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Chaotic Trading Card Game

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Chaotic Trading Card Game
Enter The Code
DesignersMartin Rauff,
Sam Murakami
(originally by Dracco Company Ltd. [1])
IllustratorsKhary Randolph [2] (original illustrator unknown)
PublishersChaotic USA and TC Digital Games
PlayersTwo Players
Setup timeVaries depending on size of game (Automatic for the Online Game)
Playing timeVaries depending on size of game
ChanceMedium
SkillsCard playing
Arithmetic
Basic Reading Ability

Chaotic is a Danish trading card game brought to the United States by Chaotic USA and 4Kids Entertainment, and distributed by TC Digital Games. It was released along with the open beta version of the online game on October 24 2007. The card game is also featured in the animated series of the same name.

Gameplay

The objective of the game is to eliminate all the creatures of the opposing player.

Card Types

There are five card types

  • Creature
  • Attack
  • Location
  • Battlegear
  • Mugic

Creatures

Creature cards are the cards that the players choose to make up their armies. These cards have four possible card background colors depending on what tribe they're in. They are subdivided into four different tribes, so far: Overworlders (Blue), UnderWorlders (Red), Danians (Brown)and Mipedians (Yellow). Creatures have abilities that are either innate, activated, or triggered:

  • Innate: These abilities are always in play
  • Activated: These abilities are only in play when the player choses to use them. These also usually have a cost of some sort.
  • Triggered: These abilities are in play once certain conditions are met.

Battlegear

Each creature on a team will be allowed to have 1 battlegear (contrary to the television show, where players may equip their creatures with spectral viewers and 1 other battlegear). Each creature may only use his or her own gear, so if the creature is destroyed in battle, both the creature and the battlegear card are discarded. Battlegear is placed under your creature face down. When the creature is engaged in a battle, the gear is flipped over and revealed.

Location Deck

Each player builds a 10-card location deck. Decks would be shuffled and placed face down. At the beginning of their turn, the player flips over the top card of their location deck. Location cards are used to determine Initiative (who attacks first in battle), either by Tribe or Discipline. If both creatures in battle are from the same Tribe or have the same score for the Discipline in question, then the attacking player has the initiative.

Attack Deck

Damage is dealt through the use of attack cards. Each player must have a 20-card attack deck, which is shuffled and placed face down. Players draw 2 attack cards at the beginning of the game, and always have at least 2 attack cards in their hand at all times. When it is a player's turn to "strike" they draw a third attack card and select one of the 3 attack cards to play. A player must play an attack card during each of their turns. Damage to creatures is calculated by the following equation.

Total Damage dealt with 1 attack card = Base Damage + Elemental Damage + Attack card Text Box Damage

+ Creature Card Text Box Damage + Battlegear Damage (If applicable) + Location Damage (If applicable):

The players then alternate striking each other creatures in a battle, starting with the creature that has the initiative. A Creature is defeated when it sustains a damage greater than or equal to its current energy.

Mugic

The number of mugic cards the player selects is based on the number of creatures on the battle team. Mugic cards are held in the player's hand with the attack cards. Mugic cards will either be tribe associated (meaning only one tribe can use them, and have the tribe color in the caption boxes), or they can be generic (meaning any tribe can use them). Creatures must have Mugic counters greater than or equal to the required cost on the Mugic card in order to use it.

Armies

Armies can be set up in one of seven different sizes: 1, 3, 6, 10, 15, 21, or 28 (although it could be bigger provided that the players have enough cards). The different sizes correspond to different degrees of difficulty. The smaller sizes (i.e 1, 3, 6) provide an "easy to play" match, suitable for novice players as there is relatively few decisions as to assign positions and battlegear to creatures, and selecting mugic cards. The larger sizes (i.e 15, 21, 28) are used for advance matches, as the players would have to decide the positions and battlegear for the large number of creatures, and the equally large number of mugic cards to be played, as well as having to decide which opposing creatures to attack. The players would then place these creatures face up in the formation of an inverted triangle (with the 'base' of the two triangles formed placed against each other).

  • Movement: One must move at least one creature per turn. Creatures can move into another space on the playing mat, except to those occupied by a creature belonging to the same player. When a creature's card is moved into a space already occupied by an opponent's creature, a battle occurs. Creatures can only be moved to the spaces closest to them. Some creatures have effects on their movement or are able to attack creatures multiple spaces away.
  • Bursts: Bursts occur when a player plays an attack card, mugic card, or a Creature or Battlegear's trigger abilities are activated. Once a burst has started players alternate adding to the burst with their own abilities or effects. Once both players agree to stop adding to the burst, the effects are resolved starting from the last card effect or ability down to the card that started the burst.

Other rules

  • The Rule of Two: The rule that you cannot have more than two of any kind of card in a deck. Some cards have been labeled 'unique' and only one can be in the player's deck. An example of this is a Maxxor or Chaor card.
  • Mixed Armies: The rule in which certain cards cannot be put in a mixed army, for example, Chaor cannot be in an army with Mipedians and Danians, or Maxxor cannot be in an Underworld army, so on and so forth.
  • Variations from the original rules[3]: There are very little differences between the official rules and the rules of the OCG. The OCG had a deck composed only of cards with the discipline symbols on them called the "Discipline Deck". The attacking player turns over the top card of the "Discipline Deck" to determine the type of contest between the opposing creatures. The creatures's discipline stats are enhanced or reduced by the battlegear attached, or the location. The players then draw "Power Cards" that have multiples of five printed on the cards. The players take turns to draw power cards which reduces the stat of the selected discipline of the opposing creature. The first player to reduce the selected stat of the opponent's creature to zero is the winner of the battle. These battles continue until one player has defeated all of his or her opponent's creatures.

Card Rarities

The rarity of cards can be found through checking the "Chaotic symbol" at the upper right hand corner of each card.

  • Common: This is shown with a black Chaotic symbol.
  • Uncommon: This is shown with a green Chaotic symbol.
  • Rare: This is shown with a gold Chaotic symbol.
  • Super Rare: This is shown with a silver Chaotic symbol.
  • Ultra Rare: This is shown with a silver Chaotic symbol with the word "Ultra" written under it.
  • Mega Rare it says **** on the bottom of the red symbol

Online Game

Chaotic Online
Developer(s)4Kids Entertainment, TC Digital Games, Chaotic USA
Publisher(s)Chaotic USA
Designer(s)Martin Rauff,
Sam Murakami
(originally Dracco)
Platform(s)Microsoft Windows [4]
ReleaseUnited StatesCanada October 2007
EuropeUnited KingdomAustraliaNew Zealand 2008
Genre(s)Fantasy, Science Fiction, Trading Card Game,MMOTCG, TV tie-in, Campaign/Battle Card Driven, Hand Managment

There is an online version of the game, which is in sync with the material card game. Each card has a 12-digit alphanumeric code to upload it to a player's online deck. It allows you to trade, battle, build creature armies, read the lore of the game and more. However, some promotional cards are not allowed to be uploaded.

Like other online games, there may be issues with online safety, and account hacking. 4Kids Entertainment claims that it is safe, but it is unknown what technology they use or how effective it is.

Organized play

There are three ways to participate in Chaotic TCG tournaments. The first one is somewhat traditional, as it involves going to the retailer and playing using the physical cards. The second method is going online and participate in the online tournaments. The third is a combination of both, where the certain retailers offer their own online tournaments that can only be played at the retailer's store. When players win in tournaments they receive "tournament points" that allow access to special features in the online game.

Product information

Booster packs

Like most trading card games, booster packs are sold to distribute cards. The booster packs of this game contain nine cards per pack, which includes two foil cards. The current MSRP for the booster packs is $3.99. Two covers were originally made, one with Blugon and Khugar on it, and the other with Ibiaan and Siado. Booster pack expansions have been released since the original release of the game. The expansions, Zenith of the Hive (revolving mostly around the insect-like Danians and Illexia, The Danian queen), and Silent Sands (the most recent expansion) introduce new cards for new Creatures, BattleGear, Locations, Attacks, Mugic, and Effects including assimilated creatures, Danian versions of old creatures. The covers for the Zenith of the Hive set are Kelvedran and Illexia, while the covers for Silent Sands will feature Melke and Gnarlus.

A third expansion set is expected to be released in August 2008, called M'arralian Invasion. It will include new versions of other cards. Frafdo becomes Frafdo The Hero and Nauthilax gets a new look. 2 other cards are the Open Doors of the Deepmines and the Aerodrome from the episode "The Thing About Bodal".[5]

Starter decks

There are two starter decks for this game, "Dawn of Perim: Overworld" and "Dawn of Perim: Underworld". As their names suggests, the decks will contain only one type of creature cards with corresponding mugic cards, location cards. Each starter deck contains: 52 cards (although only 48 cards would actually be used to play the game), with two nongame cards within the 52 cards; rulebook, and gamemat. With the release of the M'arralin Invaision set, 4 decks, one for each tribe, will be released[when?].

Promo cards

Two promotional cards, Rothar and Blugon creature cards, were given out at the New York Comic Con. The Chaotic Prima Official Game Guide, will also include a promotional Raimusa card.

Giant Promo cards were given away at FanExpo 2007 to those who were interested in Chaotic.

In 2008, new Antidaeon promo cards were given at some 2008 events which featured chaotic.

Demo Decks

Chaoticgame.com announced that two demo decks, playmats, and a rulebook can be provided free at the Chaotic Website in PDF format to give players a chance to learn and play the game before purchase. The demo cards have no chaotic code- thus cannot be submitted online- and have a "DEMO" watermark over each card's image.

Notable players

Arthur "Samuel" Murakami - Game Master at New York Comic Con 2007, appeared in his cartoon form in the first episode of the Chaotic TV series.

Reception

Although new, Chaotic shows a new spin to the old Trading card game[clarification needed]. Currently, the number of people playing Chaotic is over 100,000[citation needed] and continues to grow at a rapid pace.

References

  1. ^ Investor's Business Daily: Breaking News
  2. ^ : : K h a r u p t . c o m : :
  3. ^ v3
  4. ^ Minimum System Requirements - Chaotic Game Forums
  5. ^ [www.tcdent.com "TC Digital"]. Retrieved 2008-06-27. {{cite web}}: Check |url= value (help) Tc Digital's website