Akuma (Street Fighter)
For other uses, see Akuma.
Akuma (demon in Japanese), known in Japan as Gouki (豪鬼, powerful spirit), is a video game character created by Capcom.
He originally appeared in Super Street Fighter II Turbo as a secret character and hidden boss. He has red hair, wears prayer beads around his neck, and wears a black gi with the Japanese character 'ten' (天) - meaning heaven - on his back. There is some controversy as to whether it is painted or whether it simply glows. He is voiced by Tomomichi Nishimura in many of the games in which he has appeared.
According to his official biography, Akuma stands 5'8 weighing at 177 Ibs. Aside from his physical dimensions, no personal details are known.
Origins of Akuma
The name Sheng Long means "mystical dragon." It is closely related to the Mandarin pronunciation of 昇龍 (shôryû in Japanese) which means "rising dragon." One of Ryu's win quotes in the English version of the Street Fighter II said, "You must defeat Sheng Long to stand a chance." At the time, many fans thought that Sheng Long had referred to a person (the supposed master of Ryu and Ken), and not one of Ryu's moves (the Shôryûken). The SNES version of the game offered the true quote, "You must defeat my Dragon Punch to stand a chance!"
The creation of Akuma is reportedly inspired by an April Fools joke in the video game magazine Electronic Gaming Monthly, where the editors claimed that the player could find Sheng Long in the game by not touching M. Bison, the final boss of the Street Fighter II series. Sheng Long would then come out of nowhere and kill Bison, and the player would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster, and his Dragon Punch was 'revealed' to consume his fist in flames to show his greater power. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to Street Fighter II machines, hoping that they could fight a nonexistent character. When asked about whether the joke were true, Capcom neither confirmed nor denied it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contacted Capcom of Japan and asked whether the Sheng Long account were legitimate. Only much later was this joke revealed as a hoax, by EGM themselves.
Ironically, in Super Street Fighter II Turbo, parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and the player would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. Akuma can do the Hadôken (His is called either the Gou Hadouken--Strong Surge Fist or the Zankuu Hadouken--Air-Cutting Surge Fist) on the ground and in the air, his Tatsumaki Senpuukyaku (but is actually called Tatsumaki Zankuukyaku, roughly translated to Thousand Cutting Feet) knocks the opponent down instantly and can also juggle, his Shôryûken (Akuma's is called the Gou Shouryuuken, a.k.a. Strong Rising Dragon Fist) knocks down his opponent at the first hit and does 3 hits up close and personal, no matter the punch strength being used, and he can also juggle with a single Shôryûken in certain instances. Akuma also had the annoying ability to warp to different places in the screen (the Ashura Senkuu technique), and had the ability to not be dizzied at all. Akuma's super moves consist of the Messatsu Gou Hadouken (Destructive Strong Surge Fist), which is simply a Shinkuu Hadouken with higher power, a Tenma Gou Zankuu, which is literally an midair version of the Shinkuu Hadoken, a Messatsu Gou Shouryuuken (Destructive Strong Rising Dragon Fist), which is generally a parody of Ken's Shoryu Reppa without the scorching effect, and the Messatsu Gou Rasen, an upward spiraling hurricane kick attack. His trademark moves are the Shun Goku Satsu and the Kongou Kokuretsu Zan. As his name did not appear in the game, some mistakenly thought he was called Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer. Furthermore, Ken inherited the false Sheng Long's Flaming Dragon Punch when used with the Fierce Punch.
Story
Akuma and his brother Gouken, the master of Ryu and Ken, were students of Goutetsu. Goutetsu taught a life-threatening martial art called Ansatsuken (Assassin Fist), which incorporates elements of karate, judo, taekwando, and koppo, and a technique called the Shun Goku Satsu (literally Instant Hell Murder a.k.a. The Raging Hell Demon), a technique that places the user's life on jeopardy, though it can kill its opponent instantly.
As Gouken abandoned the violent nature of Ansatsuken, Akuma vowed to use Ansatsuken as it was intended. Akuma vowed that he would master each and every life-threatening technique Ansatsuken could teach, such as his side-stance fierce fist and the Shun Goku Satsu.
While Akuma sought to master the life-threatening Shun Goku Satsu technique, he eventually increased his strength by embracing a principle called Satsui No Hadou (The Surge of the Intent to Murder). In embracing the Satsui No Hadou, Akuma lost his compassion, but increased the killing power of his techniques, new and old. This embrace caused Akuma to transcend human limits. Akuma left Goutetsu's guidance behind him and began to train alone on a hidden island which he made into his training ground. He trained for days and nights, pushing his body and his mind to their limits in order to become the greatest Ansatsuken fighter of them all, and proving it by mastering the style completely and destroying Gouken and Goutetsu.
After mastering the Shun Goku Satsu and embracing the Satsui No Hadou, Akuma fought Goutetsu. Akuma demonstrated his strength by killing Goutetsu in only one swift stroke with the Shun Goku Satsu. Goutetsu fell with an inner joy, realizing that one of his pupils was trying to fully master the Ansatsuken style. Akuma walked over to his masters crumpled body and removed the beaded necklace from around Goutetsu's neck placing it on his own. The next day, Akuma walked to Gouken's dojo and challenged his brother to a battle of death. This was witnessed by Gouken's daughter Ouju-San, the "Little Miss." Akuma and Gouken fought a vicious battle, with Gouken gaining the upper hand. Akuma was eventually struck down by Gouken and told him to end his life, but Gouken said he could never murder his own brother. Akuma mocked Gouken and told him he would never truly master the style before taking Gouken's life with the Shun Goku Satsu. The dojo was filled with a burst of white light (from the energy of the move). Ken, who saw the flash as he was heading home from the US Martial Arts tournament, rushed to the dojo to find his master lying motionless on the floor and the dojo in complete disarray. Little Miss was also gone (never to be heard from again). An enraged Ken ran into the surrounding woods looking for the killer with revenge on his mind. He found Akuma not too far away from the dojo walking further and further into the forest. Ken attacked Akuma, but was easily defeated. Meanwhile, the other student of Gouken, Ryu, had begun to search for Akuma, needing to know what inner feelings were tormenting him.
Akuma began to search the globe looking for worthy fighters to challenge. Secluding himself in the shadows, he watched small tournaments and street fights, desperately seeking someone who might be able to match his strength. He was eventually challenged by a man named Gen. Gen fought a vicious battle. He had even survived the Shun Goku Satsu by emptying his soul in time. Akuma began to wonder if this man was the worthy opponent he was searching for. However, Akuma began to sense not all was as it seemed and when Gen's mouth began to bleed Akuma's suspicions were confirmed. Gen was a dying old man and had a death wish. After being knocked to the ground, Gen told Akuma to kill him. Not wanting it that way, Akuma simply left, infuriating Gen. Soon thereafter, Ryu eventually found Akuma's island and challenged him. The intense battle that followed ended in a draw; Akuma was impressed as this was the closest he had come to a defeat yet. Telling Ryu to find him again when he had embraced the Satsui No Hadou, a power within practicioners of their style that would drive them to win no matter what, even allowing them to kill. Akuma struck his island with a powerful hit and disappeared. The island fell apart around Ryu, who was left in the ocean. Leaving his destroyed abode, Akuma thought about all the fighters he had encountered and wondered with excitement if one day he would fight someone strong enough to kill him in battle. This thought drove him on, finding a desolate cavern he began to train and await the day he would fight Ryu again.
Several years later, Akuma began to search once more for worthy fighters whilst awaiting Ryu to embrace the Satsui No Hadou. He could have possibly fought Adon at this time and killed him (as Adon had been searching for Akuma, yet was never heard from again). He encountered Gen once more and fought until it became obvious that Gen was ill, which caused Akuma to stop the fight. Unbeknowingst to Akuma, Ryu rejected the Satsui No Hadou, declaring that a true fighter does not rely on violent intents to make ends meet.
With the second World Warrior tournament announced, Akuma did not formally enter but rather observed many of the fights from the shadows and challenged some of the more worthy combatants. In the final round Guile was triumphing over M. Bison when Guile's family ran in and told him that killing Bison wouldn't bring his friend Charlie back. Aquiescing to such logic, Guile left with his family and spared Bison. As Bison was recovering, Akuma then jumped in and finished him off with the Shun Goku Satsu before leaving, declaring to the dictator that he was weak for not relying on his fists. The move took Bison's soul directly to Hell.
As in the second tournament, Akuma did not enter the third World Warrior tournament, but rather again lurked in the shadows. He had even successfully pulled off a Shun Goku Satsu on the tournament sponsor Gill, although he left without realizing Gill had resurrected himself. Over this timespan, Akuma had trained relentlessly until finally harnessing his power and learning several new techniques, some that were meant to create tidal waves strong enough to even split Ayers Rock in half, and another that could kill an opponent in only one single chop. Akuma's self-taught technique is called the Kongou Kokuretsu Zan, in which Akuma channels all his power into his right hand and then slashes away with a life-threatening chop that creates an aura protecting him from harm.
Akuma continued to develop his now-incredible fighting skill, and even fought with Oro in a simple, inconclusive battle, each other sensing the other's massive chi and testing their prowess. Akuma has now demonstrated the ability to remain underwater under massive pressure for extended periods of time, and has managed to destroy a sunken ship with the technique that he had now devised, Tenshou Kaireki Jin, much to the chagrin of the naval crew who witnessed the attack performed.
Trivia
- He is neither a demon nor is he possessed by one, as Capcom USA once claimed (they changed his name to Akuma because in Japanese, it means demon) but the comparison is accurate in a metaphorical sense.
- Akuma's moral code differs from ordinary people's. While Akuma killed his brother and his teacher (and while his goal is to use Ansatsuken like it was meant to be used), he performed the killing without any remorse. The field of battle does not distinguish between friend and foe. Akuma believes he committed no trangression whatsoever.
- Despite such a harsh moral code, Akuma will NOT fight unworthy challengers. He will make an indication in advance if this is the case because he has no intent of killing unequal opponents (hence why he stopped the fight with Gen after realizing that he was ill in Street Fighter Alpha 2). He also will not attempt to kill randomly or those who are not ready for an absolute deathmatch (such as Ken attacking him over Gouken's death). Still, training comes to him first and foremost and he will not interrupt it under any circumstances.
- In the non-canonical Pocket Fighter, Akuma needed to interrupt his training and leave the island due to its gradual conversion into a tourist resort.
- In one of his win poses, Akuma turns his back and a kanji meaning "heaven" (or arguably "rest in peace") appears on his back. In Japan, the appearance of this kanji is a sign of immortality. Gen calls this symbol by its literal meaning, ten, in Street Fighter Alpha 3 while searching for Akuma.
- In the official canon anime movie Street Fighter Alpha: Generations, there are hints that assume Akuma is Ryu's father.
Shin Akuma
At the same time, Shin (真, literally true but can also mean real) Akuma (Shin Akuma = Real Demon or Shin Gouki = Real Powerful Spirit) was created as a secret character and boss. The two versions operate very similarly, but Shin Akuma is faster, deals more damage and can throw two Zankuu Hadoken at once. Also, his Shun Goku Satsu is much faster (making it harder to evade), and in some instances, inflicts more damage (e.g. Capcom vs. SNK 2). In some instances, Shin Akuma also has more life-threatening specials as well (e.g. Misogi). Shin Akuma's appearance is very similar to Akuma's except he exhibits white hair and a slightly lighter shade of skin. In the Street Fighter Alpha series, Shin Akuma had a purple gi instead of a black one. Akuma has not really become Shin Akuma yet in the actual storyline, but it would certainly be possible, as the transformation seems to be triggered by the full acceptance of Satsui No Hadou, or when Akuma encounters a powerful force serving as catalyst. On another note, Shin Akuma seems to be a very powerful transformation as many of the games he appears in is a boss. In SVC Chaos: SNK vs. Capcom, almost all the characters remark upon Shin Akuma's phenomenal power. In Capcom vs. SNK 2, Shin Akuma achieves this level of power when a dying Rugal Bernstein pours his Orochi power into Akuma.
List of fighting games featuring Akuma
- Super Street Fighter II Turbo (1994) - secret character, his strongest incarnation. Because of this, he suffers from SNK Boss Syndrome
- X-Men: Children of the Atom (1994) - secret character
- Street Fighter Alpha (1995) - secret character
- Street Fighter Alpha 2 (1996) - normal character, Shin Akuma is a secret character
- Street Fighter EX (1996) - secret character
- X-Men vs. Street Fighter (1996) - secret character
- Pocket Fighter (1997) - secret character
- Marvel Super Heroes vs. Street Fighter (1997) - normal character, the final boss is called "Cyber Akuma", also a secret character (PlayStation version)
- Street Fighter EX Plus (1997) - secret character
- Cyberbots (1997) - Secret "Zero Akuma" mech, it's also worth noting that its name is a pun on Evangelion's Unit-00's Japanese name, Zerogouki. (Console versions only)
- Street Fighter Alpha 3 (1998) - normal character, Shin Akuma is a secret character
- Street Fighter III: 2nd Impact (1998) - both Akuma and Shin Akuma are secret characters
- SNK vs. Capcom: Match of the Millennium (1999) - secret character
- Street Fighter III: 3rd Strike (1999) - normal character
- Capcom vs. SNK: Millennium Fight 2000 (2000) - secret character
- Marvel vs. Capcom 2 (2000) - normal (but locked on consoles) character
- Capcom vs. SNK Pro (2001) - normal character, Shin Akuma is a secret boss character
- Capcom vs. SNK 2 (2001) - normal character, Shin Akuma is a secret character
- SVC Chaos: SNK vs. Capcom (2003) - normal character, Shin Akuma is not a hidden charracter
- Capcom Fighting Evolution (2004) - Shin Akuma only, secret character
List of non-fighting games featuring Akuma
- Super Puzzle Fighter II Turbo (1996) - secret character
- SNK vs. Capcom: Card Fighter's Clash (1999) - both "Akuma" and "Zero Akuma" cards
- SNK vs. Capcom: Card Fighters 2 Expand Edition (2001) - "Akuma," "Shin Akuma," and "Zero Akuma" card
- Namco x Capcom (2005) - boss character