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Gran Turismo (series)

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Logo for Gran Turismo
Logo for Gran Turismo

Gran Turismo (GT) is a racing video game series developed by Polyphony Digital for the PlayStation, PlayStation 2, and PlayStation Portable gaming systems. The producer for all four games is Kazunori Yamauchi. Gran Turismo is partially responsible for the US introduction of cars once available only in Japan and other right hand drive markets, such as the Subaru Impreza WRX, Mitsubishi Lancer Evolution series, and the 2008 debut of the Nissan Skyline GT-R, possibly under Nissan's luxury brand Infiniti. The game has also increased US awareness of such companies as Aston Martin, Ruf, Venturi, and Alfa Romeo.

The appeal of the Gran Turismo series is largely due to the meticulous detail evident in the simulation of driving and racing the licensed vehicles in the game. Every car sounds and handles according to real-life driving impressions. Vehicle tuning is similarly realistic, suspension settings affecting handling as they do in motorsports. Although Gran Turismo has a beer-and-pretzels arcade mode, the real heart of the series is its simulation mode, which guides the player through a circuit of increasingly difficult events—building up their cash, skill, and stable of cars all the while.

Although Gran Turismo is widely considered the best racing simulation available for the PS1 and PS2, it is not without its drawbacks. For example, the game contains no damage-modeling whatsoever—partly due to licensing agreements prohibiting car damage and partly due to the fact (as observed by developers) that many collisions during normal gameplay would completely destroy the cars involved. This lack of damage modeling has prompted many players to quip, "Who needs brakes? That's what my opponents are for!" Indeed, using the AI cars as impromptu barriers is a time-honored Gran Turismo tactic. This does not, however, undermine the realistic physics in simulating the actual driving.

Additional problems include the presence of only five AI cars in any given race, and the apparent lack of demonstrable "intelligence" in the driving abilities of the AI cars. The sparse number of cars creates a lack of variety and excitement in races; generally the five cars travel in close proximity, and if the player's car is even slightly faster than the AI, then there will be little dicing with the AI drivers, as the player drives off into the distance after the first corner. On the infrequent occasions the player does contest the AI for position, he/she often finds that the AI seems not to be cognizant that the player's car is even there, usually driving into the player from the side or from behind in an instinctive effort to keep on the racing line.

Also, there are certain glaring vehicle omissions (despite a vehicle count of more than 700 in GT4), likely due to an inability to get the licenses which are currently held by EA; there are no Ferraris, Lamborghinis, or Porsches to be found (although Ruf, which is available, builds its cars on Porsche chassis). Another aspect of the game that has been criticized is that many of the cars are variants of the same Japanese sports cars; there are 48 varieties of Nissan Skylines and 20 Mitsubishi Lancer Evolutions.

The Gran Turismo series has been wildly popular over its lifetime, appealing to an audience spanning from the casual gamer across the spectrum to proponents of comparatively hyper-realistic PC racing sims.


Gran Turismo

For the original PlayStation. Gran Turismo contains eleven courses, three endurance courses, and multiple time-trial events. The game's simulation mode is not as fleshed out as in later releases, and the structure is really sort of formless, but the basic features of the game are present, including the ability to win vehicles for your garage by winning certain events. Also introduced the license-testing system, which qualifies the player to compete in certain events. The player starts with a certain number of credits, which are used to purchase used or new vehicles from a number of manufacturer-specific shops (e.g., one sells only Toyotas, one sells only Mitsubishis, and so on), or from one of 3 used car dealers, and then can tune his/her car at the appropriate parts store for best performance on the circuit. Players may apply prize money won in events to further tuning their existing car or buying a new one. Certain events are open only to particular vehicles, or to drivers with a particular license earned. The opening song for the US version is a remix of a Manic Street Preachers song by the Chemical Brothers.

The North American version of the game itself had a small selection of songs, none of which can be turned off. these include 'Lose Control' by ASH From the album 1977, 4 songs from the Swim Era of Feeder (Chicken On A Bone Reworked instrumental, Shade Instrumental, Tangerine Instrumental and Sweet 16).

Gran Turismo 2

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Gran Turismo 2 on the PlayStation (screenshot)

Also for the original PlayStation. Gran Turismo 2 (GT2) contains 22 courses, 6 endurance courses, and the first rally event courses, including the famous Pikes Peak hill-climb course. GT2 comes on two discs: an arcade disc and a simulation disc, of which the simulation disc has a "scratch and sniff" cover, which dissappeared when the game joined the Platinum range of best-selling games. The separate discs are testament to the amount of depth added to the simulation mode in GT2, nearly doubling the number of available vehicles, adding new tracks, and structuring the events in a more logical fashion. GT2 also reorganizes the license system accordingly and keeps track of the player's completion percentage. The game itself bears nearly 650 licensed automobiles. Early releases were noted for having many glitches.

Gran Turismo 2000

Gran Turismo 2000 is the early name of Gran Turismo 3, shown in E3 2000/2001. The name was changed because the game was delayed and could not be launched in that year.

Gran Turismo 3: A-Spec

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Gran Turismo 3 on the PlayStation 2

The first version for PlayStation 2 had vastly enhanced graphics. Taking advantage of the new platform, Gran Turismo 3: A-Spec (GT3) introduced a number of elements to gameplay. For instance, oil changes become a necessity, and your vehicle's performance degrades noticeably if you leave the old oil in too long. GT3 also introduced a new super license, designed for the budding Formula One racers in all of us. The simulation mode is organized quite logically when compared to the first two games, giving GT3 a real sense of structure and progress. In addition, the car shops are now organized by country and then by manufacturer—far more intuitively than the contrived East City/West City method used in GT2. On the downside, far fewer vehicles are available in GT3 than GT2, a casualty of the improved graphics, the desire to package the game on a single DVD, and the fact that it was released early in the PlayStation 2's lifespan. Gran Turismo 3: A-Spec was a massive commercial success for Sony in Japan, Europe, and North America—easily its best-selling racing game. The third game of the series is considered by game reviewers and players as one of the best racing games ever made. GT3 frequently appears on 'top 100 lists' (like IGN's Top 100) as one of the greatest games ever made.

Gran Turismo Concept: 2001 Tokyo

Released only in Japan in January 2002, as add-on, with Japanese cars only which are based on Tokyo Motor Show and a new track: Autumn Ring (from first Gran Turismo).

Gran Turismo Concept: 2002 Tokyo-Seoul

Released only in Korea on April 9, 2002, this game featured Korean cars from Hyundai for the very first time. This game was based largely on the Gran Turismo Concept: 2001 Tokyo Collection and served as a launch pad for Sony Computer Entertainment Korea's Playstation 2 launch in Korea.

Gran Turismo Concept: 2002 Tokyo-Geneva

Released in Europe and Japan (Japanese version DVD-9) in July 2002, this the most complete "Concept" version, giving all cars from others two previous versions adding a total of 65 new cars. The japanese version has a Tokyo Motor Show documentary.

Gran Turismo 4 and demos

Gran Turismo 4 Prologue

This is a demo released in the end of 2003, at a low price and featuring a rally track set in the Grand Canyon. This game is included with a customised Ceramic White PlayStation 2 console in Japan, called the "Racing Pack".

Toyota Prius demo disc

In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. The demo disc featured only two cars, namely the Prius and the Toyota MTRC concept car. Two tracks were included, Fuji Speedway 90's and Grand Canyon, but each was limited to two minutes of play time. Toyota stopped offering the demo discs when the requests for the marketing brochure became disproportional to the real interest in their cars. The disc became a collectible item for Prius owners and is still sometimes available via auction at eBay.

Gran Turismo 4

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Gran Turismo 4 (GT4) is the most realistic and comprehensive game of the series, with the greatest number of tracks and cars available. There are at least 700 different cars in the game (although it should be pointed out that this list includes cars with multiple small variations, such as 20 Subaru Imprezas, 25 Mitsubishi Lancers, and 48 Nissan Skylines) and over 50 racetracks. Features new to the series include the ability to install aerodynamic spoilers to increase downforce, the ability for tuned or racing cars to spit flames from unburnt fuel through their exhausts, and the controversial inclusion of nitrous oxide. There are also new Photo and B-spec Modes to cater for a wider variety of car enthusiasts.

The game was released for PlayStation 2 on December 28, 2004 in Asia, February 22, 2005 in the United States and March 9, 2005 in Europe. A version for PlayStation Portable, titled Gran Turismo 4 Mobile (or GT4 Mobile), is currently in development. An online component, originally intended, was removed. However, while there is a lack of online features, the NTSC version of the game has the option of being displayed in 1080i HDTV resolution. It is the first game for the PlayStation 2 that can be displayed in this resolution—and one of only a handful of games available for any current console to do so. The final version was released in DVD-9 format.

In addition, the physics and AI have been completely reworked. The AI for the opposing cars can now be adjusted by the user with up to 10 settings in B-spec mode. GT4 is also the first game in the series to model the drivers of the vehicles, which allows for convertibles to be driven with the top down, and the inclusion of antique automobiles such as open-top early Daimler-Benz Motor Wagen and Ford Model T.

Also, pickup trucks (like the Ford F150 SVT Lightning and Dodge Ram) were featured for the first time on GT4, and new models were added, like the 1987 Buick GNX and both the 1964 and 2004 versions of the Pontiac GTO.

The most significant improvement of GT4 over previous offerings, for most, has likely been the evolution in the physics. Players must learn even more about the subtleties of real life racing in order to be able to drive effectively in the game compared to previous racing games. However, traction and stability controls remain available to provide realistic driving aids for relative beginners while they learn by completing various licence tests.

Licence tests have been an integral part of GT games. Completing higher levels of tests will let the player gain entry to harder races, where victory earns more prize credits and faster, rarer prize cars. This in turn gives the player a better chance of winning the numerous other races as, the money earned will allow for upgrading existing cars in the garage, or buying faster and more expensive cars.

An advanced player will be able to judge his performance by the realistic lap times. According to the developers, a professional driver was invited to set times using the same car on the Nurburgring Nordschleife circuit, and the GT4 lap times were within 2% of the real life equivalent.

Vision Gran Turismo

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Screenshot of Vision Gran Turismo

Speaking at a recent Japanese event, Polyphony Digital head-honcho Kazunori Yamauchi confirmed that he expects to see real-time damage in the next installment of Vision Gran Turismo (official name) on the PlayStation 3.

Talking with Eurogamer a while back, Yamauchi briefly mentioned that GT4 will be the last Gran Turismo game on the PlayStation 2, and he has now made it fairly clear that a next-gen version of GT5 is on the boards.

Vision Gran Turismo as suggested from the official PS2-engine created video material and also visible in the Vision Gran Turismo picture featured at Wikipedia, will feature more than the previously limit of 6 cars in one race at one time. Enthusiast have counted around 20 cars in one race at one time. There has been no evidence of fuel control as of yet, as in pit-stops and such. Though the pit-stops now are much more realistic.

See also