.[7]

Following the events of Brood War, Kerrigan and her Zerg forces were the dominant force in the galaxy, having annihilated the United Earth Directorate's expeditionary force, ruined the Terran Dominion, and invaded the Protoss homeworld of Aiur. However, it has been revealed that after the conclusion of Brood War, Kerrigan retreated back to Char, despite having more than enough power to crush all resistance in the Koprulu Sector. In the four years leading up to the events of StarCraft II, Kerrigan has not been seen or heard from by any of the other characters, although her ultimate attack may come at any moment.

Arcturus Mengsk has been left to rebuild the Dominion, consolidating his power while fending off harassment from rival Terran groups. Valerian Mengsk, a new character to the series, will play an important role in Dominion politics, due to his position as heir apparent to the throne. Meanwhile, Jim Raynor, whose role in the events of StarCraft and Brood War have been marginalized by the media under the Dominion's control, has been reduced to mercenary status, and has been shown to be doing business with the "Moebius Foundation", a new faction which is interested in ancient Xel'Naga artifacts. Chris Metzen, Vice President of Creative Development, has emphasized that by the events of StarCraft II, Raynor has become jaded and embittered by the way he was used and betrayed by Arcturus. Other new characters to the series include Tychus Findlay, first introduced in the StarCraft II teaser cinematic, a marine who will be a member of Raynor's crew, and Matt Horner, Raynor's second in command.

Following the fall of Aiur and the death of matriarch Raszagal, the Protoss have retreated to the dark templar homeworld of Shakuras. There, Artanis, a former student of Tassadar, is trying to unify the Khalai Protoss and the dark templar, who have nearly separated into a tribal mindset as a result of centuries of distrust. Zeratul, tortured over his murder of his matriarch, has disappeared to search for clues to the meaning of Samir Duran's cryptic statements regarding the hybrids in Brood War's secret mission "Dark Origin".[9]

Gameplay

According to its creators, StarCraft II is designed to be the "ultimate competitive real-time strategy game",[2] building on the successes enjoyed by its predecessor, StarCraft.[10][11][12] It will feature the return of the three races from the original game — Protoss, Terran, and Zerg; Blizzard states these will be the only playable races in the game.[1][2][13][14] StarCraft II is also designed to focus more heavily on the multiplayer aspect, when compared to the original StarCraft. The changes include overall improvement in Battle.net, a new competitive "ladder" system for ranked games, and new matchmaking mechanics – designed to "match-up" players of equal skill levels.[2] In addition, the replay function, which allows players to record and review past games, will be improved. Blizzard has also stated they are monitoring fan feedback to the game's revealed features and are taking such feedback into consideration, which has already led to some features being altered,[15] and has even led to some units being removed entirely.[16]

StarCraft II will continue its predecessor's use of cinematic cut scenes (pre-rendered, high-quality CGI movies) between levels to advance the plot, while also improving the quality of in-game cut scenes (rendered on-the-fly using the same game engine as the graphics in the game proper) within the levels themselves. Blizzard states that with the new graphics engine that StarCraft II uses to render the gameplay, they "can actually create in-game cut-scenes of near-cinematic quality".[17]

Most Protoss and Terran units, and some Zerg units have been shown on the StarCraft II official website, and in several video demonstrations held by Blizzard.[18][19] An improved system of "doodads", small background features made solely for realism and environmental depth, was also shown. Improvements included advanced scenery allocation and more detailed and involved space terrain, such as floating space platforms with planets and asteroids in the background. Small cliffs, extensions, and even advertising signs were shown to have been improved and refined.[18]

The single-player aspect of StarCraft II has also been altered substantially from the original game. The Terran campaign shown at BlizzCon 2007 replaced the original StarCraft briefing room with an interactive version of the battlecruiser Hyperion, with a bitter, hard-drinking Jim Raynor as the mercenary captain. In a departure from previous Blizzard games, the campaign is non-linear, with Raynor taking jobs for money and using that money to buy additional units and upgrades. Although each playthrough will vary, the end result will remain consistent so as to keep a linear storyline. Vice president Rob Pardo has stressed that the Zerg and Protoss campaigns will function very differently from the Terran campaign.[7]

In addition to the single- and multi-player elements, StarCraft II will also ship with a sophisticated campaign editor. Following the enormous success of the StarEdit and Warcraft III's World Editor, the editor packaged with StarCraft II will allow the player even more freedom in creating custom maps and mods. Blizzard has stated that units from the original StarCraft that were removed in Starcraft II will be available in the editor, along with units that were scrapped during the development process.[20]

Units

File:Starcraft II screenshot.jpg
Screenshot of StarCraft II. In this shot, the player is using the new Protoss Phase Prism to warp in several Zealots to combat a squad of Terran Marines.

StarCraft II will feature approximately the same number of units as the original game.[20] Some units from the original game will return, some featuring new upgrades and abilities. For example, the Protoss Zealot, a melee unit from the original game, now has the ability to "charge" (move rapidly when engaging in combat); while other units have been replaced, or re-imagined.[21] Other unnamed units have been removed entirely, while units from each race are planned to be dropped.[22] Other changes to unit design have been inspired by story events in StarCraft and its expansion, Brood War, replacing old units with new, or renamed, versions which sport different attributes and abilities.[21]

The video demonstration also revealed new abilities that encourage more complex interaction with the game environment. Among these are the inclusion of units that can traverse varying levels of terrain,[18] or with the capability to teleport short distances for pursuit or escape.[21] Some Protoss units can be deployed nearly instantly into combat areas using a specialized structure.[21][23]

Development

The development of StarCraft II was announced on May 19, 2007, at the Blizzard Worldwide Invitational in Seoul, South Korea.[4][5] StarCraft II is being developed, under the codename Medusa[24], for concurrent release on Windows XP, Windows Vista and Mac OS X. Blizzard has not announced a release date, but they have stated that the game will not be released in 2007.[1] It has been stated that development on the game began in 2003, shortly after Warcraft III: The Frozen Throne was released. The retail development is in the early stages,[4] but the core game is "very far along" and can currently be played in multiplayer mode.[2][13]

StarCraft II will support the DirectX 9 (Pixel Shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team has not yet decided whether to add exclusive DirectX 10 graphic effects.[2] The Mac client will utilize OpenGL, instead. The game will also feature the Havok physics engine,[2][25] allowing realistic interaction with the environment, such as "debris rolling down a ramp".[4]

References

  1. ^ a b c d Kalning, Kristin (2007-05-31). "Can Blizzard top itself with 'StarCraft II?'". MSNBC. Retrieved 2007-06-01.
  2. ^ a b c d e f g "StarCraft2.com - FAQ". Blizzard Entertainment. Retrieved 2007-05-19.
  3. ^ "StarCraft II Unveiled Press Release". Blizzard Entertainment. 2007-05-19. Retrieved 2007-05-19.
  4. ^ a b c d Onyett, Charles (2007-05-18). "Blizzard's Worldwide Invitational -- The StarCraft 2 Announcement". IGN. Retrieved 2007-05-19.
  5. ^ a b Park, Andrew (2007-05-18). "Starcraft II warps into Seoul". GameSpot. Retrieved 2007-05-19.
  6. ^ "Blizzard.com". Blizzard Entertainment. Retrieved 2007-08-07.
  7. ^ a b c Shoemaker, Brad (2007-08-03). "BlizzCon 07: Pardo demos StarCraft II campaign". GameSpot. Retrieved 2007-08-07.
  8. ^ Park, Andrew (2007-05-20). "Blizzard outlines Starcraft II gameplay". GameSpot. Retrieved 2007-08-20.
  9. ^ Metzen, Chris and Chambers, Andy (2007-07-08). "Starcraft Panel Discussion: Lore". GameSpot. Retrieved 2007-07-09.{{cite web}}: CS1 maint: multiple names: authors list (link)
  10. ^ "IGN's Top 100 Games (2005)". IGN. 2005. Retrieved 2006-08-18.
  11. ^ "IGN's Top 100 Games (2003)". IGN. 2003. Retrieved 2006-08-18.
  12. ^ "Developer Awards". Blizzard Entertainment. 2006. Retrieved 2006-08-19.
  13. ^ a b Park, Andrew (2007-05-19). "Q&A session details Starcraft II". GameSpot. Retrieved 2007-05-19.
  14. ^ Rausch, Allen (2007-05-19). "StarCraft II Q&A Sessions". GameSpy. Retrieved 2007-05-19.
  15. ^ "Battle.net". Blizzard. 2007-07-12. Retrieved 2007-07-12.
  16. ^ "Battle.net". Blizzard. 2007-07-19. Retrieved 2007-07-19.
  17. ^ Blizzard Entertainment. "Insider Interview: The Making of the StarCraft II Cinematic Teaser". Retrieved 2007-06-07.
  18. ^ a b c "Videos: StarCraft 2". 1UP.com. Retrieved 2007-05-19.
  19. ^ "Terran Blizzcon Demonstration". Retrieved 2007-08-17.
  20. ^ a b Shoemaker, Brad (2007-07-03). "BlizzCon 07: Pardo demos StarCraft II campaign". GameSpot. Retrieved 2007-07-09. Cite error: The named reference "gamespot5" was defined multiple times with different content (see the help page).
  21. ^ a b c d "StarCraft2.com - Protoss". Blizzard Entertainment. Retrieved 2007-05-19.
  22. ^ Mielke, James (2007-07-06). "Preview - Will work for Vespene Gas". Games for Windows. Retrieved 2007-07-11. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  23. ^ "Starcraft II Preview in PC Gamer Magazine". PC Gamer. August 2007.
  24. ^ "Starcraft 2 Codename Trivia". Kotaku, date=2007-07-12. Retrieved 2007-09-12. {{cite web}}: Missing pipe in: |publisher= (help)
  25. ^ "Blizzard Entertainment Licenses Havok Physics Technology". Havok. 2006-09-14. Retrieved 2007-05-24.