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Little King's Story

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Template:Future game

Little King's Story
Developer(s)Cing & Town Factory
Publisher(s)Marvelous Interactive XSEED (US)
Designer(s)Yasuhiro Wada (producer)
Yoshiro Kimura (design)
Youichi Kawaguchi (lead programmer)
Platform(s)Wii
Genre(s)Life Simulation
Role-playing game
Real-time strategy
God Game
Mode(s)Single-player

Little King's Story is an unreleased Wii game from the combined teams of Cing, Town Factory, and Marvelous Interactive. It will be published in America by XSEED sometime in the winter of 2008[1]

The player character is a timid boy named Corobo Bred who has found a mysterious crown which gives him the power to charm people and make them follow orders. As King of the Village, his goal is to grow the village and make his subjects happy. The design of the game will combine various simulation elements as well as real time and adventure elements. Yasuhiro Wada told CVG that the game will be a "single-player life-sim set in Europe".[2]

Development staff

Executive Producer: Yasuhiro Wada (Harvest Moon)
Producer: Yoshirou Kimura (Harvest Moon, Chulip)
Character Design: Hideo Minaba (Final Fantasy XII)
Monster Design: Kazuyuki Kurashima (Freshly-Picked Tingle's Rosy Rupeeland, Super Mario RPG: Legend of the Seven Stars)
Game Design: Norikazu Yasunaga (World Neverland)
Director: Youichi Kawaguchi (Dragon Quest VIII: Journey of the Cursed King)[3]
Composer: Yoko Shimomura (Kingdom Hearts series, Super Mario RPG: Legend of the Seven Stars)

References