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Chrono Trigger

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Chrono Trigger
Chrono Trigger's US cover art shows the party casting the triple tech "Arc Impulse."
Chrono Trigger's US cover art shows the party casting the triple tech "Arc Impulse."
Developer(s)Square Co., Ltd.
Publisher(s)Square Co., Ltd.
Square EA (Final Fantasy Chronicles)
Designer(s)Hironobu Sakaguchi
Yuji Horii
Platform(s)Super Famicom
Super Nintendo
PlayStation
Release

March 11, 1995 (SNES, Japan)
August 22, 1995 (SNES, N. America)
November 2, 1999 (PS, Japan)
June 29, 2001

(PS, N. America) — as
Final Fantasy Chronicles
Genre(s)Role-playing game
Mode(s)Single player

Chrono Trigger (クロノ・トリガー) is a role-playing game that was released in Japan on March 11, 1995 for the Super Famicom and in North America on August 22, 1995 for the Super Nintendo Entertainment System (SNES). The game was re-released in 1999 for the Sony PlayStation (PS) in Japan and in 2001 as a part of the Final Fantasy Chronicles package in North America, alongside Final Fantasy IV. The game has never been released in PAL territories.

Chrono Trigger was supervised by a group referred to as "The Dream Team", consisting of Hironobu Sakaguchi (producer of the Final Fantasy series), Yuji Horii (director of the Dragon Quest games), character designer Akira Toriyama (of Dragon Ball and Dragon Quest fame), venerable producer Kazuhiko Aoki, and Nobuo Uematsu (of Final Fantasy fame). Other noteworthy people involved in the game development were the music composer Yasunori Mitsuda, who composed over 80% of the score, and scenarist Masato Kato, both unknown at that time but later famous for Xenogears and Xenosaga.

At the time of its release the ideas behind the game were seen as revolutionary, involving multiple endings, a dramatic story with multiple character-enhancing side-stories, a novel battle system, and detailed and beautiful graphics. It also makes many references to names and events in mythology, legends and history. It is still hailed by fans as one of the greatest games of all time; Chrono Trigger placed highly in all three versions of IGN's top 100 games of all time. The first version in 2002 listed it as the fourth greatest, the second in early 2005 as the sixth, and the third in late 2005 as the thirteenth.[1] Chrono Trigger was also included in Gamespot's Best Games of All Time list released in April 2006.[2]

Gameplay

While all of the other seven playable characters have many lines of dialogue, Crono is a silent protagonist, who is never given voiced dialogue (except briefly in the Slide Show ending)[3], although characters do react to him when the player makes a plot-point decision. Although this quirk was very common in RPGs of the time, such as Breath of Fire or Suikoden, Crono and Chrono Trigger have become almost universally identified as originating the archetypal silent protagonist.

Battle in the North American version of Chrono Trigger
File:Chrono Trigger JAP Battle Screenshot.png
Battle at the End of Time in the Japanese version of Chrono Trigger

Chrono Trigger uses an Active Time Battle (ATB) system. Each character in the player's three-member party can take action after a certain period of time has passed, which is dependent on the character's Speed stat. Characters can attack with an equipped weapon, use items, or invoke "Techs". The game also features no battles on the world map (a mode where the player moves across the planets surface from location to location), that were commonplace in many other RPGs of its time. Instead, monsters only appear in the game's dungeons, where they can be seen wandering about onscreen and possibly avoided, if the player so desires. Should the encounter happen, however, the enemies will jump into combat directly on the map, instead of the game moving to a removed and generic battle screen, which was unique and is still one of the most identifiable aspects of this game, because it is seldom seen, if at all.

In battle, all the player characters can use unique skills called Techs. Techs are special attacks or support abilities that, when used, deplete a character's Magic Points (MP). The stronger the Tech, the more MP it requires. Each character has eight different Techs, many of which can be combined with another character's Techs to create Double and Triple Techs (assuming that all participants are free to act). For instance, Crono's "Cyclone" Tech (a Link-style sword spin) can be combined with Lucca's "Fire Toss" to create "Fire Whirl." The positions of the player's characters, relative to enemy monsters, are important for many techs. For example, Crono's "Slash" will only hit enemies who are aligned in a straight line. Other Techs hit only enemies within a certain radius, only those near the character who uses them, or simply all enemies on the screen.

A feature of the Chrono Trigger engine is its event tracking system, which is used to update the save screen's "chapter title", change certain characters' dialogue, and alter the maps to conform to the current position in the story. It is also used for bug and consistency checking. If events happen out of order (such things can happen if the cartridge's save RAM (SRAM) is corrupt, or if the player uses a Game Genie code to walk through walls and skip over certain events), the Nu will appear in front of the doorway to Epoch's construction bay in 2300 A.D. and proclaim: "The Time Axis is out of alignment." Aside from this warning, the game will continue normally, which can allow for such things as already having the character Magus in one's party during a scripted battle against this character.

Some players consider one of the main problems with the game to be its short play time. It takes approximately 20 to 30 hours to complete the game, which is a very short time span for an SFC/SNES RPG (Dragon Quest VI, for instance, takes about 100 hours), although it does take about 60 or more hours to max out everyone's stats. To mitigate the problem of length, the developers of the game created multiple endings that the player could earn, including several secret endings, combined with the "New Game+" feature. Once the game is beaten, the player may choose to start a new game using data from the previous session, such as character levels, techniques learned, and equipment and items gathered. Money and a few special items important to the storyline are not kept, however. New Game+ allows the player to confront the final boss at almost any point in the game. The player's progress through the storyline prior to the confrontation determines which of the thirteen endings[4] (some with minute variations depending on game choices) the player will see. Only a few of the endings are possible during the first time playing the game because of the low levels of the characters. Square has used the New Game+ concept in later games, such as Chrono Cross and Final Fantasy X-2.

Story

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File:Chrono Trigger Title Screen.png
The title screen of the North American version

Crono begins the game in the Kingdom of Guardia, 1000 AD, where his mother wakes him and he proceeds to the Millennial Fair. There, Crono runs into a girl named Marle who he becomes quick friends with, and also is invited to see his best friend Lucca's new invention. Crono tries out her new teleportation device, and after his successful teleportation, Marle gives it a try. The pendant upon her neck begins to glow, and suddenly she is sucked into a mysterious portal. Crono is soon to follow. He winds up in the Middle Ages (600 A.D.), where he discovers that Queen Leene, who was missing, has been found. Crono goes to Guarida Castle, where he discovers that the person who was thought to be Leene was in fact Marle. However, Marle disappeared. Lucca eventually followed, and told Crono that Marle was in fact Princess Nadia from their own time, and that they needed to save the real queen in order to correct history. They succeeded in doing so, with the help of a Frog.

Using Lucca's Gate Key, Crono retunred Marle to Guardia Castle in their own time. However, the Chancellor of Guardia accused Crono of kidnapping Marle. As a result, he tried Crono and sentenced him to death. However, Lucca helped him escape, and Marle ran away with them to a portal that led to the Future (2300 AD). In the future, they learned that an alien parasite named Lavos was responsible for the destruction of the world. Marle talked them into fighting Lavos, and Crono and Lucca agreed. The remainder of the adventure recounts how Crono and his friends travel across time to change history and save their world from destruction by Lavos. Along the way, they enlist the help of a well-mannered robot named Robo, a prehistoric cave woman named Ayla, and a Frog who is destined to be the legendary hero of the Masamune.

In an optional side quest, Crono, who perishes at the hands of Lavos in 12,000 B.C. is critical to the space-time continuum and his friends spare no expense in their efforts to revive him (or more correctly, prevent him from ever dying). The Chrono Trigger, receiving both these sentiments, hatches and thus revives Crono to life. This event prompts different endings depending on the player's choice. Chrono Trigger's sequel, Chrono Cross, later explained that the phrase "Chrono Trigger" is a reference to anything that has the power to unleash its will and change history.

File:Chrono Trigger logo.gif
The Chrono Trigger logo

The titular Chrono Trigger (also known as the Time Egg) is a small device that manipulates the flow of causality. As Gaspar explains, the Chrono Trigger will have an effect equal to the effort one puts into its use; no more, no less.

Time periods

In the plot of Chrono Trigger, the present day is the year 1000 AD. From this year, the characters can visit six different eras via portals known as gates or pillars of light, or by using the Epoch time machine. In these time periods, the party witnesses various events than attempt to explain certain mythological and biblical[5] mysteries of our own Earth. The "Middle Ages" and the "Dark Ages", for example, make partial parallels to periods of actual history, but are not meant to be the real historical periods themselves; the "Dark Ages" of Chrono Trigger are not another name for the Middle Ages, but a time of a vaste floating magical kingdom named Zeal, which darkened because of the fall of civilization back to primative life after its destruction.

The Prehistoric era is a time period where the two major civilizations of the world, the Reptites and the ape-like humans, are at continuous conflict with one another. The Reptites are a representation of the dinosaurs and consider themselves far superior to the pre-evolved humans. The Reptites reside in Tyranno Lair, which is ultimately destroyed when Lavos falls from space and destroys their home. Thus is an "explanation" for the mystery of the dinosaur's extinction. After Lavos strikes, the residents of the world complain that their world is getting colder, suggesting the beginning of the Ice Age. In Chrono Cross, it is stated that this first encounter with Lavos caused the apes to evolve into humans. Ayla lives in this time period.

12,000 B.C (Dark ages)

In Chrono Trigger's Dark Ages, the human race is divided between the magical, intelligent, and skyliving "Enlightened Ones" and the powerless, unintelligent, and earthliving "Earthbound Ones." This time period is the home of Janus (Magus), and his sister Schala, the children of the royal family. When Queen Zeal's quest for immortality causes her to awaken the evil creature Lavos, she destroys the entire Enlightened civilization and their kingdom in the sky, resulting in the Enlightened Ones being forced to live among the Earthbound. This time period is "Dark" because no record of it remains after the destruction of Zeal; it is not intended to be a parallel to the real-world historical Dark Ages (476 - ca. 1000 A.D.).

600 A.D. (Middle ages)

The Middle Ages introduce the next race of intelligent monsters after the Reptites, known as the Mystics, who, like the Reptites, despise humans. The Mystics are lead by a mysterious leader named Magus and his three henchmen: Ozzie, Slash, and Flea. This era closely corresponds with the historical Dark Ages. Frog and his mentor Cyrus live in this era.

1000 A.D. (Present)

This era closely corresponds to the historical High Middle Ages, in which stability returned after the Dark Ages. Noticeable, however, is the significant improvement in technology since 600 A.D. This is where the story begins with Crono, Marle and Lucca.

In this time period, Lavos awakens from below the surface of the earth to destroy the world. Nostradamus predicted that the world would end in 1999 A.D.

After Lavos destroys the world, the few remaining humans continue to live in the ruins of their former homes, though without any quality of life. Robo joins the party here. The guru Belthasar also exists in this time period.

This era is without an exact number date; where all time has finished, but is continuously flowing. Inside the nothingness, there is only one small area where there are certain "pillars of light" that serve as portals to different eras, with only two inhabitants: Spekkio, the God of War (who, taking increasingly powerful forms, challenges the party on several occasions to test their mettle and also grants the party the gift of 'Magic'), and an Old Man who is actually Gaspar, the Guru of Time. Later in the game, it is possible to dock the Epoch at the steps to the right of the room where Gaspar stands.

Characters

Crono

Crono (クロノ, kurono) is the main character. He lives with his mother (Gina, in the Japanese version) in the town of Truce, under the rule of the Guardia Kingdom. He meets a girl who calls herself Marle at the Millennial Fair and is later accused of kidnapping her. In 12,000 B.C. when the party is confronted with Lavos in the Ocean Palace of the Kingdom of Zeal, he sacrifices himself to save his friends. Later, the party can revive him using the Time Egg. His dialogue is never displayed, but implied through character reaction and gestures. There are two exceptions to this, one being in one possible ending, and the second being when the player must select between choices of things for Crono to say. He uses a katana as a weapon and once he obtains magical ability, his techs become lightning-oriented. The name may likely be intended to be "Chrono," with the missing 'h' simply due to the restriction of character names to only five characters.

Marle

Marle (Nadia) (マール, māru) is the tomboy princess of Guardia. Her real name is Princess Nadia, and she is at odds with her father, the king. Bored of her life in the castle, she slips out to the Millennial Fair in Truce. Here, she meets Crono and tries out Lucca's teleporter, which reacts with Marle's pendant and creates a timewarp, sending her to 600 A.D. where she is mistaken for the missing Queen Leene. This causes the search for the real Leene to be called off, creating a paradox, which destroys Marle's existence until Crono and Lucca reverse it by finding and saving the real Leene. Marle uses a crossbow as her weapon and when she gains the ability to use magic, she learns to use Ice spells and some of the most powerful healing spells in the game.

Lucca

Lucca (ルッカ, rukka) is a brilliant inventor. Using her intelligence and creativity, Lucca Ashtear invented many devices, such as a battle-training robot named Gato ("Gonzales" in the Japanese version) and a short-range teleporter. She blames herself for her mother's injury that left her legs unusable, but later has the opportunity to revisit the incident and change the events. At the Millennial Fair, the teleporter seemingly fails and sends Marle back through time leading her and Crono on their adventure. Lucca battles with a gun and when spells become available she gains the ability to cast Fire magic.

Frog (Glenn) (カエル, kaeru) is a knight from 600 A.D., whose real name is Glenn. He was a squire under Cyrus, a "Knight of the Square Table." He later witnessed Magus killing Cyrus, and shortly afterwards, was transformed into an anthropomorphic frog by the dark wizard. Frog dedicates his life to protecting Queen Leene and vows to avenge Cyrus by killing Magus. He is the true bearer of the Masamune, an ancient sword, which is Magus' one true weakness. Frog can later put Cyrus's ghost to rest and has the opportunity to either defeat or ally himself with Magus. Frog wields a broadsword and can learn Water magic once he meets Spekkio.

Robo (Prometheus, R-66Y) (ロボ, robo) is a robot originally created to assist humans at the Proto Dome. He was rendered dormant by the apocalypse in 1999 A.D., but is found and repaired by Lucca in the year 2300 A.D., and upon his reactivation Robo has no memory of his prior mission, and joins the party. His real name is Prometheus, and his serial number is R-66Y. He uses his robotic arm as a weapon and gains no use of magic (although he is equipped with laser weapons which mimic the Shadow element). In an optional side quest, Robo is punished by his maker, "Mother Brain", for having sympathy for humans, and he meets his long-lost "girlfriend," Atropos, a reference to Atropos, who was the third of the Moirae the oldest of the Three Fates.

Ayla

Ayla (エイラ, eira) is the chief of the Ioka tribe in 65,000,000 B.C. Her people are in constant war against the Reptites: an evolved, intelligent race of anthropomorphic reptiles of the prehistoric era. After Lavos hits the planet, dust blasts into the atmosphere and blocks out the sun. This causes an ice age and the extinction of the Reptites. Ayla can not use magic because she was born before the age of magic. Instead, she uses her fists as her weapons and is the only character who doesn't need to buy weapon upgrades, although she has the highest attack rate in the game.

Magus

Magus (Janus) (魔王, maō)is the dark wizard waging war against the Kingdom of Guardia in 600 A.D. Magus is an optional character, and, if acquired, becomes one of Crono's most powerful allies. Magus is actually Janus, the young prince of Zeal in 12,000 B.C. After an encounter with Lavos as a boy, he was sent through a time gate to 600 A.D. In this time, he met a Mystic named Ozzie, and with Ozzie's help, he was able to realize his magical powers and recruit an entire army of Mystics to battle the Kingdom of Guardia. His real purpose in this plan was to gain enough power to summon and destroy Lavos. He fights using a scythe, as well as a combination of all types of magic (fire, ice, lightning, and shadow).

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Development

Characters

Many of the characters from Chrono Trigger are referential to other concepts and people. Robo's alter-ego "Prometheus" is a reference to the Greek god Prometheus, who was punished by Zeus for giving fire to man. Ayla could be an allusion to Jean Auel's Earth's Children series, the protagonist of which is a tall, blonde-haired, blue eyed, prehistoric girl named Ayla. It could also refer to the tayra (Eira barbara). The word "Magus" is the singular form of the word "magi", which is commonly used to describe the Three Wise Men of the Bible. The Japanese name 魔王 literally means "Devil King" or "Dark Lord", representing his leadership over the "devil race" Mystics. The three wise men are doubly referenced by the Gurus of Zeal, who are mentors to the young Magus. It must be noted that the name of the Gurus are different in the Japanese version, and therefore, the biblical reference noted here were added in by the translator and not part of the original team. Another possible allusion is to Simon Magus, a New Testament character who offered money to the disciples of Jesus in exchange for the ability to perform miracles.

Musical score

The soundtrack to Chrono Trigger is very popular with the Chrono Trigger Original Sound Track available as well as many symphonic versions.

It was primarily composed and arranged by Yasunori Mitsuda, his first real project after his tenure as a sound engineer. Ironically, Nobuo Uematsu signed on to the project to help Yasunori Mitsuda out after the latter contracted stomach ulcers[6]. Uematsu, who became a part of the Dream Team for his popularity from other games, went on to compose ten songs, one with the help of Noriko Matsueda, while Mitsuda's work totaled in at fifty-four. He would later compose four additional pieces for the Extras menu of the Playstation release; two of them - One Sunny Day When We Met and A Meeting with Destiny - have been noted by famed Doom creator John Romero as being among his favorite video game music[7].

The soundtrack is one of the most heavily-remixed collection of music by fans on both sides of the Pacific, whose tributes number over 300. While North American and European fans of the game create and submit most their work to remixing sites such as OverClocked ReMix and VGMix, Japanese fans often sell their work in remix compilation albums popularly called 'doujins' by Western fans. In fact, OverClocked ReMix released a Chrono Trigger remix compilation album titled Chrono Symphonic on January 3, 2006.

There is also another remix made by a hip hop production team called Compromised. They have used original songs from Chrono Trigger and created rap instrumentals out of them. [8]

Different versions

Super Famicom/Super Nintendo version

Super Famicom release
File:Ctsnesjapanboxart.jpg
Publisher(s) Square
Release date(s) Japan 1995
Media CD-ROM

The original version of Chrono Trigger is a 32-Mbit (4 MB cartridge, which is quite large for a SNES game) cartridge with battery-backed RAM for save games. It does not use any special on-cartridge coprocessors. A popular misconception about the Super NES version of Chrono Trigger is that it is rare. eBay auctions frequently describe the game as rare, and the prices have gone as high as $50 for the cartridge alone with a complete version going for well over $100 in some cases. The game is not as rare as some believe, and one rarity guide actually lists the game as not very rare at all. This rarity guide was compiled using auction data from sites such as eBay to determine the scarcity of these games. On a regular basis there can be 40 or more cartridges being sold on eBay at one time, which is as high as some of the most high profile and lower priced games for the Super Nintendo system.

When the original Super Famicom version was slated for release in Japan, individuals who preordered the game received one of several limited edition holographic foil collector's cards. Each card had a piece of game artwork on the front: either the American box cover (commonly referred to as the "snow battle"), the battle with Magus found on the inside of the American manual, a flight in the Epoch, or a character portrait.

Also a contributor to the 'rare' nature of Chrono Trigger is its never having been released in Europe despite there being a strong RPG following there (especially since the release of Final Fantasy VII) and as such in Europe it is rare.

The beta version and ROM hacks

Pre-release sample ROM
File:CT Pre-release.jpg
Publisher(s) Square
Release date(s) Japan 1995
Media Cartridge

Many rumors and legends have surrounded the game since its development due to its plot depth and unresolved ends. While some of these claims, such as a mountain area in 65,000,000 B.C., were true concerning a beta of the game, many are fabrications. For instance, it has long been held that the traveler Toma and the princess Schala were at one time intended to be playable characters; the supposed proof lies in manipulation of the player character selection screen via Game Genie or Pro Action Replay codes. However, closer inspection and the aid of ROM hackers have revealed that while very few faculties in the code for an eighth character do exist, lacking graphics, the game is hardwired and designed specifically for the featured seven. There is also no corroborating evidence from the beta version of the game released to stores itself or preview shots in magazines; examination of the beta also establishes that no extra animations for Toma or Schala existed.

File:Zeal Dungeon CTP.png
Lower left Zeal Dungeon

The beta version mentioned above is commonly called the Chrono Trigger Prerelease; it was given to game retailers to secure sales before the final version debuted, and was leaked to the internet in 1999. Within the beta, many areas have no event code (rendering them unplayable), the music is slightly different in certain areas, Ayla is missing as a playable character (though her sprites are in the ROM), and two sprites for an eighth character's world map walking animations exist (most likely, this was an NPC guard blocking off an area). Additionally, some areas not found in the final game are present, along with palette swapped and alternate monsters. Of note are the "Zeal Dungeon" and the famous "Singing Mountain" area, which originally bore the unused music track "Singing Mountain" in the final version's ROM data. The differences and abandoned features were documented in StarNeptune's Chrono Trigger FAQ at GameFAQs, but the formative topics used in the FAQ's creation contained erroneous information added by discussers. In 2004, the Chrono Compendium undertook an exhaustive examination of the Prerelease, including images, maps, and research regarding the eighth character[9] Additionally, the ROM hacker JLukas has developed codes that enable exploration of the areas that previously caused the games to crash, such as Death Peak and the Ocean Palace.[10]

Lastly, Geiger, a longtime ROM hacker and modifier, released an editor for Chrono Trigger called Temporal Flux that allows the free drawing and editing of any Location or place on the world map in the ROM, the changing of any text string in the game, and the altering of event code. Though this allows most aspects of Chrono Trigger to be changed and restructured, editing event code is still very difficult, and support has not yet been added for sprite editing and other features. Currently, Geiger plans to update the program to support editing world map features and ROM expansion, and then move on to other projects. On Chrono Trigger's tenth birthday, August 22nd, 2005, the first serious ROM hack created with the program debuted -- a demo for a new adventure featuring the original team. It was released as an IPS patch zipped with a Readme file containing instructions. [1]

PlayStation version

Playstation Remake Final Fantasy Chronicles
Final Fantasy Chronicles box art
Publisher(s) Square
Release date(s) United States 2001
Media CD-ROM

An enhanced port of Chrono Trigger for the Sony PlayStation was released 1999 in Japan. This port with the original translation by Ted Woolsey was released in the US together with a "remastered" version of Final Fantasy IV as Final Fantasy Chronicles in 2001. It features anime cutscenes done by original character designer Akira Toriyama's Bird Studio spread throughout the game at key sequences and an "extras mode." Each ending reached unlocks more of the following: all 10 of the added anime movies, 69 songs from the game including the extras menu songs, statistics on all the monsters, a list of all of the endings with a screenshot from each, an art gallery with 16 anime-style drawings of characters, a list of all characters' techs, descriptions of the bosses with strategies, and a "treasure map" which shows the locations of hidden items.

Poor conversion of the cartridge to the PlayStation's compact disc medium caused many common actions, like opening a menu screen or beginning a battle, to take several seconds due to load time, much to the unpleasant surprise of many gamers. Baffling fans, Square Enix did not correct this problem with the Greatest Hits re-release of Final Fantasy Chronicles. It should be noted, however, that the Japanese port of the game had no loading times.

File:Chrono Trigger Cutscene.jpg
An example of one of the anime cutscenes: Ayla battles the Reptites.

Unofficial remakes

There have been a few notable attempts by groups of Chrono Trigger fans to unofficially remake the game for the PC and with a 3D graphics engine. The most prominent projects, such as Chrono Resurrection[11], and Chrono Trigger Remake Project [12] were forcibly terminated by Square-Enix with a cease and desist order. Some fans hope that Square-Enix has plans for an official remake of Chrono Trigger. However, other fans view a possible official remake as being detrimental to the series. Masato Kato and his team have stated that while making Chrono Cross, they were focused on innovating and not rehashing old games in their work. This, coupled with Kato's status as a freelance scenarist and Yasunori Mitsuda's status as a freelance scorer, strongly suggests a hypothetical remake would not be headed by the original creators or team.

Reception and sequels

Chrono Trigger sold 2.03 million copies in Japan, 200,000 in America, 80,000 in all other places. [13]

Critical response

IGN, Gamespot and others have consistently called Chrono Trigger one of the greatest video games of all time, and was generally very highly reviewed upon release.[14][15]Japanese critics have also been very positive, rating it among their top picks for greatest video game ever made.[16] Its fanbase has grown to the point where several high profile attempts have been made to remake the game with newer graphics.

Satellaview sequel series (1995)

Released on the Satellaview were the Chrono Trigger: Jet Bike Special (1995), Chrono Trigger: Character Library (1995), and Chrono Trigger: Music Library (1995). The Character and Music Libraries from this game were added into the Playstation version of Chrono Trigger.

Radical Dreamers (1996)

A side story for Chrono Trigger was released for Nintendo's Satellaview add-on for the Super Famicom and was called Radical Dreamers. The original Radical Dreamers was a very short, text-based game, available only in Japan. Radical Dreamers was later remade to form the beginning sequence of Chrono Trigger's better known PlayStation sequel, Chrono Cross. Interesting enough a computer in Chrono Cross implies that Radical Dreamers may be yet another "alternate dimension".

Chrono Cross (1999)

While it has been contended that Chrono Cross is not the sequel to Trigger because of developer remarks stating such, it is important to note that these battle programmers were speaking of wanting to avoid rehashing the system and locations of Trigger rather than innovating with new ideas, and that Chrono Cross sufficiently expands on the plot of its predecessor. According to the Chrono Cross carton, the game takes place 20 years after Chrono Trigger, but involves a new group of adventurers.

Potential future sequels

When SquareEnix trademarked the names Chrono Brake in Japan and Chrono Break in the United States, it attracted the attention of Chrono fans, who were thrilled that another sequel might be forthcoming. Their hopes were diminished when the name registration was dropped in the US [17] but due to the Japanese name still being trademarked, many fans continue to hope for a possible second sequel.

References

  1. ^ "IGN's Top 100 Games", IGN. Retrieved 6 May 2006.
  2. ^ "The Greatest Games of All Time", GameSpot. Retrieved 6 May 2006.
  3. ^ Crono: "What ARE you two doing? I thought you said something about a nice little slideshow."(Chrono Trigger) Retrieved 7 May 2006
  4. ^ List of Chrono Trigger endings Retrieved 7 May 2006
  5. ^ Chrono Trigger Testament — attempts Biblical parallels to Chrono Trigger Retrieved 7 May 2006
  6. ^ Mitsuda: "And I worked so hard that I got stomach ulcers, and I was sent to the hospital. And after that, Uematsu-san came in to help out." Excerpt from Power Up magazine provided by Chrono Compendium Retrieved 7 May 2006
  7. ^ Romero: "The first game that made me actually want to record its music to an audio CD was Chrono Trigger back in 1995. I was so in love with Chrono's music that I recorded the audio output from the Super Nintendo and turned it into pure WAV data which I then burned onto an audio CD that I could listen to anytime." John Romero's official site Retrieved 7 May 2006
  8. ^ The Chrono Trigger Mixtape Retrieved 7 May 2006
  9. ^ Chrono Trigger Prerelease, Chrono Compendium. Retrieved 7 May 2006.
  10. ^ Codes (CTP), Chrono Compendium. Retrieved 7 May 2006.
  11. ^ Chrono Resurrection home page
  12. ^ Chrono Trigger Remake Project homepage
  13. ^ Worldwide Million Selling Software, Everything and Nothing. Retrieved 7 May 2006.
  14. ^ Chrono Trigger reviews, Game Rankings. Retrieved 7 May 2006.
  15. ^ Final Fantasy Chronicles review, IGN. Retrieved 7 May 2006.
  16. ^ Japan Votes on All Time Top 100, Next Generation. Retrieved 7 May 2006.
  17. ^ Latest Status Info, Trademark Applications and Registrations Retrieval. Retrieved 7 May 2006.

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