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[[Image:Spyro3 main.png|thumb|left|Spyro attacks various Rhynocs (pictured) throughout the game.]]
[[Image:Spyro3 main.png|thumb|left|Spyro attacks various Rhynocs (pictured) throughout the game.]]


''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time. Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}}
''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time.<!-- ref --> Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} An atlas allows players to track their game completion and see remaining unfilled objectives.<ref name="allgame"/>


The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit would cause the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name=manual/>{{rp|8–14}}
The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit causes the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name="allgame"/><ref name=manual/>{{rp|8–14}}


''Year of the Dragon'' introduces new playable characters other than Spyro, known as critters,<ref name="ted price psi"/> which are unlocked by paying off Moneybags as the player proceeds through the game. Subsequently, the player plays as the critter in specially marked sections of levels. Each critter has their own special moves and abilities. Sheila the Kangaroo, for example, can [[wikt:double jump|double jump]], while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.<ref name=manual/>{{rp|10–11}}
''Year of the Dragon'' introduces new playable characters other than Spyro, known as critters,<ref name="ted price psi"/> which are unlocked by paying off Moneybags as the player proceeds through the game. Subsequently, the player plays as the critter in specially marked sections of levels. Each critter has their own special moves and abilities. Sheila the Kangaroo, for example, can [[wikt:double jump|double jump]], while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.<ref name=manual/>{{rp|10–11}}
| MC = 91/100<ref name=metacritic>{{cite web | url=https://www.metacritic.com/game/spyro-year-of-the-dragon/critic-reviews/?platform=playstation | title=Spyro: Year of the Dragon for PlayStation Reviews | website=[[Metacritic]]| access-date=December 30, 2010 | archive-url=https://web.archive.org/web/20101123214913/https://www.metacritic.com/game/playstation/spyro-year-of-the-dragon | archive-date=November 23, 2010 | url-status=live}}</ref>
| MC = 91/100<ref name=metacritic>{{cite web | url=https://www.metacritic.com/game/spyro-year-of-the-dragon/critic-reviews/?platform=playstation | title=Spyro: Year of the Dragon for PlayStation Reviews | website=[[Metacritic]]| access-date=December 30, 2010 | archive-url=https://web.archive.org/web/20101123214913/https://www.metacritic.com/game/playstation/spyro-year-of-the-dragon | archive-date=November 23, 2010 | url-status=live}}</ref>
| Allgame = {{Rating|4.5|5}}<ref name="allgame">{{cite web | author=Simpson, Chris |url=http://allgame.com/game.php?id=25160&tab=review | title=Spyro: Year of the Dragon – Review | website=[[AllGame]]| access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20141114204510/http://www.allgame.com/game.php?id=25160&tab=review | archive-date=November 14, 2014 | url-status=dead}}</ref>
| Allgame = {{Rating|4.5|5}}<ref name="allgame">{{cite web | author=Simpson, Chris |url=http://allgame.com/game.php?id=25160&tab=review | title=Spyro: Year of the Dragon – Review | website=[[AllGame]]| access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20141114204510/http://www.allgame.com/game.php?id=25160&tab=review | archive-date=November 14, 2014 | url-status=dead}}</ref>
| CNG = 9/10<ref>{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead}}</ref>
| CNG = 9/10<ref name="cnet_2000-10-20">{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead|pages=1–2}}</ref>
| EGM = 8.17/10<ref>{{cite magazine | author1=Lockhart, Ryan | author2=Mielke, James "Milkman" | author3=Funk, Joe | url=https://retrocdn.net/images/6/62/EGM_US_137.pdf | title=Spyro: Year of the Dragon | magazine=[[Electronic Gaming Monthly]] | issue=137 | date=December 2000 | page=222 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010126131200/http://www.zdnet.com/egm/stories/main/0,11589,2641744,00.html | archive-date=January 26, 2001 | url-status=live}}</ref>{{efn|Three critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 9/10, 7.5/10, and 8/10.}}
| EGM = 8.17/10<ref>{{cite magazine | author1=Lockhart, Ryan | author2=Mielke, James "Milkman" | author3=Funk, Joe | url=https://retrocdn.net/images/6/62/EGM_US_137.pdf | title=Spyro: Year of the Dragon | magazine=[[Electronic Gaming Monthly]] | issue=137 | date=December 2000 | page=222 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010126131200/http://www.zdnet.com/egm/stories/main/0,11589,2641744,00.html | archive-date=January 26, 2001 | url-status=live}}</ref>{{efn|Three critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 9/10, 7.5/10, and 8/10.}}
| GI = 8.75/10<ref name="gameinformer_review">{{cite magazine | author=Reiner, Andrew | url=http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | title=Spyro: Year of the Dragon | magazine=[[Game Informer]] | issue=91 | date=November 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20080609035943/http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | archive-date=June 9, 2008 | url-status=dead}}</ref>
| GI = 8.75/10<ref name="gameinformer_review">{{cite magazine | author=Reiner, Andrew | url=http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | title=Spyro: Year of the Dragon | magazine=[[Game Informer]] | issue=91 | date=November 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20080609035943/http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | archive-date=June 9, 2008 | url-status=dead}}</ref>


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Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> Some reviewers critiqued that the camera could be annoying at times, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref>
Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> While [[Electronic Gaming Monthly|''Electronic Gaming Monthly'']]<nowiki>'s Ryan Lockheart wrote that ''</nowiki>Year of the Dragon had the best camera of any 3D game he had played, other reviewers found fault with the camera, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> While ''Gamecenter''{{'}}s Mark Salzman appreciated the optional camera modes were better than previous games in the series, he still found that the camera could cause issues.<ref name="cnet_2000-10-20"/>


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'/* Reception */ some work on reception, some other expansion and cleanup; need a ref for one statement left in gameplay still that's not adequately cited by the manual'
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'{{Short description|2000 video game}} {{Featured article}} {{Use mdy dates|date=March 2016}} {{Infobox video game | title = Spyro: Year of the Dragon | image = Spyro-year of the dragon.png | caption = North American cover art | developer = [[Insomniac Games]] | publisher = [[Sony Computer Entertainment]] | director = | producer = Grady Hunt | composer = {{ubl|[[Stewart Copeland]]|Ryan Beveridge}} | series = ''[[Spyro]]'' | platforms = [[PlayStation (console)|PlayStation]] | released = {{vgrelease|NA|October 10, 2000|EU|November 10, 2000}} | genre = [[Platform game|Platform]] | modes = [[Single-player]] }} '''''Spyro: Year of the Dragon''''' is a 2000 [[platform game]] developed by [[Insomniac Games]] and published by [[Sony Computer Entertainment]] for the [[PlayStation (console)|PlayStation]]. ''Year of the Dragon'' is the third game in the ''[[Spyro]]'' series. The game follows the adventures of the purple dragon [[Spyro (character)|Spyro]]. After an evil sorceress steals magical dragon eggs from the land of the dragons, Spyro travels to the "Forgotten Realms" to retrieve them. Players travel across thirty different worlds gathering gems and eggs, defeating enemies, and playing [[minigame]]s. ''Year of the Dragon'' introduced new characters and minigames to the series, as well as offering improved graphics and music. ''Year of the Dragon'' received positive reviews from critics, who noted the game successfully built on the formula of its predecessors. The game sold more than 3 million copies worldwide. ''Year of the Dragon'' was the last ''Spyro'' title released for the first PlayStation, and the last developed by Insomniac Games; their next game would be ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]''. ''Year of the Dragon'' was followed by the [[multiplatform]] title ''[[Spyro: Enter the Dragonfly]]'', and was later remade as part of the ''[[Spyro Reignited Trilogy]]'' in 2018. ==Gameplay== [[Image:Spyro3 main.png|thumb|left|Spyro attacks various Rhynocs (pictured) throughout the game.]] ''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time. Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit would cause the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name=manual/>{{rp|8–14}} ''Year of the Dragon'' introduces new playable characters other than Spyro, known as critters,<ref name="ted price psi"/> which are unlocked by paying off Moneybags as the player proceeds through the game. Subsequently, the player plays as the critter in specially marked sections of levels. Each critter has their own special moves and abilities. Sheila the Kangaroo, for example, can [[wikt:double jump|double jump]], while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.<ref name=manual/>{{rp|10–11}} Besides the primary quest to find dragon eggs, ''Year of the Dragon'' features an extensive set of [[minigame]]s, which are split off from the levels into smaller zones.<ref name="ted price gamepro 2"/> Some of the minigames were featured in ''[[Spyro 2: Ripto's Rage!]]'' and were subsequently expanded for ''Year of the Dragon'', while others are entirely new to the series.<ref name="ted price psi"/> These minigames are played by Spyro or the other playable characters.<ref name=manual/>{{rp|7–9}} ==Plot== The game opens in the land of the dragons, where Spyro and his kin are celebrating the "Year of the Dragon", an event that occurs every twelve years when new dragon eggs are brought to the realm.<ref name=manual/>{{rp|1–3}} During the celebration, the Sorceress' apprentice, Bianca, invades the Dragon Realms with an army of rhino-based creatures called Rhynocs, stealing all of the Dragon eggs. The Sorceress spreads the eggs throughout several worlds, split up into four home realms: Sunrise Spring, Midday Garden, Evening Lake, and Midnight Mountain.<ref name=manual/> Spyro, Sparx, and Spyro's friend Hunter are sent down a hole to find the thieves and recover the dragon eggs. Spyro emerges in the Forgotten Realms (lands once inhabited by the dragons), where magic has gradually been disappearing. These worlds are under the iron-fisted reign of the Sorceress and her Rhynoc army. Spyro meets with Sheila the Kangaroo, Sergeant Byrd the Penguin, Bentley the Yeti, and Agent 9 the Monkey, all who help him on his quest. Spyro travels through each world, acquiring aid from the local inhabitants and rescuing the dragon eggs. It is revealed that the Sorceress banished the dragons, not realizing they were the source of magic, and wants to use the baby dragons' wings to concoct a spell that can grant her immortality. Once Bianca learns this, she turns against the Sorceress and helps Spyro defeat her. After the credits, the player can continue to find dragon eggs and gems to unlock the true ending, defeating the Sorceress once more for the final dragon egg. Spyro returns all of the baby dragons to the Dragon Realms. Along the journey to help Spyro recover the eggs, Hunter forms a crush on Bianca, and they begin a relationship, with Spyro and Sparx looking on in dismay. ==Development== Development of ''Spyro: Year of the Dragon'' spanned about ten and a half months, from November 1999 to September 2000; the development team was influenced by a host of other games, including ''[[Doom (franchise)|Doom]]'' and ''[[Crash Bandicoot (video game)|Crash Bandicoot]]''.<ref name="ted price psi">{{cite web | author=Bordelon, Phil | url=http://psillustrated.com/ip_spyro_yearofthedragon.html | title=An Interview with Ted Price, the Developer of Spyro | website=PlayStation Illustrated | access-date=March 30, 2008 | archive-url=https://web.archive.org/web/20110715125605/http://www.psillustrated.com/ip_spyro_yearofthedragon.html | archive-date=July 15, 2011 | url-status=live}}</ref> Among the new features touted before the game's release was "Auto Challenge Tuning", which Insomniac CEO [[Ted Price]] described as "invented to even out the gameplay difficulty curve for players of different abilities".<ref name="ted price gamepro 2">{{cite magazine | author=The Freshman | date=October 10, 2000 | url=http://www.gamepro.com/sony/psx/games/features/6982.shtml | title=Interview With The Dragon | magazine=[[GamePro]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20040906183402/http://www.gamepro.com/sony/psx/games/features/6982.shtml | archive-date=September 6, 2004 | url-status=dead}}</ref> The levels were made much larger than those in ''Spyro 2'', so that more areas for minigames could be added; to prevent player confusion on where to go next, these areas were designed to load separately from the main hubs.<ref name="ted price gamepro 2"/> Price stated that the addition of critters was a way to make the game more enjoyable and varied, instead of just adding more moves for Spyro.<ref name="ted price psi"/> The game was named ''Year of the Dragon'' because it released during [[Dragon (zodiac)|the year of the Dragon]] in the [[Chinese zodiac]].<ref name="ted price psi"/> In previews, publications such as ''[[IGN]]'' and ''[[GameSpot]]'' noted that the graphics had been improved, and that there were many new characters and locations.<ref name="gamespot prev">{{cite web | author=Stahl, Ben | date=June 23, 2000 | url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/ | title=Spyro: The Year of the Dragon [sic] Preview [date mislabeled as "October 12, 2000"] | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001211113700/http://www.zdnet.com/gamespot/stories/previews/0,10869,2593914,00.html | archive-date=December 11, 2000 | url-status=live}}</ref> The new minigames were previewed, and IGN pointed out that they offered enough complexity to back up the simple gameplay.<ref name="ign preview">{{cite web | author=IGN staff | date=June 23, 2000 | url=https://www.ign.com/articles/2000/06/24/spyro-year-of-the-dragon-2 | title=Spyro: Year of the Dragon (Preview) | website=[[IGN]]| access-date=May 29, 2022}}</ref> In an interview with ''GameSpot'', Ted Price stated that the emphasis for the title was on the new critters, but that Spyro would not be left behind in the story.<ref name="gamespot price">{{cite web | author=Ahmed, Shahed | date=October 10, 2000 | url=https://www.gamespot.com/articles/qanda-ted-price-of-insomniac-games/1100-2638866/ | title=Q&A: Ted Price of Insomniac Games [date mislabeled as "October 11, 2000"] | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001209235900/http://www.zdnet.com/gamespot/stories/news/0,10870,2638866,00.html | archive-date=December 9, 2000 | url-status=live}}</ref> ===Music=== {{Listen |filename=Fireworks factory.OGG |title="Fireworks Factory" |description=A segment of the track "Fireworks Factory". Reviewers applauded the high fidelity music, which brought added atmosphere to the game's levels.<ref name="psx"/>}} The music for ''Year of the Dragon'' was composed by [[Stewart Copeland]], former [[drummer]] for the rock band [[The Police]], alongside Ryan Beveridge, who helped produce the score.{{cn|date=April 2023}} During the band's hiatus, Copeland composed several movie soundtracks, and composed the scores for the previous ''Spyro'' titles;<ref name="gamespot price"/> Price stated that Copeland's offering for the third installment was his best work to date.<ref name="gamespot price"/> In an interview, Copeland stated that his creative process for writing the music for the ''Spyro'' series always began by playing through the levels, trying to get a feel for each world's "atmosphere".<ref name="rockstar">{{cite video | author1=Copeland, Stewart | author2=Drummer, Alan | title=Composing Music With a Rockstar | medium=[[DVD]] | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment America]]}}</ref> Copeland noted the challenge of writing for games was to create music that would both be interesting to listen to and complemented the gameplay; his approach was to incorporate more complicated harmonies and [[basslines]] so that the music could seem fresh for players, even after repeated listening.<ref name="rockstar"/> He complimented the [[compact disc]] format of the PlayStation and its support for high quality audio; there were no technical constraints that stopped him from producing the sound he wanted.<ref name="rockstar"/> Copeland recorded entire orchestral scores for extra flourish when the visuals called for an expansive sound, but used more percussive and beat-driven melodies for "high-energy" moments in the game.<ref name="rockstar"/> ==Release== ''Year of the Dragon'' released in the United States on October 10, 2000.<ref name="release">{{cite web | author=IGN staff | date=October 10, 2000 | url=https://www.ign.com/articles/2000/10/11/spyro-heats-up-playstation | title=Spyro Heats Up PlayStation | website=[[IGN]] | access-date=May 29, 2022}}</ref> While the upcoming [[PlayStation 2]] was being aggressively promoted, Sony continued to support its three marquee PlayStation 1 games, including ''Year of the Dragon'', with a $10 million advertising campaign.<ref>{{cite news|last=Wasserman|first=Todd|date=June 12, 2000|title=SCEA Powers Up 'Dragoon', Regis Titles|volume=41|issue=24|work=[[Brandweek]]|page=16}}</ref> In an effort to reduce software piracy, ''Year of the Dragon'' implemented [[Software cracking|crack]] protection in addition to the [[copy protection]] previous games had contained. This helped prevent hackers from cracking the game until two months after release, rather than the week it had taken for ''Spyro 2''. Since as much as half of a game's lifetime sales occurred during the early release window, Insomniac considered their effort a success.<ref>{{cite web | author=Dodd, Gavin | date=October 17, 2001 | url=https://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php | title=Keeping the Pirates at Bay: Implementing Crack Protection for Spyro: Year of the Dragon | website=[[Game Developer (website)|Game Developer]] | access-date=March 28, 2008 | archive-url=https://web.archive.org/web/20101111051656/https://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php | archive-date=November 11, 2010 | url-status=live}}</ref> The game sold more than two million units in the United States.<ref name="magicbox">{{cite web | date=December 27, 2007 | url=http://www.the-magicbox.com/Chart-USPlatinum.shtml | title=US Platinum Videogame Chart | website=The Magic Box | access-date=March 30, 2008 | archive-url=https://web.archive.org/web/20101128165146/http://the-magicbox.com/Chart-USPlatinum.shtml | archive-date=November 28, 2010 | url-status=dead}}</ref> It received a "Platinum" sales award from the [[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref>{{cite web | url=http://www.elspa.com/?i=3944 | title=ELSPA Sales Awards: Platinum | website=[[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] | archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 | archive-date=May 15, 2009 | url-status=dead}}</ref> indicating sales of at least 300,000 units in the UK.<ref>{{cite web | author=Caoili, Eric | date=November 26, 2008 | url=https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk | title=ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK | website=[[Game Developer (website)|Game Developer]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php | archive-date=September 18, 2017 | url-status=live}}</ref> By June 2007, the game sold more than 3.2 million units worldwide.<ref>{{cite news | date=November 26, 2007 | url=https://www.newspapers.com/image/193473535/ | title=Sitting out merger-go-round | newspaper=[[Los Angeles Times]] | page=29 | access-date=August 26, 2021 | via=[[Newspapers.com]]}}{{closed access}}{{subscription required|s}}</ref> ==Reception== {{Video game reviews | MC = 91/100<ref name=metacritic>{{cite web | url=https://www.metacritic.com/game/spyro-year-of-the-dragon/critic-reviews/?platform=playstation | title=Spyro: Year of the Dragon for PlayStation Reviews | website=[[Metacritic]]| access-date=December 30, 2010 | archive-url=https://web.archive.org/web/20101123214913/https://www.metacritic.com/game/playstation/spyro-year-of-the-dragon | archive-date=November 23, 2010 | url-status=live}}</ref> | Allgame = {{Rating|4.5|5}}<ref name="allgame">{{cite web | author=Simpson, Chris |url=http://allgame.com/game.php?id=25160&tab=review | title=Spyro: Year of the Dragon – Review | website=[[AllGame]]| access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20141114204510/http://www.allgame.com/game.php?id=25160&tab=review | archive-date=November 14, 2014 | url-status=dead}}</ref> | CNG = 9/10<ref>{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead}}</ref> | EGM = 8.17/10<ref>{{cite magazine | author1=Lockhart, Ryan | author2=Mielke, James "Milkman" | author3=Funk, Joe | url=https://retrocdn.net/images/6/62/EGM_US_137.pdf | title=Spyro: Year of the Dragon | magazine=[[Electronic Gaming Monthly]] | issue=137 | date=December 2000 | page=222 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010126131200/http://www.zdnet.com/egm/stories/main/0,11589,2641744,00.html | archive-date=January 26, 2001 | url-status=live}}</ref>{{efn|Three critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 9/10, 7.5/10, and 8/10.}} | GI = 8.75/10<ref name="gameinformer_review">{{cite magazine | author=Reiner, Andrew | url=http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | title=Spyro: Year of the Dragon | magazine=[[Game Informer]] | issue=91 | date=November 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20080609035943/http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | archive-date=June 9, 2008 | url-status=dead}}</ref> | GameFan = 90%<ref>{{cite magazine | title=REVIEW for Spyro: Year of the Dragon | magazine=[[GameFan]] | date=October 18, 2000}}</ref> | GamePro = {{Rating|5|5}}<ref name="gamepro">{{cite magazine | author=Human Tornado | date=October 13, 2000 | url=http://www.gamepro.com/sony/psx/games/reviews/7015.shtml | title=Spyro: Year of the Dragon Review for PlayStation on GamePro.com | magazine=GamePro | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20041213054524/http://www.gamepro.com/sony/psx/games/reviews/7015.shtml | archive-date=December 13, 2004 | url-status=dead}}</ref> | GameRev = A−<ref name="gamerevolution">{{cite web | author=Parazen, Joseph | date=October 2000 | url=https://www.gamerevolution.com/review/34060-spyro-year-of-the-dragon-review | title=Spyro: Year of the Dragon Review | website=[[GameRevolution]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20150501060258/http://www.gamerevolution.com/review/spyro-year-of-the-dragon | archive-date=May 1, 2015 | url-status=live}}</ref> | GSpot = 8.4/10<ref name="gamespot">{{cite web | author=Shoemaker, Brad | date=October 24, 2000 | url=https://www.gamespot.com/reviews/spyro-year-of-the-dragon-review/1900-2644243/ | title=Spyro: Year of the Dragon Review | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001211022100/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2644243,00.html | archive-date=December 11, 2000 | url-status=live}}</ref> | IGN = 9.1/10<ref name="ign">{{cite web | author=Smith, David | date=October 12, 2000 | url=https://www.ign.com/articles/2000/10/13/spyro-year-of-the-dragon | title=Spyro: Year of the Dragon | website=[[IGN]] | access-date=May 29, 2022}}</ref> | NGen = {{Rating|4|5}}<ref name="ngen">{{cite magazine | author=Rice, Kevin | url=https://archive.org/details/NextGen73Jan2001/page/n103/mode/2up | title=Spyro 3: Year of the Dragon [sic] | magazine=[[Next Generation (magazine)|Next Generation]] | issue=73 | date=January 2001 | page=102 | access-date=May 29, 2022}}</ref> | OPM = {{Rating|5|5}}<ref>{{cite magazine | author=Rybicki, Joe | url=http://www.zdnet.com/opm/stories/main/0%2C11891%2C2646700%2C00.html | title=Spyro: Year of the Dragon | magazine=[[Official U.S. PlayStation Magazine]] | issue=39 | date=December 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010124043400/http://www.zdnet.com/opm/stories/main/0,11891,2646700,00.html | archive-date=January 24, 2001 | url-status=dead}}</ref> | rev1 = ''[[The Cincinnati Enquirer]]'' | rev1Score = {{Rating|4.5|5}}<ref>{{cite news | author=Saltzman, Marc | date=December 5, 2000 | url=http://www.cincinnati.com/freetime/games/reviews/120500_spyro.html | title=Spyro: Year of the Dragon | newspaper=[[The Cincinnati Enquirer]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010428144942/http://www.cincinnati.com/freetime/games/reviews/120500_spyro.html | archive-date=April 28, 2001 | url-status=dead}}</ref> }} ''Year of the Dragon'' received "universal acclaim" according to [[review aggregator]] [[Metacritic]].<ref name=metacritic/> Critics including ''[[Next Generation (magazine)|NextGen]]'', ''[[AllGame]]'', and ''PSXExtreme'' called it the best entry in the series thus far, with ''AllGame''{{'}}s Ben Simpson considering it one of the PlayStation's best platformers.<ref name="ngen"/><ref name="allgame"/><ref name="psx"/> ''[[GameSpot]]''{{'}}s Brad Shoemaker and ''[[IGN]]''{{'}}s David Smith noted that the game only brought minor refinements to the series, but that if players liked the previous games, they would enjoy ''Year of the Dragon'' as much or more.<ref name="gamespot"/><ref name="ign"/> <!-- gameplay--> Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> Some reviewers critiqued that the camera could be annoying at times, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> <!-- graphics --> ''[[GameSpot]]'' noted that while ''Year of the Dragon'' made no significant changes to the formula of its predecessors, the combination of new playable characters, more detailed graphics, and the wide variety of minigames made the game worth buying.<ref name="gamespot"/> ''[[IGN]]'' praised the game's appeal to all ages and the polished levels, as well as the successful multi-character focus.<ref name="ign"/> ''[[GamePro]]'' noted that the ability of the game to automatically drop the difficulty if players get stuck was an excellent feature.<ref name="gamepro"/> ''[[Next Generation (magazine)|NextGen]]''{{'}}s Kevin Rice provided one of the most positive reviews in which he stated the top-notch level design, intuitive controls and excellent graphics made the title the best ''Spyro'' game to date, and arguably the best PlayStation game overall.<ref name="ngen"/> <!-- audiovisual --> Publications like ''PSXExtreme'' thought the music helped bring atmosphere to the varied worlds,<ref name="psx"/> and ''[[AllGame]]'' enthused that "Insomniac should be commended for realizing the importance of music in games; it seems to enhance the whole experience."<ref name="allgame"/> Other points of praise were the voice acting and character development.<ref name="allgame"/><ref name="gamerevolution"/><ref name="ign"/> Joseph Parazen of ''[[GameRevolution]]'' found the sound to be well done but nothing extraordinary, arguing that the background music and sound effects were both fairly generic, while the voice acting was better than usual. He also called the game's premise its only real flaw, as it was too unoriginal, but added that "the story that unfolds as you actually play the game is flawlessly interwoven and quite entertaining".<ref name="gamerevolution"/> Other publications cautioned that elements of the game might feel too much like those of its predecessors.<ref name="psx"/><ref name="allgame"/> <!-- awards --> During the [[4th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Spyro: Year of the Dragon'' for the "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Adventure Game of the Year|Console Action/Adventure]]", "Console Game of the Year" and "[[D.I.C.E. Award for Game of the Year|Game of the Year]]" awards, all of which ultimately went to ''[[Final Fantasy IX]]'', ''[[The Legend of Zelda: Majora's Mask]]'', ''[[SSX (2000 video game)|SSX]]'' and ''[[Diablo II]]'', respectively.<ref>{{cite web | url=http://www.interactive.org/awards/console.html | title=Fourth Interactive Achievement Awards: Console Action/Adventure Game of the Year | website=[[Academy of Interactive Arts & Sciences]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20011105113255/http://www.interactive.org/awards/console.html | archive-date=November 5, 2001 | url-status=dead}}</ref><ref>{{cite web | url=http://www.interactive.org/awards/art.html | title=Fourth Interactive Achievement Awards: Outstanding Art Direction | website=Academy of Interactive Arts & Sciences | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20011105111720/http://www.interactive.org/awards/art.html | archive-date=November 5, 2001 | url-status=dead}}</ref><ref>{{cite web | url=http://www.interactive.org/awards/consolegame.html | title=Fourth Interactive Achievement Awards: Overall Console Game of the Year | website=Academy of Interactive Arts & Sciences | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010417133221/http://www.interactive.org/awards/consolegame.html | archive-date=April 17, 2001 | url-status=dead}}</ref> ''Year of the Dragon'' was developer [[Insomniac Games]]' last ''Spyro'' title.<ref name="ted price gamepro 2"/> In an interview, Ted Price said that the company stopped producing the games because they could not do anything new with the character, and that after five years of development on a single series, the team wanted to do something different.<ref name="gamespot price"/> They began prototyping what would become their next title, ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]'', in the first half of 2000, while ''Year of the Dragon'' was still in production.<ref name="gd_2003">{{cite magazine | url=http://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | title=Postmortem: Insomniac Games' ''Ratchet and Clank'' | last=Price | first=Ted | magazine=[[Game Developer (magazine)|Game Developer]] | date=June 13, 2003 | archive-url=https://web.archive.org/web/20080325001451/https://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | archive-date=March 25, 2008 | url-status=live |volume=10|issue=6|page=52}}</ref> The next console entry in the series, ''[[Spyro: Enter the Dragonfly]]'', was released in 2002. ''Year of the Dragon'' was later packaged along with the first two ''Spyro'' games in the ''[[Spyro Reignited Trilogy]]''.<ref name="polygon-remastered">{{cite web | author=McWhertor, Michael | date=April 5, 2018 | url=https://www.polygon.com/2018/4/5/17124542/spyro-the-dragon-trilogy-hd-collection-release-date-spyro-reignited-ps4-xbox-one | title=Spyro the Dragon remastered trilogy coming to PS4, Xbox One | website=[[Polygon (website)|Polygon]]| access-date=April 5, 2018 | archive-url=https://web.archive.org/web/20180405155613/https://www.polygon.com/2018/4/5/17124542/spyro-the-dragon-trilogy-hd-collection-release-date-spyro-reignited-ps4-xbox-one | archive-date=April 5, 2018 | url-status=live}}</ref> ==References== {{Notelist}} {{Reflist}} ==External links== {{Wikiquote}} {{Portal|Video games}} *{{moby game|id=/spyro-year-of-the-dragon}} *{{IMDb title|0265795}} {{Spyro the Dragon series}} {{Insomniac Games}} {{Universal Interactive}} {{Authority control}} {{DEFAULTSORT:Spyro 3}} [[Category:2000 video games]] [[Category:3D platformers]] [[Category:Insomniac Games games]] [[Category:PlayStation (console) games]] [[Category:PlayStation Network games]] [[Category:Single-player video games]] [[Category:Sony Interactive Entertainment games]] [[Category:Universal Interactive games]] [[Category:Spyro the Dragon video games]] [[Category:Video game sequels]] [[Category:Video games developed in the United States]] [[Category:Fantasy video games]] [[Category:Video games scored by Stewart Copeland]]'
New page wikitext, after the edit (new_wikitext)
'{{Short description|2000 video game}} {{Featured article}} {{Use mdy dates|date=March 2016}} {{Infobox video game | title = Spyro: Year of the Dragon | image = Spyro-year of the dragon.png | caption = North American cover art | developer = [[Insomniac Games]] | publisher = [[Sony Computer Entertainment]] | director = | producer = Grady Hunt | composer = {{ubl|[[Stewart Copeland]]|Ryan Beveridge}} | series = ''[[Spyro]]'' | platforms = [[PlayStation (console)|PlayStation]] | released = {{vgrelease|NA|October 10, 2000|EU|November 10, 2000}} | genre = [[Platform game|Platform]] | modes = [[Single-player]] }} '''''Spyro: Year of the Dragon''''' is a 2000 [[platform game]] developed by [[Insomniac Games]] and published by [[Sony Computer Entertainment]] for the [[PlayStation (console)|PlayStation]]. ''Year of the Dragon'' is the third game in the ''[[Spyro]]'' series. The game follows the adventures of the purple dragon [[Spyro (character)|Spyro]]. After an evil sorceress steals magical dragon eggs from the land of the dragons, Spyro travels to the "Forgotten Realms" to retrieve them. Players travel across thirty different worlds gathering gems and eggs, defeating enemies, and playing [[minigame]]s. ''Year of the Dragon'' introduced new characters and minigames to the series, as well as offering improved graphics and music. ''Year of the Dragon'' received positive reviews from critics, who noted the game successfully built on the formula of its predecessors. The game sold more than 3 million copies worldwide. ''Year of the Dragon'' was the last ''Spyro'' title released for the first PlayStation, and the last developed by Insomniac Games; their next game would be ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]''. ''Year of the Dragon'' was followed by the [[multiplatform]] title ''[[Spyro: Enter the Dragonfly]]'', and was later remade as part of the ''[[Spyro Reignited Trilogy]]'' in 2018. ==Gameplay== [[Image:Spyro3 main.png|thumb|left|Spyro attacks various Rhynocs (pictured) throughout the game.]] ''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time.<!-- ref --> Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} An atlas allows players to track their game completion and see remaining unfilled objectives.<ref name="allgame"/> The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit causes the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name="allgame"/><ref name=manual/>{{rp|8–14}} ''Year of the Dragon'' introduces new playable characters other than Spyro, known as critters,<ref name="ted price psi"/> which are unlocked by paying off Moneybags as the player proceeds through the game. Subsequently, the player plays as the critter in specially marked sections of levels. Each critter has their own special moves and abilities. Sheila the Kangaroo, for example, can [[wikt:double jump|double jump]], while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.<ref name=manual/>{{rp|10–11}} Besides the primary quest to find dragon eggs, ''Year of the Dragon'' features an extensive set of [[minigame]]s, which are split off from the levels into smaller zones.<ref name="ted price gamepro 2"/> Some of the minigames were featured in ''[[Spyro 2: Ripto's Rage!]]'' and were subsequently expanded for ''Year of the Dragon'', while others are entirely new to the series.<ref name="ted price psi"/> These minigames are played by Spyro or the other playable characters.<ref name=manual/>{{rp|7–9}} ==Plot== The game opens in the land of the dragons, where Spyro and his kin are celebrating the "Year of the Dragon", an event that occurs every twelve years when new dragon eggs are brought to the realm.<ref name=manual/>{{rp|1–3}} During the celebration, the Sorceress' apprentice, Bianca, invades the Dragon Realms with an army of rhino-based creatures called Rhynocs, stealing all of the Dragon eggs. The Sorceress spreads the eggs throughout several worlds, split up into four home realms: Sunrise Spring, Midday Garden, Evening Lake, and Midnight Mountain.<ref name=manual/> Spyro, Sparx, and Spyro's friend Hunter are sent down a hole to find the thieves and recover the dragon eggs. Spyro emerges in the Forgotten Realms (lands once inhabited by the dragons), where magic has gradually been disappearing. These worlds are under the iron-fisted reign of the Sorceress and her Rhynoc army. Spyro meets with Sheila the Kangaroo, Sergeant Byrd the Penguin, Bentley the Yeti, and Agent 9 the Monkey, all who help him on his quest. Spyro travels through each world, acquiring aid from the local inhabitants and rescuing the dragon eggs. It is revealed that the Sorceress banished the dragons, not realizing they were the source of magic, and wants to use the baby dragons' wings to concoct a spell that can grant her immortality. Once Bianca learns this, she turns against the Sorceress and helps Spyro defeat her. After the credits, the player can continue to find dragon eggs and gems to unlock the true ending, defeating the Sorceress once more for the final dragon egg. Spyro returns all of the baby dragons to the Dragon Realms. Along the journey to help Spyro recover the eggs, Hunter forms a crush on Bianca, and they begin a relationship, with Spyro and Sparx looking on in dismay. ==Development== Development of ''Spyro: Year of the Dragon'' spanned about ten and a half months, from November 1999 to September 2000; the development team was influenced by a host of other games, including ''[[Doom (franchise)|Doom]]'' and ''[[Crash Bandicoot (video game)|Crash Bandicoot]]''.<ref name="ted price psi">{{cite web | author=Bordelon, Phil | url=http://psillustrated.com/ip_spyro_yearofthedragon.html | title=An Interview with Ted Price, the Developer of Spyro | website=PlayStation Illustrated | access-date=March 30, 2008 | archive-url=https://web.archive.org/web/20110715125605/http://www.psillustrated.com/ip_spyro_yearofthedragon.html | archive-date=July 15, 2011 | url-status=live}}</ref> Among the new features touted before the game's release was "Auto Challenge Tuning", which Insomniac CEO [[Ted Price]] described as "invented to even out the gameplay difficulty curve for players of different abilities".<ref name="ted price gamepro 2">{{cite magazine | author=The Freshman | date=October 10, 2000 | url=http://www.gamepro.com/sony/psx/games/features/6982.shtml | title=Interview With The Dragon | magazine=[[GamePro]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20040906183402/http://www.gamepro.com/sony/psx/games/features/6982.shtml | archive-date=September 6, 2004 | url-status=dead}}</ref> The levels were made much larger than those in ''Spyro 2'', so that more areas for minigames could be added; to prevent player confusion on where to go next, these areas were designed to load separately from the main hubs.<ref name="ted price gamepro 2"/> Price stated that the addition of critters was a way to make the game more enjoyable and varied, instead of just adding more moves for Spyro.<ref name="ted price psi"/> The game was named ''Year of the Dragon'' because it released during [[Dragon (zodiac)|the year of the Dragon]] in the [[Chinese zodiac]].<ref name="ted price psi"/> In previews, publications such as ''[[IGN]]'' and ''[[GameSpot]]'' noted that the graphics had been improved, and that there were many new characters and locations.<ref name="gamespot prev">{{cite web | author=Stahl, Ben | date=June 23, 2000 | url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/ | title=Spyro: The Year of the Dragon [sic] Preview [date mislabeled as "October 12, 2000"] | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001211113700/http://www.zdnet.com/gamespot/stories/previews/0,10869,2593914,00.html | archive-date=December 11, 2000 | url-status=live}}</ref> The new minigames were previewed, and IGN pointed out that they offered enough complexity to back up the simple gameplay.<ref name="ign preview">{{cite web | author=IGN staff | date=June 23, 2000 | url=https://www.ign.com/articles/2000/06/24/spyro-year-of-the-dragon-2 | title=Spyro: Year of the Dragon (Preview) | website=[[IGN]]| access-date=May 29, 2022}}</ref> In an interview with ''GameSpot'', Ted Price stated that the emphasis for the title was on the new critters, but that Spyro would not be left behind in the story.<ref name="gamespot price">{{cite web | author=Ahmed, Shahed | date=October 10, 2000 | url=https://www.gamespot.com/articles/qanda-ted-price-of-insomniac-games/1100-2638866/ | title=Q&A: Ted Price of Insomniac Games [date mislabeled as "October 11, 2000"] | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001209235900/http://www.zdnet.com/gamespot/stories/news/0,10870,2638866,00.html | archive-date=December 9, 2000 | url-status=live}}</ref> ===Music=== {{Listen |filename=Fireworks factory.OGG |title="Fireworks Factory" |description=A segment of the track "Fireworks Factory". Reviewers applauded the high fidelity music, which brought added atmosphere to the game's levels.<ref name="psx"/>}} The music for ''Year of the Dragon'' was composed by [[Stewart Copeland]], former [[drummer]] for the rock band [[The Police]], alongside Ryan Beveridge, who helped produce the score.{{cn|date=April 2023}} During the band's hiatus, Copeland composed several movie soundtracks, and composed the scores for the previous ''Spyro'' titles;<ref name="gamespot price"/> Price stated that Copeland's offering for the third installment was his best work to date.<ref name="gamespot price"/> In an interview, Copeland stated that his creative process for writing the music for the ''Spyro'' series always began by playing through the levels, trying to get a feel for each world's "atmosphere".<ref name="rockstar">{{cite video | author1=Copeland, Stewart | author2=Drummer, Alan | title=Composing Music With a Rockstar | medium=[[DVD]] | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment America]]}}</ref> Copeland noted the challenge of writing for games was to create music that would both be interesting to listen to and complemented the gameplay; his approach was to incorporate more complicated harmonies and [[basslines]] so that the music could seem fresh for players, even after repeated listening.<ref name="rockstar"/> He complimented the [[compact disc]] format of the PlayStation and its support for high quality audio; there were no technical constraints that stopped him from producing the sound he wanted.<ref name="rockstar"/> Copeland recorded entire orchestral scores for extra flourish when the visuals called for an expansive sound, but used more percussive and beat-driven melodies for "high-energy" moments in the game.<ref name="rockstar"/> ==Release== ''Year of the Dragon'' released in the United States on October 10, 2000.<ref name="release">{{cite web | author=IGN staff | date=October 10, 2000 | url=https://www.ign.com/articles/2000/10/11/spyro-heats-up-playstation | title=Spyro Heats Up PlayStation | website=[[IGN]] | access-date=May 29, 2022}}</ref> While the upcoming [[PlayStation 2]] was being aggressively promoted, Sony continued to support its three marquee PlayStation 1 games, including ''Year of the Dragon'', with a $10 million advertising campaign.<ref>{{cite news|last=Wasserman|first=Todd|date=June 12, 2000|title=SCEA Powers Up 'Dragoon', Regis Titles|volume=41|issue=24|work=[[Brandweek]]|page=16}}</ref> In an effort to reduce software piracy, ''Year of the Dragon'' implemented [[Software cracking|crack]] protection in addition to the [[copy protection]] previous games had contained. This helped prevent hackers from cracking the game until two months after release, rather than the week it had taken for ''Spyro 2''. Since as much as half of a game's lifetime sales occurred during the early release window, Insomniac considered their effort a success.<ref>{{cite web | author=Dodd, Gavin | date=October 17, 2001 | url=https://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php | title=Keeping the Pirates at Bay: Implementing Crack Protection for Spyro: Year of the Dragon | website=[[Game Developer (website)|Game Developer]] | access-date=March 28, 2008 | archive-url=https://web.archive.org/web/20101111051656/https://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php | archive-date=November 11, 2010 | url-status=live}}</ref> The game sold more than two million units in the United States.<ref name="magicbox">{{cite web | date=December 27, 2007 | url=http://www.the-magicbox.com/Chart-USPlatinum.shtml | title=US Platinum Videogame Chart | website=The Magic Box | access-date=March 30, 2008 | archive-url=https://web.archive.org/web/20101128165146/http://the-magicbox.com/Chart-USPlatinum.shtml | archive-date=November 28, 2010 | url-status=dead}}</ref> It received a "Platinum" sales award from the [[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] (ELSPA),<ref>{{cite web | url=http://www.elspa.com/?i=3944 | title=ELSPA Sales Awards: Platinum | website=[[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] | archive-url=https://web.archive.org/web/20090515224703/http://www.elspa.com/?i=3944 | archive-date=May 15, 2009 | url-status=dead}}</ref> indicating sales of at least 300,000 units in the UK.<ref>{{cite web | author=Caoili, Eric | date=November 26, 2008 | url=https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk | title=ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK | website=[[Game Developer (website)|Game Developer]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20170918063107/https://www.gamasutra.com/view/news/112220/ELSPA_Wii_Fit_Mario_Kart_Reach_Diamond_Status_In_UK.php | archive-date=September 18, 2017 | url-status=live}}</ref> By June 2007, the game sold more than 3.2 million units worldwide.<ref>{{cite news | date=November 26, 2007 | url=https://www.newspapers.com/image/193473535/ | title=Sitting out merger-go-round | newspaper=[[Los Angeles Times]] | page=29 | access-date=August 26, 2021 | via=[[Newspapers.com]]}}{{closed access}}{{subscription required|s}}</ref> ==Reception== {{Video game reviews | MC = 91/100<ref name=metacritic>{{cite web | url=https://www.metacritic.com/game/spyro-year-of-the-dragon/critic-reviews/?platform=playstation | title=Spyro: Year of the Dragon for PlayStation Reviews | website=[[Metacritic]]| access-date=December 30, 2010 | archive-url=https://web.archive.org/web/20101123214913/https://www.metacritic.com/game/playstation/spyro-year-of-the-dragon | archive-date=November 23, 2010 | url-status=live}}</ref> | Allgame = {{Rating|4.5|5}}<ref name="allgame">{{cite web | author=Simpson, Chris |url=http://allgame.com/game.php?id=25160&tab=review | title=Spyro: Year of the Dragon – Review | website=[[AllGame]]| access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20141114204510/http://www.allgame.com/game.php?id=25160&tab=review | archive-date=November 14, 2014 | url-status=dead}}</ref> | CNG = 9/10<ref name="cnet_2000-10-20">{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead|pages=1–2}}</ref> | EGM = 8.17/10<ref>{{cite magazine | author1=Lockhart, Ryan | author2=Mielke, James "Milkman" | author3=Funk, Joe | url=https://retrocdn.net/images/6/62/EGM_US_137.pdf | title=Spyro: Year of the Dragon | magazine=[[Electronic Gaming Monthly]] | issue=137 | date=December 2000 | page=222 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010126131200/http://www.zdnet.com/egm/stories/main/0,11589,2641744,00.html | archive-date=January 26, 2001 | url-status=live}}</ref>{{efn|Three critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 9/10, 7.5/10, and 8/10.}} | GI = 8.75/10<ref name="gameinformer_review">{{cite magazine | author=Reiner, Andrew | url=http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | title=Spyro: Year of the Dragon | magazine=[[Game Informer]] | issue=91 | date=November 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20080609035943/http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | archive-date=June 9, 2008 | url-status=dead}}</ref> | GameFan = 90%<ref>{{cite magazine | title=REVIEW for Spyro: Year of the Dragon | magazine=[[GameFan]] | date=October 18, 2000}}</ref> | GamePro = {{Rating|5|5}}<ref name="gamepro">{{cite magazine | author=Human Tornado | date=October 13, 2000 | url=http://www.gamepro.com/sony/psx/games/reviews/7015.shtml | title=Spyro: Year of the Dragon Review for PlayStation on GamePro.com | magazine=GamePro | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20041213054524/http://www.gamepro.com/sony/psx/games/reviews/7015.shtml | archive-date=December 13, 2004 | url-status=dead}}</ref> | GameRev = A−<ref name="gamerevolution">{{cite web | author=Parazen, Joseph | date=October 2000 | url=https://www.gamerevolution.com/review/34060-spyro-year-of-the-dragon-review | title=Spyro: Year of the Dragon Review | website=[[GameRevolution]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20150501060258/http://www.gamerevolution.com/review/spyro-year-of-the-dragon | archive-date=May 1, 2015 | url-status=live}}</ref> | GSpot = 8.4/10<ref name="gamespot">{{cite web | author=Shoemaker, Brad | date=October 24, 2000 | url=https://www.gamespot.com/reviews/spyro-year-of-the-dragon-review/1900-2644243/ | title=Spyro: Year of the Dragon Review | website=[[GameSpot]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001211022100/http://www.zdnet.com/gamespot/stories/reviews/0,10867,2644243,00.html | archive-date=December 11, 2000 | url-status=live}}</ref> | IGN = 9.1/10<ref name="ign">{{cite web | author=Smith, David | date=October 12, 2000 | url=https://www.ign.com/articles/2000/10/13/spyro-year-of-the-dragon | title=Spyro: Year of the Dragon | website=[[IGN]] | access-date=May 29, 2022}}</ref> | NGen = {{Rating|4|5}}<ref name="ngen">{{cite magazine | author=Rice, Kevin | url=https://archive.org/details/NextGen73Jan2001/page/n103/mode/2up | title=Spyro 3: Year of the Dragon [sic] | magazine=[[Next Generation (magazine)|Next Generation]] | issue=73 | date=January 2001 | page=102 | access-date=May 29, 2022}}</ref> | OPM = {{Rating|5|5}}<ref>{{cite magazine | author=Rybicki, Joe | url=http://www.zdnet.com/opm/stories/main/0%2C11891%2C2646700%2C00.html | title=Spyro: Year of the Dragon | magazine=[[Official U.S. PlayStation Magazine]] | issue=39 | date=December 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010124043400/http://www.zdnet.com/opm/stories/main/0,11891,2646700,00.html | archive-date=January 24, 2001 | url-status=dead}}</ref> | rev1 = ''[[The Cincinnati Enquirer]]'' | rev1Score = {{Rating|4.5|5}}<ref>{{cite news | author=Saltzman, Marc | date=December 5, 2000 | url=http://www.cincinnati.com/freetime/games/reviews/120500_spyro.html | title=Spyro: Year of the Dragon | newspaper=[[The Cincinnati Enquirer]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010428144942/http://www.cincinnati.com/freetime/games/reviews/120500_spyro.html | archive-date=April 28, 2001 | url-status=dead}}</ref> }} ''Year of the Dragon'' received "universal acclaim" according to [[review aggregator]] [[Metacritic]].<ref name=metacritic/> Critics including ''[[Next Generation (magazine)|NextGen]]'', ''[[AllGame]]'', and ''PSXExtreme'' called it the best entry in the series thus far, with ''AllGame''{{'}}s Ben Simpson considering it one of the PlayStation's best platformers.<ref name="ngen"/><ref name="allgame"/><ref name="psx"/> ''[[GameSpot]]''{{'}}s Brad Shoemaker and ''[[IGN]]''{{'}}s David Smith noted that the game only brought minor refinements to the series, but that if players liked the previous games, they would enjoy ''Year of the Dragon'' as much or more.<ref name="gamespot"/><ref name="ign"/> <!-- gameplay--> Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> While [[Electronic Gaming Monthly|''Electronic Gaming Monthly'']]<nowiki>'s Ryan Lockheart wrote that ''</nowiki>Year of the Dragon had the best camera of any 3D game he had played, other reviewers found fault with the camera, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> While ''Gamecenter''{{'}}s Mark Salzman appreciated the optional camera modes were better than previous games in the series, he still found that the camera could cause issues.<ref name="cnet_2000-10-20"/> <!-- graphics --> ''[[GameSpot]]'' noted that while ''Year of the Dragon'' made no significant changes to the formula of its predecessors, the combination of new playable characters, more detailed graphics, and the wide variety of minigames made the game worth buying.<ref name="gamespot"/> ''[[IGN]]'' praised the game's appeal to all ages and the polished levels, as well as the successful multi-character focus.<ref name="ign"/> ''[[GamePro]]'' noted that the ability of the game to automatically drop the difficulty if players get stuck was an excellent feature.<ref name="gamepro"/> ''[[Next Generation (magazine)|NextGen]]''{{'}}s Kevin Rice provided one of the most positive reviews in which he stated the top-notch level design, intuitive controls and excellent graphics made the title the best ''Spyro'' game to date, and arguably the best PlayStation game overall.<ref name="ngen"/> <!-- audiovisual --> Publications like ''PSXExtreme'' thought the music helped bring atmosphere to the varied worlds,<ref name="psx"/> and ''[[AllGame]]'' enthused that "Insomniac should be commended for realizing the importance of music in games; it seems to enhance the whole experience."<ref name="allgame"/> Other points of praise were the voice acting and character development.<ref name="allgame"/><ref name="gamerevolution"/><ref name="ign"/> Joseph Parazen of ''[[GameRevolution]]'' found the sound to be well done but nothing extraordinary, arguing that the background music and sound effects were both fairly generic, while the voice acting was better than usual. He also called the game's premise its only real flaw, as it was too unoriginal, but added that "the story that unfolds as you actually play the game is flawlessly interwoven and quite entertaining".<ref name="gamerevolution"/> Other publications cautioned that elements of the game might feel too much like those of its predecessors.<ref name="psx"/><ref name="allgame"/> <!-- awards --> During the [[4th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Spyro: Year of the Dragon'' for the "[[D.I.C.E. Award for Outstanding Achievement in Art Direction|Art Direction]]", "[[D.I.C.E. Award for Adventure Game of the Year|Console Action/Adventure]]", "Console Game of the Year" and "[[D.I.C.E. Award for Game of the Year|Game of the Year]]" awards, all of which ultimately went to ''[[Final Fantasy IX]]'', ''[[The Legend of Zelda: Majora's Mask]]'', ''[[SSX (2000 video game)|SSX]]'' and ''[[Diablo II]]'', respectively.<ref>{{cite web | url=http://www.interactive.org/awards/console.html | title=Fourth Interactive Achievement Awards: Console Action/Adventure Game of the Year | website=[[Academy of Interactive Arts & Sciences]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20011105113255/http://www.interactive.org/awards/console.html | archive-date=November 5, 2001 | url-status=dead}}</ref><ref>{{cite web | url=http://www.interactive.org/awards/art.html | title=Fourth Interactive Achievement Awards: Outstanding Art Direction | website=Academy of Interactive Arts & Sciences | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20011105111720/http://www.interactive.org/awards/art.html | archive-date=November 5, 2001 | url-status=dead}}</ref><ref>{{cite web | url=http://www.interactive.org/awards/consolegame.html | title=Fourth Interactive Achievement Awards: Overall Console Game of the Year | website=Academy of Interactive Arts & Sciences | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010417133221/http://www.interactive.org/awards/consolegame.html | archive-date=April 17, 2001 | url-status=dead}}</ref> ''Year of the Dragon'' was developer [[Insomniac Games]]' last ''Spyro'' title.<ref name="ted price gamepro 2"/> In an interview, Ted Price said that the company stopped producing the games because they could not do anything new with the character, and that after five years of development on a single series, the team wanted to do something different.<ref name="gamespot price"/> They began prototyping what would become their next title, ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]'', in the first half of 2000, while ''Year of the Dragon'' was still in production.<ref name="gd_2003">{{cite magazine | url=http://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | title=Postmortem: Insomniac Games' ''Ratchet and Clank'' | last=Price | first=Ted | magazine=[[Game Developer (magazine)|Game Developer]] | date=June 13, 2003 | archive-url=https://web.archive.org/web/20080325001451/https://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php | archive-date=March 25, 2008 | url-status=live |volume=10|issue=6|page=52}}</ref> The next console entry in the series, ''[[Spyro: Enter the Dragonfly]]'', was released in 2002. ''Year of the Dragon'' was later packaged along with the first two ''Spyro'' games in the ''[[Spyro Reignited Trilogy]]''.<ref name="polygon-remastered">{{cite web | author=McWhertor, Michael | date=April 5, 2018 | url=https://www.polygon.com/2018/4/5/17124542/spyro-the-dragon-trilogy-hd-collection-release-date-spyro-reignited-ps4-xbox-one | title=Spyro the Dragon remastered trilogy coming to PS4, Xbox One | website=[[Polygon (website)|Polygon]]| access-date=April 5, 2018 | archive-url=https://web.archive.org/web/20180405155613/https://www.polygon.com/2018/4/5/17124542/spyro-the-dragon-trilogy-hd-collection-release-date-spyro-reignited-ps4-xbox-one | archive-date=April 5, 2018 | url-status=live}}</ref> ==References== {{Notelist}} {{Reflist}} ==External links== {{Wikiquote}} {{Portal|Video games}} *{{moby game|id=/spyro-year-of-the-dragon}} *{{IMDb title|0265795}} {{Spyro the Dragon series}} {{Insomniac Games}} {{Universal Interactive}} {{Authority control}} {{DEFAULTSORT:Spyro 3}} [[Category:2000 video games]] [[Category:3D platformers]] [[Category:Insomniac Games games]] [[Category:PlayStation (console) games]] [[Category:PlayStation Network games]] [[Category:Single-player video games]] [[Category:Sony Interactive Entertainment games]] [[Category:Universal Interactive games]] [[Category:Spyro the Dragon video games]] [[Category:Video game sequels]] [[Category:Video games developed in the United States]] [[Category:Fantasy video games]] [[Category:Video games scored by Stewart Copeland]]'
Unified diff of changes made by edit (edit_diff)
'@@ -25,7 +25,7 @@ [[Image:Spyro3 main.png|thumb|left|Spyro attacks various Rhynocs (pictured) throughout the game.]] -''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time. Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} +''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time.<!-- ref --> Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} An atlas allows players to track their game completion and see remaining unfilled objectives.<ref name="allgame"/> -The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit would cause the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name=manual/>{{rp|8–14}} +The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit causes the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name="allgame"/><ref name=manual/>{{rp|8–14}} ''Year of the Dragon'' introduces new playable characters other than Spyro, known as critters,<ref name="ted price psi"/> which are unlocked by paying off Moneybags as the player proceeds through the game. Subsequently, the player plays as the critter in specially marked sections of levels. Each critter has their own special moves and abilities. Sheila the Kangaroo, for example, can [[wikt:double jump|double jump]], while Sgt. Byrd is armed with rocket launchers and can fly indefinitely.<ref name=manual/>{{rp|10–11}} @@ -57,5 +57,5 @@ | MC = 91/100<ref name=metacritic>{{cite web | url=https://www.metacritic.com/game/spyro-year-of-the-dragon/critic-reviews/?platform=playstation | title=Spyro: Year of the Dragon for PlayStation Reviews | website=[[Metacritic]]| access-date=December 30, 2010 | archive-url=https://web.archive.org/web/20101123214913/https://www.metacritic.com/game/playstation/spyro-year-of-the-dragon | archive-date=November 23, 2010 | url-status=live}}</ref> | Allgame = {{Rating|4.5|5}}<ref name="allgame">{{cite web | author=Simpson, Chris |url=http://allgame.com/game.php?id=25160&tab=review | title=Spyro: Year of the Dragon – Review | website=[[AllGame]]| access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20141114204510/http://www.allgame.com/game.php?id=25160&tab=review | archive-date=November 14, 2014 | url-status=dead}}</ref> -| CNG = 9/10<ref>{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead}}</ref> +| CNG = 9/10<ref name="cnet_2000-10-20">{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead|pages=1–2}}</ref> | EGM = 8.17/10<ref>{{cite magazine | author1=Lockhart, Ryan | author2=Mielke, James "Milkman" | author3=Funk, Joe | url=https://retrocdn.net/images/6/62/EGM_US_137.pdf | title=Spyro: Year of the Dragon | magazine=[[Electronic Gaming Monthly]] | issue=137 | date=December 2000 | page=222 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20010126131200/http://www.zdnet.com/egm/stories/main/0,11589,2641744,00.html | archive-date=January 26, 2001 | url-status=live}}</ref>{{efn|Three critics of ''[[Electronic Gaming Monthly]]'' gave the game each a score of 9/10, 7.5/10, and 8/10.}} | GI = 8.75/10<ref name="gameinformer_review">{{cite magazine | author=Reiner, Andrew | url=http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | title=Spyro: Year of the Dragon | magazine=[[Game Informer]] | issue=91 | date=November 2000 | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20080609035943/http://gameinformer.com/Games/Review/200011/R03.0806.1504.12106.htm | archive-date=June 9, 2008 | url-status=dead}}</ref> @@ -74,5 +74,5 @@ <!-- gameplay--> -Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> Some reviewers critiqued that the camera could be annoying at times, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> +Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> While [[Electronic Gaming Monthly|''Electronic Gaming Monthly'']]<nowiki>'s Ryan Lockheart wrote that ''</nowiki>Year of the Dragon had the best camera of any 3D game he had played, other reviewers found fault with the camera, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> While ''Gamecenter''{{'}}s Mark Salzman appreciated the optional camera modes were better than previous games in the series, he still found that the camera could cause issues.<ref name="cnet_2000-10-20"/> <!-- graphics --> '
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[ 0 => '''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time.<!-- ref --> Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}} An atlas allows players to track their game completion and see remaining unfilled objectives.<ref name="allgame"/>', 1 => 'The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit causes the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name="allgame"/><ref name=manual/>{{rp|8–14}}', 2 => '| CNG = 9/10<ref name="cnet_2000-10-20">{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead|pages=1–2}}</ref>', 3 => 'Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> While [[Electronic Gaming Monthly|''Electronic Gaming Monthly'']]<nowiki>'s Ryan Lockheart wrote that ''</nowiki>Year of the Dragon had the best camera of any 3D game he had played, other reviewers found fault with the camera, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref> While ''Gamecenter''{{'}}s Mark Salzman appreciated the optional camera modes were better than previous games in the series, he still found that the camera could cause issues.<ref name="cnet_2000-10-20"/>' ]
Lines removed in edit (removed_lines)
[ 0 => '''Year of the Dragon'' is a platforming video game primarily played from a [[Third-person narrative|third person perspective]]. The main objective is to recover stolen dragon eggs which are scattered across 37 levels.<ref name="gamespot_2000-10-12">{{cite web|last=Stahl|first=Ben|date=October 12, 2000|url=https://www.gamespot.com/articles/spyro-the-year-of-the-dragon-preview/1100-2593914/|title=Spyro: The Year of the Dragon Preview|website=[[GameSpot]]|access-date=June 8, 2023}}</ref> These eggs are hidden, or are given as rewards for completing certain tasks and levels. The worlds of ''Spyro'' are linked together by "homeworlds" or "hubs", large worlds which contain gateways to many other levels. To proceed to the next hub, the character must complete five worlds, gather a certain number of eggs, and defeat a boss.<ref name=manual>{{cite book | year=2000 | editor=Insomniac | title=Spyro: Year of the Dragon Instruction Manual | publisher=[[Sony Interactive Entertainment|Sony Computer Entertainment]]}}</ref>{{rp|1–8}} Players do not need to gather every egg to complete the main portion of the game or gain access to new levels; in fact, certain eggs can only be found by returning to the world at a later time. Gems are scattered across the worlds, hidden in crates and jars. These gems are used to bribe a bear named Moneybags to release captured characters and activate things which help Spyro progress through levels. Gems, along with the number of eggs collected, count to the total completion percentage of the game.<ref name=manual/>{{rp|8}}', 1 => 'The player controls the dragon Spyro for much of the game. Spyro's health is measured by his companion Sparx, a dragonfly who changes color and then disappears after taking progressively more damage. If the player does not have Sparx, then the next hit would cause the player to lose a life and restart at the last saved checkpoint. Consuming small wildlife known as "fodder" regenerates Sparx. Spyro has several abilities, including breathing fire, swimming and diving, gliding, and headbutting, which he can use to explore and combat a variety of enemies, most of which are rhinoceros-like creatures called Rhynocs. Some foes are only vulnerable to certain moves. Spyro can run through "Powerup Gates", which give him special abilities for a limited period.<ref name=manual/>{{rp|8–14}}', 2 => '| CNG = 9/10<ref>{{cite web | author=Saltzman, Marc | date=October 20, 2000 | url=http://www.gamecenter.com/Psx/Reviews/Syod/ | title=Spyro: Year of the Dragon | website=[[CNET|Gamecenter]] | access-date=May 29, 2022 | archive-url=https://web.archive.org/web/20001027221306/http://www.gamecenter.com/Psx/Reviews/Syod/ | archive-date=October 27, 2000 | url-status=dead}}</ref>', 3 => 'Andrew Reiner, writing for ''[[Game Informer]]'', said the gameplay managed to be accessible for audiences of all ages, while still offering a challenge.<ref name="gameinformer_review"/> Some reviewers critiqued that the camera could be annoying at times, particularly when it was unable to keep up with Spyro.<ref name="allgame"/><ref name="psx">{{cite web | author=Coa, Anton | date=October 29, 2000 | url=http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | title=Spyro: Year of the Dragon Review | website=PSXExtreme | access-date=March 18, 2008 | archive-url=https://web.archive.org/web/20110616205024/http://www.psxextreme.com/scripts/reviews/review.asp?revID=165 | archive-date=June 16, 2011 | url-status=dead}}</ref>' ]
Whether or not the change was made through a Tor exit node (tor_exit_node)
false
Unix timestamp of change (timestamp)
'1700573616'