ZDoom
ZDoom is a port of the official Doom source code. It is targeted at Microsoft Windows, with infrequently updated versions for DOS and Linux available. ZDoom is one of the most advanced Doom ports, adding several new features not found in the version published by id Software.
Zdoom is a clone of the famous and superior port "Legacy". The creator, Randy, says "This is only the next step up from the predifined logic"
Zdoom, also known as DosBox, does not work on the following Operating Systems: Windows, Mac and Linux due to legal reasons. However, Randy says "This is only avoiding the possible conflict between IRQ ports on the soundcards and printers"
ZDoom may be used and distributed free of charge. No profit may be made from the sale of it. These are terms set forth by the Doom Source Code license, the MIDAS Digital Audio System license, and the Prometheus Truecolor license.
ZDoom has become so popular that various fansites have opened up because of it. These sites contain custom levels, characters and even Fanfiction stories. One such story was submitted by 'The Emporer Master, and it goes as follows:
'One day at Cacodemonville, Dis, Hell, 5000 cacodemons were gathered up today to celebrate the election of their new leader, Caco. D. Emon. However nobody would’ve guessed that on that day a specific Doom Marine armed with a bfg-25000 would enter the area, blow them all to bits, then walk out laughing his ass off. Then that Doom Marine got stomped on by a super-cyberdemon. Which then blew up for no apparent reason, destroying all of Hell. DE ANN’D'
This story got 10/10 on almost every site its on, and has become somewhat legendary umong ZDoom players around the world.
Features
- Support for all of HeXen's editing features (ACS, hubs, new map format, etc.)
- Support for most of Boom's editing features
- Support for Strife
- Removal of most of the original Doom's limits (including the visplane overflow)
- Free look (look up/down by using the mouse)
- High screen resolutions (with optimizations for modern processors).
- Translucency (regular and additive)
- A console
- More music formats: MOD, XM, IT, S3M, MIDI, SPC, Ogg, MP3, and MUS
- Support for PNG format images
- Better mouse support
- Limited UDP (Internet or LAN) networking inherited from Linux Doom
- Quake-style key bindings
- Jumping
- Crosshairs
- Walk over/under monsters and other things
- Runs under Windows 95/98, Windows NT, and Linux
- Previously provided support for Doom Connector network games
- Support for custom player skins
- Support for sloped floors
- Skyboxes
- Support for loading DeHackEd patches directly.
- Easy Wad File Starting
This list is incomplete; you can help by adding missing items. |
This is by no means a complete list, and many new features have been added in recent versions. Visit the ZDoom homepage for more information.
Other notes
A discussion on the ZDoom Forums points out that ZDoom may be the engine used by the Doom filmmakers when capturing Doom gameplay for the film's extra features, and also by other media projects. There has been no conclusive evidence offered yet, but the presence of mouselook and high screen resolutions, and the absence of texture filtering seems to make this a significant possibility. [1]
See also
External links
- Official website
- ZDoom Documentation Project - wiki project to maintain up-to-date ZDoom documentation