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World of Warcraft

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World of Warcraft
World of Warcraft box art
Developer: Blizzard Entertainment
Publisher: Vivendi
Release date: November 23, 2004
Genre: MMORPG
Game modes: Multiplayer
ESRB ratings: Teen (T)
Platforms: Macintosh & Windows
Media: CDs (4), DVD (1)

World of Warcraft is a class-based massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. It is the 4th Blizzard game, not including expansion packs, set in the Warcraft Universe, a fantasy setting introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft is set four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne.

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Large group preparing for a raid

General information

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World of Warcraft World Map

The game was simultaneously released on November 23, 2004 in North America, Australia and New Zealand, on both PC and Macintosh systems selling more than 240,000 copies in the first 24 hours, more than any other PC game in history. Though officially released in South Korea on January 18th, 2005, it had been found on store shelves since November 2004. Recently, however, production of the game has been temporarily halted as customer demand has outstripped server capacity. The release for Europe is expected to follow shortly. At the E3 in 2003 the game won high praise, including Gamer's Pulse's Best of Show award. World of Warcraft has been declared by many in the computer gaming industry, including GameSpot and Gamespy, as 2004's game of the year.

When creating a character in World of Warcraft, the player can choose from eight different races and nine different character classes. The races are split into two equal-sized factions: the Alliance and the Horde:

The nine availiable classes are druid, hunter, mage, paladin, priest, rogue, shaman, warlock and warrior. Two of the classes are faction-specific: paladins for the Alliance and shamans for the Horde. With the exception of the warriors, classes are also limited by race.

In addition to the character classes, a player may choose two primary professions and as many secondary professions as they wish. The primary profesions are Mining, Skinning, Herbalism, Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring and Enchanting. The secondary professions are Fishing, Cooking and First Aid. The professions consist of three types: gathering, item creation, and service. Typically a player would pair two related professions, such as Mining and Blacksmithing or Tailoring and Enchanting.

With World of Warcraft Blizzard has made some changes to the typical MMORPG in response to the common complaints received about other games in this genre. In particular the game play has been changed to make it more even and fair for both hardcore and casual players. For example, players get more experience overall from completing quests than killing monsters.

Recently, Blizzard altered the End User License Agreement EULA to specifically forbid the real-world sale of in-game material (e.g., via eBay). They are the first MMORPG publisher to take this step. This move is designed to make play more accessible to the casual player.

Virtual world

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Resting World of Warcraft party

The current world is built around two main continents: The Eastern Kingdoms and Kalimdor. The new World Tree of Teldrassil is off the northwestern coast of Kalimdor. While not all of the history between the end of The Frozen Throne and the four years between the start of World of Warcraft has been revealed, it assumed the conflict between the Horde's forces and the marines of the Theramore Isles at the end of the Orc mini-campaign were at least the kindling for the blaze of the current conflict.

Some of the notable landmarks and locations in the game that were featured in the previous Warcraft games are:

Wikis