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Organizational-dynamic game

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Organizational-dynamic games are games that teach and reflect the dynamics of organizations at the folloing 3 levels:

  • individual behavior (specific attitutes towards collaboration or knowledge sharing, competencies, character traits, motivation, change readiness, etc.)
  • group and network behavior (power and influence pattern, sub-group behavior, team dynamics as in Group-dynamic games, etc.)
  • cultural factors (specific values, dominant mental and behavioral models, etc.)

Organizational-dynamic games are usually designed for the specific purpose of furthering personal development and character building, particularly in addressing complex organizational situations, such as managing change and innovation diffusion in a company, helping people in the organization to introduce productive collaboration patterns, managing difficult meeting situations, etc.

They have a proven history in helping managers and decision makers in better understanding organizational dynamics, the diagnosis of organizational contexts, and the impact of organizational interventions (corresponding to the actions you can undertake in such a simulation to achieve a result (e.g. a change in attitude or behavior).

Games such as the EIS Simulation are starting to be used extensively in business schools such as MIT, Stanford, or INSEAD, as well as in large corporations.