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Golden Sun (video game)

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Golden Sun
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Designer(s)Hiroshi Yamauchi (executive producer)
Motoi Sakuraba (composer)
Platform(s)Game Boy Advance
ReleaseJP August 1, 2001
NA November 11, 2001
EU February 22, 2002
Genre(s)Console role-playing game
Mode(s)Single player

Golden Sun, known in Japan as Ōgon no Taiyō: Hirakareshi Fūin (黄金の太陽 開かれし封印, lit. "Golden Sun: The Broken Seal"), is the first installment of a series of role-playing video games developed by Camelot Software Planning and published by Nintendo. It was released in November 2001 for Nintendo's Game Boy Advance, with a Game Boy Advance sequel, Golden Sun: The Lost Age, in 2003. The game is notable for certain unique game elements, such as the use of special "Djinn" that empower the player and can be used against enemies.

The story follows a band of magic-attuned "adepts" who are sent from their home town into the wide world of Weyard to prevent the destructive power of alchemy from being released as it was in the past. Along the way the adepts gain new abilities, help out the local populations, and learn more about why alchemy was sealed away.[1] Upon its release, the game was highly praised; IGN said that Golden Sun could "arguably be one of the best 2D-based Japanese RPGs created for any system."[2]

Gameplay

Golden Sun is a contemporary presentation of the traditional console role-playing game formula, where the player guides a cast of four characters as they journey through a fantasy-themed game world, interact with other characters, battle many monsters, acquire increasingly powerful magic spells and equipment, and take part in a building, predefined narrative.[3] While many actions the player takes are compulsory, Golden Sun often allows the player to complete certain objectives out of order, and to visit previous locations, which can advance minor story elements.

Much of the game's time spent outside of battle takes place in dungeons, caves, and other locales involving many puzzles integrated into their layout.[4] One must push logs into rivers in order to cross them, shift the track of a mine cart to access new areas, and a host of other activities in order to get from point A to point B and progress through the story and game world.[4] Many of these puzzles revolve heavily around the usage of the game’s resident form of magic spells, “Psynergy,” requiring the player to find items that grant the bearer new forms of psynergy in order to accomplish tasks.[5]

Psynergy spells can be used both in battle and in dungeons. Here, a cold spell is used to create a traversable path of frozen ice pillars from puddles of water.

Both successful exploration of the game’s world and victory in the game’s battles are heavily dependent on the smart usage of the hundreds of Psynergy spells available.[6] Whereas many other RPGs limit the usage of their forms of magic to battles as offensive and defensive measures, Psynergy spells can be used both for battle, and for solving puzzles in the game’s locales.[7] Some types of psynergy can only be used in combat; conversely, many spells are only used in the game's overworld and in non-battle scenarios. At the same time, Psynergy spells can also be used in both situations; for example, the “Whirlwind” spell that can be used to damage enemies in battle is also used out of battle to clear away overgrown foliage that may block the player’s path.[8] Psynergy comes in four elements: Venus (Manipulation of rocks and plants), Mars (Revolving around fire and heat), Jupiter (Based on wind and electricity), and Mercury (Concerning water and ice).[9] The player gains more and more Psynergy spells as the game progresses, either through levelling up or acquiring and equipping (using) special items, and with each "utility" Psynergy spell the party gains access to more and more locations and secrets hidden within the game world. Players may return to previous locations in the game to finish off puzzles which they could not solve earlier because of the lack of a specific Psynergy spell.[4]

Battle

Battles in Golden Sun are full of special effects. Here, an unleash effect is demonstrated by the Gaia Blade.

Golden Sun contains both random monster encounters, featuring randomly generated enemies,[10] and compulsory battles, which advance the story. When a battle begins, a separate screen is brought up where the enemy party is on the opposing side (the background) and the player’s party is on the battling side (in the foreground, with only the character’s backs visible). When a battle is conducted and progresses, the characters and the background swirl around and change positions in a pseudo-3D effect.[11]

The gameplay in relation to Golden Sun’s battle mode is similar to traditional console RPGs. In each battle, the player is required to defeat all the enemies by using direct attacks with weapons, offensive Psynergy spells, and other means of causing damage, all while keeping the player’s own party alive through items and supportive Psynergy that restore life and supplement defense.[12] If the player's entire party is downed by reducing their hit points to zero, it is considered “Game Over”, and the party is returned to the last village that the player visited and suffers a monetary penalty. The successful completion of a battle yields experience points, coins, and rare items.[13]

In addition to the main game itself, there is also a competitive battling mode accessible from the menu screen, where players can enter their currently-developed team from their saved game files into an arena environment where they can battle increasingly difficult CPU-controlled enemies or other players head-to-head to see which of their team setups are stronger. In both cases there are no experience points or coins to be earned.[14]

Djinn system

File:GoldenSunDjinnScreen.png
Djinn can be arranged to bring out complex character classes. The pictured class setup is one of the more statistically powerful setups available.

One of the most important features in Golden Sun is the collecting and manipulation of magical creatures called Djinn. Djinn can be found scattered in hiding throughout the game, for each of the four elements and likewise for allocation to each character. The Djinn form the basis of the game’s statistic enhancement, as well as the system that dictates the character’s Psynergy capabilities.[15] Attaching different djinn to different characters modifies that character's character class, modifying hit points, Psynergy points, and other stats, as well as what psynergy the character can perform.[16]

In the game, Djinn can either be “turned on” (“Set”) or “turned off” (“On Standby”). When a Djinni is "Set" to a character, that Djinni exerts influence on that character’s class[10] (and therefore, his or her statistics and Psynergy collection) relative to both the character’s innate element and that of the Djinni’s.[15] As there are twenty-eight Djinn encompassing the four elements that can be mixed and matched to the four characters in seemingly any manner, a large array of possible class setups for all four characters are potentially available, allowing a variety of combat options.[17]

File:GoldenSunSummon.png
Using Djinn, characters can call forth powerful elemental gods like Thor to unleash heavy damage on the opposition.

In combat, a player can use a Djinni during that character's turn. Each Djinni has its own special ability which can be invoked during combat. These abilities can include (but are not limited to) enhanced elemental attacks, buffing or debuffing spells, healing/restoration spells, and other effects. After a successful invoke, the Djinni shifts to "Standby" mode until it is "Set" on the character again.[18] While in standby, the Djinn do not contribute to character classes, but can be used for Summon Sequences, where the player summons a powerful elemental monster. This is the game’s most powerful method of attack, and also the riskiest, as it requires Djinn to be on Standby and therefore not be available to bolster the statistics of whatever character the Djinn are on.[19] Once a Djinni on Standby has been used for a Summon Sequence, it must take any number of turns before it restores itself to Set position on a character. There are sixteen Summon Sequences in Golden Sun, four for each element, and each Summon Sequence takes between one and four Djinn of the same element on Standby.

Synopsis

Setting

Golden Sun, in both background and chain of events, takes place in a fantasy setting that may be considered fairly typical of classic-style RPGs. It is the world of "Weyard", a massive earth-like environment with several major continents and many oceans. Weyard is revealed by the game's sequel, Golden Sun: The Lost Age, to be a setting modeled off the flat Earth ideal of the world; it is a flat, vaguely circular plane whose oceans perpetually spill off the edge of the world's entire perimeter into an endless abyss.[20][21] The plot progression of Golden Sun spans the two largest continents in the world's central region: The Eurasian-themed main continent of Angara to the north and the more African and Middle Eastern-inspired continent of Gondowan to the south.

Weyard is a world governed by its own set of physics based on magic. All matter on Weyard consists of any combination of the four base elements: Venus (Essence of rocks and plants), Mars (Heat, fire, and lava), Jupiter (Wind and electricity), and Mercury (Water and ice).[22] These four building blocks of reality can be manipulated by the omnipotent force of Alchemy, which used to reign supreme in the world's ancient past. Alchemy was sealed away in the past, however, and the world in the present age has become seemingly devoid of all magic. Various individuals throughout the world, however, each demonstrate an adeptness to manipulate one of the four elements through a chi-like form of magic called Psynergy. These Adepts, as wielders of Psynergy are called, generally refrain from displaying their talents to outsiders of their various settlements.

Characters

The player controls a total of four characters of Golden Sun. Isaac is a seventeen-year-old Venus Adept from the village of Vale, who serves as the game's silent protagonist. Garet, a seventeen-year-old Mars Adept also from Vale, is big and strong but slightly oafish and unfocused; nonetheless he is Isaac's closest companion. Ivan is a fifteen-year-old Jupiter Adept who has lived with a famous merchant in the town of Kalay all his life, but whose real hometown and heritage is as of yet undiscovered; he is a somewhat quiet, insightful boy. Mia, a seventeen-year-old Mercury Adept from the wintry town of Imil, is a gentle healer from a heritage of Mercury Adept clansmen. A fifth character seen and playable in the game's exposition sequence is the 17-year-old Mars Adept Jenna, another childhood friend to Isaac and Garet in Vale.[23]

The primary antagonists of the game are Saturos and Menardi, a pair of immensely powerful and talented Mars Adept warriors of a foreign race hailing from Weyard's frozen northlands.[24] Their aim is to restore Alchemy to the world, and they are assisted by the powerful and mysterious Mercury Adept Alex, of the same heritage as Mia, and Jenna's older brother, the 18-year-old Venus Adept Felix, who is indebted to Saturos for the latter's saving Felix from death.[23]

Plot

The force of Alchemy was prevalent in Weyard's ancient past, allowing for the development of great civilizations, but this eventually gave way to worldwide conflict that had subsided only with the sealing away of Alchemy in the ancient past.[25] The keys to unlocking Alchemy, a quartet of magic jewels named the Elemental Stars, have been hidden within the mountain shrine, Mt. Aleph, which in turn has been guarded by the town of Vale at the mountain's base over the ages. Three years prior to the start of the game in the game's prologue, however, Saturos and Menardi raid Mt. Aleph with the intent to take the Elemental Stars for themselves, but fail to solve the riddles guarding them and are driven away by the mountain's trap, a magically generated thunderstorm.[26]

In the present, the teenaged adepts from Vale, Isaac, Garet, and Jenna, join Kraden in his research of Mt. Aleph,[27] but this coincides with a second raid of the sanctum by Saturos and Menardi, who are now assisted by the adepts Felix[28] and Alex, and they co-erce Isaac into giving them three of the four stars.[29] However, before they can retrieve the final star, they are forced to escape from what is now an erupting volcano,[30] with Jenna and Kraden as their hostages.[31] The guardian of Mt. Aleph, the Wise One, appears before Isaac and Garet and commands them to prevent Saturos' group from achieving their goal of restoring Alchemy to the world with the casting of the Elemental Stars into their respective Elemental Lighthouses situated across Weyard. Alchemy, as the Wise One describes, is a power that can be catastrophic if misused by the people of Weyard, so it should be kept sealed as it is.[32]

File:GoldenSunOverworld.png
Isaac travels to Mercury Lighthouse in the game's overworld.

Isaac and Garet valiantly pursue Saturos' group to the first Lighthouse, Mercury Lighthouse, and along the way they are joined by other young adepts named Ivan[33] and Mia.[34] But in spite of their best efforts, they fail to prevent Saturos from activating Mercury Lighthouse with the Mercury Star.[35] Saturos' group immediately leaves for the next Lighthouse while Isaac's party immediately resumes its pursuit, and the lengthy chase and journey that follows eventually spans two continents, during which Isaac finds that Saturos has taken another adept hostage as well: the girl Sheba.[36]

Golden Sun climaxes at Venus Lighthouse; Saturos and Menardi activate the lighthouse with the Venus Star, but are again confronted by Isaac's party.[37] Attempting to annihilate their opponents, Saturos and Menardi magically merge to form a gigantic two-headed dragon,[38] but the fierce battle ultimately ends in victory for Isaac's party as they slay Saturos and Menardi for good.[39] Their victory is a hollow one, though, as they come to the conclusion that the remnant's of Saturos' group, headed by Felix and Alex, are still on its quest to light the remaining two Lighthouses, and Jenna, Sheba, and Kraden are still with them.[40] The game ends as Isaac's party boards a ship entrusted to them previously and sail out into Weyard's open seas in search of their continued objectives.[41] The story continues in Golden Sun: The Lost Age.

Development

Golden Sun underwent a development cycle of between twelve and eighteen months by Camelot Software Planning, which is considered quite a long period of time for the development of a handheld video game,[42] and was described as a "testament" to the positive results a long development cycle can bring to a game.[2] It was shown in early, playable form at the Nintendo Spaceworld Expo in Japan on August 2000.[11] North American previewers received the game a few weeks before the release, and IGN noted that the experience of developing Shining Force for Sega helped Camelot develop a gripping RPG for the handheld.[43]

Originally, Camelot planned to create a single title instead of a series, but due to both the hardware limitations of putting it on a single Game Boy Advance cartridge and the developers' own desire for what they wanted to do with the game, it was expanded to become two successive games, Golden Sun and Golden Sun: The Lost Age. Scenario writer Hiroyuki Takahashi and director Shugo Takahashi had previously designed Shining Force 3, where the story involved playing through the perspectives of both the "good" side and the "bad" side of the characters. Thinking that it was an effective way of conveying the full story of a fictional game world, they incorporated elements of this storytelling methodology into the two-game setup of the Golden Sun series, having the player control the "good guys" in Golden Sun and members of the antagonistic party in The Lost Age.[44]

Reception

Publication Score
IGN 9.7/10
GameSpot 8.6/10
Game Rankings 90% (53 reviews)[45]
Metacritic 91% [46]

Golden Sun met with generally strong reviews, of which many were emphatically glowing.[47][48] Many praised the game's vibrant graphics, high-quality sound, and varied, refined RPG gameplay, with particular optimism on the Djinn-based gameplay system and Battle aspect.[49] It was also praised for being graphically stunning for the limitations of the 32-bit cartridge, with gamespot.com noting that "Golden Sun is a throwback to some of the SNES' best."[50] G4 TV stated "It's the best original (nonport) GBA RPG to date", while GamePro raved that Golden Sun was "A huge, fantastic, creative, and wickedly fun RPG that doesn’t seem to care that it’s 'just' on a GBA."[48]

Complaints about the game generally revolved around the overuse of text dialogue in the numerous cutscenes throughout the game, especially in the prologue, causing the game to get off to a rather cumbersome start.[2] In addition, some faulted Golden Sun for still relying on the "wander around, get into a random battle, win battle, wander around, random battle, etc." theme in many role-playing games. Golden Sun rates a 9.2/10 on MobyGames,[51] and an 8.5/10 on GameInformer.com (the main complaint being low replay value, it was still titled "GBA's Golden Child").[52] The game has a 91% ranking on Metacritic.[46]

In 2001, Golden Sun won the Nintendo Power Award for best Game Boy Advance game of the year. Golden Sun was ranked 94 on IGN's Readers Choice Top 100 games ever.[53] In 2007, it was named 24th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[54]

References

  1. ^ Camelot, ed. (2002). Golden Sun Instruction Manual. Nintendo. pp. 2–29.
  2. ^ a b c Harris, Craig (2001-11-09). "IGN Golden Sun Review". ign.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ Camelot, ed. (2002). Golden Sun Instruction Manual. Nintendo. p. 3.
  4. ^ a b c Camelot, ed. (2002). Golden Sun Instruction Manual: Advice for Adepts. Nintendo. pp. 50–53.
  5. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Psynergy. Nintendo. p. 18.
  6. ^ "Psynergy List". Goldensun.rpgplanet.gamespy.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ Flowe, Doug (2001-12-08). "GBA Reviews: Golden Sun". armchairempire.com. Retrieved 2007-09-19.
  8. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Advice for Adepts. Nintendo. p. 51.
  9. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Djinn. Nintendo. p. 16.
  10. ^ a b "All Game Guide: Golden Sun". allgame.com. Retrieved 2007-09-20.
  11. ^ a b IGN Staff (2001). "Golden Sun Preview". IGN. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Shops, Inns, and Sanctums. Nintendo. p. 34.
  13. ^ Nguyen, Chase. "Golden Sun". allrpg.com. Retrieved 2007-09-20.
  14. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: The Arena. Nintendo. pp. 52–54.
  15. ^ a b Camelot, ed. (2002). Golden Sun Instruction Manual: Djinn and their Abilities. Nintendo. p. 19.
  16. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Character Classes. Nintendo. p. 32.
  17. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Tips. Nintendo. p. 50.
  18. ^ Camelot, ed. (2002). Golden Sun Instruction Manual: Dijinn. Nintendo. p. 44.
  19. ^ Camelot, ed. (2002). Golden Sun Instruction Manual. Nintendo. pp. Appendix A.
  20. ^ Male villager: The huge waterfall at the edge of the world is known as Gaia Falls. Camelot Software Planning (2003-04-14). Golden Sun: The Lost Age (Game Boy Advance). Nintendo.
  21. ^ Old male villager: Well, at least Gaia Falls will put an end to a few silly arguments. After all, if it's got an edge and you can fall off it, the world is clearly FLAT! Camelot Software Planning (2003-04-14). Golden Sun: The Lost Age (Game Boy Advance). Nintendo.
  22. ^ Camelot, ed. (2002). Golden Sun: A Forbidden Power Is Unleashed. Nintendo. pp. 5–6.
  23. ^ a b Camelot, ed. (2002). Golden Sun Instruction Manua: The Adepts. Nintendo. pp. 14–15.
  24. ^ Camelot, ed. (2002). Golden Sun Instruction Manua: Isaac's Antagonists. Nintendo. p. 15.
  25. ^ In-game text: Ages ago, or so the stories tell, the power of Alchemy ruled over the world of Weyard. Alchemy wrought the base elements of humanity into thriving civilizations, like lead into gold. But in time, man’s dreams gave birth to untold strife. Dreams of endless riches, of eternal life, of dominion over all that lived… Dreams of conquest and war. Camelot Software Planning (2003-04-14). Golden Sun: The Lost Age (Game Boy Advance). Nintendo.
  26. ^ Menardi: How could we have anticipated Sol Sanctum would unleash such fury? / Saturos: It’s a miracle that even the two of us were spared. / Menardi: That switch… It must have been a trap. / Saturos: But to think it could conjure up a storm this powerful! / Menardi:…Another demonstration of the awesome powers of Alchemy. / Saturos: Regardless, we must not fail the next time we challenge Sol Sanctum. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  27. ^ Dora: Where do you all plan to go today? / Garet: We're going to Mt. Aleph with Kraden. / Dora: Mountain climbing with Kraden, eh? Kids and their games... / Jenna: No! It's part of our studies... / Dora: Ah, yes... Alchemy. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  28. ^ Felix: I know I’ve caused you much grief, Jenna. It was a miracle that I survived that day… / Saturos: We are the ones who saved him. / Menardi: We saw him floating unconscious in the river as we passed. / Felix: I’ve been with them ever since… I’ve experienced a lot. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  29. ^ Saturos: You heard us... If you wish to save your friends, then give us the Elemental Stars! / Menardi: Do you accept our terms? / Isaac: Yes. / Kraden: No, Isaac! You must not give them the Elemental Stars! / Saturos: Why would you deny us? Don't you want your friends to be safe? Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  30. ^ The Wise One: The volcano will erupt... Without the power of the Elemental Stars to contain it, the magma flows freely once again, and this chamber is collapsing. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  31. ^ Saturos: Forget about them. They won’t make it out alive. / Menardi: But Saturos, there’s still a chance they might survive. / Saturos: Anything is possible… So what do you suggest we do? / Alex: We take this “Jenna” with us… If they survive, they will want her back. And if they want her back, they will bring us the Star. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  32. ^ The Wise One: The world will be exposed to the threat of Alchemy. / Garet: Alchemy? A threat? / The Wise One: It can be a dangerous power if it is misused… If the Elemental Stars ignite the flames of the four lighthouses, that power will be released. As long as the four lighthouses remain unlit… Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  33. ^ Ivan: Your quest has been on my mind ever since I left Vault. Remember? I read everything that happened in your minds. I couldn't just leave, not with all these terrible things happening. If I can't rescue Master Hammet, then I want to help you... Please, allow me to join your quest. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  34. ^ Mia: Well, I... Uh... I... I'll be joining Isaac on his quest. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  35. ^ Garet: It's too late! The lighthouse has already been lit! / Mia: It... It can't be! The beacon cannot be lit without the Mercury Star... Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  36. ^ Iodem: There were seven? Is this the same group you were following before? / Soldier 2: I'm certain of it. One of them must have been...Sheba. / Iodem: Sheba, you say... Is this true!? / Soldier 1: The scholar Kraden was protecting her. I'm sure it was Sheba... / Iodem: Did you hear that, Isaac? What do they want with Sheba? Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  37. ^ Saturos: I hope you don't think you've finished us off. / Mia: You may not be finished, but you can barely stand. / Menardi: Right now, yes... But we'll be back on our feet... as soon as we do THIS! / Saturos: (Throws the Venus Star into the Venus Lighthouse well) / Ivan: Oh, no! He threw the Elemental Star into the lighthouse! / Mia: How could this happen... We couldn't keep them from lighting the beacon! / Saturos: That's not all... The energy of the beacon will restore our power. Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  38. ^ Saturos: Heh heh... Felix is the least of your worries right now. / Mia: Oh my-they're glowing! / Menardi: It's time you learned what true power is! / Ivan: Their Psynergy is overflowing! / Saturos: Hya ha ha! It's too late to run! / Garet: Uh-oh... They're fusing! / Ivan: They've merged into one another! Everyone get back! Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  39. ^ Saturos: How... How... did we lose? / Menardi: We are superior in every way, but still we were defeated... Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  40. ^ Garet: We did it! We won! / Ivan: We beat them...but have we really won? / Isaac: Yes. / Ivan: Even though we couldn't stop the beacon from being lit? / Garet: What are you talking about? We did everything we could! Sure we couldn't save the Venus Lighthouse, but... We beat them! They're gone! You saw them fall down into the pit... So we don't have to worry about any more beacons being lit! / Mia: But Felix is gone, and he's taken Sheba... Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
  41. ^ Garet: But now we can sail the ship of the ancients! / Ivan: It certainly will aid us in our search for Jenna.Camelot Software Planning (2001-11-11). Golden Sun (Game Boy Advance). Nintendo.
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  44. ^ Louie the Cat (2004). "Rumor: Golden Sun for Gamecube?". Nintendo World Report. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  45. ^ "Golden Sun at Gamerankings.com". gamerankings.com. Retrieved 2007-09-25.
  46. ^ a b "Golden Sun at Metacritic". gamerankings.com. Retrieved 2007-09-25.
  47. ^ "Rotten Tomatoes review page". rottentomatoes.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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  49. ^ IGN Game Rankings review "Game Rankings- Golden Sun". Gamerankings.com. {{cite web}}: Check |url= value (help); Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  50. ^ Torres, Ricardo (2001-11-12). "Golden Sun for GBA- gamespot.com". gamespot.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  51. ^ "Golden Sun for GBA- Moby Games". mobygames.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  52. ^ Leeper, Justin (2002). "Game Informer Online". gameinformer.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  53. ^ "IGN Rankings". IGN.com. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  54. ^ Craig Harris (2006). "Top 25 Game Boy Advance Games of All Time". IGN.com. Retrieved 2007-03-18.