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Megatokyo

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This is an old revision of this page, as edited by L33tminion (talk | contribs) at 21:46, 25 August 2006 (changed it again, I really do like this version much better (although it's a minor point, of course)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Megatokyo
Megatokyo volume 1, 1st edition
Author(s)Fred Gallagher, Rodney Caston
Websitehttp://www.megatokyo.com
Current status/scheduleMonday, Wednesday & Friday
Launch dateAugust 14 2000[1]
Genre(s)Comedy, Drama, Action, Romance

Megatokyo is a webcomic created by Fred Gallagher and Rodney Caston, now written and illustrated solely by Gallagher. First released on August 14, 2000,[1] the style of its writing and illustrations is heavily influenced by Japanese manga. Megatokyo's title is derived from the name of its Internet domain, which hosted a short-lived gaming news site maintained by Caston before the comic's creation.[2] The comic's title is rendered as "メガトーキョー" on its website, books, and some merchandise.

The comic is available gratis on its official website, with updates on Monday, Wednesday, and Friday. When a proper strip cannot be completed on schedule, filler art and gag strips are often published. Although Megatokyo is officially available only in English, fans have posted translated versions on the Internet. Of these, only the French and German translations have update schedules comparable to the English version.

Set in a fictional version of Tokyo, Megatokyo portrays the adventures of Piro, a young fan of anime and manga, and his friend Largo, a video game enthusiast. The comic was originally presented in the gag-a-day format, with continuity of the story a subsidiary concern. Over time, it focused more on developing a complex plot and the personalities of its characters. This transition is due primarily to Gallagher's increasing control over the comic, following Caston's controversial removal from the project.[3][4] While critical reception to Megatokyo has been largely positive, it has received negative criticism as a result of Gallagher's changes.[5][6]

The comic occasionally references real-world works of anime and manga, such as Great Teacher Onizuka and Haibane Renmei, and computer and video games including the Baldur's Gate and Metal Gear Solid series. In what is one of Caston's more noticeable legacies in the work, the comic frequently uses English-based "L33t speak" as a spoken dialect.

Main characters

Template:Spoiler

The authors of Megatokyo chose to use "Surname–Given Name" order for characters of Japanese origin. The same format has been maintained here so as to avoid any confusion regarding these characters.

Piro

File:Mt piro.jpg
Piro

Piro, the main protagonist, is an author surrogate of Fred Gallagher. Gallagher has stated that Piro is an idealized version of himself when he was in college.[7] As a character, he is socially inept and frequently depressed; in addition, he is a skilled artist who refuses to believe in his talent - an exaggerated similarity to Gallagher. His design was originally conceived as a visual parody of the character Ruri Hoshino, from the Martian Successor Nadesico anime series.[8] Piro's facing of problems as he struggles with his unconfident nature is one of Megatokyo's major ongoing themes.

In the story, Piro's feelings of insecurity cause him to have extreme difficulty understanding Megatokyo's female characters, making him ignorant to the feelings that the character Kimiko has for him. Early in the comic, he reads shōjo manga to aid his stance toward women and life in general. However, this philosophy changes as he spends more time with Kimiko and other female characters, and more frequently heeds the advice of his "conscience enforcement agent," Seraphim. Gallagher has commented that Piro is the focal point of emotional damage[9] - an element exacerbated by his understanding of both English and Japanese.

The name "Piro" comes from Gallagher's online nickname, which was in turn taken from Makoto Sawatari's cat in the Japanese "dating simulation" game Kanon.[10]

Largo

File:Megatokyo main character largo.png
Largo

Largo is the comic's secondary protagonist, and the comic version of co-creator Rodney Caston. As the comic's primary source of humor, he is an impulsive alcoholic who speaks L33t fluently and frequently. Though he is a technically gifted character, he is obsessed with altering devices to often explosive results. Gallagher designed Largo to be the major recipient the comic's physical damage.[11]

Largo's opinion on women is strongly divided, seeing them either as fair game or evil beings. In spite of this, Largo shows a surprisingly deep and friendly side toward Erika as his relationship with her progresses, which leads him to being one of Megatokyo's few characters capable of connecting with her beneath her hard shell.

The name "Largo" comes from Caston's online nickname, just as Gallagher is Piro.[10]

Hayasaka Erika

File:Megatokyo main character erika.png
Hayasaka Erika

Hayasaka Erika (早坂 えりか) is a popular former Japanese idol (singer) and voice actress. At the time of the story, Erika has been out of the limelight for three years, though she still possesses a considerable fanbase - a mere sighting of her causes riots from fans. Erika's past relationship troubles, combined with exposure to swarms of fanboys and her periodic work as a "booth babe" at fan conventions has caused her to adopt a negative outlook on men, society, and herself.

Erika is a strong-willed, confident, cynical, and sometimes violent character, causing her to lash out at both her fans and those who seek to shelter her. Gallagher has inferred that her personality was loosely based around the "tough girl" stereotype often seen in anime and manga.[12]

Nanasawa Kimiko

File:Kimiko.JPG
Nanasawa Kimiko

Nanasawa Kimiko (七澤 希美子) is a Japanese girl who works as a waitress at an Anna Miller's restaurant. The story puts forth that she is an aspiring voice actress who sometimes finds herself too shy or insecure to take on roles. Gallagher has commented that Kimiko was the only female character not based on anime stereotypes.[12]

Kimiko is kind, soft-spoken, and slightly impulsive. Like Piro, she has very little self-confidence and becomes extremely upset and flustered when she insults or injures other characters. She is prone to mood-swings, and often causes herself embarrassment by saying things she does not mean.

Tohya Miho

File:Megatokyo main character miho.gif
Tohya Miho

Tohya Miho is an enigmatic and manipulative young goth girl, who is highly intelligent and adept at arcade and role-playing games. She is drawn to resemble a "Gothic Lolita" (a Japanese synthesis of goth and lolita subculture), and is often described as "darkly cute," with Gallagher occasionally defining her as a "perkigoth."[13] Miho often acts strangely compared to the other characters, and regularly accomplishes abnormal feats, such as perching herself atop telephone poles. Despite these displays of power, it is hinted at that Miho has problems with her health.

The story reveals little regarding Miho's past or motivations; however, Gallagher has stated that she will eventually be explained.[10] Like Piro, Miho speaks English and Japanese fluently and understands L33t - an ability which allows her to speak with equal efficiency to the comic's many characters.

Plot

Megatokyo's story begins when Piro and Largo fly to Tokyo after an incident at the E3 gaming exposition. The pair are soon stranded without enough money to buy plane tickets home, forcing them to live with Tsubasa, a Japanese friend of Piro's. However, when Tsubasa suddenly departs for America to seek his "first true love", the they are forced out of the apartment. Tsubasa also leaves Ping, a robot girl PlayStation 2 accessory, in their care.

After their eviction, Piro begins work at "Megagamers", a store specializing in anime, manga, and video games, and his employer allows him and Largo to live in the apartment above the store. Largo is mistaken for the new English teacher at a local school, where he takes on the alias "Great Teacher Largo" and instructs his students in L33t, video games, and computing. The "Tokyo Police Cataclysm Division" (TPCD) hires Largo after he manipulates Ping into stopping a rampaging monster, but they soon dismiss him for failing to contain a riot.

Early in the story, Piro meets Nanasawa Kimiko at Anna Miller's, where she is a waitress. She accidentally slips while carrying a pot of coffee, sending it flying across the room to hit Piro in the head. Much later, Piro encounters Kimiko outside a train station, where she is worrying aloud that she will miss an audition because she has forgotten her money and railcard. Piro hands her his own railcard and walks off before she can thank him. This event causes Kimiko to develop an idealized vision of Piro, which is shattered during a later meeting. Despite this, she gradually develops feelings for him, though she is too shy to admit them. Later on in the story, Kimiko's outburst on a radio talk show causes her to suddenly rise to idol status. Angered by the hosts' derisive comments about fanboys, she comes to the defense of her audience, immediately (and unintentionally) securing their obsessive adoration. The stress of their focused attention overwhelms Kimiko, and she lashes out at Piro when he tries to defend her.

Meanwhile, Largo develops a relationship with Hayasaka Erika, Piro's coworker at Megagamers. As with Piro and Kimiko, Largo and Erika meet by coincidence early in the story; he harasses her at the Tokyo Game Show and she responds by breaking his arm. Later, it is revealed that Erika is a former pop idol, who disappeared from the public eye after her fiancé left her. When she is rediscovered by her fans, Largo helps thwart the fanboy horde and offers to help Erika to deal with her "vulnerabilities in the digital plane". However, Erika insists on protecting herself, so Largo teaches her his unusual method of computer-building.

Finally, the enigmatic Tohya Miho appears to meddle in the lives of the protagonists. Miho knows Piro and Largo from the "Endgames" MMORPG previous to Megatokyo's plot. She abused a hidden statistic in the game to gain control of nearly all of the game's player characters, but was ultimately defeated by Piro. In the comic, Miho becomes close friends with Ping, pitting Ping against Largo in video-game battle and influencing Ping's relationship with Piro. Miho is also involved in Erika's backstory. Her manipulation of Erika's fans after Erika's disappearance ended badly, with the TPCD cleaning up the aftermath and Miho hospitalized.

Template:Endspoiler

Themes and structure

Strip #619, used to detail the style in which Megatokyo is presented, as well as give examples of several of the comic's themes. It depicts Piro, Largo, Sonoda Yuki and Nanasawa Kimiko

Megatokyo's pacing and style roughly correspond to the history of the comic itself. Much of its early humor consists of jokes related to the video game subculture, as well as culture-clash issues. In these early strips, the comic progressed at a pace which Gallagher has called "haphazard",[14] often interrupted by purely punchline-driven installments[15][16][17] and "Dead Piro" filler art. As Gallagher gradually gained more control over Megatokyo's production, the comic began to gain more similarities to the Japanese shōjo manga that Gallagher enjoys. As a result, it now features such elements as detailed character interaction, less frequent and more subtle humor, slower and more careful pacing, and a lack of obvious punchlines. Following Gallagher's complete takeover of Megatokyo, the comic's thematic relation to Japanese manga continued to grow.[18] Although rarer, "Dead Piro" art and gag strips still appear as filler material when Gallagher is unable to produce a strip.

The comic features characteristics borrowed anime and manga archetypes, usually parodying the medium's clichés. Examples include Junpei, a ninja who becomes Largo's apprentice; giant dinosaurs based on Godzilla; the Tokyo Police Cataclysm Division, which fights the monsters with giant robots and supervises the systematic destruction and reconstruction of predesignated areas of the city; and Ping, a robot girl who becomes friends with Piro. In addition, Dom and Ed, hitmen employed by Sega and Sony, respectively, are characters associated with a Japanese stereotype that all Americans are heavily armed. Other characters include Seraphim and Boo, the "conscience enforcement agents" of Piro and Largo, respectively, who try to assist their clients in making morally correct decisions while Asmodeus, Piro's "anti-conscience", attempts to undermine their efforts.

Characters in Megatokyo usually speak Japanese, although some speak English or subtitled L33t. Under most circumstances, when a character is speaking Japanese, it is signified by enclosing the English between angle brackets. Not every character speaks every language, so occasionally characters are unable to understand one another: in several scenes, a character's speech is written entirely in rōmaji Japanese to emphasize this. Largo, for instance, speaks no Japanese at all, and thus cannot converse with some of the other characters without the help of an interpreter.

Megatokyo is divided into chapters which each consist of approximately 100 pages. Chapter 0, which contains all of the comic's early phase, covers a time span in the comic of about six weeks. Each of the subsequent chapters chronicles the events of a single day. Chapter 0 was originally not given a title, although the book version retroactively dubbed it "Relax, we understand j00". Chapter 0 began during September 2000 (1 - 129), with chapters 1 through 7 beginning in June 2001 ("Do You Want to Save Before You Quit?" 134 - 192), November 2001 ("Things Change Little By Little..." 196 - 301), October 2002 ("Am I Your Number One Fan?" 307 - 397), April 2003 ("Low Ping Rate" 402 - 514), February 2004 ("Color Depth" 526 - 633), November 2004 ("Operational Insecurity" 639 - 729) and September 2005 ("Known Bugs and Security Flaws" 743 - 872), respectively. The eighth and current chapter, entitled "Defect Mapping" (#875), began during June 2006.

History

Megatokyo began publication as a joint project between Gallagher and Caston, Internet acquaintances and, later, business partners. With Caston writing the comic's scripts and Gallagher supplying its artwork,[1] the comic's popularity quickly increased,[19] eventually reaching levels comparable to those of such popular webcomics as Penny Arcade and PvP.[20] According to Gallagher, Megatokyo's popularity was not intended, as the project was originally an experiment to help him improve his writing and illustrating skills for his future project, Warmth.[21] Due in part to its initial status as an experimental project, the comic has undergone significant changes since its creation; for example, the comic was originally laid out in four square panels per strip, in a two-by-two square array — a formatting choice made as a compromise between the horizontal layout of American comic strips and the vertical layout of Japanese comic strips.[22] The limitations of this format became apparent during the first year of Megatokyo's publication, and in the spring of 2001, the comic switched to a manga-style, free-form panel layout. This format allowed for both large, detailed drawings and small, abstract progressions, as based on the needs of the script.[23]

Ownership

In May 2002, Caston sold his ownership of the title to Gallagher, who has managed the comic on his own since then. In October of the same year, after Gallagher was laid off from his day job as an architect, he took up producing the comic as a full time profession.[24] Caston's departure from Megatokyo was not fully explained at the time. Initially, Gallagher and Caston only briefly mentioned the split, until Gallagher publically announced Caston's departure on June 17, 2002.[18] On January 15, 2005, Gallagher explained his view of the reasoning behind the split in response to a comment made by Scott Kurtz of PvP, in which he suggested that Gallagher had stolen ownership of Megatokyo from Caston. Calling Kurtz's claim "mean spirited", Gallagher responded:

"While things were good at first, over time we found that we were not working well together creatively. There is no fault in this, it happens. I've never blamed Rodney for this creative 'falling out' nor do I blame myself. Not all creative relationships click, ours didn't in the long run."[4]

Four days later, Caston posted his view of the development on his website:

"After this he approached me and said either I would sell him my ownership of MegaTokyo or he would simply stop doing it entirely, and we'd divide up the company's assets and end it all. This was right before the MT was to go into print form, and I really wanted to see it make it into print, rather [than] die on the vine."[3]

Funding

Megatokyo has had several sources of funding during its production. In its early years, it was largely funded by Gallagher and Caston's full time jobs, with the additional support of banner advertisements. A store connected to thinkgeek.com was launched during October of 2000 in order to sell Megatokyo merchandise, and, in turn, help fund the comic.[25] This store was later replaced by "Megagear", an independent online store created by Fred Gallagher and his wife to be used solely by Megatokyo, although it now also offers Applegeeks and Angerdog merchandise. Megagear officially launched on August 1, 2004.[26]

Gallagher has emphasised that Megatokyo will continue to remain on the Internet free of charge, and that releasing it in book form is simply another way for the comic to reach readers,[27] as opposed to replacing its webcomic counterpart entirely.[28] Additionally, he has stated that he is against micropayments, as he believes that word of mouth and public attention are powerful property builders, and that a "pay-per-click" system would only dampen their effectiveness. He has claimed that such systems are a superior option to direct monetary compensation, and that human nature is opposed to micropayments.[28]

Books

Megatokyo was first published in print by Studio Ironcat, a partnership announced in September 2002.[29] Following this, the first book, a compilation of Megatokyo strips under the title "Megatokyo Volume One: Chapter Zero", was released by Studio Ironcat in January of 2003. According to Gallagher, Studio Ironcat was unable to meet demand for the book, due to problems the company was facing at the time.[30] On July 7, 2003, Gallagher announced that Ironcat would not continue to publish Megatokyo in book form.[31] This was followed by an announcement on August 27, 2003 that Dark Horse Comics would publish Megatokyo Volume 2 and future collected volumes, including a revised edition of Megatokyo Volume 1.[32]

The comic once more changed publishers in February of 2006, moving from Dark Horse Comics to CMX Manga imprint of DC Comics.[33] As of June 26 2006, four volumes are available for purchase, with volumes 1 through 3 printed by Dark Horse and volume 4 by DC. These books have been translated into German, Italian, French and Polish.[21] In July 2004, Megatokyo was the tenth best-selling manga property in the United States.[34] During the week ending February 20, 2005, volume 3 reached third place in Nielsen BookScan,[35] its highest ranking as of August 2006, making it as the best selling original English language manga.[35]

  • Megatokyo Volume 1: Chapter Zero (Megatokyo vol.1 1st ed.) ISBN 1929090307
  • Megatokyo Volume 1, 2nd ed. ISBN 1-59307-163-9 (published March 21 2004)[36]
  • Megatokyo Volume 2 ISBN 1-59307-118-3 (published January 22 2004)[37]
  • Megatokyo Volume 3 ISBN 1-59307-305-4 (published February 2 2005)[38]
  • Megatokyo Volume 4 ISBN 1401211267 (published June 21 2006)[39]

Reception

While the characters and artwork of Megatokyo have received praise from such publications as The New York Times[40] and Silver Bullet Comics,[41] some critics, such as Eric Burns of Websnark, have found fault with the comic's "incredibly slow pacing" and unclear direction or resolutions for plot threads.[5] This perception is reinforced by an often erratic update schedule: in order to prevent the front page's content from becoming stagnant, Gallagher has occasionally resorted to "filler-art days", featuring materials such as Shirt Guy Dom, a punchline-driven stick figure comic strip written and illustrated by Megatokyo editor Dominic Nguyen. As these filler materials are the work of other authors and artists, they share no connection with any Megatokyo storylines, and have been the subject of harsh criticism.[5] These issues have prompted Gallagher to install an update progress bar for readers awaiting the next installment of the comic. As one of the first webcomic artists to convert his hobby into a full time occupation, there has been additional criticism of Gallagher's work that updates should be more frequent than when he only worked on the comic part time.[5]

Silver Bullet Comics regards Megatokyo's characters as convincingly portrayed, commenting that "the reader truly feels connected to the characters, their romantic hijinks, and their wacky misadventures with the personal touches supplied by the author".[41] Likewise, Anime News Network has praised the personal tone in which the comic is written, stating that much of its appeal is a result of the "friendly and casual feeling of a fan-made production".[42]

Some critics have claimed the comic is accessible to only a select audience, and unfriendly to new readers.[42] With a large supporting cast, Megatokyo consistently features several ongoing subplots. However, the official website has no character profiles or summaries of plot threads for the uninitiated; the website has story and cast pages that have been labeled as under construction for several years. As a result, fans have created their own resource sites, such as Wikitokyo, incorporating plot guides and character pages.

Although Gallagher states early in Megatokyo Volume 2 that he and Caston "didn't want the humor ... to rely too heavily on what might be considered 'obscure knowledge'", an article in The New York Times insists that such scenarios were unavoidable. The article commented that the comic "sits at the intersection of several streams of obscure knowledge", including "gaming and hacking; manga ... the boom in Web comics over the past few years; and comics themselves".[40] The article also held that "Gallagher doesn't mean to be exclusive ... he graciously offers translation of the strip's later occasional lapses into L33t ... [and] explains why the characters are occasionally dressed in knickers or as rabbits".[40] The newspaper went on to argue that "The pleasure of a story like Megatokyo comes not in its novelistic coherence, but in its loose ranginess".[40]

The comic is often praised for its character designs and pencil work, rendered entirely in grayscale.[42][43] However, it has been negatively criticized for the uniform and simple designs of its peripheral characters, often regarded as confusing due to their similarities.[44] While Megatokyo was originally presented as a slapstick comedy, it began focusing more on the romantic relationships between its characters after Caston's departure from the project. As a result, some fans, preferring the comic's gag-a-day format, have claimed its quality was superior when Caston was writing it.[6] Additionally, without Caston's input, it has been said that Largo's violent antics appear contrived.[5]

Despite these criticisms, Jerry Holkins of Penny Arcade has claimed that he and Gallagher have "gotten on famously ever since I figured out that he legitimately detests himself and is not hoisting some kind of glamour."[45]

References

  1. ^ a b c "Start of Megatokyo (strip #1)". Retrieved September 3. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ Weiser, Kevin (September 27, 2001). "20 Questions with Megatokyo". Retrieved August 19. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help) Interview with Fred Gallagher and Rodney Caston accessed through archive.org
  3. ^ a b Caston, Rodney (January 18, 2005). "The truth about Megatokyo?". Retrieved July 02. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)Rodney Caston's version of the events surrounding his departure
  4. ^ a b Gallagher, Fred (January 15, 2005). "more largos??". Megatokyo. Retrieved August 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher's view of Rodney Caston's departure.
  5. ^ a b c d e Burns, Eric (August 22, 2004). "You Had Me, And You Lost Me: Why I don't read Megatokyo". Websnark. Retrieved August 27. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  6. ^ a b Sanderson, Brandon (June 18, 2004). "The Official Time-Waster's Guide v3.0". Retrieved July 19. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  7. ^ Gallagher, Fred (June 8, 2006). "i'll take my art back now". Megatokyo. Retrieved June 20. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) A news post by Fred Gallagher in which he states that the character "Piro" is an idealized version of himself (Gallagher) when he was in college.
  8. ^ "An interview with Fred Gallagher". December 18, 2002. Retrieved August 17. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ Contino, Jennifer (September 5, 2002). "MEGATOKYO'S FRED GALLAGHER". Retrieved August 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)An interview with Fred Gallagher at THE PULSE
  10. ^ a b c "Megatokyo Panel at Akon 13". Retrieved July 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Contino, Jennifer (September 5, 2002). "MEGATOKYO'S FRED GALLAGHER". Retrieved August 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)An interview with Fred Gallagher at THE PULSE
  12. ^ a b Gallagher, Fred (January 6, 2005). "finding kimiko". Retrieved August 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help) Gallagher comments on Kimiko being of original design.
  13. ^ Gallagher, Fred. Megatokyo Volume 1. Dark Horse Books, 2004. Pages 90 and 154.
  14. ^ "Take a Trip to Megatokyo". June 21, 2006. Retrieved August 19. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help) IGN interview with Fred Gallagher.
  15. ^ "Megatokyo Strip 45". Retrieved July 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  16. ^ "Megatokyo Strip 51". Retrieved July 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ "Megatokyo Strip 85". Retrieved July 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  18. ^ a b Gallagher, Fred (June 17, 2002). "the other brick". Megatokyo. Retrieved May 19. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Cite error: The named reference "gallaghernews" was defined multiple times with different content (see the help page).
  19. ^ Reid, Calvin (February 24, 2003). "American Manga Breaks Out". Publisher's Weekly. Retrieved July 23. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  20. ^ Alexa traffic rankings regularly show Megatokyo.com in the top 9,000 most popular sites[1], compared to PvPOnline.com which ranks in the top 4,000[2], and Penny-Arcade.com which ranks in the top 2,000[3]
  21. ^ a b Gallagher, Fred (January 2, 2006). "comiket dreamin'". Megatokyo. Retrieved June 17. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher comments on Megatokyo's originally experimental status, and mentions that the Megatokyo books have been translated into German, Italian, French and Polish. Cite error: The named reference "popularity/languages" was defined multiple times with different content (see the help page).
  22. ^ "Fred Gallagher and Rodney Caston's reasoning for the square panel layout". Megatokyo. April 18, 2001. Retrieved May 21. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  23. ^ Gallagher, Fred (April 23, 2001). "1:1.5". Megatokyo. Retrieved May 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher details the change of panel layout.
  24. ^ Gallagher, Fred (October 30, 2002). "full time jitters". Megatokyo. Retrieved August 16. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)A news post by Fred Gallagher in which he mentions that he has been laid off from work, and announces that he is now working on Megatokyo full-time.
  25. ^ Gallagher, Fred (October 21, 2000). "we have t-shirts..." Megatokyo. Retrieved May 21. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher announces first Megatokyo store.
  26. ^ Gallagher, Fred (August 1, 2004). "learning to fly". Megatokyo. Retrieved August 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher comments about Megagear's launch status.
  27. ^ "Megatokyo goes to Tokyo - interview with Fred Gallagher". April 26, 2004. Retrieved June 4. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  28. ^ a b Curzon, Joe (January 28, 2004). "Interview with Fred Gallagher". Retrieved June 4. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Cite error: The named reference "fredinterview" was defined multiple times with different content (see the help page).
  29. ^ "Megatokyo Press Release (8/2/2002)". Retrieved June 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  30. ^ Kean, Benjamin. "Fred Gallagher On The Megatokyo Move". Retrieved June 27. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  31. ^ Gallagher, Fred (July 7, 2003). "re: megatokyo book 2". Megatokyo. Retrieved June 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher announces that Studio Ironcat will not publish Megatokyo volumes 2 and above.
  32. ^ Gallagher, Fred (August 27, 2003). "Megatokyo joins Dark Horse Comics". Megatokyo. Retrieved June 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link) Fred Gallagher announces Megatokyo's move to Dark Horse Comics.
  33. ^ "Megatokyo changes publishers to DC Comics / CMX Manga". Retrieved February 26. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  34. ^ "ICv2 Looks at Manga Channel Shift". July 07, 2004. Retrieved April 14. {{cite web}}: Check date values in: |accessdate= and |year= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  35. ^ a b "Megatokyo Reaches Number 3". March 04, 2005. Retrieved April 14. {{cite web}}: Check date values in: |accessdate= and |year= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  36. ^ "Darkhorse's product details on Volume One". Retrieved September 1. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  37. ^ "Darkhorse's product details on Volume Two". Retrieved September 1. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  38. ^ "Darkhorse's product details on Volume Three". Retrieved September 1. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  39. ^ "CMX Manga's product details on Volume 4". Retrieved April 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  40. ^ a b c d Hodgman, John (July 18, 2004). "CHRONICLE COMICS; No More Wascally Wabbits". The New York Times. Retrieved April 11. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  41. ^ a b Murray, Robert (June 28, 2006). "Megatokyo v4 Review". Silver Bullet Comics. Retrieved July 18. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  42. ^ a b c "Megatokyo Volume 1 Special Review". Anime News Network. February 8, 2003.{{cite web}}: CS1 maint: year (link)
  43. ^ "Manga Review: Megatokyo Volume 1". February 8, 2003. Retrieved July 23. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)
  44. ^ Welsh, David. "Comic World News". Retrieved July 19. {{cite web}}: Check date values in: |accessdate= (help); Text "Flipped" ignored (help)
  45. ^ Holkins, Jerry (March 27, 2006). "The Doujinshi Code". Penny Arcade. Retrieved april 11. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)CS1 maint: year (link)

See also

Fan translations

Fan sites