Jump to content

Playing card

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 80.102.0.10 (talk) at 09:21, 29 December 2005 (Playing card symbols in Unicode). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Set of 52 playing cards
Some typical Anglo-American playing cards.

A playing card is a typically hand-sized rectangular (in India, round) piece of heavy paper or thin plastic used for playing card games. A complete set of cards is a pack or deck. Playing cards are often used as props in magic tricks, as well as occult practices such as cartomancy, and a number of card games involve (or can be used to support) gambling. As a result, their use sometimes meets with disapproval from some religious groups (such as conservative Christians). They are also a popular collectible (as distinct from the cards made specifically for collectible trading card games). Specialty and novelty decks are commonly produced for collectors, often with political, cultural, or educational themes. One side of each card (the "front" or "face") carries markings that distinguish it from the others and determine its use under the rules of the particular game being played, while the other side (the "back") is identical for all cards, usually a plain color or abstract design. In most games, the cards are assembled into a "deck" (or "pack"), and their order is randomized by a procedure called "shuffling" to provide an element of chance in the game.

History

Early history

The origin of playing cards is obscure, but it is almost certain that they began in China after the invention of paper. Ancient Chinese "money cards" have four "suits": coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads of strings, and tens of myriads. These were represented by ideograms, with numerals of 2-9 in the first three suits and numerals 1-9 in the "tens of myriads". Wilkinson suggests in The Chinese origin of playing cards that the first cards may have been actual paper currency which were both the tools of gaming and the stakes being played for. The designs on modern Mahjong tiles and dominoes likely evolved from those earliest playing cards. The Chinese word p'ai is used to describe both paper cards and gaming tiles.

The time and manner of the introduction of cards into Europe are matters of dispute. The 38th canon of the council of Worcester (1240) is often quoted as evidence of cards having been known in England in the middle of the 13th century; but the games de rege et regina there mentioned are now thought to more likely have been chess. If cards were generally known in Europe as early as 1278, it is very remarkable that Petrarch, in his dialogue that treats gaming, never once mentions them. Boccaccio, Chaucer and other writers of that time specifically refer to various games, but there is not a single passage in their works that can be fairly construed to refer to cards. Passages have been quoted from various works, of or relative to this period, but modern research leads to the supposition that the word rendered cards has often been mistranslated or interpolated.

It is likely that the ancestors of modern cards arrived in Europe from the Mamelukes of Egypt in the late 1300s, by which time they had already assumed a form very close to those in use today. In particular, the Mameluke deck contained 52 cards comprising four "suits": polo sticks, coins, swords, and cups. Each suit contained ten "spot" cards (cards identified by the number of suit symbols or "pips" they show) and three "court" cards named malik (King), nā'ib malik (Viceroy or Deputy King), and thānī nā'ib (Second or Under-Deputy). The Mameluke court cards showed abstract designs not depicting persons (at least not in any surviving specimens) though they did bear the names of military officers. A complete pack of Mameluke playing cards was discovered by L.A. Mayer in the Topkapi Sarayi Museum, Istanbul, in 1939; this particular complete pack was not made before 1400, but the complete deck allowed matching to a private fragment dated to the twelfth or thirteenth century. There is some evidence to suggest that this deck may have evolved from an earlier 48-card deck that had only two court cards per suit, and some further evidence to suggest that earlier Chinese cards brought to Europe may have travelled to Persia, which then influenced the Mameluke and other Egyptian cards of the time before their reappearance in Europe.

It is not known whether these cards influenced the design of the Indian cards used for the game of Ganjifa, or whether the Indian cards may have influenced these. Regardless, the Indian cards have many distinctive features: they are round, generally hand painted with intricate designs, and comprise more than four suits (often as many as twelve).

Spread across Europe and early design changes

In the late 1300s, the use of playing cards spread rapidly across Europe. The first widely accepted references to cards are in 1371 in Spain, in 1377 in Switzerland, and, in 1380, they are referenced in many locations including Florence, Paris, and Barcelona. A Paris ordinance dated 1369 does not mention cards; its 1377 update includes cards. In the account-books of Johanna, duchess of Brabant, and her husband, Wenceslaus of Luxemburg, there is an entry dated May 14, 1379 as follows: "Given to Monsieur and Madame four peters, two forms, value eight and a half moutons, wherewith to buy a pack of cards". An early mention of a distinct series of playing cards is the entry of Charles or Charbot Poupart, treasurer of the household of Charles VI of France, in his book of accounts for 1392 or 1393, which records payment for the painting of three sets or packs of cards, which were evidently already well known.

It is clear that the earliest cards were executed by hand, like those designed for Charles VI. However, this was quite expensive, so other means were needed to mass-produce them. It is possible that the art of wood engraving, which led to the art of printing, developed because of the demand for implements of play. If the assumption is true that the cards of that period were printed from wood blocks, the early card makers or cardpainters of Ulm, Nuremberg, and Augsburg, from about 1418 to 1450, were most likely also wood engravers.

Many early woodcuts were colored using a stencil, so it would seem that the art of depicting and coloring figures by means of stencil plates was well known when wood engraving was first introduced. No playing cards engraved on wood exist whose creation can be confirmed as early 1423 (the earliest-dated wood engraving generally accepted). However, in this period professional card makers were established in Germany, so it is probable that wood engraving was employed to produce cuts for sacred subjects before it was applied to cards, and that there were hand-painted and stencilled cards before there were wood engravings of saints. The German Brief maler or card-painter probably progressed into the wood engraver; but there is no proof that the earliest wood engravers were the card-makers.

The Europeans experimented with the structure of playing cards, particularly in the 1400s. Europeans changed the court cards to represent European royalty and attendants, originally "king", "chevalier", and "knave" (or "servant"). Queens were introduced in a number of different ways. In an early surviving German pack (dated in the 1440s), Queens replace Kings in two of the suits as the highest card. Throughout the 1400s, 56-card decks containing a King, Queen, Knight, and Valet were common. Suits also varied; many makers saw no need to have a standard set of names for the suits, so early decks often had different suit names (though typically 4 suits). The cards manufactured by German printers used the suits of hearts, bells, leaves, and acorns still present in Eastern and Southeastern German decks today used for Skat and other games. Later Italian and Spanish cards of the 15th century used swords, batons, cups, and coins. It is likely that the Tarot deck was invented in Italy at that time, though it is often mistakenly believed to have been imported into Europe by Gypsies. While originally (and still in some places, notably Europe) used for the game of Tarocchi, the Tarot deck today is more often used for cartomancy and other occult practices. This probably came about in the 1780s, when occult philosophers mistakenly associated the symbols on Tarot cards with Egyptian hieroglyphs.

The four suits (hearts, diamonds, spades, clubs) now used in most of the world originated in France, approximately in 1480. These suits have generally prevailed because decks using them could be made more cheaply; the former suits were all drawings which had to be reproduced by woodcuts, but the French suits could be made by stencil. The trèfle, so named for its resemblance to the trefoil leaf, was probably copied from the acorn; the pique similarly from the leaf of the German suits, while its name derived from the sword of the Italian suits. It is not derived from its resemblance to a pike head, as commonly supposed. In England the French suits were used, and are named hearts, clubs (corresponding to trèfle, the French symbol being joined to the Italian name, bastoni), spades (corresponding to the French pique, but having the Italian name, spade=sword) and diamonds. This confusion of names and symbols is accounted for by Chatto thus:

"If cards were actually known in Italy and Spain in the latter part of the 14th century, it is not unlikely that the game was introduced into this country by some of the English soldiers who had served under Hawkwood and other free captains in the wars of Italy and Spain. However this may be, it seems certain that the earliest cards commonly used in this country were of the same kind, with respect to the marks of the suits, as those used in Italy and Spain."

Court cards have likewise undergone some changes in design and name. Early court cards were elaborate full-length figures; the French in particular often gave them the names of particular heroes and heroines from history and fable. A prolific manufacturing center in the 1500s was Rouen, which originated many of the basic design elements of court cards still present in modern decks. It is likely that the Rouennais cards were popular imports in England, establishing their design as standard there, though other designs became more popular in Europe (particularly in France, where the Parisian design became standard). Rouen courts are traditionally named as follows: the kings of spades, hearts, diamonds, and clubs are David, Alexander, Caesar, and Charles (Charlemagne), respectively. The knaves (or "jacks"; French "valet") are Hector (prince of Troy), La Hire (comrade-in-arms to Joan of Arc), Ogier (a knight of Charlemagne), and Judas Maccabeus (who led the Jewish rebellion against the Syrians). The queens are Pallas (warrior goddess; equivalent to the Greek Athena or Roman Minerva), Rachel (biblical mother of Joseph), Argine (the origin of which is obscure; it is an anagram of regina, which is Latin for queen), and Judith (from Book of Judith). Parisian tradition uses the same names, but assigns them to different suits: the kings of spades, hearts, diamonds, and clubs are David, Charles, Caesar, and Alexander; the queens are Pallas, Judith, Rachel, and Argine; the knaves are Ogier, La Hire, Hector, and Judas Maccabee. Oddly, the Parisian names have become more common in modern use, even with cards of Rouennais design.

Later design changes

In early games the kings were always the highest card in their suit. However, as early as the late 1400s special significance began to be placed on the nominally lowest card, now called the Ace, so that it sometimes became the highest card and the Two, or Deuce, the lowest. This concept may have been hastened in the late 1700s by the French Revolution, where games began being played "ace high" as a symbol of lower classes rising in power above the royalty. The term "Ace" itself comes from a dicing term in Anglo-Norman language, which is itself derived from the Latin as (the smallest unit of coinage). Another dicing term, trey (3), sometimes shows up in playing card games.

Corner and edge indices appeared in the mid-1800s, which enabled people to hold their cards close together in a fan with one hand (instead of the two hands previously used). Before this time, the lowest court card in an English deck was officially termed the Knave, but its abbreviation ("Kn") was too similar to the King ("K"). However, from the 1600s on the Knave had often been termed the Jack, a term borrowed from the game All Fours where the Knave of trumps is termed the Jack. All Fours was considered a low-class game, so the use of the term Jack at one time was considered vulgar. The use of indices changed the formal name of the lowest court card to Jack.

This was followed by the innovation of reversible court cards. Reversible court cards meant that players would not be tempted to make upside-down court cards right side up. Before this, other players could often get a hint of what other players' hands contained by watching them reverse their cards. This innovation required abandoning some of the design elements of the earlier full-length courts.

The joker is an American innovation. Created for the Alsatian game of Euchre, it spread to Europe from America along with the spread of Poker. Although the joker card often bears the image of a fool, which is one of the images of the Tarot deck, it is not believed that there is any relation. In contemporary decks, one of the two jokers is often more colorful or more intricately detailed than the other, though this feature is not used in most card games. The two jokers are often differentiated as "Big" and "Little," or more commonly, "Red" and "Black." In many card games the jokers are not used. Unlike face cards, the design of jokers varies widely. Many manufacturers use them to carry trademark designs.

In the twentieth century, a means for coating cards with plastic was invented, and has taken over the market, producing a durable product. An example of what the old cardboard product was like is documented in Buster Keaton's silent comedy The Navigator, in which the forlorn comic tries to shuffle and play cards during a rainstorm.

Alleged symbolism

Popular legend holds that the composition of a deck of cards has religious, metaphysical or astronomical significance: typical numerological elements of the explanation are that the four suits represent the four seasons, the 13 cards per suit are the 13 phases of the lunar cycle, black and red are for day and night, and finally, if the value of each card is added up - and 1 is added, which is generally explained away as being for a single joker - the result is 365, the number of days in a year. The context for these stories is sometimes given to suggest that the interpretation is a joke, generally being the purported explanation given by someone caught with a deck of cards in order to suggest that their intended purpose was not gambling (Urban Legends Reference Pages article).

Playing cards today

See also Suit (cards)

Anglo-American

The primary deck of fifty-two playing cards in use today, called Anglo-American playing cards, includes thirteen ranks of each of the four English suits, spades (), hearts (), diamonds () and clubs (), with reversible Rouennais court cards. Each suit includes an ace, depicting a single symbol of its suit; a king, queen, and jack, each depicted with a symbol of its suit; and ranks two through ten, with each card depicting that many symbols (pips) of its suit. Two (sometimes one or four) Jokers, often distinguishable with one being more colorful than the other, are included in commercial decks but many games require one or both to be removed before play. Modern playing cards carry index labels on opposite corners (rarely, all four corners) to facilitate identifying the cards when they overlap.

The fanciful design and manufacturer's logo commonly displayed on the Ace of Spades began under the reign of James I of England, who passed a law requiring an insignia on that card as proof of payment of a tax on local manufacture of cards. Until August 4, 1960, decks of playing cards printed and sold in the United Kingdom were liable for taxable duty and the Ace of Spades carried an indication of the name of the printer and the fact that taxation had been paid on the cards. The packs were also sealed with a government duty wrapper.

Though specific design elements of the court cards are rarely used in game play, a few are notable. The jack of spades and jack of hearts are drawn in profile, while the rest of the courts are shown in full face (the exception being the King of Diamonds), leading to the former being called the "one-eyed" jacks. When deciding which cards are to be made wild in some games, the phrase, "acey, deucey, one-eyed jack," is sometimes used, which means that aces, twos, and the one-eyed jacks are all wild. Another such variation, "deuces, aces, one-eyed faces," is used to indicate aces, twos, the jack of hearts, the jack of spades, and the king of hearts are wild. The king of hearts is shown with a sword behind his head, leading to the nickname "suicide king". The King of Diamonds is armed with an ax while the other three kings are armed with swords. The king of Diamonds is sometimes referred to as "the man with the ax" because of this. The Ace of Spades, unique in its large, ornate spade, is sometimes said to be the death card, and in some games is used as a trump card. The Queen of Spades appears to hold a scepter and is sometimes known as "the bedpost queen."

There are theories about who the court cards represent. For example, the Queen of Hearts is believed by some to be a representation of Elizabeth of York - the Queen consort of King Henry VII of England. However the Kings, Queens and Jacks of standard Anglo/American cards do not represent anyone. They stem from designs produced in Rouen before 1516 and by 1540-67 these Rouen designs show well-executed pictures in the court cards with the typical court costumes of the time. In these early cards the Jack of Spades, Jack of Hearts and the King of Diamonds are shown from the rear, with their heads turned back over the shoulder so that they are seen in profile. However the Rouen cards were so badly copied in England that the current designs are gross distortions of the originals.

Other oddities such as the lack of a moustache on the King of Hearts also have little significance. The King Of Hearts did originally have a moustache but it was lost by poor copying of the original design. Similarly the objects carried by the court cards have no significance. They merely differentiate one court card from another and have also become distorted over time.

The most common sizes for playing cards are poker size (2½in × 3½in, approx. 63mm × 88mm) and bridge size (2¼in × 3½in, approx. 56mm × 87mm), the latter being more suitable for games such as bridge in which a large number of cards must be held concealed in a player's hand. Interestingly, in most casino poker games, the bridge sized card is used. Other sizes are also available, such as a smaller size (usually 1¾in × 2⅝in, approx. 44mm × 66mm) for solitaire and larger ones for card tricks.

Some decks include additional design elements. Casino blackjack decks may include markings intended for a machine to check the ranks of cards, or shifts in rank location to allow a manual check via inlaid mirror. Many casino decks and solitaire decks have four indices instead of the usual two. Many decks have large indices, largely for use in stud poker games, where being able to read cards from a distance is a benefit and hand sizes are small. Some decks use four colors for the suits in order to make it easier to tell them apart: the most common set of colors is black (spades ), red (hearts ), blue (diamonds ) and green (clubs ).

When giving the full written name of a specific card, the rank is given first followed by the suit, e.g., "Ace of Spades". Shorthand notation may list the rank first "A♠" (as is typical when discussing poker) or list the suit first (as is typical in listing several cards in bridge) "♠AKQ". Tens may be either abbreviated to T or written as 10.

German and Austrian

German and Austrian suits may have different appearances. Many southern Germans and Austrians prefer decks with hearts, bells, leaves, and acorns (for hearts, diamonds, spades, and clubs), as mentioned above. In the game Skat, Eastern Germany players used the German deck, while players in western Germany mainly used the French deck. After the reunification a compromise deck was created, with French symbols, but German colors. Therefore, many "French" decks in Germany now have yellow or orange diamonds and green spades.

example Old German playing cards as produced by Altenburger Spielkartenfabrik

Hungarian

File:Huncards.jpg
Set of 32 playing cards

The Hungarian Card was born in the times before the 1848-49 Hungarian Freedom Fights, when revolutionary movements were awakening all over in Europe. It is a 32 card deck, its four colors include hearts, bells, leaves and acorns. The numbering includes VII, VIII, IX, X, Under, Over, King and Ace. The Aces show the for seasons: spring, summer, autumn and winter. The characters of the Under and Over cards were taken from the drama, William Tell, written by Schiller in 1804, that was shown at Kolozsvar in 1827. It was long beleived that the card was invented in Vienna at the Card Painting Workshop of Piatnik Ferdinand, however in 1974 the very first deck was found in an English Private Collection, and it has shown the name of the inventor and creator of deck as Schneider József a Master Card Painter at Pest, and the date of its creation as 1837. Interesting that he have chosen the characters of a Swiss drama as his characters for his over and under cards, however if he would have chosen Hungarian heroes or freedom fighters, his deck of cards would have never made it into distribution, due to the heavy censorship of the goverment at the time.

Games that are played with this deck including Ulti, Snapszer (or 66), Zsirozas, Preferansz and Lorum. Explanations of these games can be found at The Card Games Website.

Italian

Italian playing cards most commonly consist of a deck of 40 cards. Hundreds of different designs are in use in different parts of the country (about one per province). The suits are coins (sometimes suns or sunbursts), swords, cups and clubs (sometimes batons), and each suit contains an ace (or one), numbers two through seven, and three face cards. The face cards are:

  • King - a man standing, wearing a crown
  • Knight - a man sitting on a horse
  • Jack - a younger man standing, without a crown

Unlike Anglo-American cards, Italian cards do not have any numbers (or letters) identifying their value. The cards' value is determined by identifying the face card or counting the number of suit characters.

Example: "Triestine" playing cards manufactured by Modiano

Spanish

File:Spanish deck2.jpg
The four aces of the Spanish playing cards (naipes), as styled in the best-selling deck made by Heraclio Fournier. The palos (suits) are (left to right, top to bottom): copas (cups), oros (coins), bastos (batons) and espadas (swords). Notice the pattern of interruptions (la pinta) that identifies each suit in the horizontal line section of the card frames.

The traditional Spanish deck (referred to as baraja española in Spanish) is a direct descendant of the Tarot deck. However, like most other decks derived from it, the Spanish deck kept only the minor arcana (with the exception of the 10s and the queen of each suit, which were dropped), while all of the major arcana from the Tarot deck were discarded. Being a Latin-suited deck (like the Italian deck), it is organized into four palos (suits) that closely match those of the Tarot deck: oros ("golds" or coins, cf. the Tarot suit of pentacles), copas (cups), espadas (swords) and bastos (batons or clubs, cf. the Tarot suit of wands). Apart from its characteristic icon, each suit can also be identified by a pattern of interruptions in the horizontal sections of the quadrangular line that frames each card (this pattern is known as la pinta): none for oros, one for copas, two for espadas and three for bastos.

The cards (naipes or cartas in Spanish) are all numbered, but unlike in the standard Anglo-French deck, the card numbered 10 is the first of the court cards (instead of a card depicting ten coins/cups/swords/batons); so each suit has only twelve cards. The three court or face cards in each suit are as follows: la sota ("the knave", jack or page, numbered 10 and equivalent to the Anglo-French card J), el caballo ("the horse", horseman, knight or cavalier, numbered 11 and used instead of the Anglo-French card Q; note the original Tarot deck has both a cavalier and a queen of each suit, while the Anglo-French deck dropped the former, and the Spanish deck dropped the latter), and finally el rey ("the king", numbered 12 and equivalent to the Anglo-French card K). Many Spanish games involve forty-card decks, with the 8s and 9s removed.

The Spanish deck is used not only in Spain, but also in other countries where Spain maintained an influence (e.g., the Philippines and Puerto Rico) 1. Among the games played with this deck are: el mus (a very popular and highly regarded vying game of Basque origin), la brisca, el tute (with many variations), el guiñote, la escoba (a trick-taking game), el julepe, el cinquillo, las siete y media, la mona, el truc (or truco), and el cuajo (a matching game from the Philippines).

Japanese

The standard 54-card deck is also commonly known as a poker deck or—in Japan—a Trump deck, to differentiate it from "dedicated" card games such as UNO ,or other dynamic card decks like Hanafuda and Kabufuda.

Playing card symbols in Unicode

The Unicode standard defines 8 characters for card suits in the Miscellaneous Symbols block, from U+2660 to U+2667:

U+2660 dec: 9824 U+2661 dec: 9825 U+2662 dec: 9826 U+2663 dec: 9827
BLACK SPADE SUIT WHITE HEART SUIT WHITE DIAMOND SUIT BLACK CLUB SUIT
♠
♠
♠
♡
♡
♢
♢
♣
♣
♣
U+2664 dec: 9828 U+2665 dec: 9829 U+2666 dec: 9830 U+2667 dec: 9831
WHITE SPADE SUIT BLACK HEART SUIT BLACK DIAMOND SUIT WHITE CLUB SUIT
♤
♤
♥
♥
♥
♦
♦
♦
♧
♧

Reference

  • Parlett, David. The Oxford Guide to Card Games. 1990. ISBN 0-19-214165-1.

Card magicians and gambling authorities

See also

References and further information

Major manufacturers

Resources