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{{Distinguish|scareware}}
The term '''shareware''' (also known as '''trialware''' or '''demoware''') is a [[proprietary software]] that is provided to users without payment on a trial basis and is often limited by any combination of [[wikt:function|functionality]], [[availability]]{{elucidate|date=October 2011}}, or [[convenience]]{{elucidate|date=October 2011}}. Shareware is often offered as a [[download]] from an [[Internet]] [[website]] or as a [[compact disc]] included with a [[periodical]] such as a [[newspaper]] or [[magazine]]. The rationale behind shareware is to give buyers the opportunity to use the program and judge its usefulness before purchasing a license for the full version of the software. Firms with superior software thus have an incentive to offer samples, except if their product is already well known, or if they do not want to be listed in direct competition with other products on shareware repositories.<ref>Gaudeul A. (2008). [http://ssrn.com/abstract=1140674 Software Marketing on the Internet: The Use of Samples and Repositories], SSRN Working Paper</ref>

Shareware is usually offered either with certain [[feature (software design)|features]] only available after the license is purchased, or as a full version but for a limited trial period of time. Once the trial period has passed, the program may stop running until a license is purchased. Shareware is often offered without supports or updates which only become available with the purchase of a license. The words "free trial" or "trial version" are indicative of shareware.

The term shareware is used in contrast to ''[[retail software]]'', which refers to commercial software available only with the purchase of a license which may not be copied for others, ''[[public domain software]]'', which refers to software not [[copyright]] protected, ''[[open source software]]'', in which the [[source code]] is available for anyone to inspect and alter, and ''[[freeware]]'', which refers to copyrighted software for which the author solicits no payment (though he or she may request donations).

==History==
In 1982, [[Andrew Fluegelman]] created a program for the IBM PC called [[PC-Talk]], a [[modem|telecommunications]] program, he used the term ''freeware''. About the same time, [[Jim Knopf|Jim "Button" Knopf]] released [[PC-File]], a [[database]] program, calling it ''user-supported software''.<ref>{{cite web |url = http://paulspicks.com/history.asp |archiveurl = http://web.archive.org/web/20080202033436/http://www.paulspicks.com/history.asp |archivedate = 2008-02-02 | title = The History of Shareware | date = | last = Callahan | first = Michael E. | publisher = Paul's Picks | accessdate = 2008-05-13 }}</ref> Not much later, Bob Wallace produced [[PC-Write]], a word processor, and called it ''shareware''. Appearing in an episode of ''[[Horizon (BBC TV series)|Horizon]]'' titled ''Psychedelic Science'' originally broadcast 5 April 1998, Bob Wallace said the idea for shareware came to him "to some extent as a result of my psychedelic experience".<ref>[http://video.google.ca/videoplay?docid=6540905926032767614 Horizon: Psychedelic science by Bill Eagles, video.google.ca (about 41 mins into video)]</ref>

In 1984, ''Softalk-PC'' magazine had a column, ''The Public Library'', about such software. ''Public domain'' is a misnomer for shareware, and ''Freeware'' was trademarked by Fluegelman and could not be used legally by others, and ''User-Supported Software'' was too cumbersome. So columnist [[Nelson Ford]] had a contest to come up with a better name.

The most popular name submitted was ''Shareware'', which was being used by Wallace. However, Wallace acknowledged that he got the term from an [[InfoWorld]] magazine column by that name in the 1970s, and that he considered the name to be generic,{{Citation needed|date=January 2008}} so its use became established over ''freeware'' and ''user-supported software''.<ref>[http://www.asp-shareware.org/users/history-of-shareware.asp "History of Shareware". Association of Shareware Professionals]</ref>

Fluegelman, Knopf, and Wallace clearly established shareware as a viable software marketing method. Via the shareware model, Button, Fluegelman and Wallace became millionaires.<ref>[http://www.erowid.org/culture/characters/wallace_bob/wallace_bob_timeline1.shtml Bob Wallace Timeline]</ref><ref>[http://www.ddj.com/184403976?pgno=2 Article about Jim "Button" Knopf], from Dr. Dobbs Journal</ref>

During the late 1980s and early 1990s, shareware software was widely distributed over [[bulletin board system]]s globally and on diskettes (and, subsequently, CD-ROMs) by commercial shareware distributors who produced catalogs describing thousands of public domain and shareware programs. One such distributor, ''Public Software Library'' (PSL), began an order-taking service for programmers who otherwise had no means of accepting credit card orders.

As Internet usage grew, users turned to downloading shareware programs from FTP or web sites without paying long-distance charges or disk fees. This spelled the end of [[bulletin board systems]] and shareware disk distributors. At first, disk space on a server was hard to come by, so networks of mirror sites like [[Info-Mac]], containing large shareware libraries were developed, accessible via the web or ftp. Later, the authors of programs developed their own sites where the public could learn about their programs and download the latest versions, and even pay for the software online. This erased one of the chief distinctions of shareware, as it was now most often downloaded from a central "official" location instead of being shared [[samizdat]]-style by its users.

The Internet also made it easier to locate niche software, as well as the best and most popular general software. During the early 2000s, and with the increasing popularity of [[Web 2.0]], new ways to filter the software became available. Major download sites began to rank titles based on quality, feedback, and downloads. Popular software was sorted to the top of the list. [[Blog]]s and online forums further enabled individuals to spread news about titles they like. With this pruning in place, consumers can more easily find quality shareware products while still preserving the ability to find obscure and niche software.

==Implementations==
[[Free software|Free]] / [[open source]] software and shareware are similar in that they can be obtained and used without monetary cost. Usually, shareware differs from free / open source software in that requests of voluntary shareware fees are made, often within the program itself, and in that [[source code]] for shareware programs is generally not available in a form that would allow others to extend the program. Notwithstanding that tradition, some free/open source software authors ask for voluntary donations, although there is no requirement to do so. Free / open source software is usually compatible with the strict [[Association of Shareware Professionals]] shareware guidelines.

Sometimes, paying the fee and obtaining a password results in access to expanded features, documentation, or support. In some cases, unpaid use of the software is limited in time or in features &mdash; in which case the software is vernacularly called [[crippleware]] or [[trialware]]. Some titles display a [[dialog box]] with payment information and a message that paying will remove the notice, which is usually designed to be annoying to encourage the user to pay; this is termed [[nagware]]. Some shareware items require no payment; just an email address, so that the supplier can use this address for their own purposes.

Shareware is available on all major computer platforms, including [[Microsoft Windows]], [[Macintosh]], [[Linux]], and [[Unix]]. Titles cover a very wide range of categories including: business, software development, education, home, multimedia, design, drivers, games, and utilities. The shareware model is often the only one practical for distributing non-free software for abandoned or orphaned platforms such as the [[Atari ST]] and [[Amiga]] due to its low overhead and low cost.

==Logistics==
With shareware, a developer bypasses the retail distribution channel eliminating middleman markups and directly markets to the end user. The result is a reduced end-user price and direct contact with the author of the software. Users of shareware are encouraged to copy and distribute unregistered versions of the software to friends, coworkers and other acquaintances. The hope is that users will find the program useful or entertaining and will pay to register to be able to access all the features.

In the early to mid-1990s, large online distribution channels such as [[Download.com]], [[Tucows]], [[Yahoo!]] Games and RealArcade emerged. These portals acted as media of distribution for the shareware developers, providing a much larger audience than before.

Many shareware developers are individual computer programmers who develop their own product. Online shareware author communities, like the [[newsgroup]] alt.comp.shareware.authors, are often used by software seekers to post their novel software ideas for potential implementation.

==Games==
In the early 1990s, shareware distribution was a popular method of publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now [[3D Realms]]), Epic Megagames (now [[Epic Games]]), and [[id Software]]. It gave consumers the chance to play the game before investing money in it, and gave them exposure that some products would be unable to get in the retail space.

With the [[Kroz]] series, Apogee introduced the "episodic" shareware model that became the most popular incentive for "registering" (or buying) the game. While the shareware game would be a truly complete game, there would be additional "episodes" of the game that were not shareware, and could only be legally obtained by paying for the shareware episode. In some cases these episodes were neatly integrated and would feel like a longer version of the game, and in other cases the later episode(s) would be stand-alone games.

Racks of games on single 5&nbsp;1/4&nbsp;inch and later 3.5&nbsp;inch [[floppy disk]]s were common in retail stores. However, [[bulletin board systems]] (BBS) and computer expositions such as [[Software Creations BBS]] were the primary distributors of all early low-cost software. Free software from a BBS was the motive force for consumers to purchase a computer equipped with a modem, so as to acquire software at no cost. At PC expositions, extant today, shareware was essentially free; the cost only covered the disk and minimal packaging.{{Citation needed|date=August 2011}}

In the mid-1990s, the shareware market declined and within a few years had virtually disappeared as a means for distributing computer games.{{Citation needed|date=October 2011}} The reasons for this are various, but could be closely linked with the decline of garage coders.{{Citation needed|date=August 2011}} Shareware was often a great means for games that were unable to get traditional marketing and retail exposure to get noticed. However, as technology improved, independent games were less able to be competitive in a commercial market, and larger developers found it unnecessary to release extensive shareware episodes, instead offering more limited [[game demo|demos]] in their stead.

The important distinguishing feature between a shareware game and a game demo is that the shareware game is, at least in theory, a complete game. Where modern demos are often a single level or less, shareware games usually had many hours of play with a beginning, middle, and end. Shareware episodes most commonly offered 1/3 or 1/2 of the entire registered version, and many even offered the entire product as shareware with no additional content for registered users.

==Criticism==
In the 1980s and early-to-mid 1990s, shareware was considered to be a concept for independent software writers to receive a degree of remuneration for their labor. However, after that the shareware model began to degrade as the term was used by commercial [[Startup company|startups]] offering (sometimes substandard) commercial software and labeling non-functional or limited demo versions (known as [[crippleware]]) as shareware. As a result, the term shareware has shown reduced usage in recent years, replaced by either demo for trial software or [[freeware]] for full editions.

Some shareware groups{{Who|date=August 2011}} have liberal standards, allowing 'nag screens' that remind the user to buy the software, demonstration or "demo" versions and trialware. Some have refused to accept any software with limited functionality, including demos, trial use, or crippled software.<ref>[http://www.sustworks.com/site/news_exposing_myth.html "Exposing the Myth of "Shareware". www.sustworks.com]</ref> Most groups, such as the Association of Shareware Professionals, the Software Industry Professionals group and PC Shareware clearly state their position that any software marketed as 'try before you buy' is shareware.

Another issue is the high percentage of shareware projects that are either unsuccessful or just abandoned. Sites like [[Tucows]], [[download.com]], and [[Handango]] list hundreds of thousands of shareware programs, many of which are no longer being developed, although the authors may still be accepting payments for them.{{clarify|date=October 2011}} One sampling found 76% of listed projects were abandoned or no longer being updated. Active projects commonly see less than 0.5% of downloaders convert to paying customers,<ref>{{cite web |url=http://www.oisv.com/articles/marketing/3_tips_to_improve_conversion_rates/ |title="Tips to Improve conversion". www.oisv.com |archiveurl=http://google.com/search?q=cache:mR5vh15PhiYJ:www.oisv.com/articles/marketing/3_tips_to_improve_conversion_rates/+%22Tips+to+Improve+conversion%22.+www.oisv.com+site:oisv.com&cd=1&hl=en&ct=clnk&gl=us |archivedate=2009-06-24}}</ref> and as many as half of the users may be using pirated versions of the software.<ref>[http://developers.slashdot.org/article.pl?sid=02/02/02/1347247 Slashdot: "Do You Pay for Your Shareware?"]</ref>

==Derivatives==
Other types of software distribution, taking the suffix "-ware" have followed shareware's lead. They usually do not require the user to make a specific payment to the author. Examples include:
* [[Postcardware]], which requires the user to send a postcard to someone
* [[Careware]], which requires the user to donate to a charity

Another type of shareware software distribution very popular in the mobile domain are [[App Store]] markets. [[List of digital distribution platforms for mobile devices]]. Here both a free, advert banner supported application can be obtained, and a paid version with no ads and maybe more features.

==Industry standards and technologies==
There are several widely accepted standards and technologies that are used in the development and promotion of shareware.
*[[FILE ID.DIZ]] is a descriptive text file often included in downloadable shareware distribution packages.
*[[Portable Application Description|PAD (Portable Application Description)]] is used to standardize shareware application descriptions. PAD file is an XML document that describes a shareware or freeware product according to the PAD specification.<ref>[http://web.archive.org/web/20070727172341/http://www.asp-shareware.org/pad/specs.asp PAD specification]</ref>
*[[DynamicPAD]] extends the Portable Application Description (PAD) standard by allowing shareware vendors to provide customized PAD XML files to each download site or any other PAD-enabled resource. DynamicPAD is a set of server-side PHP scripts distributed under a GPL license and a freeware DynamicPAD builder for 32‑bit Windows.
*[[Code signing]] is a technology that is used by Shareware developers to digitally sign their products. The recent versions of Microsoft Operating Systems, namely [[Windows XP]] Service Pack 2 and [[Windows Vista]], show a warning when the user installs unsigned software.

==See also==
* [[Association of Shareware Professionals|Association of Software Professionals]]
*[[Software Industry Conference]]
*[[Barriers to entry]]
*[[Donationware]]
*[[Freemium]]

==References==
{{Reflist}}

==External links==
{{Wiktionary|shareware}}
<!-- ATTENTION! Please do not add links without discussion and consensus on the talk page. Undiscussed links will be removed. -->

*{{Dmoz|Computers/Software/Shareware/Directories/|Shareware}}
*[http://www.davetalks.com/articles/what-is-shareware.html What is Shareware? Setting the world straight]
*[http://www.isdef.org Independent Software Developers Forum (ISDEF)]
*[http://www.brighttalk.com/webcast/23515 Webcast on protecting trialware]

{{software distribution}}

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'{{Distinguish|scareware}} The term '''shareware''' (also known as '''trialware''' or '''demoware''') is a [[proprietary software]] that is provided to users without payment on a trial basis and is often limited by any combination of [[wikt:function|functionality]], [[availability]]{{elucidate|date=October 2011}}, or [[convenience]]{{elucidate|date=October 2011}}. Shareware is often offered as a [[download]] from an [[Internet]] [[website]] or as a [[compact disc]] included with a [[periodical]] such as a [[newspaper]] or [[magazine]]. The rationale behind shareware is to give buyers the opportunity to use the program and judge its usefulness before purchasing a license for the full version of the software. Firms with superior software thus have an incentive to offer samples, except if their product is already well known, or if they do not want to be listed in direct competition with other products on shareware repositories.<ref>Gaudeul A. (2008). [http://ssrn.com/abstract=1140674 Software Marketing on the Internet: The Use of Samples and Repositories], SSRN Working Paper</ref> Shareware is usually offered either with certain [[feature (software design)|features]] only available after the license is purchased, or as a full version but for a limited trial period of time. Once the trial period has passed, the program may stop running until a license is purchased. Shareware is often offered without supports or updates which only become available with the purchase of a license. The words "free trial" or "trial version" are indicative of shareware. The term shareware is used in contrast to ''[[retail software]]'', which refers to commercial software available only with the purchase of a license which may not be copied for others, ''[[public domain software]]'', which refers to software not [[copyright]] protected, ''[[open source software]]'', in which the [[source code]] is available for anyone to inspect and alter, and ''[[freeware]]'', which refers to copyrighted software for which the author solicits no payment (though he or she may request donations). ==History== In 1982, [[Andrew Fluegelman]] created a program for the IBM PC called [[PC-Talk]], a [[modem|telecommunications]] program, he used the term ''freeware''. About the same time, [[Jim Knopf|Jim "Button" Knopf]] released [[PC-File]], a [[database]] program, calling it ''user-supported software''.<ref>{{cite web |url = http://paulspicks.com/history.asp |archiveurl = http://web.archive.org/web/20080202033436/http://www.paulspicks.com/history.asp |archivedate = 2008-02-02 | title = The History of Shareware | date = | last = Callahan | first = Michael E. | publisher = Paul's Picks | accessdate = 2008-05-13 }}</ref> Not much later, Bob Wallace produced [[PC-Write]], a word processor, and called it ''shareware''. Appearing in an episode of ''[[Horizon (BBC TV series)|Horizon]]'' titled ''Psychedelic Science'' originally broadcast 5 April 1998, Bob Wallace said the idea for shareware came to him "to some extent as a result of my psychedelic experience".<ref>[http://video.google.ca/videoplay?docid=6540905926032767614 Horizon: Psychedelic science by Bill Eagles, video.google.ca (about 41 mins into video)]</ref> In 1984, ''Softalk-PC'' magazine had a column, ''The Public Library'', about such software. ''Public domain'' is a misnomer for shareware, and ''Freeware'' was trademarked by Fluegelman and could not be used legally by others, and ''User-Supported Software'' was too cumbersome. So columnist [[Nelson Ford]] had a contest to come up with a better name. The most popular name submitted was ''Shareware'', which was being used by Wallace. However, Wallace acknowledged that he got the term from an [[InfoWorld]] magazine column by that name in the 1970s, and that he considered the name to be generic,{{Citation needed|date=January 2008}} so its use became established over ''freeware'' and ''user-supported software''.<ref>[http://www.asp-shareware.org/users/history-of-shareware.asp "History of Shareware". Association of Shareware Professionals]</ref> Fluegelman, Knopf, and Wallace clearly established shareware as a viable software marketing method. Via the shareware model, Button, Fluegelman and Wallace became millionaires.<ref>[http://www.erowid.org/culture/characters/wallace_bob/wallace_bob_timeline1.shtml Bob Wallace Timeline]</ref><ref>[http://www.ddj.com/184403976?pgno=2 Article about Jim "Button" Knopf], from Dr. Dobbs Journal</ref> During the late 1980s and early 1990s, shareware software was widely distributed over [[bulletin board system]]s globally and on diskettes (and, subsequently, CD-ROMs) by commercial shareware distributors who produced catalogs describing thousands of public domain and shareware programs. One such distributor, ''Public Software Library'' (PSL), began an order-taking service for programmers who otherwise had no means of accepting credit card orders. As Internet usage grew, users turned to downloading shareware programs from FTP or web sites without paying long-distance charges or disk fees. This spelled the end of [[bulletin board systems]] and shareware disk distributors. At first, disk space on a server was hard to come by, so networks of mirror sites like [[Info-Mac]], containing large shareware libraries were developed, accessible via the web or ftp. Later, the authors of programs developed their own sites where the public could learn about their programs and download the latest versions, and even pay for the software online. This erased one of the chief distinctions of shareware, as it was now most often downloaded from a central "official" location instead of being shared [[samizdat]]-style by its users. The Internet also made it easier to locate niche software, as well as the best and most popular general software. During the early 2000s, and with the increasing popularity of [[Web 2.0]], new ways to filter the software became available. Major download sites began to rank titles based on quality, feedback, and downloads. Popular software was sorted to the top of the list. [[Blog]]s and online forums further enabled individuals to spread news about titles they like. With this pruning in place, consumers can more easily find quality shareware products while still preserving the ability to find obscure and niche software. ==Implementations== [[Free software|Free]] / [[open source]] software and shareware are similar in that they can be obtained and used without monetary cost. Usually, shareware differs from free / open source software in that requests of voluntary shareware fees are made, often within the program itself, and in that [[source code]] for shareware programs is generally not available in a form that would allow others to extend the program. Notwithstanding that tradition, some free/open source software authors ask for voluntary donations, although there is no requirement to do so. Free / open source software is usually compatible with the strict [[Association of Shareware Professionals]] shareware guidelines. Sometimes, paying the fee and obtaining a password results in access to expanded features, documentation, or support. In some cases, unpaid use of the software is limited in time or in features &mdash; in which case the software is vernacularly called [[crippleware]] or [[trialware]]. Some titles display a [[dialog box]] with payment information and a message that paying will remove the notice, which is usually designed to be annoying to encourage the user to pay; this is termed [[nagware]]. Some shareware items require no payment; just an email address, so that the supplier can use this address for their own purposes. Shareware is available on all major computer platforms, including [[Microsoft Windows]], [[Macintosh]], [[Linux]], and [[Unix]]. Titles cover a very wide range of categories including: business, software development, education, home, multimedia, design, drivers, games, and utilities. The shareware model is often the only one practical for distributing non-free software for abandoned or orphaned platforms such as the [[Atari ST]] and [[Amiga]] due to its low overhead and low cost. ==Logistics== With shareware, a developer bypasses the retail distribution channel eliminating middleman markups and directly markets to the end user. The result is a reduced end-user price and direct contact with the author of the software. Users of shareware are encouraged to copy and distribute unregistered versions of the software to friends, coworkers and other acquaintances. The hope is that users will find the program useful or entertaining and will pay to register to be able to access all the features. In the early to mid-1990s, large online distribution channels such as [[Download.com]], [[Tucows]], [[Yahoo!]] Games and RealArcade emerged. These portals acted as media of distribution for the shareware developers, providing a much larger audience than before. Many shareware developers are individual computer programmers who develop their own product. Online shareware author communities, like the [[newsgroup]] alt.comp.shareware.authors, are often used by software seekers to post their novel software ideas for potential implementation. ==Games== In the early 1990s, shareware distribution was a popular method of publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now [[3D Realms]]), Epic Megagames (now [[Epic Games]]), and [[id Software]]. It gave consumers the chance to play the game before investing money in it, and gave them exposure that some products would be unable to get in the retail space. With the [[Kroz]] series, Apogee introduced the "episodic" shareware model that became the most popular incentive for "registering" (or buying) the game. While the shareware game would be a truly complete game, there would be additional "episodes" of the game that were not shareware, and could only be legally obtained by paying for the shareware episode. In some cases these episodes were neatly integrated and would feel like a longer version of the game, and in other cases the later episode(s) would be stand-alone games. Racks of games on single 5&nbsp;1/4&nbsp;inch and later 3.5&nbsp;inch [[floppy disk]]s were common in retail stores. However, [[bulletin board systems]] (BBS) and computer expositions such as [[Software Creations BBS]] were the primary distributors of all early low-cost software. Free software from a BBS was the motive force for consumers to purchase a computer equipped with a modem, so as to acquire software at no cost. At PC expositions, extant today, shareware was essentially free; the cost only covered the disk and minimal packaging.{{Citation needed|date=August 2011}} In the mid-1990s, the shareware market declined and within a few years had virtually disappeared as a means for distributing computer games.{{Citation needed|date=October 2011}} The reasons for this are various, but could be closely linked with the decline of garage coders.{{Citation needed|date=August 2011}} Shareware was often a great means for games that were unable to get traditional marketing and retail exposure to get noticed. However, as technology improved, independent games were less able to be competitive in a commercial market, and larger developers found it unnecessary to release extensive shareware episodes, instead offering more limited [[game demo|demos]] in their stead. The important distinguishing feature between a shareware game and a game demo is that the shareware game is, at least in theory, a complete game. Where modern demos are often a single level or less, shareware games usually had many hours of play with a beginning, middle, and end. Shareware episodes most commonly offered 1/3 or 1/2 of the entire registered version, and many even offered the entire product as shareware with no additional content for registered users. ==Criticism== In the 1980s and early-to-mid 1990s, shareware was considered to be a concept for independent software writers to receive a degree of remuneration for their labor. However, after that the shareware model began to degrade as the term was used by commercial [[Startup company|startups]] offering (sometimes substandard) commercial software and labeling non-functional or limited demo versions (known as [[crippleware]]) as shareware. As a result, the term shareware has shown reduced usage in recent years, replaced by either demo for trial software or [[freeware]] for full editions. Some shareware groups{{Who|date=August 2011}} have liberal standards, allowing 'nag screens' that remind the user to buy the software, demonstration or "demo" versions and trialware. Some have refused to accept any software with limited functionality, including demos, trial use, or crippled software.<ref>[http://www.sustworks.com/site/news_exposing_myth.html "Exposing the Myth of "Shareware". www.sustworks.com]</ref> Most groups, such as the Association of Shareware Professionals, the Software Industry Professionals group and PC Shareware clearly state their position that any software marketed as 'try before you buy' is shareware. Another issue is the high percentage of shareware projects that are either unsuccessful or just abandoned. Sites like [[Tucows]], [[download.com]], and [[Handango]] list hundreds of thousands of shareware programs, many of which are no longer being developed, although the authors may still be accepting payments for them.{{clarify|date=October 2011}} One sampling found 76% of listed projects were abandoned or no longer being updated. Active projects commonly see less than 0.5% of downloaders convert to paying customers,<ref>{{cite web |url=http://www.oisv.com/articles/marketing/3_tips_to_improve_conversion_rates/ |title="Tips to Improve conversion". www.oisv.com |archiveurl=http://google.com/search?q=cache:mR5vh15PhiYJ:www.oisv.com/articles/marketing/3_tips_to_improve_conversion_rates/+%22Tips+to+Improve+conversion%22.+www.oisv.com+site:oisv.com&cd=1&hl=en&ct=clnk&gl=us |archivedate=2009-06-24}}</ref> and as many as half of the users may be using pirated versions of the software.<ref>[http://developers.slashdot.org/article.pl?sid=02/02/02/1347247 Slashdot: "Do You Pay for Your Shareware?"]</ref> ==Derivatives== Other types of software distribution, taking the suffix "-ware" have followed shareware's lead. They usually do not require the user to make a specific payment to the author. Examples include: * [[Postcardware]], which requires the user to send a postcard to someone * [[Careware]], which requires the user to donate to a charity Another type of shareware software distribution very popular in the mobile domain are [[App Store]] markets. [[List of digital distribution platforms for mobile devices]]. Here both a free, advert banner supported application can be obtained, and a paid version with no ads and maybe more features. ==Industry standards and technologies== There are several widely accepted standards and technologies that are used in the development and promotion of shareware. *[[FILE ID.DIZ]] is a descriptive text file often included in downloadable shareware distribution packages. *[[Portable Application Description|PAD (Portable Application Description)]] is used to standardize shareware application descriptions. PAD file is an XML document that describes a shareware or freeware product according to the PAD specification.<ref>[http://web.archive.org/web/20070727172341/http://www.asp-shareware.org/pad/specs.asp PAD specification]</ref> *[[DynamicPAD]] extends the Portable Application Description (PAD) standard by allowing shareware vendors to provide customized PAD XML files to each download site or any other PAD-enabled resource. DynamicPAD is a set of server-side PHP scripts distributed under a GPL license and a freeware DynamicPAD builder for 32‑bit Windows. *[[Code signing]] is a technology that is used by Shareware developers to digitally sign their products. The recent versions of Microsoft Operating Systems, namely [[Windows XP]] Service Pack 2 and [[Windows Vista]], show a warning when the user installs unsigned software. ==See also== * [[Association of Shareware Professionals|Association of Software Professionals]] *[[Software Industry Conference]] *[[Barriers to entry]] *[[Donationware]] *[[Freemium]] ==References== {{Reflist}} ==External links== {{Wiktionary|shareware}} <!-- ATTENTION! Please do not add links without discussion and consensus on the talk page. Undiscussed links will be removed. --> *{{Dmoz|Computers/Software/Shareware/Directories/|Shareware}} *[http://www.davetalks.com/articles/what-is-shareware.html What is Shareware? Setting the world straight] *[http://www.isdef.org Independent Software Developers Forum (ISDEF)] *[http://www.brighttalk.com/webcast/23515 Webcast on protecting trialware] {{software distribution}} [[Category:Shareware| ]] [[Category:Software licenses]] [[ar:برامج تجريبية]] [[bs:Shareware]] [[ca:Programari de prova]] [[cs:Shareware]] [[da:Shareware]] [[de:Shareware]] [[et:Jaosvara]] [[es:Shareware]] [[eu:Shareware]] [[fr:Shareware]] [[ko:셰어웨어]] [[id:Perangkat lunak kongsi]] [[it:Shareware]] [[he:תוכנה שיתופית]] [[lt:Laikinai nemokama programinė įranga]] [[hu:Shareware]] [[ms:Perisian kongsi]] [[my:ရှယ်ယာဝဲလ်]] [[nl:Shareware]] [[ja:シェアウェア]] [[no:Shareware]] [[pl:Shareware]] [[pt:Shareware]] [[ro:Shareware]] [[ru:Условно-бесплатное программное обеспечение]] [[sq:Shareware]] [[si:ෂෙයා වෙයා]] [[simple:Shareware]] [[sk:Shareware]] [[sl:Preizkusni program]] [[sh:Shareware]] [[fi:Shareware]] [[sv:Shareware]] [[th:แชร์แวร์]] [[tr:Shareware]] [[uk:Умовно-безкоштовне програмне забезпечення]] [[ur:مصنعِ مشترکہ]] [[vi:Shareware]] [[wuu:共享软件]] [[zh:共享軟體]]'
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