Jump to content

Gradius V

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Combination (talk | contribs) at 08:17, 26 June 2006 (Reception: box code cleanup). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Gradius V
Gradius V front cover
Developer(s)Treasure Co. Ltd
KCET
Publisher(s)Konami
Designer(s)Hiroshi Iuchi - Director
Atsutomo Nakagawa - Director
Yasushi Takano - Producer
EngineIntrinsic Alchemy [1]
Platform(s)PlayStation 2
ReleaseJapan July 22, 2004
United States September 14, 2004
Europe October 8, 2004
Genre(s)Horizontal scrolling shooter
Mode(s)Single player, Cooperative

Gradius V (グラディウスV, Guradiusu V) is a 2004 video game by Konami of the scrolling shooter variety, and the latest title in the Gradius series of games. The game has been noted for its superior graphics in comparison to its predecessors, simultaneously possessing expanded gameplay and retaining many aspects of the game that have made the series so popular with long-term fans. Gradius V made its first public appearance at the E3 gaming convention of 2003, and during the subsequent year in a near finalized form, prior to its release on July 22, 2004 in Japan as an exclusive title for the PlayStation 2 video game console.

Set predominately in space, the player controls the starfighter Vic Viper and navigate it through a continuously scrolling background depicting the hazardous territories of the malevolent empire of Bacterion.

Plot synopsis

Template:Spoiler

Satellite orbit

The story opens in the year 8010, Gradius era, when a military space station orbiting planet Gradius is suddenly attacked by life forms thought to have been eradicated in previous conflicts with the Bacterion Empire. As part of a counter-attack strategy, Vic Viper of the Gradius army launches and engages the assailants in open space. After a short struggle, two spacecraft appears through a time warp, one identifying itself as the Vic Viper who requests the aid of his past self in order to destroy the cores within the large craft, which procedes on a collision course with planet Gradius.

Diving into the burning atmosphere, the two manages to penetrate the craft's rear hatches and interior defenses, before confronting an alien entity. With one core destroyed, the past Vic Viper exits and engages four approaching Core warships before entering the overrun underground stratum of the planet's capital city.

Bacterion territory

Vic Viper's success grants the Gradians a brief moment of respite and a frontal assault at the heart of the Bacterion Empire is planned. Shortly after, the Vic Viper sets a course towards a massive alien organism thriving in the darker depths of space. Navigating through an ever-changing terrain of moving flesh and regenerating tissue, Vic Viper eventually reaches the heart of the organism and obliterates it.

After emerging from the innards of the massive creature, which was embedded within an asteroid, the Vic Viper enters a debris-filled asteroid cluster and confronts the Bacterion's forward resource operation outpost. After negotiating a path through the swarms of floating debris and defense installations, the Vic Viper engages a massive Core mining warship equipped with heavy weaponry within a sea of unprocessed rock.

The Vic Viper continues deeper into a nebula and discovers a heavily defended Bacterion manufacturing facility. Deep within, various devices process a mysterious and corrosive green liquid, and the Vic Viper bravely evades the deadly torrent. After navigating the liquid flow channels of the facility, Vic Viper finds an escape path to the exterior by flying in reverse. However, an entire flotilla of Bacterion Core defense battleships is waiting just outside the superstructure...

Bacterion base

With the entire Bacterion defense army on full alert of a certain spacecraft rapidly closing in on the heart of Bacterion space, a massive rush of fighters scramble to engage the Vic Viper. Yet, the Vic Viper continues unimpeded and proceeds to infiltrate the gates of the enemy base at full throttle. After destroying a high-speed defense Core ship in a mad pursuit, the Vic Viper penetrates the high security area, defended by a heavily armed Core Wall and a colossal, multipedal zero gravity walking transport called the Elephant Gear.

Core battleship

Vic Viper invades the innermost hangar of the Bacterion base, but is obstructed by a huge unknown object. After a futile attempt to destroy the object, Vic Viper's computer concludes that it is impenetrable.

Pilot: "Damn... Nothing's denting it. Computer, scan for weaknesses."

Vic Viper: "Scan results: The object is the same as the one that was orbiting Planet Gradius. The outer shell is impervious to any weapon the Vic Viper can utilize. The only solution is to enter through the rear hatch, and destroy the cores located therein. There are two cores which must be destroyed simultaneously. This requires two ships."

Pilot: "I see... So that's why I... Okay, let's make a temporal gate in-between and time-warp."

Vic Viper: "That is a highly dangerous operation..."

Pilot: "Don't worry! History's on MY side!"

Template:Endspoiler

Mission sequence [2]


  • Stage 1: Satellite Orbital Sky
Big Core Mk-I Rev.2
  • Stage 2: Battleship Part 1
Death Mk-III → Tetran
Big Core Mk-II → Big Core Mk-IV
  • Stage 3: City Underground Stratum
Ground Spider
  • Stage 4: Bacterion Cell Hub
Huge Heart
  • Stage 5: Asteroid Front Base
Blaster Cannon Core
  • Stage 6: Bacterion Multiplication Factory
Rolling Core → Circle Core
Big Core Mk-III → Covered Core Mk-II
  • Stage 7: Bacterion Fortress Hub
Beacon → Keepers Core → Elephant Gear
  • Stage 8: Battleship Part 2
Venom

Gameplay

Similar in design and structure to previous Gradius titles, players take control of the Vic Viper spacecraft with a traditional Gradius power meter at their disposal for changing or upgrading current weaponry by accumulating capsules from destroyed enemy ships and emplacements. The game distinguishes itself by introducing new elements and expanding on fundamental gameplay mechanics that previously centered around the player's accumulation of 'Options'.

Option control

New for Gradius V is the addition of a second attribute for the Options (called Multiples in the European and North American releases) which allows players to manipulate the formation and firing angle at the press of a button.

Types

  • Type 1: Freeze
Locks Options in a fixed position relative to the Vic Viper.
  • Type 2: Direction
Options can be aimed a full 360 degrees. Adjusting the angle temporarily freezes craft movement.
  • Type 3: Spacing
Places an even number of Options above and below the Vic Viper. The distance between the Options and craft expand or reduces when activated.
  • Type 4: Rotate
Options circle the Vic Viper in a swirling fashion.

Revival start

The revival start option (disabled by default) determines whether players are returned to a predefined checkpoint or restart from where they lose a life, a la previous Gradius games. When disabled, any Options collected will remain on screen for a short period of time for players to collect on their next life; other weapons and power-ups, however, are reverted to their initial states.

Development and history

Gradius V is the result of a collaboration with former development studio Konami Computer Entertainment Tokyo and Treasure Co. Ltd, to whom Konami outsourced software development - which incidentally was founded by former Konami employees in 1992. Gradius V took many shapes and forms during the course of development and the team changed aspects of the game's mechanics to distinguish Gradius V from previous efforts. Producer Yashushi Takano of KCET claimed in an interview on the promotional DVD Gradius Breakdown that the traditional Gradius formula had become stagnant, and that he sought a new direction. He also admits that some of their early work was not as impressive as it would later become. An arcade version was also planned but ultimately dropped due to time constraints.[3]

Changes

  • The hitbox (the area vulnerable to damage) has been reduced and only covers the central body of the Vic Viper. Projectiles and hazardous materials may now scrape the edges of the ship without resulting in a fatal collision.
  • INIT SPEED appears in the place of SPEED UP once it has been maximised on the power meter, players can restore the craft to its original velocity by activating it.
  • Time limits are placed on each boss battle. Bosses will eventually retreat if not destroyed within a period of time.
  • Weapon Edit reappears for the first time since Gradius III, but must be unlocked by completing the game's first loop.

Reception

Reviews and awards
Publication Score Comment
Famitsu 32 of 40
GameSpy 5 of 5 Editors' Choice
Super PLAY 8 of 10
Compilations of multiple reviews
Game Rankings 95 of 100 (based on 55 reviews)[4]
Metacritic 82 of 100 (based on 45 reviews)[5]

Soundtrack

The soundtrack was produced by freelance video game music composer Hitoshi Sakimoto who admitted being both honoured and stressed by the task entrusted to him. Specific requests concering the musical style were given and the score as a result comprises remixes of material used in previous Gradius titles, as well as a number of new tracks. [6] It was released separately as Gradius V Soundtracks by Konami Media Entertainment on August 18, 2004.

Trivia

  • Re-released under Konami's budget label "Konami the Best" in Japan on May 25, 2005.
  • Voice actor Eric Kelso provides the voice of the pilot and bosses, and Buster Winters for the announcer and Vic Viper's computer.
  • The game can keep track of scores through a total of 256 loops. Once the limit is reached, the game ends.
  • The second title by developer Treasure Co. Ltd that involves the concept of time travel and an ontological paradox in a scrolling shooter video game. The first was Radiant Silvergun.

Notes and references

  1. ^ "Intrinsic Alchemy customers". intrinsic.com. Retrieved 2006-06-02.
  2. ^ Gradius Options DVD, Konami, 2004.
  3. ^ Gradius Breakdown DVD, Konami, 2004.
  4. ^ "Gradius V Reviews". gamerankings.com. Retrieved 2006-06-26.
  5. ^ "Gradius V Reviews". metacritic.com. Retrieved 2006-06-26.
  6. ^ "Hitoshi Sakimoto interview". cocoebiz.com. Retrieved 2006-06-22.

See also

Official

Coverage