Races of Final Fantasy
This is a list of the sentient races found in the Final Fantasy series of games.
For a list of Final Fantasy monsters, fiends, and otherwise non-sentient creatures, see the Final Fantasy bestiary.
Al Bhed
The Al Bhed appear in the games Final Fantasy X and its sequel, Final Fantasy X-2. Because of their use of forbidden "machina" (machines), they are viewed with suspicion by the Yevon majority of humans often described as "Al Bhed haters". They are human, but are set apart by their bright green eyes with spiral-patterned pupils. As a result, they often wear goggles so they can walk among Yevonites (however, somewhat paradoxically, these goggles stand out more than the actual green eyes themselves). Another mark of the Al Bhed race is that they all have blond hair, unless they have none, like their leader, Cid, shown on the right. In Japanese media, blond hair is often used to identify a foreigner. As a result, a common (yet biologically impossible) character design appears throughout Japanese media of a dark-skinned, blond-haired gaijin (外人) (foreigner). Therefore, the fact that all Al Bhed are blond is an indication that they are separated from the (brunette or dark-haired) Yevonite population, so many feel that the game could be seen as an allegory for racism that Japanese society once held (and, arguably, still holds) toward foreigners. The Al Bhed also possess a language of their own. One of the sidequests of the game is to learn this language, which is facilitated in that it is simply a cipher language in real life.
Bangaa
Bangaa are a reptilian race appearing in Final Fantasy Tactics Advance and Final Fantasy XII. They are separated into four main sub-branches according to the color of their skin: Bangaa Ruga (yellow-brown), Bangaa Faa (bronze), Banga Bista (reddish-brown), and Bangaa Sanga (ash-colored). Their level of intelligence is comparable to that of Humes, though they live almost twice as long. Being a very socially and cognitively advanced species, they hate being labeled as common "lizards".
In addition, Bangaa possess great agility and acute senses of hearing and smell, making them excellent hunters and fighters. Their magical abilities, however, are significantly less developed than those of Humes and Moogles, though they possess several exclusive higher-level spells. As they are best suited to physical forms of work, Bangaa are usually employed as soldiers or manual laborers and have been relegated to a lower social status than Humes or Viera.
Burmecian
The Burmecians appear in Final Fantasy IX, where they are depicted as rat-like beings who live in Burmecia and Cleyra. Freya Crescent is a Burmecian. The Cleyrans live in a giant tree in the desert, which is protected by a sandstorm that has raged for 1,000 years; the Cleyrans split from the Burmecians when the latter started to appreciate "the art of war", and have had no contact with Burmecia in over 100 years.
During the course of the game, the Burmecians are almost wiped out by successive attacks on their two main cities, leaving Burmecia in ruins, and Cleyra totally destroyed. First, Burmecia is attacked by Black Mages sent by Queen Brahne; the king of Burmecia and some survivors made their way to Cleyra, while others headed to Lindblum or stayed in the ruins of the city. Later, Queen Brahne launches an attack on Cleyra to get a powerful relic from the peaceful inhabitants. After obtaining the gem, she then summons the eidolon Odin to destroy the tree that Cleyra was built on. The only (known) survivors of the attack are Freya, Zidane, Vivi, Quina (an optional character at this point), Sir Fratley, Prince Puck, Oracle Kildea, and a few moogles.
Cactuar
- Main article: Cactuar
The Cactuar are intelligent, talking cacti that appear in the games Final Fantasy VIII, Final Fantasy X, and its sequel, Final Fantasy X-2. Originally mobile during the early stages of their life, they eventually take root and mature into cacti when they reach adulthood.
Cetra
The Cetra (Japanese: セトラ, Setora), also known as "the Ancients" (古代種, Kodai-shu), are mentioned frequently in Final Fantasy VII, although few Ancients are actually depicted in the game. Those depicted are Ifalna (shown left), her daughter, Aeris Gainsborough (right), and the spiritual manifestation of a third Cetra within the Temple of the Ancients. They look identical to regular humans but possess a unique ability to commune with the planet and to guide the flow of its spiritual energy. The Cetra originally migrated from place to place in search of the fabled Promised Land, using their connection with the earth to cultivate life wherever they traveled. All ordinary humans can trace their origins to the Cetra, having ceased to become Ancients when they gave up their migratory lifestyle and link to the earth in favor of permanent settlements and a more pedantic lifestyle.
They were on the planet long before the events of Final Fantasy VII and long served as its caretakers until their race was nearly reduced to extinction by the extraterrestrial entity known as "Jenova." Jenova arrived on the Planet some 2000 years before the events of Final Fantasy VII, crashlanding on the northern continent within a meteorite. The impact site was a massive crater that would come to be known in later times as "the Northern Crater," a wound to the Planet that would not be healed even by the time of the game's beginning.
What was already a bad situation became all the worse once Jenova emerged from its impact site and approached the Cetra settlements, gleaning their memories and emotions from their minds and adopting the forms of their dead relatives in order to get close to them. It was then that it released a virus upon the Cetra (in actuality, its own cellular material), a substance that drove the Cetra mad and caused them to transform into monsters. A small band of unchanged Cetra united and mounted on a final assault on the being they referred to as "the Crisis from the Sky," surprisingly managing to defeat it and seal its body in the Planet at Jenova's point of arrival, the Northern Crater. Jenova itself would later be excavated by Shin-Ra scientist Professor Gast and be mistakenly identified as a Cetra.
Many fans incorrectly believe that the Cetra are actually an alien race which migrates from Planet to Planet. This is due to translation issues and a failure to clarify the interchangability between "land" and "planet." In actuality, the game's script states through Aerith that the Cetra were born on Gaia, the Planet of Final Fantasy VII, and that -- upon death -- they will return to the Promised Land. This is an obvious allusion to the return to the Lifestream, it being the Promised Land of the Cetra. This concept is confirmed by the Maiden Who Travels the Planet novella in the Final Fantasy VII Ultimania Omega Guide.
It is also often mistakenly concluded that Aerith is a half-Cetra. In actuality, Cetra is not so much a species continued through genetic traits as it is a lifestyle that continued only as long as its teachings were carried on. One either is a Cetra or they aren't.
Ifalna was among the last known living Cetra. Her daugther Aerith was the very last. With Aerith's death, the Cetra are believed to be extinct.
Clavat
From Final Fantasy: Crystal Chronicles
Physically, they are usually light-skinned humans with blond or brown hair. Clavats are generally farmers or ranchers, and very peaceful generally, though due to the necessity of crystal caravans there are several who do fight. In battle, Clavats use a sword and shield, often using slash based movements as a result of, or possibly resulting in, an inclination towards single edged blades similar to scimitars. Clavats have the most balanced skills out of any of the four races in Final Fantasy: Crystal Chronicles
Dwarf
Dwarves are a race of short humanoid creatures in Norse mythology, fairy tales, sword and sorcery fiction and role-playing games. Dwarves are much like humans, but generally living underground or in mountainous areas. The Dwarves first appeared in the first Final Fantasy. In that game, they provide a waterway for the Light Warriors' ship. Later in the game, a dwarven smith forges the legendary Excalibur sword from the metal Adamant.
Final Fantasy III contains a Dwarf civilization, and there is the Viking job whose costume resembles the traditional sprite for a Final Fantasy Dwarf.
The Dwarves also appear as the residents and rulers of the Underworld in Final Fantasy IV. Led by King Giott, these Dwarves often help Cid Pollendina modify the party's airships. The status effect Mini transforms enemies and friends into dwarves, not the same as the real dwarves living underground, but a little person.
A monster named TinyMage is also present in the game, being a little person who can do magic, appearing the same as the Mini status, another monster named TinyToad is similar being a dwarf version of a regular Toad. There was a dummied sprite nicknamed A. Matsui (named after one of the battle designers Akihiko Matsui) which bore the appearance of a little person too, but never got in the game.
In Final Fantasy V, Dwarf also makes its appearance, in the form of a status effect using a spell to transform an enemy in a Dwarf, and also as a small civilization of Dwarves, but not as much as in Final Fantasy IV.
In Final Fantasy IX, the village of Conde Petie on the Outer Continent is inhabited by friendly dwarves.
Dwarves are often heard calling out "Lali-Ho" (perhaps as a sort of greeting). Other calls include "Rally-Ho" and "Tally-Ho", although these are usually translation errors in the games, for the proper call is "Lali-Ho".
See also: Dwarf
Elvaan
The Elvaan are a fictional humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. A race of proud warriors, they are the founders of two legendary orders of knights in the nation of San d'Oria. Their design is much like the elves from the works of J.R.R. Tolkien. However, in contrast to the Tolkien-esque Elf mages and sorcerers of many other fantasy-themed MMORPGs, the Elvaan of FFXI are almost exclusively martial warriors, having almost no natural aptitude for magic. The Elvaan have great swordsmanship and are potent healers, though low on magic points and accuracy. Most Elvaan seem to eschew the business world, preferring a wandering life as itinerant swordsmen. The Elvaan also appeared in Final Fantasy I, in which they were known simply as Elves.
Esper
The Espers, appearing in Final Fantasy VI, are creatures of many shapes, sizes, and abilities. They have varying magical abilities - while some may share a few abilities, none has a complete matching set. Long ago, Espers were humans, until they were transformed by the magical residue caused by three warring Goddesses, and then used as weapons in the war. After the war, Espers, along with regular humans who had gained magical powers through unstated means known as Magi, were hunted down as animals by regular humans. The Magi survivors fled to a small island and built a small town secluded from the rest of the world. The Espers created their own world, the enterance to which was hidden deep within a dangerous cave. They lived their alone, until a young human woman stumbled in upon it. She and the esper Maduin fell in love, and she remained among the Espers, bearing Maduin's daughter, Terra. Shortly after Terra's birth, Emperor Ghestal and his army marched upon the Esper World. They were after the Espers to power their war machines, which in turn they would use to aid their conquering of the world. They managed to capture many Espers before the Elder sacrificed his life to rid the Esper World of humans and seal the entrance behind a giant gate. However, this also expelled Terra and her mother, and, in attempting to save them, Maduin as well. The young woman was murdered at the hands of Ghestal, Terra taken to be a half-Esper weapon, and Maduin to join the rest of the Espers. They placed the Espers into large machines, and while they were still alive and breathing, drained their abilities through complex machinery to power their MagiTech technology, and embued some minor abilities into select soldiers. It was later found that their methods were imprecise, and that Esper powers could be drained in full only after death, when they became magical stones known as Magicite. As Magicite, one only has to be in extended contact to the stone to gain their abilities, and could be done repeatedly to other humans.
Galka
The Galka are a fictional apelike humanoid race inhabiting Vana'diel, the world of Final Fantasy XI. These large, brutish humanoids are best in fighting professions because of their high strength and health points. Their capital city, located in the Altepa desert of Zepwell Island in the southwest corner of the Quon continent, fell to an attack from the Antica 6 centuries ago. The surviving Galka spread throughout Vana'diel, and a large number of them eventually settled in Bastok. The sheer strength of their powerful physiques is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. However, it seems that some Galka have less than fond feelings for members of the hume race. It would be revealed that the Shadow Lord was once a Galka who transformed into a being that the darkness in his heart reflected.
Also, it should be noted that the Galka reproduce through a form of reincarnation, and are, thereby, genderless although typically considered male.
Genome
Genome are bodies created by the Terrans of Final Fantasy IX. They do have minds, but they have no souls. They exist to wait for when Terra takes over Gaia, and then the Terran souls will enter the Genome bodies. Garland, the caretaker of Terra, gave souls to 3 Genomes to speed up the takeover process: Kuja, Zidane, and Mikoto.
Their tails, almost identical appearance, and soul-less nature make them into allusions to embryos: in its early stages, the human embryo has a tail and is identical to every other mammalian embryo. The game suggests that (like the Genomes) embryos do not yet have souls but will receive them eventually. Soulless Genomes, contrary to what one might think, do not just lie motionless; they behave like efficient, if purposeless, automatons. Perhaps it is a reference to the idea of the higher and lower souls ('hun' and 'po', respectively).
Guado
Guado are an arboreal humanoid race inhabiting Spira, the world of Final Fantasy X and Final Fantasy X-2. They are set apart by their long limbs and fingers, pale green skin, and wild blue-green hair. They are the keepers of the entryway to the Farplane, where the images of the dead appear. The Guado were converted to Yevon by their leader, Jyscal Guado (later appointed a Maester of Yevon), but were ironically led down the path of ruin by Jyscal's own son, the megalomaniacal Seymour Guado. After Sin was destroyed, the Guado, despised by the rest of Spira for their allegiance to Seymour, abandoned their ancestral city of Guadosalam and took up residence in the dying forest of Macalania. Depending on the player's actions in Final Fantasy X-2, the Guado may gain the courage to return to their home, where Jyscal and Seymour's former vizier Tromell assumes leadership among his people and proceeds to repair the Guado's image and their relations with the rest of Spira.
Gurgan
Gurgans are one-eyed sages that foretell the future in Final Fantasy III. They are central characters in the unfolding of the story, and are likely a reference to Odin from Norse mythology.
Hume
Humes are simply humans as they appear in Final Fantasy XI and Final Fantasy XII.
This section needs expansion. You can help by adding to it. |
Hypello
Hypello are a docile, amphibious race in Final Fantasy X and Final Fantasy X-2. They have blue skin and a characteristic manner of speaking which makes most of their speech sound slurred. The Hypello live primarily in and around the area of the Moonflow and usually work as Shoopuf handlers or captains aboard the Shoopuf ferries. Though extremely quick and agile swimmers, they are curiously the only race in Spira that does not participate in blitzball tournaments.1,2, Hypello river crossing service 3, 4.
Kuluu
The Kuluu are an ancient race that existed years before the present day of Final Fantasy XI. The Kuluu were considered inferior to the Zilart, and were not allowed inside the Zilart capitol because they lacked the "Light of the Soul". This light allowed the Zilart to communicate with each other without actually speaking, and resulted in the Kuluu being disregarded and outcast. The Kuluu formed a pact with Bahamut shortly before their age ended, in which they promised to join Bahamut to prevent the spread of a dangerous phenomenon known as "The Emptiness" if it were to ever threaten Vana'diel. However, the lives of the Kuluu were cut short when they attempted to sabotage the Zilart plan to open the gates to Paradise. The explosion resulting from the sabotage killed most of the Kuluu, and transformed the rest into Tonberries. Only two Kuluu survived this incident, however they were unaccounted for until the Chains of Promathia storyline began.
Lilty
From Final Fantasy: Crystal Chronicles
"These little warriors have lived all over the world since ancient times. Long ago, they ruled the world, and many still believe themselves to be superior to others. Though they can be hotheaded, they are also confident and down-to-earth. Liltian merchants are some of the best around." - Final Fantasy: Crystal Chronicles instruction manual.
The Lilty are proud, stout warriors. They are the absolute strongest tribe of Final Fantasy: Crystal Chronicles. While they have the highest attack power, they are the worst spell casters. For the "Defend" command, Lilties block physical attacks by guarding with their spear. The Lilties use spears as weapons and have the ability to get the strongest weapon in the game, Longinus, which is made using Celestial Weapon.
Available suits (Males): Bare Head, Horned Helm, Steel Visor, Bucket Head
Available suits (Females): Bare Head, Blue Armor, Elegant, Red Mask
Lucavi
The Lucavi are a group of demons from Final Fantasy Tactics. They are linked to the world through the twelve Zodiac Stones. Any person who holds a Zodiac Stone in his possession may make a contract with the Lucavi demon associated with that Zodiac Stone, and in doing so, become one with that Lucavi. The resulting creature can transform between man and demon at will by using the Zodiac Stone.
The following Lucavi are known to exist, and have made contracts with the characters in parenthesis:
- Queklain, the Impure King (Cardinal Draclau), who is associated with the Scorpio Stone.
- Velius, the Warlock (Wiegraf Folles), who is associated with the Aries Stone.
- Zalera, the Angel of Death (Marquis Elmdor), who is associated with the Gemini Stone.
- Adramelk a.k.a. Adramelech, the Ghost of Fury (Dycedarg Beoulve), who is associated with the Capricorn Stone.
- Hashmalum, the Regulator (Vormav Tingel), who is associated with the Leo Stone and is second-in-command of the Lucavi.
- Altima, the Bloody Angel (Ajora Glabados), who is associated with the Virgo Stone and is the leader of the Lucavi.
In addition, there is a special Lucavi known as Eilidibs, which is also the name of the mortal he is associated with. This Lucavi is bound to a thirteenth "Serpentarius" Stone of unknown origin. He can be found at the bottom of the Deep Dungeon.
The primary objective of the Lucavi is resurrect their banished leader Altima, whose presence in Ivalice would allow the Lucavi to exist there without mortal host bodies. Hashmalum, in the form of Vormav Tingel, leads the effort to accomplish this. To resurrect Altima, there must have been a great deal of bloodshed since the time when St. Ajora (Altima's host) died. To accomplish this, they secretly help the Murond Glabados Church (also linked to Ajora) mastermind the Lion War, in hopes that the casualties it creates will be enough to make the difference. In addition, Altima/Ajora needs a new host body, and the only eligible candidate is Alma Beoulve, the sister of the hero Ramza. Finally, the resurrection itself can only take place at Murond Death City, which is only accessible by a hidden gateway. Hashmalum must locate this gateway, but this is not much of a problem since the Glabadosian High Priest Marge Funeral knows of its location. Also among the Lucavi's goals is the possession of all twelve Zodiac Stones (especially Virgo since this is the stone associated with Altima). In addition, they seek to eliminate Ramza Beoulve, who becomes a threat to their other objectives, especially as he possesses the Germonik Scriptures, which reveal the truth about the Zodiac Braves.
Some of the Lucavi reappear as Totema in Final Fantasy Tactics Advance; Adramelech is based on Adramelk, and Ultima is based on Altima. Some also appear as summons in Final Fantasy XII.
Lufenian/Lefeinish
The Lufenians/Lefeinish are a race in Final Fantasy. They are living in Lufenia/Lefein. Cid is mentioned in the Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls version of the game as being the Lufenian responsible for making the airship.
Lunarian
The Lunarians are a race of human-like wizards in Final Fantasy IV. They came from the planet between Mars and Jupiter, which was destroyed and became the asteroid belt. Sometimes, they are identified by a moon-shape crest on their foreheads. They created Earth's second moon, where they sleep until they believe the time is right for Earthlings and Lunarians to co-exist in harmony.
The only known full-blood Lunarians are FuSoYa - the guardian of the Lunarians, Zemus - a restless Lunarian who plans on destroying life on Earth, and KluYa - believed to be the first Lunarian to interact with humans. In fact, KluYa fell in love with an Earthling, and had two sons with her: Cecil, the main character of the game, and Golbez, the villain controlled by Zemus.
Mithra
The Mithra are a predominantly female race of hunters who live alongside the Tarutaru in Windurst in Final Fantasy XI. They are easily identified by their characteristic ears, which give them spectacular hearing ability, and their long tails, which lend them an excellent sense of balance. They are known for their energy, curiosity, and mischievousness. The Mithra enjoy a friendly relationship with the Tarutaru, and their of mutual cooperation has made Windurst a nation of peace and prosperity.
The Mithra are very dexterous and agile, making them ideally suited to the thief occupation, though they are also proficient mages. The name of their race is probably derived from that of the Iranian deity Mithra. Mithra society is entirely matriarchal, and male mithra rarely venture outside of their native villages.
Moogles are little creatures that appear throughout the Final Fantasy series, Kingdom Hearts, and Seiken Densetsu (Holy Sword Legend) series. They first appeared in Final Fantasy III although their appearance is based on a Final Fantasy II creature called the Beaver. They usually provide save points, shops, or, in some games, may join the team as in Final Fantasy VI and Final Fantasy Tactics Advance or join as a Summon in Final Fantasy VII as part of the Choco/Mog Summon or in a minigame called Mog House as well as in several objects seen throughout the game. In Final Fantasy VIII using the Chocobo World minigame, the MiniMog Summon can be acquired. In Final Fantasy IX, Moogles provide save points, shops, allow the use of a tent to restore health, and use the player as a courier to send letter to other Moogles, via a network known as Mognet. In Final Fantasy X, the Moogles only appear under the form of a doll for Lulu's equipment which is initially called Moogle but is renamed to Mog (together with another word describing the new ability) with further enhancement, and in Final Fantasy X-2, under the form of Yuna's mascot. Final Fantasy: Crystal Chronicles uses Moogles for two purposes being sending mail and carrying the chalice around the world. In this game, a Moogle named Stiltzkin can be found who can teach the character the basics of combat. He was previously found in Final Fantasy IX as a traveler and is the weird clothed Moogle on the Final Fantasy IX artwork image. In Final Fantasy Tactics Advance, a Moogle named Montblanc teaches the protagonist, Marche, everything he needs to know about the fictional world in which he now resides.
They are usually white with a black antenna sticking out of their head with a small red ball (called a "pompom" or "bonbon") at the end. They have small, red or purple wings, and their ears are shaped like a cats'. They tend to stick the word or sound "kupo" into their sentences, usually at the end. Moogles, along with Chocobos, are the mascot of the Final Fantasy series. In a few Final Fantasies, namely Final Fantasy VII and Final Fantasy VIII, they have also been called Mogs.
Moogles are called "Moguri" in the Japanese version. A combination of the japanese words "mogura" and "koumori," ("mole" and "bat," respectively). Fitting as Moogles tend to have small eyes and red/purple wings. While previously moogles had been exclusively white, Artemecian from Final Fantasy IX dyed his fur purple, and Montblanc from Final Fantasy Tactics Advance has tan fur.
Moogles also can be seen in the Traverse Town world of Kingdom Hearts and Kingdom Hearts II. In Kingdom Hearts, they serve as the Synthesize Shop (2nd floor of Accessory Shop in Traverse Town) owners. And in Kingdom Hearts II, they serve as similar roles as well.
See also: Moogle
Moomba
Moombas are furry little red creatures that are actually evolved members of the Shumi Tribe, those who do not wish, or are not able to become a leader. In Final Fantasy VIII Laguna took a liking to them and tried to teach them to talk, but all they could ever say was "Laguna!" They are significantly more intelligent than they look. Shumis count the Moombas as the pinnacle of evolution. A Moomba also appears in Chocobo World. (They can be summoned in battle if the player has a PocketStation.) They also appear in Final Fantasy X as dolls held by Lulu and in Final Fantasy X-2 as Yuna's Mascot.
Nu Mou
The Nu Mou are a dog-like species from Final Fantasy Tactics Advance and Final Fantasy XII talented in the magical fields. They are also known to be able to speak with monsters. Their jobs include Alchemist, Beastmaster, Black Mage, Illusionist, Morpher, Sage, Time Mage, and White Mage. The two most famous Nu Mou are Babus Swain and Ezel Berbier.
Qu
A Qu is someone from a race of large, clownish people, seemingly androgynous humanoids from Final Fantasy IX. They have a long tongue and are recognized as fine gourmets. Quina Quen, a playable character, is one of them. They tend to have a simpler intellect compared to the common people, often speaking without verbs or true syntax and often thinking only about food. They inhabit marshlands throughout the world where they catch their main source of nutrition, frogs. Their primary weapon of choice is a Fork, and they have the unusual ability of gaining the abilities of their enemies by eating them. This gives the Qu characteristic abilities of a Blue Mage.
They are also a a monster that can be encoutered on the way to the city of Ancients in FF7.
Ronso
In Final Fantasy X and Final Fantasy X-2, the Ronso are a race of blue-furred lion-like humanoids who live on Mt. Gagazet, which they consider sacred and guard fiercely. Ronso are formidable warriors, being very tall and amazingly strong, and are known for their strong sense of honor and loyalty, as well as their pride and quickness to anger. The long, sharp horn sported by all adult male Ronso is a symbol of esteem and a source of great pride to the wearer, and to lose this horn is considered extremely shameful. Kimahri Ronso, one of Yuna's guardians in Final Fantasy X, is something of an outsider among his people, being of comparatively small stature and having previously lost his horn in a fight with one of his peers.
Near the end of Final Fantasy X, Seymour Guado ravaged through Mt. Gagazet and killed all in his path in pursuit of Yuna. He killed many Ronso in his ascent up the slope, including Maester Kelk Ronso (the current elder) as well as Biran and Yenke Ronso (Kimahri's long-time rivals whom he had just recently defeated). After the start of the Eternal Calm, Kimahri returned to Gagazet to help rebuild his home and restore his people's honor. He was named elder of the tribe by his kinsmen, and has been on Gagazet ever since. But the events of Seymour's destruction cause sparks of hatred and plans of revenge among the recovering Ronso tribe.
Filled with hatred for the slaughter of their people, the Ronso youth despised the Guado, whom they felt were responsible for supporting Seymour as their leader. During Final Fantasy X-2, a young Ronso named Garik assembles his fellow kinsmen for an attack against the Guado, but he is thwarted in his plans of rebellion by the Gullwings when he goes to get Gagazet's "blessing." Confused and angry, Garik demands Kimahri what path there is for the tribe; but Kimahri has no answer, and Garik rejects him as their leader. But through the experiences of young Lian and Ayde (who had just traveled Spira in a vain attempt to fix Kimahri's horn), Kimahri saw the Ronso must experience all of Spira to continue their path. And thus, after proving to Garik that violence doesn't answer anything, the Ronso elder decides his tribe must first learn of the rapidly-changing Spira to decide the fate of their race.
Seeq
A pig-like race in Final Fantasy XII. Despite amazing upper-body strength, powerful defense, and equally speedy movement, the Seeq have a low intellect and can't speak human languages. For the most part they are occupied as mercenaries, guards, or hunters, with a significant amount going into thievery. The Seeq are also attracted by shiny objects. Many compare these creatures to the Moblins of The Legend of Zelda series.
Selkie
From Final Fantasy: Crystal Chronicles
"These rugged individuals clothe themselves in fur decorated with stolen goods. Unlike other tribes, they believe in putting themselves first. Many Selkies are agile and athletic, traits they put to good use as thieves. Though the other tribes tend to scorn them, some Selkie now reside in Clavatian villages." - Final Fantasy: Crystal Chronicles instruction manual.
Selkies have a style that mostly clothes them in animal furs. They also usually have silver or light purple hair and are taller than Lilties but shorter than Clavats. They are the quickest race of Final Fantasy: Crystal Chronicles with quicker focus attacks; they also have a longer range on their focus attack than the other tribes. Overall, the Selkie excels at speed and have mediocre strength, defense, and magic. The Selkie "Defend" command is a quick backflip that ignores all attacks and magic. Selkies use rackets as weapons some of which shoot energy for a focus attack, similar to Final Fantasy IX.
Available suits (Males): Wolfie, Shark Eyes, Bandanna, Raccoon Tail
Available suits (Females): Wolfie, Raccoon Tail, Shark Eyes, Owl Head
Shumi
The Shumi race consists of short, stout yellow-skinned creatures from Final Fantasy VIII. A meek, community-oriented people, they make their home in the Trabia Mountains. Norg, proprietor of Balamb Garden, is an outcast Shumi, and exceedingly unfriendly and antagonistic compared to the others of his race. He is also distinguished from other Shumi by his fondness for showing off his large, long-fingered hands. The Shumi take great pride in their hands and generally refrain from showing them to strangers; therefore, Norg's display would be considered extremely arrogant and uncouth in traditional Shumi culture. When the Shumi reach the peak of their evolution, they morph, hoping to one day become a Moomba.
Tarutaru
A race of skilled mages who call Windurst their home in the world of Vana'diel featured in Final Fantasy XI. Although they resemble children in size, this does not reflect their age. In fact, the Tarutaru do not seem to change their appearance at all as they age.
The Tarutaru are said to understand the importance of the balance between natural harmony and magic. Because of this understanding, they have produced some of the greatest mages in the world's history, including the summoners who fought during the Crystal War of 863 C.E. It was their way of life that fueled the rapid reconstruction of Windurst after its destruction in the same war. The Tarutaru enjoy a friendly relationship with the Mithra, who live in Windurst as well after they were admitted to the nation by the Star Sybil, the ruler of Windurst and moral leader of all Vana'diel.
A Tonberry is quite small, usually no taller than three feet. It typically has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard or turtle. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries a lantern and a long, sharp butcher's knife; one to light its way through the caverns in which they live, the other to fend off enemies. Their best known attack is Chef's Knife, which usually kills a character in one blow. The Tonberry must first reach the character however, slowly approaching with each turn. Tonberries also usually counterattack physical or magical attacks with "Everyone's Grudge" or "Karma", which damage the victim to a degree proportional to the number of monsters he or she has defeated. In Final Fantasy X Master Tonberries can also kill a summoned Aeon with a Voodoo Doll. Final Fantasy XI is the only Final Fantasy game which allows players to actually converse with Tonberries.
Viera
The Viera are a character race in Final Fantasy Tactics Advance and Final Fantasy XII. They are apparently all female (possibly reproducing via parthenogenesis or gynogenesis, or perhaps simply following the Amazonian system of society in which men stay at home and women fight and travel, like the Mithra) and have rabbit-like features, most notably their long ears and tremendous longevity, and have white hair. Their slender forms and long ears heighten their senses and speed. They have two subraces, the light-skinned Veena and dark-skinned Rava. There is no evidence to suggest that skin color is the basis for social division or racism in Viera culture. Piercings on the ears seem to be very common as they appear on all official Tactics Advance pictures of Viera. In Final Fantasy XII, they lived in the forests of Ivalice until war began, during which time some of the Viera began to live with humans. Some in Ivalice even say they can speak to the Spirit Realm. Mystery and spirituality encompass the Viera and their jobs. Although their defense is low, Viera agility and finesse are unmatched by any other race. The Viera have 6 unique jobs, all of which focus on speed, spirituality, and stealth.
Possible Viera jobs in Final Fantasy Tactics Advance are:
- Archer: The Archer is a primary job for the Viera and can be chosen from the beginning. The Archer relies on long-range attacks with her bow. She deals low damage and has low defense, and as such is more of a support unit. Her abilities are called "AIM" and they are used for inflicting status ailments on enemies ("Aim: Arm" for example disallows enemy action) and boosting attack.
- Sniper: A stage-two job. 2 archer skills are required to get a sniper. Snipers also rely on long-range and their greatbows. They share weapons with human Hunters. Their abilities are similar to those of an archer: they slow down and inflict status ailments (for example "Beso Toxico", which inflicts poison). Snipers also have damaging abilities.
- Assassin: An expert class for the Viera. Needs 1 sniper skill and 2 elementalist skills to promote. Assassins are fast-moving units that wield both bows and swords. Their skillset "Corner" inflicts status penalties ("RockSeal": petrifies) and damage ("Ultima Masher": high damage). Assassins also have an ability called "Last Breath" which is a one-hit KO.
- White Mage: A primary class, it can be chosen in the beginning. The White Mage has low defense and its attack is pathetic. White Mages use White Magic to heal and bestow status bonuses on allies.
- Red Mage: A stage-two job, requires one fencer skill. Red Mages can wield both Black and White Magic. They attack with rapiers and sabers. Red Mages have an ability called Doublecast which allows them to cast two spells in one turn.
- Elementalist: A stage-two job: needs one fencer skill and one white mage skill. The elementalist wields Spirit Magic that damages and inflicts a status ailment on an enemy.
- Summoner: An expert job: needs two white mage skills and two elementalist skills. The summoner summons creatures which can then be commanded in battle. A summoner's attack has a large AOE (area of effect).
- Fencer: A primary job. A fencer wields rapiers and sabers. Fencers have high speed and evasion. Their defense is rather low. An R-ability: Reflex, allows the fencer to avoid any "Fight" action.
Yuke
From Final Fantasy: Crystal Chronicles
"The Yukes, a mysterious tribe of great lore and wisdom. Many of these sages live quietly in Shella. In the ancient wars, they were able to resist the invading Liltian armies thanks to their magical prowess. Now they spend their days, teaching magic to others. Some say that Yukes assumed their current form to augment their magical talents." - Final Fantasy: Crystal Chronicles instruction manual.
Yukes are tall, slender creatures with a suit that never seem to reveal their face, long, feathered, dextrous hands, and small, non-used wings. Yukes are the best magic characters in the game. Although, they suffer from being the slowest attacker and having the least strength, they are allowed to cast spells quicker than the other three races and start out with the highest magic stat. When a Yuke character uses the "Defend" command, they turn invisible and are immune to damage and status afflictions. The Yukes use mallets and hammers as weapons.
Available suits (Males): One Horn, Bumpy, Long Beak, Black Mage
Available suits (Females): Spiral, Tulip, Spoon, Heart Top
Zilart
The Zilart are an ancient race that existed during the same time period as the Kuluu in Final Fantasy XI. They look similar to Humes (Humans) and are exceedingly intelligent. They possessed a trait known as the "whisper of the soul," which is most likely telepathy. An offshoot of the Zilart formed without this trait, known as the Kuluu, and were treated as lesser beings by the Zilart. (similar to the Enlightened Ones and the Earthbound from the SNES RPG Chrono Trigger). The Zilart's ultimate plan was to open a gateway to the Paradise of the gods, using a massive system called the Gate of the Gods. The Gate was to be powered by the energy of Vana'diel's five Mothercrystals, channelled through giant power conduits to a central point at Delkfutt's Tower. They constructed a grand capitol city named Tu'Lia, which is levitated into the sky by the channeling of the Mothercrystals' power. Tu'Lia was to be the gate, but at the moment of activation, the Kuluu sabotaged the Gate's power source, resulting in a cataclysmic meltdown that wiped out the land (known later as the Meltdown). In the game's first expansion "Rise of the Zilart," two surviving Zilartian princes are revealed -- the Jeunoan Archduke Kam'lanaut, and his elder brother Eald'narche. Their continued attempts to open the Gate of the Gods is the focus of the Rise of the Zilart storyline. In the game's second expansion Final Fantasy XI: Chains of Promathia, the Zilart are revealed to be alive and well, and a survivor of the Kuluu is also present.