Jump to content

Abuse (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by BrokenSegue (talk | contribs) at 12:58, 23 December 2004 (External links: cat). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Abuse is a computer game developed by Crack dot Com, and published by Origin Systems/Electronic Arts. It was released in 1996, and runs in MS-DOS and Linux operating system.

Description

The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - excluding Nick, who seems to be immune - get infected with substance that transforms them into monsters. Nick then finds it prudent to stop the further spreading of this substance.

The basic premise of the game, as well as the general look of the character, enemies, locations and some weapons, is a rather thinly-veiled homage to Predator and Alien series of movies. (see Alien vs. Predator)

Abuse resembles a side-scrolling platform game. The game is marked with its unusual control scheme: The keyboard is used to move Nick, while the mouse is used for aiming the weapons. The basic gameplay consists of fighting various enemies (mostly the various forms of mutants, who prefer to attack in huge swarms) and solving some simple puzzles, most involving switches.

Networked play, through IPX/SPX, is also supported.

Following

Abuse was quite well received by the game press, who hailed the game as "the Doom of platform games".

The game was not particularly popular in the world-wide market, but nevertheless, it remains a little bit of a cult classic.

Modifications and editing

Abuse took an unusual (at the time) approach to making modifications ("mods"). The game includes a rather polished level editor, which is fully usable from the game itself. The editor, once enabled with command-line parameter, can be toggled with Tab key, and the game can be fully edited while testing the level - for example, the states of various triggers can be surveyed in real-time.

The more advanced editing is also possible. Using a separate program called Satan Paint, new graphics can be created and added to the game. (Satan Paint is not very well supported at the time. Separate conversion to the *.spe format may be required.)

Probably the most unique thing under the hood of the game, however, was that the game logic was programmed in a variant of Lisp. This allows for incredibly complex modifications - one of the relatively simple examples was a Breakout clone, which no longer functions on the retail version, though. Sadly, the Lisp interface was relatively badly documented, so there were never too many modifications that used Lisp code.

Distribution methods and later developments

The game was originally released as "shareware", though in modern terms, a "beta-version demo" would be a more appropriate description, since the game was published through fairly ordinary retail channels. The shareware versions were released for MS-DOS and Linux. Abuse was distributed with many GNU/Linux distributions at the time. Regrettably, the shareware releases (1.x) were not compatible in any way with the final retail version (2.0), which was only supported on MS-DOS.

Approximately two years after the release of the game, Crack dot Com decided to release the game source code, as well as the shareware release game data (excluding the sound effects), to public domain. There has been little development based on this source release, though it did allow up-to-date GNU/Linux builds. A SDL port of the game is available.