NASCAR Racing
NASCAR Racing | |
---|---|
Developer(s) | Papyrus Design Group |
Publisher(s) | Papyrus Design Group, Sierra |
Platform(s) | MS-DOS |
Release | 1994 |
Genre(s) | Racing game |
Mode(s) | Single Player, Multiplayer using modem |
For the sport of NASCAR, see NASCAR
The NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR 4 in 2001 and a 2002 expansion pack. Later NASCAR games were released by Electronic Arts, who took over the official sport license.
NASCAR Racing (1994)
The first version of NASCAR Racing was released in the fall of 1994 for MS-DOS personal computers. It featured more than 25 of the 40 regular drivers in the 1994 NASCAR season.
The game let the player race with up to 33 other cars, and it also offered multiplayer action via direct links (one computer connected to another via a LAN) and also through an online system owned by Papyrus called Hawaii.
It offered the ability to make "car sets" with the Paintshop, meaning one could make new paint schemes over the template of the car
Damage was realistically modeled, and the game included the ability to, for example, run yellow flags, run without damage, run full race distances (or any distance of your choosing).
NASCAR Racing included the following tracks: Michigan, Talladega, Loudon, Watkins Glen, Bristol, Martinsville, Atlanta, Darlington, Rockingham and Phoenix.
NASCAR Racing Track Expansion Pack (1995)
The track expansion pack gave users to add many more officially licensed tracks, including: Sears Point, Dover Downs, Richmond, North Wilkesboro, Charlotte, and Pocono.
Neither Daytona nor Indianapolis were ever offered officially from Papyrus for NASCAR 1. However, a modification tool made by a gamer used the Indianapolis track from Papyrus' IndyCar Racing (1993) and loaded it into NASCAR Racing. Another program took all of the tracks from Papyrus' IndyCar Racing II and inserted them into NASCAR Racing.