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This is an old revision of this page, as edited by Zen tom (talk | contribs) at 17:48, 18 October 2005 (Too technical?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Shouldnt this be moved to Parallax Scrolling ?

Agree. - furrykef (Talk at me) 05:43, 22 Mar 2005 (UTC)

Too technical?

I've moved this from Parallax scroll. However, I'm feeling that this article seems a little too technical, and I'm having some difficulty understanding how this works. Could anybody makes this a little more clear? Oklonia 00:27, 12 Apr 2005 (UTC)

The "layer way" of parallax scrolling is a method of suggesting three dimensions during animation by having objects that are farther away scroll slower than objects in front of them. For a Flash example of this, check out http://joesparks.shockwave.com/production/productionnote_02.htm. Not sure about the "raster way" though. CHz 04:08, 14 Apr 2005 (UTC)
I just finished adding a boatload of background information that should help explain the techniques. --Damian Yerrick 05:19, 8 May 2005 (UTC)[reply]
I think that while the use of raster techniques, was highly prevalent in the early days of computer animation - it's not really relevant to this article. The right place for raster interrupt techniques is in a specialised area or article directly related to 8-bit computing. They are interesting and important things to be documented, and they could be linked to from here in a 'Implementing Parallax Scrolling in Early Graphical Computer Systems' style link - but the information isn't directly related to the topic at hand. zen_tom 14:47, 18 October 2005

Parallax scrolling and Pseudo-3D merging?

I just made major edits on Pseudo-3D. Parallax scrolling and Pseudo-3D are not synonymous. Parallax scrolling is "moving the camera vertically or horizontally, with different layers moving at different speed, therefore giving the feeling of depth". Pseudo-3D is any illusion that gives you the depth perception you usually get by the true geometric rules of a threedimensional world has while only making this illusions with concepts and rules of a twodimensional world.

Therefore I would say, Parallax scrolling is a subfield of Pseudo-3D. Yet, parallax scrolling is of such great importance to cartoons, computer games etc. that I would prefer to have a separate article for it. --Abdull 12:51, 16 September 2005 (UTC)[reply]