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Red Orchestra: Combined Arms

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This is an old revision of this page, as edited by Joeygil (talk | contribs) at 17:05, 20 December 2005. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Red Orchestra: Combined Arms is a total conversion for Unreal Tournament 2004 and previously for Unreal Tournament 2003 by Tripwire Interactive, set on the Eastern Front during World War II. It is notable for its emphasis on realism, in comparison to other WW2-based FPSs. Unlike most FPSs, there is little on-screen information. There is no "crosshair"; instead, the player must aim down simulated iron sights, compensating for the breathing of the character and natural sway from holding the gun. Also, the player must keep track of their ammo usage mentally, and their health status is only represented with three levels: Healthy, Wounded and Dead. Often a single bullet can kill instantly. However, there is currently a bug where no matter how your gun sways, if you are sighted in, the bullet will hit dead center, which encourages cheating. It was awarded the "Grand Prize" in the Make Something Unreal mod competition, run by nVidia and Epic Games. The prize was a free license for the Unreal 2.5 and 3.0 game engine (Unreal engine).

On 21 November, 2005, it was annonced that Red Orchestra will be availible for Steam distribution, in the form of Red Orchestra: Ostfront 41-45 sometime in the near future. Visit the official sites below for all the latest info and developments in Ostfront 41-45.

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