Hang-On
Hang-On | |
---|---|
Developer(s) | Sega-AM2 |
Publisher(s) | Sega |
Designer(s) | Yu Suzuki |
Release | 1985 |
Genre(s) | Racing |
Mode(s) | Single player |
Arcade system | Main CPU: (2x) 68000 (@ 6 MHz) Sound CPU: Z80 (@ 4 MHz) Sound Chips: YM2203 (@ 4 MHz), Sega PCM (@ 31.25 kHz) |
Hang-On is an arcade game released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. Using a third-person perspective the player races a linear race track divided into several stages. Reaching a checkpoint at the end of each stage extends the time limit. The game was also built-in in some versions of the Sega Master System.
There were two arcade cabinet designs -- the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. Unlike the sit down versions of Sega games like After Burner or Out Run, the bike had no hydraulics to give force feedback. Instead, the player had to tilt the bike in the appropriate direction. The screen was mounted into the windshield area of the bike.
In 1987, it was followed by a sequel Super Hang-On for arcade, and later for a range of platforms including the Sega Genesis, ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga and Atari ST. A polygon based sequel, developed by Genki, was released for the Sega Saturn, named variously Hang-On GP '95 (Japan), Hang-On GP (USA) and Hang-On GP '96 (Europe).
In Sonic Riders, there is an unlockable Gear called the "Hang-On", which plays the song from this game during use.