Resident Evil – Code: Veronica
Resident Evil Code: Veronica | |
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Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom Eidos (EU) |
Designer(s) | Hiroki Katoh |
Platform(s) | Sega Dreamcast, PlayStation 2 Nintendo GameCube |
Release | February 3, 2000 (JP) February 29, 2000 (NA) May 26, 2000 (EU) |
Genre(s) | Survival horror |
Mode(s) | Single player |
Resident Evil Code: Veronica (Japanese: バイオハザード コード:ベロニカ, Biohazard Code: Veronica) is a game in the Resident Evil survival horror series originally released for the Sega Dreamcast in 2000.
The game is considered by many to be the true sequel to the original Resident Evil and Resident Evil 2 over the actual Resident Evil 3, taking place after the events of the second game, while featuring the return of a few major characters and unveiling crucial details about the Umbrella Corporation, despite the fact that it does not hold a numbered title. This was presumably due to a contractual obligation between Capcom and SCEI, which required for any of the numbered Resident Evil sequels to appear on a PlayStation console firsthand before being ported to a competitor's hardware.
Story
Template:Spoilers Set three months after the events of Resident Evil 2, the story begins with heroine Claire Redfield raiding one of Umbrella's headquarters. She ends up being pursued by the security team and is eventually taken captive and sent to a remote prison in Rockfort Island.
However, shortly after her imprisonment, the island is suddenly attacked by an unknown force and becomes contaminated with the T-Virus. During the outbreak, Claire is released from her cell by the jail guard (Rodrigo Juan Raval) and she teams up with fellow prisoner Steve Burnside. During their exploration of the nearby Military Facility, the two are hunted down by the head of the facility, Alfred Ashford.
Claire and Steve manage to find an escape plane, only to find out that the plane was programmed to land into Umbrella's secret laboratory in Antartica. Within the lab, Claire and Steven faces off agaisnt Alfred one last time, along with Nosferatu (a mutated Alexander Ashford, Alfred's father). While mortally injured during his struggle, Alfred manages to release his twin sister Alexia from cryogenic sleep. In the end, Claire and Steve end up being captured by Alexia.
The second half of the story begins with Claire's brother, Chris, arriving on Rockfort Island after receiving information about his sister's captivity. Immediately upon his arriving, Chris encounters an injured Rodrigo and is informed that Claire has already left the island and is in the lab in Antartica. While exploring the facility, Chris is confronted by his former commander, Albert Wesker. Wesker, revived and now working for one of Umbrella's competitors, fought Chris briefly and overpowered him before being interrupted by one of the facility's B.O.Ws.
Chris eventually found his way into the Antartica and was eventually reunited with Claire. Although, the two were briefly separated by Alexia again. While fighting Alexia, Claire finds Steve confined in a nearby hallway. Unfortunately, Steve was injected by the T-Veronica virus by Alexia and is transformed into a raging mutant. Steve does not survive the mutation and dies shortly after reverting back to normal. With Steve gone, Claire joins her brother in battle and with her help, Chris manages to defeat Alexia.
The two make their escape from the facility through a jet and vows to put an end to Umbrella once and for all.
Gameplay
Code: Veronica is the first Resident Evil game in the main series to use 3D backgrounds instead of the traditional pre-rendered ones (similar to the original Dino Crisis). Despite this, the camera does not follow the player around, but rather remains in a fixed angles similar to the previous games. However, two weapons in the game (a sniper rifle and a linear launcher) can be fired from the character's point of view and a first person view mode is available in the game's unlockable Battle Mode.
Gameplay remained largely unchanged from Resident Evil 2, although features from Resident Evil 3 (which was developed in tandem with Code: Veronica) are carried over to this game such as explosive oildrums and a 180 degrees turn.
The zapping system from Resident Evil 2 was reused in Code: Veronica. However, instead of playing two concurrent scenarios like in RE2, the player plays one long scenario as Claire in the first half and as Chris in the second half. All of Claire's items left in the item box will be available for Chris during his portion of the game.
Items from RE2, such as upgradable handgun parts and backpacks for larger item capacity are featured here, as well as new types of weapons such as crossbow arrows mixed with gun powder and Anti-BOW rounds for the grenade launcher. A unique feature of RECV is the inclusion of twin weapons, which the player character could equip on both hands, allowing the player to target two enemies at the same time.
Some of the more subtle improvements in RECV includes the addition of continues, allowing the player to retry a scene after a game over, and the ability to pick and use a healing herb when the iventory is full.
Packaging art
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Biohazard Code: Veronica
Sega Dreamcast
Japan, 2000 -
Biohazard Code: Veronica - Limited Edition
Sega Dreamcast
Japan, 2000 -
Resident Evil Code: Veronica
Sega Dreamcast
North America, 2000 -
Biohazard Code: Veronica - Complete Edition
Sega Dreamcast
Japan, 2001 -
Resident Evil Code Veronica - X
Playstation 2
Pal, 2001 -
Resident Evil Code Veronica - X
Playstation 2 Platnium Series
Pal, 2003 -
Resident Evil Code Veronica - X
Nintendo Gamecube
North America,2002 -
Resident Evil Code Veronica - X
Nintendo Gamecube
Pal,2002
Alternate versions
Resident Evil Code: Veronica X
A year after the release of original game, Capcom issued an updated version of the game titled Resident Evil Code: Veronica X (Biohazard Code: Veronica - Complete Edition in Japan). This version was first released in Japan on March 22, 2001 in Japan for the Dreamcast and PlayStation 2. The PlayStation 2 version was later released on August 22, 2001 in North America and on September 14 in PAL territories. The Dreamcast version was not released in these territories, presumably due to the decline and waning support for the Dreamcast at the time. The PlayStation 2 release initially came packaged with a Devil May Cry demo disc (a game originally conceived as a Resident Evil sequel). A GameCube version (ported from the Dreamcast release) was released in 2003.
RECVX featured over nine minutes of additional cutscenes, all involving antagonist Albert Wesker, who was given a minimal screen presence in the original version. There were three new scenes in all:
- A brief confrontation between Claire and Wesker in front of the Military Facility's entrance early during the game.
- A longer fight sequence between Alexia and Wesker.
- An extended ending in which Wesker fights Chris prior to escaping.
RECVX also contained more subtle differences such as different ending theme and a new hairstyle for Steve (presumably due to his likeness to actor Leonardo Dicaprio in the original). The Dreamcast release featured a different intro and allowed player to access Battle Mode right from the start (with all characters unlocked).
Wesker's Report
Packaged with the Japanese release of Complete Edition in Japan and sold as a pre-order bonus with Code: Veronica X in North America, Wesker's Report is a mockumentary which examines the events of the previous Resident Evil games from Wesker's perspective. The film reveals a few hidden plot insights from the first two games, although it contradicts the game themselves in certain points, leading some to dispute its canonity.
Resident Evil Survivor 2 - Code: Veronica
- Main article: Resident Evil Survivor 2 - Code: Veronica
A light gun game released in 2001, based on Code: Veronica developed by Namco in conjunction with Capcom. Originally released for the NAOMI 2 arcade hardware, it was ported to the PlayStation 2 to Japan, Singapore, Australia, and Europe.