List of F.E.A.R. characters and organizations
A list of F.E.A.R. characters & organizations is supplied here with descriptions of both characters and the organizations they belong to from the Monolith Productions' computer game F.E.A.R. - First Encounter Assault Recon.
Allies
This section covers the members and allies of the F.E.A.R. team, including Delta Force members.
The Point Man (main character)
The player character, a silent protagonist, is referred to as "the F.E.A.R. Point Man" by the mission briefings and "The New Guy" by some of the F.E.A.R. team members. Little is known about him, aside from his gender, the fact that he has been on the team for only a week and his role as "point man". He wears a cloth balaclava mask that completely conceals his face and never speaks in the game in spite of seeing several surreal events (though he can be heard breathing heavily in some events). His reflexes are well beyond the human norm, allowing him to perform maneuvers with surgical accuracy in an extremely short span of time, an ability portrayed in the game as the world "slowing down" around him (SlowMo effect), almost like the "Spider Reflexes" skill Spiderman has in the movies, games, ect.
Speculations as to the F.E.A.R. Point Man's origins are fuelled by a flashback at the beginning of the game, where a man who looks like a doctor (who is later revealed as Harlan Wade) says: "You will be a god among men", and numerous hints throughout the adventure, until it is revealed that he was the first child of Alma and thus Origin's "first prototype". This suggests that the mysterious visions the F.E.A.R. Point Man has are due to psychic phenomena, and also hints that his super-human reflexes may be a product of Project Origin's research.
The final conversation between Genevieve Aristide and the mysterious "Senator" implies that Armacham used Fettel's uprising as an opportunity to field test the F.E.A.R. Point Man's abilities, in order to evaluate his strengths and weaknesses and assess his ability to operate in a hostile environment, suggesting he may in fact have been a puppet of Genevieve's machinations all along.
"Rowdy" Betters
Commissioner Betters (voiced by Jim Ward) is the F.E.A.R. team coordinator, and is in charge of briefing and monitoring the status of F.E.A.R. field operatives via the Hannibal-3 spy satellite during missions. Speaking with a noticeable mid-western accent, he relays information as necessary to and from fellow teammates, and stays out of direct action, instead operating from mobile command facilities through wireless communications equipment.
Spen Jankowski
Jankowski (voiced by Tim Gouran) is a foul-mouthed veteran of the F.E.A.R. team with a shaved head. Jankowski is the team's previous point man, and he lacks faith in the "New Guy's" capabilities, remarking that he was transferred to F.E.A.R. only a week before the initial events in the game: Jankowski believes the new point man's lack of experience makes him unsuitable for the upcoming mission. This sequence of mistrust continues with an overheard conversation between Jankowski and Jin, in which Jankowski admits to feeling uneasy around the F.E.A.R. Point Man, claiming to feel as though "he is being looked right through".
During the first encounter with Fettel's clone army, Jankowski disappears while investigating the South River Wastewater Treatment Plant for signs of Paxton Fettel. Throughout the rest of the game, Jankowski occasionally appears to the F.E.A.R. Point Man as a ghostly image with his eyes plucked out, warning the protagonist about Alma. Later on, Jin informs the F.E.A.R. team over the radio that she has discovered human remains that might be Jankowski's, although they are impossible to identify without lab work. Mysteriously, although all signs seem to point to Jankowski having been killed by Alma, his erratic life-signs are still detected by Commissioner Betters for quite a while both at the plant and later at the ATC headquarters.
In the DVD Director's cut commentary, the developers remark that the player was originally supposed to discover Jankowski's corpse early on in the game, but they decided it would be more atmospheric for Jankowski's remains to be undiscovered and his ultimate fate unknown.
Jin Sun-Kwon
Jin (voiced by Susanna Burney) is a level-headed Korean American woman of small build that serves as the team's combat medic and is in charge of in-field forensics. Her parents were from Seoul, but she was born and raised in the USA.
Jin is also the only character who appears to be fond of the F.E.A.R. Point Man, describing him as "cute" when asked about him by Jankowski. After a helicopter crash, Douglas Holiday still manages to joke with the F.E.A.R. Point Man about Jin being "your [his] girlfriend". Nonetheless Jin seems to have a genuine liking for the new F.E.A.R. point man.
Jin Sun-Kwon was originally designated as a sniper in the very early builds of the game, but this role was removed when developer Monolith found itself unable to integrate scenarios into the game in which she could snipe. Her original sniper outfit can still be seen in the elbow pads she wears and the red index fingers of both her gloves, i.e, her "trigger" fingers.
Jin may be named after Jin-Soo Kwon and his wife, Sun Kwon, the Korean couple from the ABC television series, Lost. She would then share a combined version of their names as well as their ethnic background, though this may all be coincidental.
Douglas Holiday
A unit leader of the Delta Force detachment assigned to accompany F.E.A.R., Douglas Holiday (voiced by David Scully) is a skilled demolition expert. He makes occasional appearances during the game, at one point defusing a hostage wired with plastic explosives.
In the developers' initial vision for the game, Holiday was to be a member of the F.E.A.R. team who would handle explosives and other demolitions tasks. A lack of opportunities to feature him throughout the game eventually compelled lead designer Craig Hubbard to relegate him to the role of a Delta Force unit leader. Holiday can also be seen in promo pictures of the game wearing the F.E.A.R uniform during a fire-fight.
Delta Force Operatives
Several SFOD-D (Special Forces Operational Detachment-Delta) soldiers appear in the game, all wearing a green camouflage uniform complete with kevlar vest and helmet and carrying a submachine gun as weapon. SFOD-D soldiers often accompany F.E.A.R. agents or other characters, like operative Passalaqua, a SFOD-D seen escorting Jin Sun-Kwon and later Holiday. Other SFOD-Ds are killed by the replicas or become victims of Alma: e.g., operatives Atwood and MacCready are both shot by replicas during helicopter insertion at the ATC headquarters.
An unseen SFOD-D member is A. Shepherd (possibly a reference to Adrian Shephard of Half-Life: Opposing Force), who acts as the main coordinator for the Delta Force teams and works in conjuction with Betters. He appears to be a cautious leader, reluctant to send in more of his men after losing contact with the first recon team. Due to the amount of death sequences the Delta Force operatives endure, the games producers included a comedic message during the credits, stating: "No Delta Force Operatives were harmed in the making of this game".
Armacham Personnel
This section covers the notable employees of Armacham Technology Corporation.
Harlan Wade
Harlan Wade (voiced by Alan Goodeve) is an elderly scientist who has worked at Armacham for decades. He pioneered the Origin project, and ironically was also the one that initiated the shut down of that very same project. He is the man seen at the very beginning saying "You will be a god among men", referring to the F.E.A.R. point man, the first "prototype" produced by Origin. He is infuriated when Genevieve Aristide decides to reopen the original location of the Origin facility after decades of lockdown. At the end, when he hears of ATC plan to destroy the Origin facility outright, Wade decides to release Alma, stating: "She has suffered enough, don't you think?".
Alma shares Harlan Wade's surname, and although it is not stated in the game what their relationship is, he is most likely her father. He is something of an enigmatic character, and it is not clear how much guilt, if any, he feels for the horrible things Alma endured as part of Origin.
Wade is immediately killed by Alma upon the opening of the Vault in which she was kept. He seemed to have no intention to avoid this however, stating earlier in a recorded video that "It is in the nature of Man to make monsters, and it is in the nature of monsters to destroy their makers".
Alice Wade
Alice Wade (voiced by Melissa Roberts) is the daughter of Harlan Wade, and an employee of ATC. In conjunction with Aldus Bishop, she was part of a task force studying the analysis on contamination down at the South River water purification plant. The data she had been able to collect seemed to point out that the contamination originated from a location downriver of the plant, just where ATC's Origin facility is hidden. She has a strong fear of flying.
Alice Wade spends her initial appearance as an anxious person, and subsequently panics and runs off from protective custody of the F.E.A.R. team after the UH-60 Black Hawk transport arriving to rescue her was shot down by a Mil Mi-24 Hind under the control of Fettel's clone soldiers. Separated from the F.E.A.R. operatives she rushes to the Auburn district in search of her father, but she is susequently taken prisoner and killed by Paxton Fettel. Her corpse is partially cannibalized when the F.E.A.R. Point Man finally reaches her again.
Genevieve Aristide
An unseen character, Genevieve Aristide is the president of Armacham, and is the female voice heard speaking to an unknown senator during the game's intro and outro sequences. She tried to have the secret facility where Alma was held reopened despite Harlan Wade's resistance and warnings, but only regretted it later when the first few teams sent down did not return. However it is likely that she decided to use this opportunity to test out the other Origin prototype, the F.E.A.R. Point Man, which she proclaims successful during her final conversation with the senator.
Aldus Bishop
Aldus Bishop is another employee of Armacham and, along with Alice Wade, he has been assigned to a special taskforce dispatched to investigate reported disturbances occurring in the Auburn district over the past 10 years.
In the game, Bishop is taken hostage by Fettel's forces, awaiting interrogation by Fettel regarding the location of senior Origin researcher, Harlan Wade. When the F.E.A.R. Point Man reaches him, he is found to have been brutally beaten by his captors as well as booby-trapped with C4 explosives, which are promptly defused by Delta Force member, Douglas Holiday. Had Bishop not been rescued by the F.E.A.R. team, he would most likely have faced the same fate as Fettel's other cannibalized victims, Charles Habegger and Bill Moody.
Unfortunately, Bishop is later killed by the very organization that hired him, Armacham Technology Corporation, just as he is being evacuated by helicopter. His death serves as a chilling reminder of the extent to which Genevieve Aristide is willing to go cover up the events surrounding the Origin experiments, even if it means killing her own employees.
In the later stages of the game, Bishop, like Jankowski, appears once to the protagonist. His apparition apparently being used as another way to frighten the player and provide a background of what Bishop and Alice Wade might have uncovered about Armacham.
Norton Mapes
Norton Mapes is a grossly overweight, geeky engineer employed by Armacham, and one of the only survivors following the attack by Fettel's clone soldiers. Mapes has a taste for the fictional snack Cheezee Pooz (a clear take-off on South Park's Cheesy Poofs) and proudly wears a "RTFM" beltbuckle. In addition, he was being threatened with legal action by Alice Wade for sexual harassment.
When the protagonist first encounters him, he requests assistance in disabling the facility's security system in exchange for his help in resetting the network server hub. Shortly after disabling it, however, Mapes reneges on his promise and actively tries to sabotage and impede the protagonist's progress, mainly by unleashing ATC custom-designed gun turrets on the player, which have been scattered throughout the building.
For unknown reasons, he is extremely loyal to Genevieve Aristide. Near the end of the game, at Genevieve's behest, he is seen attempting to destroy all classified information regarding ATC's activities with the Perseus and Origin projects in the Origin facility. He even tries to wipe out the facility entirely, but is stopped short by Harlan Wade, who shoots him just as he is about to enter the vault. Mapes' fate is unknown, though it is likely that he perished when the facility exploded. Some have speculated he escaped, since his body is not seen when the player leaves the vault. However, Mapes was shot on the bridge leading to vault door 1, while the protagonist later makes his escape through a different vault door, marked 2.
Charles Habegger
The first ATC employee encountered in the game, Charles Habegger is already dead when the F.E.A.R. operatives find him, tied to a chair with his face partially cannibalized. However, his voice is later heard in several phone messages throughout the game. He was cannibalized by Paxton Fettel, likely after being interrogated about the location of the Vault. Charles refers to himself in voicemail messages as Chuck.
Bill Moody
Bill Moody first appears in a vision, where he is being interrogated by Paxton Fettel about Alma's location. During this scene, he claims that he doesn't know what Fettel is talking about, which is probably true, as phone messages later in the game suggest that Bill Moody does not know about the atrocities surrounding the Origin project, and that other Armacham employees ignore him when he becomes concerned about his findings. Bill Moody is still barely alive when the F.E.A.R. point man finds him, but soon dies, managing only to warn the point man that Fettel is looking for Alma.
Marshall Disler
Like Genevieve Aristide, Marshall Disler is an unseen character, and is only heard through phone messages circulating between him and several other employees. It appears that he is cooperating with Aristide's plan to cover up the Origin project, and may still be alive by the end of the game. Disler is also the one who found out that Alma was telepathic, as claimed by Harlan Wade in a recorded video.
Phil Vecchio
Another minor unseen character is Phil Vecchio, who is heard in voicemail messages between both Wade and Aristide. The nature of the discussion he is having with both of these characters implies he is an executive in the company. Additionally, it is also clear from their content that Vecchio sides with Wade's hesitation on the reopening of the Vault.
Iain Hives
Hives is a minor character, but appears quite often in voicemails between Chuck Habegger, Disler, and Moody. Based on what his voicemails say, it is clear that Hives doesn't know the full extent of the Origin project. He does warn Norton about his behavior toward Alice Wade, and worry that a sexual harassment case would bring the project into the open.
Enemies
This section covers the enemies that the player character actually fights against in the game, as well as Paxton Fettel (the F.E.A.R. team's main target) and Alma.
Paxton Fettel
A product of Armacham Technology Corporation's secretive Origin project, Paxton Fettel commands an entire battalion of highly-trained, heavily-armed "Replica" (clone) supersoldiers that take orders directly from Paxton telepathically. However, the soldiers are able to act fairly independently within the confines of Fettel's mind control, relying on using military jargon to communicate amongst themselves. This system was developed by ATC in a U.S. Department of Defense-sponsored project known as "Perseus".
While he is a cannibal and is seen throughout the game devouring the remains of his victims, he indulges in the primal act not to sustain himself nutritionally, but to apparently absorb people's memories by consuming their flesh, as touched on in the Dark Horse Comics publication that accompanied the DVD edition. He is first seen kneeling in a cell at Armacham Technology Corporation, before being released by the mysterious Alma.
In the comic again, and confirmed early in the game, it is learned that Alma fused minds with Fettel (Synchronicity Event), showing him the "pains" that ATC caused her and who was directly responsible for them. He keeps muttering that "they" deserve to die, "they" later being revealed to be everyone directly involved in the Origin project. He often appears to the F.E.A.R. Point Man for brief moments of time before dissolving into ash: these are hallucinations caused by Alma's and Fettel's psychic abilities.
It is revealed near the end that Alma was his mother, and that leading his battalion of Replica soldiers into rebellion during the game was an effort to locate the facility where Alma's body was being stored, and free her. He is killed by the player near the end of the game in the secret underground facility.
Alma
The identity and mystery of Alma is the very core of F.E.A.R. First appearing in the introduction, Alma's presence is felt constantly throughout the game, with hints and glimpses of her life made throughout the game's use of visions and info the player gathers through both Fettel and some laptops found throughout the game. She appears as a little eight year old girl wearing a red dress. She has a disturbingly blank and mask-like face almost completely obscured by long black hair. In the final part of the game, however, her appearance changes to that of an emaciated young woman. Right from her first appearance, it is never quite clear if Alma is real, or only exists in the minds of the people seeing her.
She appears to have been inspired by the character of Samara from the movie The Ring a derivitive of the japanese original Ringu. The prequel interview on the DVD version of the game also shows similarities to an interview in that movie. Both Samara and Alma had strong psychic influence, were left to die alone after several days, and harbor an afterlife rage and resentment. They also manifest their appearance in a similar manner.
Alma was a severely troubled child, gifted with tremendous psychic powers, who suffered nightmares and apparently was attuned to the negative emotions of the people around her. Her last name being Wade is revealed at the climax of the game, giving a strong implication that she is the daughter of Harlan Wade, although technically this is never explicitly stated.
At the age of eight she was recruited into ATC project Origin with the aim of creating psychics individuals from a psychic forebearer: she was put into an induced coma and locked in the Vault, a spherical structure located deep inside the secret Origin facility. During the project Alma was impregnated twice, but it is never revealed who the father of her children might be. She gave birth to to a first prototype, the F.E.A.R. Point Man, and then a second, Paxton Fettel, before the project was closed down and life support removed to the Vault, causing ATC to believe she was dead.
Alma is capable of linking her mind with Paxton Fettel during the so called "synchronicity events" where she is able to use him as a means to take her revenge: this is clearly shown in the game intro where she whispers to Fettel and then frees him from his cell. Among Alma's other powers, she is able to kill people by a psychic attack that liquifies their flesh, something she does several times across the game. She can also create a number of different hallucinations, manifesting her own appearance or that of other people, but she can also take the player character into her dream world, where Alma is even able to summon some kind of malevolent phantoms known as "nightmares".
Alma is seen repeatedly across the game, often only out of the corner of the player's eye, appearing standing in the shadows or darting quickly out of sight. As her appearances are almost always accompanied by scenes of extreme violence, this rapidly becomes very unnerving. Sometimes all that is heard is her soft, giggling laugh, or indistinct words whispered as though in the player's ear.
Replica Soldiers
These are cloned "super soldiers" that operate under the psychic control of Paxton Fettel as part of the Perseus project; they comprise the bulk of the opposition the F.E.A.R. Point Man encounters. They have no special abilities aside from their speed and skill, which are considerable. Despite their psychic link to Fettel, they rely on radio chatter to communicate between themselves, such as: "Echo 12, we have reports of a possible intruder in your vicinity.", "We haven't seen anything.", "Roger, keep your eyes open.". This both gives away their position and informs the player when the majority of a unit is wiped out (from their communications asking for help or reinforcements). While the soldiers are able to operate somewhat independently, they show no individual traits aside from call signs ("Echo 12", "Echo 5" and so on) and their faces are never shown. Several radio transmissions indicate these soldiers can take orders from another Replica soldier, but nothing further is revealed about their rank or hierarchy. Several different types of uniforms can be seen, but only one of these seems to signify anything unique: the soldiers guarding the Vault at the very end of the game have a red, white, and black uniform paired to white masks with glowing yellow eyes. These soldiers are referred to as "Replica Elite": they can survive somewhat more damage than regular Replica soldiers, and some carry Obregon MP-50 Repeating Cannons.
A conversation near the game's start indicates the Replica soldiers are highly trained. This implies that they have some ability for independent thought and memory. It may be that the soldiers require Fettel's control to simply turn on, but otherwise act and behave as humans.
The prequel video on the DVD version of the game indicates Alma is able to receive information from the Replica soldiers, although so abstractly she does not know who or what they are. It is possible she was communicating with prototypes of these soldiers and not the ones in the game.
Heavy Armor
These Replica soldiers are outfitted with a heavy and cumbersome armor suit, giving them a large degree of protection, but drastically reducing their speed and manueverability. They are armed primarily with the Heavy Penetrator nailgun, although some are deployed with the Particle Gun or the Rocket Launcher as well. They are significantly taller and larger than other Replica soldiers and, when killed, they emit a loud growling/wailing sound that seems inhuman. Highly durable, a Heavy Replica soldier can survive about 5 times as much damage as a normal Replica soldier, and require more than a full clip or magazine of ammo from most weapons to bring down.
REV6 Mech Soldiers
Mech soldiers are rarely encountered units that are often dropped into combat zones by a helicopter. These foes comprise a Replica soldier wearing an experimental ATC powered armor unit, which is equipped with either dual arm-mounted rocket launcher or dual lasers similar to those possessed by the ATC UAVs. Mech soldiers are heavily armored and very hard to kill (they can survive more than a dozen times as much damage as a normal Replica soldier), requiring the usage of explosives and heavy weapons to best deal with them.
Assassins
These special, rarely encountered stealth soldiers were created by Armacham's Icarus Project before it was shut down. Being specially bio-engineered Replicas, they possess amazing speed and agility. They are also equipped with special cloaking devices that allow them to become nearly invisible, resulting in a visual effect that resembles the stealth technology seen in the movie Predator. Assassins can attach themselves to walls, and give away their presence by a sound similar to rubber stretching, which may be the adhesion device holding them to the wall. While they are extremely fast, they rely on physical mêlée attacks rather than weapons to attack, this is due to the fact that their stealth technology only cloaks itself and anything inside of it, items such as grenades or firearms would not be concealed and a floating weapon would give away their position. They fight with hit-and-run tactics, striking first then retreating into other rooms, onto walls or ceilings, or to higher ground.
ATC Security Guards
ATC Security personnel are simply normal humans wearing light armor vests. They deploy with a number of different weapons, ranging from SMGs to various types of assault rifles or even shotguns. ATC Security is under orders to cover up ATC's illicit activities, which includes silencing witnesses and attacking anyone who may interfere with their objectives. This involves executing Bishop, as well as at least a few other employees.
UAVs
UAVs are rarely encountered, floating mechanisms most likely built by ATC. UAVs have three extensions that radiate from their center, tipped with small jets to get around. The player only encounters these mechanoids a few times, and are given away by a sound that sounds like a gunshot and a bright blue glow. They are armed with a laser blaster that can be quickly fired, possibly obstructing the player's aim. The lasers they use to attack don't do much damage, but when UAVs are in twos or threes, they can overwhelm a player. The player only needs to use several well aimed shots before he destroys a UAV.
Defense Turrets
Defense turrets, like the aforementioned UAVs, are encountered only a few times. The first time is when the player reaches Norton Mapes after he runs away about the second time. Mapes presses a button which activates a turret. The turrets are capable of causing fair damage, but take quite a few shots before being destroyed. These turrets are fully automatic, and are tripped by an invisible security system, which consists of a loud alarm, followed by the turret being lowered from the ceiling. Later in the level, the player is able to take control of the turrets and use them to clear the rooms of enemies (wherever the turret is stationed). Somehow, the enemies are able to take the turrets out much more easily than the player can. If the turret is destroyed and the player is using it, he is forced off of the controls. The turrets health can be read by three bars at the corner of the screen when the turret is being controlled. If one of the bars turns from green to red, a beeping can be heard. When the turret is only a few shots away from being destroyed, a large crack in the lens can be seen, obstructing the players view, as well as alerting him that the turret is almost destroyed.
Organizations and terms
This section covers the other organizations at work within the game, as well as a summary of the terms presented within the game.
F.E.A.R. Team
The F.E.A.R. team was formed during 2002 as a covert branch of the United States Army to defend various national security interests against threats of a paranormal or supernatural nature. However it is apparent that F.E.A.R. operatives are rarely taken seriously, given the unbelievable nature of what they fight against. Regardless, F.E.A.R. has the prerogative to use deadly force and heavy weapons against perceived threats, including assault rifles, combat shotguns, and even rocket-propelled weaponry, as well as experimental energy weapon systems.
Delta Force
The Special Force Operational Detachment - Delta (or SFOD-D) is present along with F.E.A.R. during the duration of the game, though they are relegated to primarily off-screen roles. The Black Hawk transports present within the game belong to them.
Although they are ostensibly there to assist you in your mission, this proves ultimately irrelevant as through some circumstance or another they are separated from your character, often by having them die, through some contrived means, at or soon after the commencement of a level.
Armacham Technology Corporation (ATC)
ATC for short. A fictional corporation, ATC has been in operation since 1964, according to an in-game news report. This time frame seems reasonable given the fact that the two individuals produced by the Origin project (the player character and Paxton Fettel), are at least in their mid-twenties at the time of the game. A globe-spanning conglomerate, ATC prides itself on being on the cutting edge of technology, with R&D occurring primarily for military applications, including aerospace. They have highly-efficient nuclear reactors, working cryonic suspension technology, cloning technology, and can be extremely unethical with regards to their methods.
Throughout the game, the protagonist encounters several of ATC's high-tech designs. Automated gun turrets equipped with heavy machine guns line the ceilings of Armacham's closely-guarded floors, powered armor exoskeletons under Fettel's control wreck havoc with impunity and shrug off anything weaker than explosive/high-caliber weapons, and laser-armed compact VTOL patrol UAVs flit in and about the floors checking for intruders.
Project Icarus
An ATC bioengineering research project that stemmed from studies on microgravity related health problems. Icarus was later cancelled by ATC in favour of a new project code-named "Perseus". Apparently all that was left of Icarus after its closure are a number of "prototype" soldiers gifted with lighting fast agility and extraordinary strength.
Project Origin
It is never made quite clear what the ultimate goal of the Origin project is, but it was created as a means of genetically engineering extremely powerful psychics, very possibly for military purposes, as some kind of super-soldier. The project was carried out in secret in an underground military facility which ATC purchased from the government in the 1950s. This would ensure that the project could be kept going without fear of interference. The original plan for the project was to find a psychic and clone him, perhaps modifying his mind to produce greater powers. The psychic chosen was Alma Wade, apparently the daughter of project founder Harlan Wade.
The original plan was to simply create the first prototypes of the project from her DNA, but Harlan Wade was not convinced that psychic abilities were entirely genetic, and thus the project was changed: Alma would be impregnated with the genetically-engineered (from Alma's own DNA) prototypes. She was to be kept in an induced coma for the rest of the project, and would supposedly give birth to the prototypes during artificially-stimulated labour.
Origin produced two male prototypes. Alma was fifteen when her first son, the protagonist, was born. She was in a drug induced coma during labor but awoke and is seen yelling "No!" as her first son is taken away. This prototype was initially deemed a 'failure', and some unspecified time later, she was impregnated with a second son, Paxton Fettel. When Fettel was ten, she linked her mind with his, triggering what Origin researchers dubbed a "Synchronicity Event". During this, Fettel "went crazy", and killed several people. Following this incident, Origin was shut down and the facility sealed. According to Harlan Wade, she died six days after they "pulled the plug".
Later Genevieve Aristide, president of ATC, tried to reactivate the facility as the first step of ressurecting Origin, sending teams down there to assess suitability. It would seem that the re-opening of the Vault allowed something of Alma's spirit to escape, resulting in the deaths of the teams Aristide sent down. Free to once again make contact with Fettel, Alma triggers a second synchronicity event, which causes the crisis F.E.A.R. (and thus the protagonist) is called to put down.
The Origin facility (along with the entire Auburn district) was destroyed at the end of the game in a massive explosion, thanks to the efforts of the player character.
Project Perseus
Following the fallout from Origin, one of the prototypes produced by it, Paxton Fettel, was used in a project called Perseus, which involved a single psychic commander issuing orders to cloned soldiers via telepathy.